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0.49.12 - Enemy Ground Units Not Blocking Player Ground Movement #4217

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PhoenixHeart512 opened this issue Mar 1, 2023 · 1 comment · Fixed by #4218
Closed

0.49.12 - Enemy Ground Units Not Blocking Player Ground Movement #4217

PhoenixHeart512 opened this issue Mar 1, 2023 · 1 comment · Fixed by #4218
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Blocker Bug GUI User Interface

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@PhoenixHeart512
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Environment

09:26:32,183 INFO [megamek.MegaMek] {main}
megamek.MegaMek.initializeLogging(MegaMek.java:115) - Starting MegaMek v0.49.12-SNAPSHOT
Build Date: 2023-03-01T01:46:21.928420500
Today: 2023-03-01
Origin Project: MekHQ
Java Vendor: Eclipse Adoptium
Java Version: 17.0.6
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 8 GB

Description

Enemy mech is not blocking movement. Related to PR #4205 (preventing airborne ejected pilots from blocking ground movement). Attached save is from the screenshot below, I do not have a save that has a falling pilot in it.

Files

atb1.sav.gz
movement not blocked

@PhoenixHeart512
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falling.sav.gz
Save created involving an enemy falling pilot and enemy ground unit. Icestorm is owned by "Player1" and the pilot and Annihilator are owned by "Player2"
falling pilot 2

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Labels
Blocker Bug GUI User Interface
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2 participants