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0.49.18 Space Battle Uncaught Exception with Warship Attacking Fighter Squadron #5204
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Couple of things in the logs.
and
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I encountered the bug again today. I'm not sure what happened to cause this again - maybe the squadron was already damaged? |
@BLR-IIC It looks like there's an issue with dealing critical damage to Squadrons, but my initial code inspection didn't reveal the root cause. I'll see if I can suss it out. |
I may have encountered the same issue. The game refused to let warships fire at anything beyond short range for the whole game, and then when one of the squadrons (apparently) got mauled, I hit a nullpointerexception and got stuck partway through firing results. Files are attached, in case they're useful. |
Likely related to the Aerospace stuff in 49.18
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Issue appears to be in the way we were trying to look up the Squadron containing an individual fighter when applying criticals to the Squadron. We can follow the reference from a Fighter Squadron to its constituent fighters, but when trying to reverse that look-up we were getting a null value. The fix is to: I was unable to reproduce the short-range-only issue; I believe that was fixed in a separate PR. |
Bug occurred as described in title. When it happened, the game would not continue past the firing phase - I couldn't click on the skip firing or done firing buttons because they were grayed out. Every time I clicked on the squadron to target, the uncaught exception window would pop up again. Log and save file attached.
Naval-1.sav.gz
megameklog.zip
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