Log file opened 2021-02-13

***Server: Welcome to MegaMek.  Server is running version 0.47.16, build date Tue Jan 19 11:22:30 MST 2021.
***Server: Machine IP is 192.168.1.184
***Server: Machine IP is fe80:0:0:0:24a8:468e:228:a076%18
***Server: Listening on port 2346
***Server: Player 1 connected from /127.0.0.1
***Server: Player Player 1 changed map settings
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
Player 2 rolls a 5[5+0].
Player 1 rolls a 11[11+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Player 2: 208 BV remaining (100.0% of 208 initially) 0 BV fled
Player 1: 199 BV remaining (100.0% of 199 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Player 2 rolls a 6[6+0].
Player 1 rolls a 7[7+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Player 2: 208 BV remaining (100.0% of 208 initially) 0 BV fled
Player 1: 199 BV remaining (100.0% of 199 initially) 0 BV fled
Targeting Phase
-------------------

Movement Phase
-------------------

Armored Personnel Carrier (Tracked LRM) (Player 2) is abandoned by its crew.
*** Armored Personnel Carrier (Tracked LRM) (Player 2) DESTROYED by ejection! ***
Offboard Attack Phase
-------------------

Weapon Attack Phase
-------------------

Weapons fire for Vehicle Crew Jared Akinwole
Weapon Attack Phase
-------------------

Weapons fire for Vehicle Crew Jared Akinwole (Player 2)
    Auto-Rifle (Modern, Generic) at Cavalier BA Squad [MG] (Player 1);  needs 4, rolls 11 : 1 troopers hit, causing 1 damage.
        Cavalier BA Squad [MG] (Playe
Physical Attack Phase
-------------------

Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Player 2 rolls a 10[10+0].
Player 1 rolls a 12[12+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Player 2: 3 BV remaining (1.44% of 208 initially) 0 BV fled
Player 1: 195 BV remaining (97.99% of 199 initially) 0 BV fled
Targeting Phase
-------------------

Movement Phase
-------------------

Offboard Attack Phase
-------------------

Weapon Attack Phase
-------------------

Weapons fire for Vehicle Crew Jared Akinwole (Player 2)
    Auto-Rifle (Modern, Generic) at Cavalier BA Squad [MG] (Player 1);  needs 4, rolls 2 : misses



Physical Attack Phase
-------------------

Heat Phase
-------------------


Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Player 2 rolls a 9[9+0].
Player 1 rolls a 8[8+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Player 2: 3 BV remaining (1.44% of 208 initially) 0 BV fled
Player 1: 195 BV remaining (97.99% of 199 initially) 0 BV fled
Targeting Phase
-------------------

Movement Phase
-------------------

Offboard Attack Phase
-------------------

Weapon Attack Phase
-------------------

Weapons fire for Vehicle Crew Jared Akinwole
Weapon Attack Phase
-------------------

Weapons fire for Vehicle Crew Jared Akinwole (Player 2)
    Auto-Rifle (Modern, Generic) at Cavalier BA Squad [MG] (Player 1);  needs 4, rolls 11 : 1 troopers hit, causing 1 damage.
        CRITICAL HIT on Trooper 1 (critical).
        Cavalier BA Squad [MG] (Player 1) takes 10 damage to Trooper 1 (critical).
           &nbs
***Server: Player 2 disconnected.
***Server: Player 2 disconnected.
TROOPER KILLED,