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0.47.0
Platform Windows 7 6.1 (x86)
Java Version 8 update 221
Description
All the ultraheavy protomechs with the name "Ultraheavy Protomech" in their name use the default (Roc) map image, since the mechset.txt file has an entry only for the base unit name.
i.e. the mechset.txt has an entry for "Boggart", but the protomech's name in MM is "Boggart Ultraheavy Protomech".
This holds for the Boggart, Svartalfa, and Hobgoblin.
On a related issue, the quad Basilisk has a map image, but mechset.txt lists a unit by the name of "Basilisk (Quad)" while the actual MM file is named "Basilisk ProtoMech (Quad)". It's interesting to note that the Quad Basilisk is the only non-Ultraheavy protomech to have "Protomech" in its name. The entry is also for an "exact" match, so the "Basilisk ProtoMech (Quad) B" would still not get map art.
Curiously, the Sprite is the only Ultraheavy protomech to not have "Ultraheavy Protomech" in its name.
Files
The text was updated successfully, but these errors were encountered:
MegaMek
+ Fix 5476: Update SV armor slots to 2 or 1 for Rating E or F respectively
MegaMekLab
+ Fix #MegaMek#1514: Fix Atrocious table shading render speed
MekHQ
+ PR MegaMek#4106: Use tabs in customize scenario dialog
+ PR MegaMek#4105: Updated Post-Scenario Logging for Prisoners
+ PR MegaMek#4104: Fixed Post-Scenario Tracking System's Handling of Multiple Personnel in autoAwards
+ PR MegaMek#4102: Fixed Award Tier Count Calculations in PersonViewPanel
+ PR MegaMek#4093: Added Negotiation and Scrounge Skill Settings for Administrator Personnel
+ PR MegaMek#4054: Added Life Paths Campaign Options Tab, Added Education Module
Very Important to read the documentation on this feature (See Docs folder)
Environment
0.47.0
Platform Windows 7 6.1 (x86)
Java Version 8 update 221
Description
All the ultraheavy protomechs with the name "Ultraheavy Protomech" in their name use the default (Roc) map image, since the mechset.txt file has an entry only for the base unit name.
i.e. the mechset.txt has an entry for "Boggart", but the protomech's name in MM is "Boggart Ultraheavy Protomech".
This holds for the Boggart, Svartalfa, and Hobgoblin.
On a related issue, the quad Basilisk has a map image, but mechset.txt lists a unit by the name of "Basilisk (Quad)" while the actual MM file is named "Basilisk ProtoMech (Quad)". It's interesting to note that the Quad Basilisk is the only non-Ultraheavy protomech to have "Protomech" in its name. The entry is also for an "exact" match, so the "Basilisk ProtoMech (Quad) B" would still not get map art.
Curiously, the Sprite is the only Ultraheavy protomech to not have "Ultraheavy Protomech" in its name.
Files
The text was updated successfully, but these errors were encountered: