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Megamek ver. 0.49.2 (.tar.gz package) on Windows 7, Java 11.0.12
Description
VDNI ability multiply BV by 1.5, Buffered VDNI - by 2. Abilities are seemingly working in-game. By IO (p.190), BV calculations of machine, piloted by pilot with (B)VDNI is calculated as if pilot has better skills: 4/5 pilot with VDNI (-1 to G, -1 to P) has BV skill multiplier as for 3/4 pilot, and with 4/5 with Buffered VDNI (-1 to G only) - as for 3/5.
Instead calculations are based on obsolete rules from JHS3072, by which BV multiplier is 0.75+(ability level)/4. Ability level of VDNI is 3, BVDNI - 5. It seems that all other abilities (like Pain Stunt) have the same issue (old BV calculation rules).
Files
The text was updated successfully, but these errors were encountered:
Environment
Megamek ver. 0.49.2 (.tar.gz package) on Windows 7, Java 11.0.12
Description
VDNI ability multiply BV by 1.5, Buffered VDNI - by 2. Abilities are seemingly working in-game. By IO (p.190), BV calculations of machine, piloted by pilot with (B)VDNI is calculated as if pilot has better skills: 4/5 pilot with VDNI (-1 to G, -1 to P) has BV skill multiplier as for 3/4 pilot, and with 4/5 with Buffered VDNI (-1 to G only) - as for 3/5.
Instead calculations are based on obsolete rules from JHS3072, by which BV multiplier is 0.75+(ability level)/4. Ability level of VDNI is 3, BVDNI - 5. It seems that all other abilities (like Pain Stunt) have the same issue (old BV calculation rules).
Files
The text was updated successfully, but these errors were encountered: