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#3945 RFE: update Unit Display GUI to allow a tabbed and non tabbed v… #3946
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Gave it a test and everything seems to work. But one suggestion. Would it be possible to be able to drop and adjust the red lines? I was finding that I needed to drag the window larger to see the slot information rather than just drag the bar over. Also wonder how the panel would work if the top left (General) has lots of information to display. |
i can look into adding dividers between the panels, to see how hard it would be. some of the sub panels have issues displaying a lot of information and they probably need to be updated to correct some of the issues. |
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Been playing with this today and I really like it. Almost gives a control panel feel to things. |
On more thought. The window positions persist between switching, but could we get them to persist between games (specifically restarting a new game) like lots of our other window's options do? Great job with this! |
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Thanks for the save locations. The more I use the more I'm wondering about the Pilot panel. With the exception of Command and toughness the date is duplicated on the General tab. This might be beyond the scope of what you want to do. But I wonder if the Command and Toughness got added to the General tab, then when you go to full mode. You could not show the Pilot tab, giving more space to spread the other tabs. Or even just not show the pilot tab. Any thoughts or opinions on that? |
Codecov ReportBase: 23.56% // Head: 23.06% // Decreases project coverage by
Additional details and impacted files@@ Coverage Diff @@
## master #3946 +/- ##
============================================
- Coverage 23.56% 23.06% -0.50%
- Complexity 4810 4813 +3
============================================
Files 2212 2262 +50
Lines 243049 248276 +5227
Branches 45480 46180 +700
============================================
+ Hits 57263 57277 +14
- Misses 184327 189540 +5213
Partials 1459 1459
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the Pilot tab is also used switch crew around when you have more than one crew, so i don't think we can skip it on Pilot tab there is also also a lot of hidden labels on it, that get shown when they have the attribute. i had to add a scroll pane to it in order it get it to work okay. I was wondering about the pilot tab, if all those labels on it should be converted to display the info more like the summary tab. the way it is now does not play well with the splitter panes. also I think i have seen an issue with the summary tab, when it has a lot if info to display. so they both could use some work. I think updating the pilot tab and the summary tab should be new RFEs or issues, if they are going to be updated. |
Yeah, doesn't the Pilot tab also display e.g. SPAs, Edge settings, etc? It's just that a lot of those are optional, and not always present even if the optional rules are active, so they don't always show up. |
Yes. The recent changes I made duplicated a lot of the usefulpilot info the
general(on purpose) I think you could get rid of pilot - or use it to show
all crew members for multi-crew
…On Sat, Oct 22, 2022 at 12:54 Dave N ***@***.***> wrote:
Thanks for the save locations. The more I use the more I'm wondering about
the Pilot panel.
[image: image]
<https://user-images.githubusercontent.com/13752452/197359786-0e784e88-088c-4df3-b50e-640031321c79.png>
With the exception of Command and toughness the date is duplicated on the
General tab. This might be beyond the scope of what you want to do. But I
wonder if the Command and Toughness got added to the General tab, then when
you go to full mode. You could not show the Pilot tab, giving more space to
spread the other tabs.
Or even just not show the pilot tab.
Any thoughts or opinions on that?
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It might do something for Tripods. But I think someone would need to double check. |
this is the code for the Swap roles button. would some other code be checking the text value on the button and then doing something based on it?
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This was the PR that implemented the Multi-Crew units #555 I think some testing is needed to determine the impacts. |
This latest iteration is really good. I'm going to tease it to the community to get some player feedback. |
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I'm happy with it code-wise, just needs a little polishing.
megamek/src/megamek/client/ui/swing/unitDisplay/UnitDisplay.java
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I’ve been using these and really like them. But I have 43” Widescreen. Haven’t had any major issues with the recent improve. |
…ersions
implements RFE #3945