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[49.10] Heat Buildup colors in weapons fire tab are off by one #4173

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GiovanniBertuccio opened this issue Feb 12, 2023 · 0 comments · Fixed by #4191
Closed

[49.10] Heat Buildup colors in weapons fire tab are off by one #4173

GiovanniBertuccio opened this issue Feb 12, 2023 · 0 comments · Fixed by #4191
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GUI User Interface (RFE) Enhancement Requests for Enhancement, new features or implementations Unit Display Deals with the in-game unit display window

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@GiovanniBertuccio
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Environment

49.10, 49.11
Java Vendor: Eclipse Adoptium
Java Version: 11.0.14
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 2 GB

Description

The "Heat Buildup" text in the weapons tab changes colors at excess heat levels 0, 1-5, 6-8, 9-10, 11 (inclusive) and so on

I suspect it was meant to be 0, 1-4, 5-7, 8-9, 10.

The current levels change color 1 heat after a heat penalty is applied, e.g. the first color change is at 6 and should be at 5, when the -1 MP penalty is applied.

Files

heatchangescreenshot

An annotated screenshot is attached.

@kuronekochomusuke kuronekochomusuke added (RFE) Enhancement Requests for Enhancement, new features or implementations GUI User Interface Unit Display Deals with the in-game unit display window labels Feb 18, 2023
HammerGS added a commit that referenced this issue Feb 21, 2023
+ Issue #3603: Off Board Artillery with Deployment Delay Doesn't Display
Deployment Delay
+ Issue #3934: Deadfire LRM range brackets incorrect 0.49.10
+ Issue #4185: RFE: Visual GUI indicator that unit is using Searchlight.
+ Issue #4173: Heat Buildup colors in weapons fire tab are off by one
+ PR #4194: Show movement mode before move indicators
+ PR #4193: Show amount of heat over capacity on the weapon tab
HammerGS added a commit that referenced this issue Jun 9, 2024
+ PR #4178: Updated Family Modifier Logic, a Warring Faction Modifier, in Turnover and Retention Module
+ PR #4183: Fixed Multi-Person Original Unit Assignments in Personnel Market & Interactions with Turnover and Retention Module
+ PR #4173: Added Multiple Turnover and Retention Module Improvements
+ Fix #4182: Added Nag to Alert Users at Contract End fix
+ PR #4187: Restored Missing Code for Scenario Modifier Options & Campaign Option Layout Tweaks
+ PR #4188: Added Campaign Start Date Logging to Campaign
HammerGS added a commit that referenced this issue Jun 18, 2024
+ PR #4178: Updated Family Modifier Logic, a Warring Faction Modifier, in Turnover and Retention Module
+ PR #4183: Fixed Multi-Person Original Unit Assignments in Personnel Market & Interactions with Turnover and Retention Module
+ PR #4173: Added Multiple Turnover and Retention Module Improvements
+ Fix #4182: Added Nag to Alert Users at Contract End fix
+ PR #4187: Restored Missing Code for Scenario Modifier Options & Campaign Option Layout Tweaks
+ PR #4188: Added Campaign Start Date Logging to Campaign
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Labels
GUI User Interface (RFE) Enhancement Requests for Enhancement, new features or implementations Unit Display Deals with the in-game unit display window
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