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Currently, there is no audio cue for when the next player in a phase is able to take action (as decided by initiative 'Its X's turn to move etc'). This means that if the player is AFK or is not actively looking at the screen, there is no cue that its their turn to progress the game.
The proposed RFE is that two options are added (possible location in client settings in image below):
An option to have a sound play when it is the next player's turn to take an action in the phase.
A sub-option to make this specific to the client (ie, the sound will only play when it is your turn to take an action).
The text was updated successfully, but these errors were encountered:
Environment
HQ's MegaMek 49.11.
Windows 10
Java Vendor: Eclipse Adoptium
Java Version: 11.0.16
Description
Currently, there is no audio cue for when the next player in a phase is able to take action (as decided by initiative 'Its X's turn to move etc'). This means that if the player is AFK or is not actively looking at the screen, there is no cue that its their turn to progress the game.
The proposed RFE is that two options are added (possible location in client settings in image below):
The text was updated successfully, but these errors were encountered: