diff --git a/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg b/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg index 0f7b2e970..f463655e7 100644 --- a/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg +++ b/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg @@ -128,15 +128,15 @@ >*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat VehicleCritical Hits Table, below.† Damage Value / 10 (round up); see Rotor Hits, p. 197, Total Warfare. Additionally, damage to rotors slows down theCritical Hits Table, below. + + † Damage Value / 10 (round up); see Rotor Hits, p. 197, + + Total Warfare. + + Additionally, damage to rotors slows down the + + VTOL. Each hit reduces the VTOL’s Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP;multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the end*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat VehicleCritical Hits Table, below.† Damage Value / 10 (round up); see Rotor Hits, p. 197, Total Warfare. Additionally, damage to rotors slows down the + + Critical Hits Table, below. + + † Damage Value / 10 (round up); see Rotor Hits, p. 197, + + Total Warfare. + + Additionally, damage to rotors slows down the + + VTOL. Each hit reduces the VTOL’s Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP;multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the end