Skip to content

quest_accept

MimisK edited this page Mar 18, 2020 · 1 revision

Syntax

quest_accept(item, page)
[
	SetMemo(talker, quest_id);
	SoundEffect(talker, "ItemSound.quest_accept");
	if(OwnItemCount(talker, item) == 0)
	{
	    GiveItem1(talker, item, 1);		
	}
	ShowPage(talker, page);
]

Examples

  • Macro Use
MACRO<quest_accept>(@ring_of_testimony1, "parman_q0221_04.htm");
  • No Macro
SetMemo(talker, quest_id);
SoundEffect(talker, "ItemSound.quest_accept");
if (OwnItemCount(talker, @ring_of_testimony1) == 0)
{
    GiveItem1(talker, @ring_of_testimony1, 1);
}

ShowPage(talker, "parman_q0221_04.htm");
Clone this wiki locally