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[RFE] option to play sound for change of active player within phase #4126

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Floydii opened this issue Jan 20, 2023 · 0 comments · Fixed by #4151
Closed

[RFE] option to play sound for change of active player within phase #4126

Floydii opened this issue Jan 20, 2023 · 0 comments · Fixed by #4151
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GUI User Interface (RFE) Enhancement Requests for Enhancement, new features or implementations

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@Floydii
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Floydii commented Jan 20, 2023

Environment

HQ's MegaMek 49.11.
Windows 10
Java Vendor: Eclipse Adoptium
Java Version: 11.0.16

Description

Currently, there is no audio cue for when the next player in a phase is able to take action (as decided by initiative 'Its X's turn to move etc'). This means that if the player is AFK or is not actively looking at the screen, there is no cue that its their turn to progress the game.

The proposed RFE is that two options are added (possible location in client settings in image below):

  1. An option to have a sound play when it is the next player's turn to take an action in the phase.
  2. A sub-option to make this specific to the client (ie, the sound will only play when it is your turn to take an action).

image

@kuronekochomusuke kuronekochomusuke added (RFE) Enhancement Requests for Enhancement, new features or implementations GUI User Interface labels Jan 21, 2023
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Labels
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