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B) No damage is being applied for breaking through the crust until leaving the hex the following turn. If the crust breaks and converts to liquid magma the exposed locations should take damage immediately in the movement phase where that occurs.
The wording of the rule (TacOps advanced ground movement) is that damage should be caused when starting a movement phase in liquid magma or if entering the hex. I guess this might be an issue with the order of movement and determining when the hex becomes magma - strictly the unit enters a crust hex first, which then changes.
C) Also the additional second damage amount is not being applied for starting and ending the movement phase in liquid magma.
The text was updated successfully, but these errors were encountered:
Bundled Megamek with MekHQ 0.49.7
Windows 10, Java Version: 11.0.13
save1.sav.gz
A) MM seems to check for breaking through a magma crust when turning in that hex, when it should only check upon entering the hex.
save2.sav.gz
B) No damage is being applied for breaking through the crust until leaving the hex the following turn. If the crust breaks and converts to liquid magma the exposed locations should take damage immediately in the movement phase where that occurs.
The wording of the rule (TacOps advanced ground movement) is that damage should be caused when starting a movement phase in liquid magma or if entering the hex. I guess this might be an issue with the order of movement and determining when the hex becomes magma - strictly the unit enters a crust hex first, which then changes.
C) Also the additional second damage amount is not being applied for starting and ending the movement phase in liquid magma.
The text was updated successfully, but these errors were encountered: