diff --git a/megamek/src/megamek/common/actions/WeaponAttackAction.java b/megamek/src/megamek/common/actions/WeaponAttackAction.java index c66d49330bf..2f67648ec58 100644 --- a/megamek/src/megamek/common/actions/WeaponAttackAction.java +++ b/megamek/src/megamek/common/actions/WeaponAttackAction.java @@ -4399,12 +4399,14 @@ private static ToHitData compileTerrainAndLosToHitMods(Game game, Entity ae, Tar toHit.setCover(LosEffects.COVER_UPPER); } else { if (game.getOptions().booleanOption(OptionsConstants.ADVCOMBAT_TACOPS_PARTIAL_COVER)) { - toHit.setHitTable(ToHitData.HIT_PARTIAL_COVER); toHit.setCover(los.getTargetCover()); } else { - toHit.setHitTable(ToHitData.HIT_PARTIAL_COVER); toHit.setCover(LosEffects.COVER_HORIZONTAL); } + // If this is a called shot (high) the table has already been set and should be used instead of partial cover. + if (toHit.getHitTable() != ToHitData.HIT_ABOVE) { + toHit.setHitTable(ToHitData.HIT_PARTIAL_COVER); + } // Set damageable cover state information toHit.setDamagableCoverTypePrimary(los.getDamagableCoverTypePrimary()); toHit.setCoverLocPrimary(los.getCoverLocPrimary());