FIX: NPE when attacking a unit on a building when Blood Stalking another unit. #5354
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This fixes #5275
When targeting a mech on a building, a choice dialog is created that calculates some to-hit metrics for each of the targets in the selected hex for the user to choose. However, when the attacker has the Blood Stalker SPA with a declared target, this ends up trying to compare the building to see if it's the chosen target in which case the
target
value passed to the to-hit calculation logic is passed as null.This fix checks to see if
target
is null before callingtarget.getID()
.