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[49.18 Nightly] Princess: Weapon Selection - choosing ammo weap over energy weap at same range brackets against high TMM enemy #5229
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fyi played another 6 rounds. He never fired his lasers again. No weather conditions. If it matters, he is landlocked and cant advance further toward the battle, but the enemies are in LL and ML range for certain. |
It's more likely to do with the heat-to-damage calculation; if it wasn't cool enough to fire all weapons, it would probably just choose the lowest-heat ones. I'll confirm, though. |
Ok. I checked its heat though and even turns where it had zero heat it wasnt firing the lasers. Just odd . I didnt report it because I dont have a save or screen but I saw a turret not shoot when it could easily hit me over multiple turns. Its almost as if it gets "stuck" deciding not to use a particular weapon for some reason. |
It's a good report, just not sure if it's a bug-bug or a weird emergent behavior stemming from various new code acting "correctly" but producing the wrong choices. |
It looks like the Thunderbolt in the posted picture actually split its fire between two targets, and according to the debug log it fired four weapons. Now, that might have been 2 MGs and the SRM2 at the Warrior, followed by the LRM15 at the Stinger (out of the picture) but due to the way we log split fire from Princess, I can't see for sure. Actually, that unit in particular does not report its firing plans to the same degree of detail as all the other Princess-run units; was it added in a particular way, or did it join after the initial battles started? I don't know why its reporting behavior is different. |
I'm not at computer, but he was allied liason or officer unit added by stratcon. The screen shows his full firing report. So if the log shows he is firing it does not appear in the report. I think TBolt has the Multi-Trac quirk which removes 2nd target penalties? Maybe he is doing a second calculation or perhaps that quirk is bugged? Maybe that's why he displays a different firing behaviour? I can check tomorrow. |
I was just typing that I think it's tied to Multi-Trac when I saw your reply! Yeah, I think so - I'll try to confirm tonight. |
Turns out it's a combination of things:
This will take a little bit more time to fix as I've got to create the patch on an older revision, move up to the latest, apply the patch, and merge the changes with the updates made for the infantry issue, but should be done today. |
Fan-damn-tastic! Thank you for addressing. Looking forward to it. |
If looking at lasers VSP have variable damage with range. |
I'll see if I can find a Multi-Trac unit with VSPs for extended testing. |
Thunderbolt TDR-9Nr |
Great job sleet. Thanks. So, does this effect all enegry weapon units, or only those with multi-trac? Going to play on the new build (before this is merged) a bit tonight and wanted to know what not to report. |
Ok. Ill give some allied an enemy units multi-tasker in my upcoming battles and see how they do. Thank you. |
Looks like Multi Tasker may be effected too. This panther only shot its SRM intead of its PPC. let me know if you need a save. |
(Reconstituting my prior comment)
The current dev code contains a separate fix to ensure that all Bay Weapons can fire, even if they don't have / track ammo, which seems to be working in my testing. I believe the separate issue of Bay weapons only firing at Short Range is also fixed. So only units that use the multiple-target fire control code by default should need double-checking:
I've checked MultiTrac, so the 2nd and 3rd on that list could probably use some testing. |
This looks like the code previous to the fix, so it should be resolved by #5248 - if not then I could use that save, please. |
Sorry yes that's from last night's build. |
Multi-Trac quirk, Multi-Tasker SPA, and large-crew units all appear to be able to target multiple enemy units without restriction or penalties, so I believe this is fixed. |
FYI This build is from 2.22. Ill upgrade tomorrow.
A Thunderbolt shooting at an enemy vtol with 4 or 5 TMM. TBolt ended previous turn at 0 heat.
Tbolt shoots its SRM2 and LRM15 at the Warrior, but not its LL or ML. That seems...off. Something to do with targeting logic maybe?
Screen below, and log and save and custom attached.
TBOLTnofirelaser.sav.gz
Mine.zip
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