From 53f7026a1634eadb4f865eaf24367a453ea2df0b Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 25 May 2023 21:38:55 +0100 Subject: [PATCH 01/29] Do not clean build directory with development builds, as LevelDB keeps files open --- webpack.config.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/webpack.config.js b/webpack.config.js index 52e7cd182..e4c6720ff 100644 --- a/webpack.config.js +++ b/webpack.config.js @@ -104,7 +104,7 @@ const bundleScript = { }, optimization, output: { - clean: true, + clean: (buildMode === 'production'), path: buildDestination(), filename: 'bundle.js' }, From 219c249716309aafe00b30970ca58407f380848b Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 25 May 2023 21:51:11 +0100 Subject: [PATCH 02/29] If dropping a skill/weapon from an Actor onto a Journal Entry Page convert to a check link --- module/items/item.js | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/module/items/item.js b/module/items/item.js index c97a0daea..45a960971 100644 --- a/module/items/item.js +++ b/module/items/item.js @@ -1,4 +1,4 @@ -/* global CONFIG, duplicate, game, getProperty, Item, Roll, TextEditor, Token, ui */ +/* global CONFIG, duplicate, game, getProperty, Item, Roll, TextEditor, Token, ui, fromUuid */ import { CoC7Parser } from '../apps/coc7-parser.js' import { COC7 } from '../config.js' import { CoC7Utilities } from '../utilities.js' @@ -35,6 +35,17 @@ export class CoC7Item extends Item { super(data, context) } + async _createDocumentLink (eventData, { relativeTo, label } = {}) { + if (typeof eventData.type === 'string' && typeof eventData.uuid === 'string' && eventData.type === 'Item' && eventData.uuid.match(/^Actor\./) && relativeTo instanceof CONFIG.JournalEntryPage.documentClass) { + // If dropping a skill/weapon from an Actor onto a Journal Entry Page convert to a check link + const item = await fromUuid(eventData.uuid) + if (['skill', 'weapon'].includes(item.type)) { + return '@coc7.check[type:' + item.type + ',name:' + item.name + ']' + } + } + return super._createDocumentLink(eventData, { relativeTo, label }) + } + static get iconLanguage () { return 'systems/CoC7/assets/icons/skills/language.svg' } From 6ff5885bbc3abcc6b5714cfbed9d113e05de36ff Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 25 May 2023 21:54:31 +0100 Subject: [PATCH 03/29] Update CHANGELOG.md --- .github/CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.github/CHANGELOG.md b/.github/CHANGELOG.md index b3be94345..869cd2c29 100644 --- a/.github/CHANGELOG.md +++ b/.github/CHANGELOG.md @@ -9,6 +9,8 @@ Happy gaming ! When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. +- If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link + ## Version 0.10.0 When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. From a1d462e28b9e3de45e067df92caef390f398944d Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:34:27 +0200 Subject: [PATCH 04/29] Add files via upload --- docs/fr/actor_importer.md | 1 + docs/fr/character_creation.md | 1 + docs/fr/chases.md | 1 + docs/fr/coc-id-system.md | 1 + docs/fr/combat.md | 1 + docs/fr/commands_cheat_sheet.md | 1 + docs/fr/effects.md | 1 + docs/fr/first_investigator.md | 1 + docs/fr/item_archetype.md | 1 + docs/fr/item_book.md | 1 + docs/fr/item_occupation.md | 1 + docs/fr/item_setup.md | 1 + docs/fr/item_skill.md | 1 + docs/fr/items.md | 1 + docs/fr/link_creation_window.md | 1 + docs/fr/links.md | 1 + docs/fr/sanity.md | 1 + 17 files changed, 17 insertions(+) create mode 100644 docs/fr/actor_importer.md create mode 100644 docs/fr/character_creation.md create mode 100644 docs/fr/chases.md create mode 100644 docs/fr/coc-id-system.md create mode 100644 docs/fr/combat.md create mode 100644 docs/fr/commands_cheat_sheet.md create mode 100644 docs/fr/effects.md create mode 100644 docs/fr/first_investigator.md create mode 100644 docs/fr/item_archetype.md create mode 100644 docs/fr/item_book.md create mode 100644 docs/fr/item_occupation.md create mode 100644 docs/fr/item_setup.md create mode 100644 docs/fr/item_skill.md create mode 100644 docs/fr/items.md create mode 100644 docs/fr/link_creation_window.md create mode 100644 docs/fr/links.md create mode 100644 docs/fr/sanity.md diff --git a/docs/fr/actor_importer.md b/docs/fr/actor_importer.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/actor_importer.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/character_creation.md b/docs/fr/character_creation.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/character_creation.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/chases.md b/docs/fr/chases.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/chases.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/coc-id-system.md b/docs/fr/coc-id-system.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/coc-id-system.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/combat.md b/docs/fr/combat.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/combat.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/commands_cheat_sheet.md b/docs/fr/commands_cheat_sheet.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/commands_cheat_sheet.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/effects.md b/docs/fr/effects.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/effects.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/first_investigator.md b/docs/fr/first_investigator.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/first_investigator.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/item_archetype.md b/docs/fr/item_archetype.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/item_archetype.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/item_book.md b/docs/fr/item_book.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/item_book.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/item_occupation.md b/docs/fr/item_occupation.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/item_occupation.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/item_setup.md b/docs/fr/item_setup.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/item_setup.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/item_skill.md b/docs/fr/item_skill.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/item_skill.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/items.md b/docs/fr/items.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/items.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/link_creation_window.md b/docs/fr/link_creation_window.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/link_creation_window.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/links.md b/docs/fr/links.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/links.md @@ -0,0 +1 @@ +. diff --git a/docs/fr/sanity.md b/docs/fr/sanity.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/docs/fr/sanity.md @@ -0,0 +1 @@ +. From 65f2453937646541e903d39d18a2cd3e90f7bd95 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:44:56 +0200 Subject: [PATCH 05/29] Update generate-manuals.js Adding FR documentation skeleton --- generate-manuals.js | 77 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) diff --git a/generate-manuals.js b/generate-manuals.js index e56127b5a..1548a72de 100644 --- a/generate-manuals.js +++ b/generate-manuals.js @@ -82,6 +82,83 @@ const sources = { file: 'sanity.md' } ] + }, + fr: { + name: 'L\'Appel de Cthulhu version 7', + pages: [ + { + name: 'Documentation du système', + file: 'README.md' + }, + { + name: 'Effets', + file: 'effects.md' + }, + { + name: 'Imoirtation de PNJs', + file: 'actor_importer.md' + }, + { + name: 'Création', + file: 'character_creation.md' + }, + { + name: 'Poursuites', + file: 'chases.md' + }, + { + name: 'Système de gestion des ID ', + file: 'coc-id-system.md' + }, + { + name: 'Combat', + file: 'combat.md' + }, + { + name: 'Tableau des commandes', + file: 'commands_cheat_sheet.md' + }, + { + name: 'Créer son premier investigateur', + file: 'first_investigator.md' + }, + { + name: 'Objets', + file: 'items.md' + }, + { + name: 'Type d\'Objet: Archétype', + file: 'item_archetype.md' + }, + { + name: 'Type d\'Objet: Livre', + file: 'item_book.md' + }, + { + name: 'Type d\'Objet: Occupation', + file: 'item_occupation.md' + }, + { + name: 'Type d\'Objet: Setup', + file: 'item_setup.md' + }, + { + name: 'Type d\'Objet: Compétence', + file: 'item_skill.md' + }, + { + name: 'Liens', + file: 'links.md' + }, + { + name: 'Outil de création de Lien', + file: 'link_creation_window.md' + }, + { + name: 'Santé Mentale', + file: 'sanity.md' + } + ] } } From 17d34ffcd0c6b8431e0fe7ff79acc639747b4007 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:47:43 +0200 Subject: [PATCH 06/29] Update commands_cheat_sheet.md --- docs/fr/commands_cheat_sheet.md | 59 ++++++++++++++++++++++++++++++++- 1 file changed, 58 insertions(+), 1 deletion(-) diff --git a/docs/fr/commands_cheat_sheet.md b/docs/fr/commands_cheat_sheet.md index d7b394715..e8594b385 100644 --- a/docs/fr/commands_cheat_sheet.md +++ b/docs/fr/commands_cheat_sheet.md @@ -1 +1,58 @@ -. +# Tableau des Commandes + +Quasiment tout est cliquable: les caractéristiques, les compétences, les armes, les dégâts, la SAN, la Chance... +Et en plus: + +- combiné avec la touche `Shift` enfoncée, ça envoie directement le jet dans le **chat**. +- combiné avec la touche `Ctrl` [pour le Gardien] enfoncée, ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet, après paramétrage du jet par le gardien. +- les 2 combinés, `Ctrl+Shift`: ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet directement. +- et le `clic-droit` vous emmène vers les jets **opposés** ou **combinés**. + +## Commun + +Sur XXX, XXX pouvant être carac, compétence,... + +| Commande | Action | +| ------------------------------------ | ------------------------------------------------------------------------- | +| **Gardien** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | +| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | +| **Investigateur** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet | + +## Santé Mentale + +| Commande | Action | +| ------------------------------------ | ------------------------------------------------------------------------- | +| **Gardien** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | +| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | +| `Ctr+Shift+Alt` + `clic` SAN | Demande un jet de SAN en définissant les pertes de SAN | +| **Investigateur** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet (dont seuil et difficulté) | + +## Jets Combinés / Opposés + +| Commande | Action | +| -------------------------------------------------- | ---------------------------------------------------------------------------------------------- | +| `clic-droit` XXX | Débute/ Ajoute le jet à un jet \*_opposé_ après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** après paramétrage du jet (dont seuil et difficulté) | +| `Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet | +| `Ctrl+Shift+Alt` ou `Shift+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** (difficulté ordinaire pas de bonus/malus) | +| `Ctrl+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet (dont seuil et difficulté) | + +## Commandes dans le Chat + +| Commande | Action | +| ----------- | -------------------------------------------------- | +| /cc xx | lance un D100 contre une difficulté de xx | +| /cbr xx, yy | lance un D100 contre une difficulté de xx et de yy | From ebb8056a59f203450125ec4129bc67d4af5d465b Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:48:30 +0200 Subject: [PATCH 07/29] Update links.md --- docs/fr/links.md | 37 ++++++++++++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/docs/fr/links.md b/docs/fr/links.md index d7b394715..63ad1600f 100644 --- a/docs/fr/links.md +++ b/docs/fr/links.md @@ -1 +1,36 @@ -. +# Liens et Jets + +Toutes ces commandes peuvent être glissées/déposées dans un Article (ou toute zone éditable) en mode modification _sauf les modificateurs de seuil_ !\ +Ce qui peut donner: `@coc7.check[type:attribute,name:san,difficulty:1,modifier:-2]` + +![04](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-004.jpg) + +Voici le fonctionnement: `@coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}` + +- TYPE_OF_REQUEST : + - 'sanloss': test de SAN, si échoué, propose de réduire la SAN. + - 'check': test défini en fonction des options. + - 'item': test d'objet. Seulement pour les objets de type arme. +- OPTIONS: [] = optionnel + - sanloss: + - sanMax: perte de SAN max + - sanMin: perte de SAN min + - check: + - type: type de jet (caractéristique, compétence, attribut). + - name: nom de caractéristique, compétence, attribut. + - [blind]: jet aveugle, sinon le jet sera du type sélectionné dans le chat. + - Tous: + - [difficulty]: ? (aveugle), 0 (normal), + (difficile), ++ (extrême), +++ (critique). + - [modifier]: -x (x dé malus), +x (x dé bonus), 0 (pas de modificateur). + - [icon]: icône à utiliser (font awesome, fas fa-dice). +- TEXT_TO_DISPLAY: Texte à afficher, optionnel. + +Par exemple: + +- `@coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}` +- `@coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}` +- `@coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}` +- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)}` +- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]` + +Jet simple: [[/roll 1d10]]{Dégâts} From 9f5be72876632db37223e7ca6006a84df9f8b357 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:49:00 +0200 Subject: [PATCH 08/29] Update link_creation_window.md --- docs/fr/link_creation_window.md | 38 ++++++++++++++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-) diff --git a/docs/fr/link_creation_window.md b/docs/fr/link_creation_window.md index d7b394715..dd5f2734c 100644 --- a/docs/fr/link_creation_window.md +++ b/docs/fr/link_creation_window.md @@ -1 +1,37 @@ -. +# Création de personnage + +## A la main + +1. Vous créez un nouveau Personnage. +1. Vous passez en mode Création. +1. Vous déverrouillez la fiche de personnage (clic sur le petit cadenas). +1. Vous le nommez et remplissez occupation, sexe, âge,... +1. Vous ajoutez les compétences une par une, et oui, à la mimine, et positionnez les % qui vont bien. + +Pour plus de facilité, vous pouvez vous créer un Compendium listant toutes les compétences et ainsi vous n'aurez plus à les saisir à chaque fois mais simplement à les glisser/déposer sur votre fiche, en mode Modification. + +## Via une occupation + +:recycle: + +## Via un setup + +:recycle: + +## Via import / copie + +**Copie** + +1. Vous vous créez/avez créé un personnage type, avec compétences. +1. Vous le copiez (clic droit sur le personnage dans la liste des Personnages, copier). +1. Et voilà ! + +**Import** + +1. Vous vous créez/avez créé un personnage type, avec compétences. +1. Vous l'exportez (clic droit sur le personnage dans la liste des Personnages, exporter (le fichier arrive sur votre ordinateur, format json)). +1. Vous vous rendez dans votre partie, vous créez juste le nouveau personnage sans rien y mettre (juste le nom). +1. Vous importez le fichier précédemment exporté (clic droit sur le personnage dans la liste des Personnages, importer). +1. Et voilà ! + +Vous pouvez ensuite le modifier à façon en passant en mode Création. From d4266e647f32b7aac882766eeed16347fa42fd8b Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:50:51 +0200 Subject: [PATCH 09/29] Update README.md --- docs/fr/README.md | 471 ---------------------------------------------- 1 file changed, 471 deletions(-) diff --git a/docs/fr/README.md b/docs/fr/README.md index fba1dd81a..b5b984a1c 100644 --- a/docs/fr/README.md +++ b/docs/fr/README.md @@ -14,33 +14,6 @@ _Documentation partagée avec amour et horreur par Toc :squid: [https://tentacul ![03](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-003.jpg) -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ \ \ \ @@ -121,392 +94,6 @@ Pour les utiliser au mieux, 2 choses: - Installer le module Compendium Folders (qui trie automatiquement les compendium) - Importer les différents compendium (clic-droit Importer...) -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Tableau des Commandes - -Quasiment tout est cliquable: les caractéristiques, les compétences, les armes, les dégâts, la SAN, la Chance... -Et en plus: - -- combiné avec la touche `Shift` enfoncée, ça envoie directement le jet dans le **chat**. -- combiné avec la touche `Ctrl` [pour le Gardien] enfoncée, ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet, après paramétrage du jet par le gardien. -- les 2 combinés, `Ctrl+Shift`: ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet directement. -- et le `clic-droit` vous emmène vers les jets **opposés** ou **combinés**. - -## Commun - -Sur XXX, XXX pouvant être carac, compétence,... - -| Commande | Action | -| ------------------------------------ | ------------------------------------------------------------------------- | -| **Gardien** | -| `clic` XXX | Lance un jet de XXX après paramétrage du jet | -| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | -| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | -| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | -| **Investigateur** | -| `clic` XXX | Lance un jet de XXX après paramétrage du jet | -| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | -| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet | - -## Santé Mentale - -| Commande | Action | -| ------------------------------------ | ------------------------------------------------------------------------- | -| **Gardien** | -| `clic` XXX | Lance un jet de XXX après paramétrage du jet | -| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | -| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | -| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | -| `Ctr+Shift+Alt` + `clic` SAN | Demande un jet de SAN en définissant les pertes de SAN | -| **Investigateur** | -| `clic` XXX | Lance un jet de XXX après paramétrage du jet | -| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | -| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet (dont seuil et difficulté) | - -## Jets Combinés / Opposés - -| Commande | Action | -| -------------------------------------------------- | ---------------------------------------------------------------------------------------------- | -| `clic-droit` XXX | Débute/ Ajoute le jet à un jet \*_opposé_ après paramétrage du jet | -| `Ctrl+Shift` ou `Shift` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** (difficulté ordinaire pas de bonus/malus) | -| `Ctrl` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** après paramétrage du jet (dont seuil et difficulté) | -| `Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet | -| `Ctrl+Shift+Alt` ou `Shift+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** (difficulté ordinaire pas de bonus/malus) | -| `Ctrl+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet (dont seuil et difficulté) | - -## Commandes dans le Chat - -| Commande | Action | -| ----------- | -------------------------------------------------- | -| /cc xx | lance un D100 contre une difficulté de xx | -| /cbr xx, yy | lance un D100 contre une difficulté de xx et de yy | - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Liens et Jets - -Toutes ces commandes peuvent être glissées/déposées dans un Article (ou toute zone éditable) en mode modification _sauf les modificateurs de seuil_ !\ -Ce qui peut donner: `@coc7.check[type:attribute,name:san,difficulty:1,modifier:-2]` - -![04](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-004.jpg) - -Voici le fonctionnement: `@coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}` - -- TYPE_OF_REQUEST : - - 'sanloss': test de SAN, si échoué, propose de réduire la SAN. - - 'check': test défini en fonction des options. - - 'item': test d'objet. Seulement pour les objets de type arme. -- OPTIONS: [] = optionnel - - sanloss: - - sanMax: perte de SAN max - - sanMin: perte de SAN min - - check: - - type: type de jet (caractéristique, compétence, attribut). - - name: nom de caractéristique, compétence, attribut. - - [blind]: jet aveugle, sinon le jet sera du type sélectionné dans le chat. - - Tous: - - [difficulty]: ? (aveugle), 0 (normal), + (difficile), ++ (extrême), +++ (critique). - - [modifier]: -x (x dé malus), +x (x dé bonus), 0 (pas de modificateur). - - [icon]: icône à utiliser (font awesome, fas fa-dice). -- TEXT_TO_DISPLAY: Texte à afficher, optionnel. - -Par exemple: - -- `@coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}` -- `@coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}` -- `@coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}` -- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)}` -- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]` - -Jet simple: [[/roll 1d10]]{Dégâts} - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Création de personnage - -## A la main - -1. Vous créez un nouveau Personnage. -1. Vous passez en mode Création. -1. Vous déverrouillez la fiche de personnage (clic sur le petit cadenas). -1. Vous le nommez et remplissez occupation, sexe, âge,... -1. Vous ajoutez les compétences une par une, et oui, à la mimine, et positionnez les % qui vont bien. - -Pour plus de facilité, vous pouvez vous créer un Compendium listant toutes les compétences et ainsi vous n'aurez plus à les saisir à chaque fois mais simplement à les glisser/déposer sur votre fiche, en mode Modification. - -## Via une occupation - -:recycle: - -## Via un setup - -:recycle: - -## Via import / copie - -**Copie** - -1. Vous vous créez/avez créé un personnage type, avec compétences. -1. Vous le copiez (clic droit sur le personnage dans la liste des Personnages, copier). -1. Et voilà ! - -**Import** - -1. Vous vous créez/avez créé un personnage type, avec compétences. -1. Vous l'exportez (clic droit sur le personnage dans la liste des Personnages, exporter (le fichier arrive sur votre ordinateur, format json)). -1. Vous vous rendez dans votre partie, vous créez juste le nouveau personnage sans rien y mettre (juste le nom). -1. Vous importez le fichier précédemment exporté (clic droit sur le personnage dans la liste des Personnages, importer). -1. Et voilà ! - -Vous pouvez ensuite le modifier à façon en passant en mode Création. - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Phase de progression - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Santé Mentale - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Combat - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ - -# Poursuites - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ \ \ \ @@ -533,33 +120,6 @@ Vous pouvez ensuite le modifier à façon en passant en mode Création. ## status: un état... de folie -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ \ \ \ @@ -575,34 +135,3 @@ C'est ici: [Création de personnage](./pages/character_creation.md). ## creature: monstre ## vehicle: véhicule - -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ -\ From 5793904564926235f26384ed40663c1e1f6794aa Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:51:41 +0200 Subject: [PATCH 10/29] Create experience.md --- docs/fr/experience.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 docs/fr/experience.md diff --git a/docs/fr/experience.md b/docs/fr/experience.md new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/docs/fr/experience.md @@ -0,0 +1 @@ + From b2b0bfde468b830d8f27eb3a1a309d43718776e8 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 14:53:11 +0200 Subject: [PATCH 11/29] Update generate-manuals.js --- generate-manuals.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/generate-manuals.js b/generate-manuals.js index 1548a72de..04a995845 100644 --- a/generate-manuals.js +++ b/generate-manuals.js @@ -95,13 +95,17 @@ const sources = { file: 'effects.md' }, { - name: 'Imoirtation de PNJs', + name: 'Importation d\'acteurs', file: 'actor_importer.md' }, { - name: 'Création', + name: 'Création de Personnage', file: 'character_creation.md' }, + { + name: 'Expérience & évolution', + file: 'experience.md' + }, { name: 'Poursuites', file: 'chases.md' From e2ce9cc433ca0e3accf6f6f428f49b605259ebd2 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 15:16:04 +0200 Subject: [PATCH 12/29] Update fr.json Translation delta preparation --- lang/fr.json | 154 +++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 148 insertions(+), 6 deletions(-) diff --git a/lang/fr.json b/lang/fr.json index 27753e48f..2a8880630 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -115,6 +115,7 @@ "CoC7.All": "Tous", "CoC7.Success": "Succès", "CoC7.CustomLabel": "Étiquette personnalisée", + "CoC7.CustomSpecialisationLabel": "Étiquette personnalisée - {specialisation}", "CoC7.SpecificLocations": "Localisations spéciales", "CoC7.ArmourPlating": "Blindage", "CoC7.Location": "Localisation", @@ -364,11 +365,14 @@ "CoC7.EraInvictus": "Cthulhu Invictus", "CoC7.EraDarkAges": "An Mil", + "CoC7.EraDarkAgesPulp": "An Mil - Pulp", "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", "CoC7.EraGasLight": "Cthulhu Gaslight", "CoC7.Era1920": "Classique 1920", "CoC7.EraPulp": "Cthulhu Pulp", "CoC7.EraModern": "Moderne", + "CoC7.EraModernPulp": "Moderne - Pulp", "CoC7.Eras": "Époques Cthulhiennes", "CoC7.EraAvailability": "Disponibilité", @@ -377,10 +381,15 @@ "CoC7.SkillXpGainDisabled": "Gain d'XP désactivé.", "CoC7.SkillSpecial": "Spécialisation", "CoC7.SkillRarity": "Rare", + "CoC7.SkillRarityShort": "[RA]", "CoC7.SkillPush": "Redoublement", "CoC7.SkillCombat": "Combat", "CoC7.SkillFighting": "Au contact", "CoC7.SkillFirearm": "À distance", + "CoC7.SkillRequiresName": "Nécessite un Nom", + "CoC7.SkillKeepBaseValue": "Conserver la valeur de base", + "CoC7.SkillPickNameOnly": "Choisissez la Spécialisation", + "CoC7.SkillSpecializationIsUnique": "Spécialisation Unique", "CoC7.WeaponRngd": "À distance", "CoC7.WeaponProperyManeuver": "Manœuvre", @@ -414,10 +423,6 @@ "CoC7.NewBioSectionName": "Nouvelle Section", - "CoC7.CoCIDFlag.keys.i.skill.dodge": "Esquive", - "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mythe de Cthulhu", - "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Crédit", - "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Conduite", "CoC7.FightingSpecializationName": "Combat rapproché", "CoC7.UnarmedWeaponName": "Sans arme", "CoC7.FirearmSpecializationName": "Armes à feu", @@ -512,7 +517,35 @@ "CoC7.MonetarySpent": "Dépensé", "CoC7.MonetaryAssets": "Capital", "CoC7.MonetaryAssetsDetails": "Détails du capital", - + "CoC7.MonetaryTitle": "§§§ Cash and Assets", + "CoC7.MonetaryTypeNone": "Aucun", + "CoC7.MonetaryTypeDeniers": "§§§ Deniers / Pennies", + "CoC7.MonetaryTypeSous": "§§§ Sous / Shillings", + "CoC7.MonetaryTypeOne": "1 x", + "CoC7.MonetaryTypeCreditRating": "§§§ CR x", + "CoC7.MonetaryTypeAsses": "§§§ Asses", + "CoC7.MonetaryTypeSestertii": "§§§ Sestertii", + "CoC7.MonetaryTypeQuinarii": "§§§ Quinarii", + "CoC7.MonetaryTypeDenarii": "§§§ Denarii", + "CoC7.MonetaryCreditRatingMin": "Min", + "CoC7.MonetaryCreditRatingMax": "Max", + "CoC7.MonetaryValueCash": "Monnaie", + "CoC7.MonetaryValueAssets": "§§§ Assets", + "CoC7.MonetaryValueSpendingLevel": "§§§ Spending", + "CoC7.MonetaryFormatTitle": "§§§ Money Format :", + "CoC7.MonetaryFormatDecimalLeft": "Décimal (?0.00)", + "CoC7.MonetaryFormatDecimalRight": "Décimal (0.00 ?)", + "CoC7.MonetaryFormatIntegerLeft": "Entier (?0)", + "CoC7.MonetaryFormatIntegerRight": "Entier (0 ?)", + "CoC7.MonetaryFormatLsd": "£sd", + "CoC7.MonetaryFormatRoman": "§§§ Roman", + "CoC7.MonetaryDefaultPenniless": "§§§ Penniless", + "CoC7.MonetaryDefaultPoor": "Pauvre", + "CoC7.MonetaryDefaultAverage": "§§§ Average", + "CoC7.MonetaryDefaultWealthy": "§§§ Wealthy", + "CoC7.MonetaryDefaultRich": "Riche", + "CoC7.MonetaryDefaultSuperRich": "Très Riche", + "CoC7.PossessionsNotes": "Notes", "CoC7.PossessionsNotesHolder": "Notes", @@ -987,8 +1020,19 @@ "CoC7.Settings.PulpRules.FasterRecovery.Hint": "La récupération naturelle est augmentée de 2 PV par jour", "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "Ignorer les blessures graves", "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "", + "CoC7.Settings.PulpRules.IgnoreAgePenalties.Name": "Ignorer les pénalités d'âge", + "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "Ne pas modifier la vitesse de mouvement en fonction de l'âge. A l'utilisation de l'outil de création, les améliorations et les ajustements de caractéristiques ne sont pas pris en compte", "CoC7.Settings.DholeUpload.Directory.Name": "Répertoire de transfert des images de The Dhole's House", "CoC7.Settings.DholeUpload.Directory.Hint": "Chemin pour les avatars de The Dhole's House, relativement au répertoire Foundry/Data.", + "CoC7.Settings.WorldEra.Name": "§§§Era for the world", + "CoC7.Settings.WorldEra.Hint": "§§§Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", + "CoC7.Settings.DropCoCID.Name": "§§§Use CoC ID on item drops", + "CoC7.Settings.DropCoCID.Hint": "§§§When dropping items with a CoC ID prompt to store the CoC ID instead of the item", + "CoC7.Settings.DropCoCID.Dialog": "§§§Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", + "CoC7.Settings.DropCoCID.Remember": "§§§Remember this selection, you can change this under settings", + "CoC7.Settings.DropCoCID.Prompt": "§§§Prompt each time", + "CoC7.Settings.DropCoCID.UseCoCID": "§§§Use CoC ID Where Possible", + "CoC7.Settings.DropCoCID.IgnoreCoCID": "§§§Do Not Use CoC ID", "CoC7.Maximize": "Développer", "CoC7.Summarize": "Compacter", @@ -1143,5 +1187,103 @@ "CoC7.Copied": "Texte de l'Exemple copié dans le presse-papier", "CoC7.EffectNew": "Nouvel effet", - "CoC7.EffectAppliedCantOverride": "Un effet actif est applicable. Vous de pouvez modifier [{name}]. Désactivez cet effet pour pouvoir modifier cette valeur." + "CoC7.EffectAppliedCantOverride": "Un effet actif est applicable. Vous de pouvez modifier [{name}]. Désactivez cet effet pour pouvoir modifier cette valeur.", + + "CoC7.InvestigatorWizard.Title": "§§§Investigator Creation Wizard", + "CoC7.InvestigatorWizard.TitleKeeperConfiguration": "§§§Keeper Configuration", + "CoC7.InvestigatorWizard.TitleSelectSetup": "§§§Investigator Setup", + "CoC7.InvestigatorWizard.TitleSelectArchetype": "§§§Archetype Selection", + "CoC7.InvestigatorWizard.TitleSelectOccupation": "§§§Occupation Selection", + "CoC7.InvestigatorWizard.TitleCharacteristics": "§§§Characteristics", + "CoC7.InvestigatorWizard.TitleAdjustCharacteristics": "§§§Adjust Characteristics", + "CoC7.InvestigatorWizard.TitleAttributes": "§§§Attributes", + "CoC7.InvestigatorWizard.TitleDetails": "§§§Investigator Details", + "CoC7.InvestigatorWizard.TitleOccupationSkills": "§§§Occupation Skills", + "CoC7.InvestigatorWizard.TitleArchetypeSkills": "§§§Archetype Skills", + "CoC7.InvestigatorWizard.TitlePointsSkills": "§§§Spend Skill Points", + "CoC7.InvestigatorWizard.TitleBackstory": "§§§Investigator Backstory", + "CoC7.InvestigatorWizard.TitleCreate": "§§§Create Investigator", + "CoC7.InvestigatorWizard.BackStep": "§§§Back", + "CoC7.InvestigatorWizard.NextStep": "§§§Next", + "CoC7.InvestigatorWizard.CreateStep": "§§§Create", + "CoC7.InvestigatorWizard.Introduction": "§§§The Investigator Creation Wizard is a step-by-step process for creating a brand-new investigator.", + "CoC7.InvestigatorWizard.IntroductionKeeper": "§§§Your world is set to the \"{era}\" era this can be changed under settings or on the next page.", + "CoC7.InvestigatorWizard.ChangingEraDelay": "§§§Changing era please wait", + "CoC7.InvestigatorWizard.PlayerEnabled": "§§§Allow players without actor creation permission to create investigators", + "CoC7.InvestigatorWizard.PlayerQuantity": "§§§How many investigators can one player have ownership of?", + "CoC7.InvestigatorWizard.OtherPlayerOwnership": "§§§Default permission level for players that did not create this investigator", + "CoC7.InvestigatorWizard.AllowRerolls": "§§§Allow characteristics to be rerolled", + "CoC7.InvestigatorWizard.UseSetupMethod": "§§§Use method from setup item", + "CoC7.InvestigatorWizard.EnforcePointBuy": "§§§Enforce point buy", + "CoC7.InvestigatorWizard.QuickFireValues": "§§§Quick fire characteristics values", + "CoC7.InvestigatorWizard.Setups": "§§§Character sheets", + "CoC7.InvestigatorWizard.Characteristics": "§§§Characteristic values", + "CoC7.InvestigatorWizard.SetupCounts": "§§§You currently have {count} setup options. It is recommended you set a single setup for all your players to set the default skills on your character sheet. The system comes with a default setup with a CoC ID set. You can add more setups with valid CoC ID values using the header on then setup item sheet. Compendiums with these values set will automatically be added to the available list.", + "CoC7.InvestigatorWizard.SetupSelect": "§§§Select your investigator setup", + "CoC7.InvestigatorWizard.SetupAny": "§§§No default", + "CoC7.InvestigatorWizard.Occupations": "§§§Occupations", + "CoC7.InvestigatorWizard.OccupationCounts": "§§§You currently have {count} occupations. The system comes with a default occupation with a CoC ID set. You can add more occupations with valid CoC ID values using the header on then occupation item sheet. Compendiums with these values set will automatically be added to the available list.", + "CoC7.InvestigatorWizard.Archetypes": "§§§Pulp Archetypes", + "CoC7.InvestigatorWizard.ArchetypeCounts": "§§§You currently have {count} archetypes. The system comes with a default archetypes with a CoC ID set. You can add more archetypes with valid CoC ID values using the header on then archetypes item sheet. Compendiums with these values set will automatically be added to the available list.", + "CoC7.InvestigatorWizard.SetupPage": "§§§Selecting your era will set the default skills on your character sheet.", + "CoC7.InvestigatorWizard.ArchetypePage": "§§§Selecting your character archetype will set additional default skills on your character sheet.", + "CoC7.InvestigatorWizard.ArchetypeSelect": "§§§Select your archetype", + "CoC7.InvestigatorWizard.CoreCharacteristicName": "§§§Core characteristic: {coreCharacteristic}.", + "CoC7.InvestigatorWizard.AddBonusPointsToSkills": "§§§Add {bonusPoints} bonus skill points divided among any of the following skills: {skills}", + "CoC7.InvestigatorWizard.SuggestedOccupations": "§§§Suggested Occupations: {suggested}", + "CoC7.InvestigatorWizard.SuggestedTraits": "§§§Suggested Traits: {suggested}", + "CoC7.InvestigatorWizard.CoreCharacteristicSelect": "§§§Archetype core characteristic", + "CoC7.InvestigatorWizard.CharacteristicDragInformation": "§§§Drag your characteristics", + "CoC7.InvestigatorWizard.AgeRange": "§§§Age (15-89):", + "CoC7.InvestigatorWizard.MakeEDUImprovementCheck": "§§§Make an improvement check for EDU", + "CoC7.InvestigatorWizard.MakeEDUImprovementChecks": "§§§Make {total} improvement checks for EDU", + "CoC7.InvestigatorWizard.DeductPointsFromCharacteristics": "§§§Deduct {total} points among {from}", + "CoC7.InvestigatorWizard.ReducePointsFromCharacteristic": "§§§Reduce {from} by {total}", + "CoC7.InvestigatorWizard.RollTwiceForLuck": "§§§Roll a second time for luck", + "CoC7.InvestigatorWizard.OccupationPage": "§§§Occupations give you a set of bonus points to split between eight skills and credit rating", + "CoC7.InvestigatorWizard.OccupationSelect": "§§§Select your occupation", + "CoC7.InvestigatorWizard.OccupationCreditRating": "§§§Credit Rating", + "CoC7.InvestigatorWizard.OccupationSkillPoints": "§§§Occupation Skill Points", + "CoC7.InvestigatorWizard.OccupationSkills": "§§§Occupation Skills", + "CoC7.InvestigatorWizard.OccupationPickThisMany": "§§§{count} of the following skill(s)", + "CoC7.InvestigatorWizard.OccupationPersonalThisMany": "§§§{count} personal skill(s)", + "CoC7.InvestigatorWizard.CharacterAvatarImage": "§§§Avatar Image", + "CoC7.InvestigatorWizard.CharacterTokenImage": "§§§Token Image", + "CoC7.InvestigatorWizard.OccupationDefaultSkills": "§§§All {count} of the following skill(s)", + "CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect": "§§§You have selected {count} of {max} occupation skills, check with your Keeper before removing standard occupation skills.", + "CoC7.InvestigatorWizard.ArchetypeDefaultSkills": "§§§All {count} of the following skill(s)", + "CoC7.InvestigatorWizard.ArchetypeOptionalSkills": "§§§Check with your keeper before selecting the following skills", + "CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect": "§§§You have selected {count} of {max} archetype skills, check with your Keeper before removing standard archetype skills.", + "CoC7.InvestigatorWizard.SkillSpendOccupationPoints": "§§§Occupation skill points {count} of {total} remaining {remaining}", + "CoC7.InvestigatorWizard.SkillSpendInterestPoints": "§§§Personal interest points {count} of {total} remaining {remaining}", + "CoC7.InvestigatorWizard.SkillSpendArchetypePoints": "§§§Archetype points {count} of {total} remaining {remaining}", + "CoC7.InvestigatorWizard.CreateInstructions": "§§§Click create to create your character. You Keeper needs to be online for the character to be created.", + "CoC7.InvestigatorWizard.CreatingInvestigator": "§§§Please wait while the keeper creates your investigator.", + + "CoC7.CoCIDFlag.id": "§§§ID", + "CoC7.CoCIDFlag.title": "§§§Edit System ID (CoC ID)", + "CoC7.CoCIDFlag.summary": "§§§Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", + "CoC7.CoCIDFlag.key": "§§§System ID (CoC ID)", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "§§§Drive Auto", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "§§§Dodge", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "§§§Cthulhu Mythos", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "§§§Credit Rating", + "CoC7.CoCIDFlag.new": "§§§- Custom System ID -", + "CoC7.CoCIDFlag.guess": "§§§Create System ID (CoC ID) based on current document.", + "CoC7.CoCIDFlag.priority": "§§§System ID Priority", + "CoC7.CoCIDFlag.others": "§§§Other documents with this CoC ID and language (excluding documents in other actors and items)", + "CoC7.CoCIDFlag.documents-in-world": "§§§{count} documents in the world", + "CoC7.CoCIDFlag.documents-in-compendiums": "§§§{count} documents in compendiums", + "CoC7.CoCIDFlag.foundry-id": "§§§Foundry ID", + "CoC7.CoCIDFlag.foundry-uuid": "§§§Foundry UUID", + "CoC7.CoCIDFlag.get-this-document": "§§§Get this document", + "CoC7.CoCIDFlag.get-document-like-this": "§§§Get document like this", + "CoC7.CoCIDFlag.error.duplicate": "§§§Warning: Multiple System IDs with same priority!", + "CoC7.CoCIDFlag.error.unknown-era": "§§§Unknown Era \"{era}\"", + "CoC7.CoCIDFlag.error.incorrect.type": "§§§Tried to convert CoC ID with non existing document type. See console log.", + "CoC7.CoCIDFlag.error.document-not-found": "§§§Document not found in world or Compendia matching the CoC ID \"{cocid}\", language \"{lang}\", and era \"{era}\". Please check your Era for the world setting.", + "CoC7.CoCIDFlag.error.documents-not-found": "§§§Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language \"{lang}\", and era \"{era}\". Please check your Era for the world setting.", + + "CoC7.CoCIDBatch.title": "§§§Batch set System ID (CoC ID)", + "CoC7.CoCIDBatch.summary": "§§§The CoC7 System has introduced a System ID (CoC ID). This allows the system to identify FoundryVTT documents for example skills. This page will allow you to set the id for existing {type} documents. The System ID should use the English translation of the name to support localization across all languages." } From 78bafbb1fe0eb4cd51db12c2030570db26542eb4 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 15:20:36 +0200 Subject: [PATCH 13/29] Update README.md --- docs/fr/README.md | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/docs/fr/README.md b/docs/fr/README.md index b5b984a1c..943ce432d 100644 --- a/docs/fr/README.md +++ b/docs/fr/README.md @@ -1,5 +1,49 @@ ## Documentation du Système :squid: +[Combat](combat.md) +[Création](character_creation.md) +[Créer son premier investigateur](first_investigator.md) +[Documentation du système](README.md) +[Effets](effects.md) +[Imoirtation de PNJs](actor_importer.md) +[Liens](links.md) +[Objets](items.md) +[Outil de création de Lien](link_creation_window.md) +[Poursuites](chases.md) +[Santé Mentale](sanity.md) +[Système de gestion des ID ](coc-id-system.md) +[Tableau des commandes](commands_cheat_sheet.md) +[Type d'Objet: Archétype](item_archetype.md) +[Type d'Objet: Compétence](item_skill.md) +[Type d'Objet: Livre](item_book.md) +[Type d'Objet: Occupation](item_occupation.md) +[Type d'Objet: Setup](item_setup.md) + +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ + Des éons qu'_ils_ dorment mais [Vétérini](https://github.com/HavlockV) les a réveillés ! Avec ce système ultime, à vous l'Appel de Cthulhu v7 en version totale: création, progression, SAN, combat, poursuites, ... Le MUST have ! From 610c0a7fe10d276c4c4f1ea6640ab24da262e6eb Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 15:21:26 +0200 Subject: [PATCH 14/29] Update README.md --- docs/fr/README.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/docs/fr/README.md b/docs/fr/README.md index 943ce432d..11830f1b1 100644 --- a/docs/fr/README.md +++ b/docs/fr/README.md @@ -1,22 +1,39 @@ ## Documentation du Système :squid: [Combat](combat.md) + [Création](character_creation.md) + [Créer son premier investigateur](first_investigator.md) + [Documentation du système](README.md) + [Effets](effects.md) + [Imoirtation de PNJs](actor_importer.md) + [Liens](links.md) + [Objets](items.md) + [Outil de création de Lien](link_creation_window.md) + [Poursuites](chases.md) + [Santé Mentale](sanity.md) + [Système de gestion des ID ](coc-id-system.md) + [Tableau des commandes](commands_cheat_sheet.md) + [Type d'Objet: Archétype](item_archetype.md) + [Type d'Objet: Compétence](item_skill.md) + [Type d'Objet: Livre](item_book.md) + [Type d'Objet: Occupation](item_occupation.md) + [Type d'Objet: Setup](item_setup.md) \ From 5abb2e368cdec5c0a1a4da5c1bb6ffbe34420f9e Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 15:22:18 +0200 Subject: [PATCH 15/29] Update README.md --- docs/fr/README.md | 154 ++++++++++++++++++++++------------------------ 1 file changed, 74 insertions(+), 80 deletions(-) diff --git a/docs/fr/README.md b/docs/fr/README.md index 11830f1b1..7a32ce614 100644 --- a/docs/fr/README.md +++ b/docs/fr/README.md @@ -1,5 +1,79 @@ ## Documentation du Système :squid: +Vous avez installé Foundry VTT (la version stable, les versions en test sont... en test :) + +**Quelques modules pour commencer** + +- fr-FR - Core Game: pour avoir la traduction française de Foundry +- Dice so nice!: pour les jets de dés + +Vous passez la langue par défaut à Français dans l'onglet `configuration` du menu d'`accueil`.\ +Vous créez votre monde, avec le Call of Cthulhu 7th edition (Unofficial) de Vétérini.\ +Et vous le lancez.\ +Vous activez vos modules et hop ! + +## Premiers paramétrages + +Une fois dans le monde, dans le menu `Paramètres`, vous sélectionnez `Gestion des modules`, puis `Système de jeu`.\ +Tous les paramètres sont dignes d'intérêt mais: + +- les `Modificateur de jet` et `Modificateur de seuil de réussite` le sont particulièrement. +- et `Changer l'apparence de la fiche` + +## Ce que l'on peut créer + +### Icône Personnages + +- character: personnage PJ +- npc: PNJ +- creature: monstre +- vehicle: véhicule + +### Icône Objets + +Là ça devient ouf: + +- item: un objet +- weapon: une arme +- skill: une compétence +- setup: une module de création de perso à glisser/déposer sur votre fiche à la création (embarque les jets de création de caracs, les compétences,...) +- occupation: une occupation (avec ses compétences, son époque, ses points d'occupation, son crédit) +- archetype: un archétype (Pulp) +- book: un livre occulte +- spell: un sort +- talent: un talent (Pulp) +- status: un état... de folie + +### Icône Tables + +:recycle: + +## Outils du gardien (menus spécifiques au système) + +Ils sont dans votre barre d'outils: + +![01](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-001.jpg) + +- L'icône de dé permet de lancer des dés n'importe quand (en les modifiant si besoin: difficulté, seuil, niveau de compétence). +- L'icône de poulpe donne accès aux outils du Gardien: + +![02](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-002.jpg) + +De haut en bas: + +- Activer la phase de développement (entre séances) +- Activer la phase de création (à la création des persos) +- Importer un personnage depuis un simple texte +- Activer la possibilité des gains d'expérience (en partie) +- Balancer un jet factice aux joueurs dans le chat: un peu d'pression :) + +## Les compendiums + +Pour les utiliser au mieux, 2 choses: + +- Installer le module Compendium Folders (qui trie automatiquement les compendium) +- Importer les différents compendium (clic-droit Importer...) + [Combat](combat.md) [Création](character_creation.md) @@ -79,86 +153,6 @@ _Documentation partagée avec amour et horreur par Toc :squid: [https://tentacul \ \ -# Guide de l'Utilisateur-trice - -Vous avez installé Foundry VTT (la version stable, les versions en test sont... en test :) - -**Quelques modules pour commencer** - -- fr-FR - Core Game: pour avoir la traduction française de Foundry -- Dice so nice!: pour les jets de dés - -Vous passez la langue par défaut à Français dans l'onglet `configuration` du menu d'`accueil`.\ -Vous créez votre monde, avec le Call of Cthulhu 7th edition (Unofficial) de Vétérini.\ -Et vous le lancez.\ -Vous activez vos modules et hop ! - -## Premiers paramétrages - -Une fois dans le monde, dans le menu `Paramètres`, vous sélectionnez `Gestion des modules`, puis `Système de jeu`.\ -Tous les paramètres sont dignes d'intérêt mais: - -- les `Modificateur de jet` et `Modificateur de seuil de réussite` le sont particulièrement. -- et `Changer l'apparence de la fiche` - -## Ce que l'on peut créer - -### Icône Personnages - -- character: personnage PJ -- npc: PNJ -- creature: monstre -- vehicle: véhicule - -### Icône Objets - -Là ça devient ouf: - -- item: un objet -- weapon: une arme -- skill: une compétence -- setup: une module de création de perso à glisser/déposer sur votre fiche à la création (embarque les jets de création de caracs, les compétences,...) -- occupation: une occupation (avec ses compétences, son époque, ses points d'occupation, son crédit) -- archetype: un archétype (Pulp) -- book: un livre occulte -- spell: un sort -- talent: un talent (Pulp) -- status: un état... de folie - -### Icône Tables - -:recycle: - -## Outils du gardien (menus spécifiques au système) - -Ils sont dans votre barre d'outils: - -![01](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-001.jpg) - -- L'icône de dé permet de lancer des dés n'importe quand (en les modifiant si besoin: difficulté, seuil, niveau de compétence). -- L'icône de poulpe donne accès aux outils du Gardien: - -![02](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-002.jpg) - -De haut en bas: - -- Activer la phase de développement (entre séances) -- Activer la phase de création (à la création des persos) -- Importer un personnage depuis un simple texte -- Activer la possibilité des gains d'expérience (en partie) -- Balancer un jet factice aux joueurs dans le chat: un peu d'pression :) - -## Les compendiums - -Pour les utiliser au mieux, 2 choses: - -- Installer le module Compendium Folders (qui trie automatiquement les compendium) -- Importer les différents compendium (clic-droit Importer...) - -\ -\ -\ - # Objets ## item: un objet From 7aeb4a541fef8ea16048a5d505800676660e4f20 Mon Sep 17 00:00:00 2001 From: vonv <44206935+vonv@users.noreply.github.com> Date: Fri, 26 May 2023 15:33:10 +0200 Subject: [PATCH 16/29] Update fr.json --- lang/fr.json | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/lang/fr.json b/lang/fr.json index 2a8880630..187084dbd 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -517,22 +517,22 @@ "CoC7.MonetarySpent": "Dépensé", "CoC7.MonetaryAssets": "Capital", "CoC7.MonetaryAssetsDetails": "Détails du capital", - "CoC7.MonetaryTitle": "§§§ Cash and Assets", + "CoC7.MonetaryTitle": "Argent et Possessions", "CoC7.MonetaryTypeNone": "Aucun", - "CoC7.MonetaryTypeDeniers": "§§§ Deniers / Pennies", - "CoC7.MonetaryTypeSous": "§§§ Sous / Shillings", + "CoC7.MonetaryTypeDeniers": "Deniers / Pennies", + "CoC7.MonetaryTypeSous": "Sous / Shillings", "CoC7.MonetaryTypeOne": "1 x", - "CoC7.MonetaryTypeCreditRating": "§§§ CR x", + "CoC7.MonetaryTypeCreditRating": "CR x", "CoC7.MonetaryTypeAsses": "§§§ Asses", - "CoC7.MonetaryTypeSestertii": "§§§ Sestertii", - "CoC7.MonetaryTypeQuinarii": "§§§ Quinarii", - "CoC7.MonetaryTypeDenarii": "§§§ Denarii", + "CoC7.MonetaryTypeSestertii": "Sesterce", + "CoC7.MonetaryTypeQuinarii": "Quinaire", + "CoC7.MonetaryTypeDenarii": "Denier", "CoC7.MonetaryCreditRatingMin": "Min", "CoC7.MonetaryCreditRatingMax": "Max", "CoC7.MonetaryValueCash": "Monnaie", - "CoC7.MonetaryValueAssets": "§§§ Assets", - "CoC7.MonetaryValueSpendingLevel": "§§§ Spending", - "CoC7.MonetaryFormatTitle": "§§§ Money Format :", + "CoC7.MonetaryValueAssets": "Possessions", + "CoC7.MonetaryValueSpendingLevel": "Niveau de vie", + "CoC7.MonetaryFormatTitle": "Format d'argent :", "CoC7.MonetaryFormatDecimalLeft": "Décimal (?0.00)", "CoC7.MonetaryFormatDecimalRight": "Décimal (0.00 ?)", "CoC7.MonetaryFormatIntegerLeft": "Entier (?0)", @@ -1024,13 +1024,13 @@ "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "Ne pas modifier la vitesse de mouvement en fonction de l'âge. A l'utilisation de l'outil de création, les améliorations et les ajustements de caractéristiques ne sont pas pris en compte", "CoC7.Settings.DholeUpload.Directory.Name": "Répertoire de transfert des images de The Dhole's House", "CoC7.Settings.DholeUpload.Directory.Hint": "Chemin pour les avatars de The Dhole's House, relativement au répertoire Foundry/Data.", - "CoC7.Settings.WorldEra.Name": "§§§Era for the world", + "CoC7.Settings.WorldEra.Name": "Époque du monde", "CoC7.Settings.WorldEra.Hint": "§§§Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", "CoC7.Settings.DropCoCID.Name": "§§§Use CoC ID on item drops", "CoC7.Settings.DropCoCID.Hint": "§§§When dropping items with a CoC ID prompt to store the CoC ID instead of the item", "CoC7.Settings.DropCoCID.Dialog": "§§§Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", - "CoC7.Settings.DropCoCID.Remember": "§§§Remember this selection, you can change this under settings", - "CoC7.Settings.DropCoCID.Prompt": "§§§Prompt each time", + "CoC7.Settings.DropCoCID.Remember": "Retenir ce choix, cela reste modifiable dans les paramètres", + "CoC7.Settings.DropCoCID.Prompt": "Afficher à chaque fois", "CoC7.Settings.DropCoCID.UseCoCID": "§§§Use CoC ID Where Possible", "CoC7.Settings.DropCoCID.IgnoreCoCID": "§§§Do Not Use CoC ID", @@ -1200,12 +1200,12 @@ "CoC7.InvestigatorWizard.TitleDetails": "§§§Investigator Details", "CoC7.InvestigatorWizard.TitleOccupationSkills": "§§§Occupation Skills", "CoC7.InvestigatorWizard.TitleArchetypeSkills": "§§§Archetype Skills", - "CoC7.InvestigatorWizard.TitlePointsSkills": "§§§Spend Skill Points", - "CoC7.InvestigatorWizard.TitleBackstory": "§§§Investigator Backstory", - "CoC7.InvestigatorWizard.TitleCreate": "§§§Create Investigator", - "CoC7.InvestigatorWizard.BackStep": "§§§Back", - "CoC7.InvestigatorWizard.NextStep": "§§§Next", - "CoC7.InvestigatorWizard.CreateStep": "§§§Create", + "CoC7.InvestigatorWizard.TitlePointsSkills": "Dépenser les points de compétence", + "CoC7.InvestigatorWizard.TitleBackstory": "Historique de l'investigateur", + "CoC7.InvestigatorWizard.TitleCreate": "Créer un investigateur", + "CoC7.InvestigatorWizard.BackStep": "Précédent", + "CoC7.InvestigatorWizard.NextStep": "Suivant", + "CoC7.InvestigatorWizard.CreateStep": "Créer", "CoC7.InvestigatorWizard.Introduction": "§§§The Investigator Creation Wizard is a step-by-step process for creating a brand-new investigator.", "CoC7.InvestigatorWizard.IntroductionKeeper": "§§§Your world is set to the \"{era}\" era this can be changed under settings or on the next page.", "CoC7.InvestigatorWizard.ChangingEraDelay": "§§§Changing era please wait", @@ -1260,7 +1260,7 @@ "CoC7.InvestigatorWizard.CreateInstructions": "§§§Click create to create your character. You Keeper needs to be online for the character to be created.", "CoC7.InvestigatorWizard.CreatingInvestigator": "§§§Please wait while the keeper creates your investigator.", - "CoC7.CoCIDFlag.id": "§§§ID", + "CoC7.CoCIDFlag.id": "ID", "CoC7.CoCIDFlag.title": "§§§Edit System ID (CoC ID)", "CoC7.CoCIDFlag.summary": "§§§Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", "CoC7.CoCIDFlag.key": "§§§System ID (CoC ID)", From f4efe4300383b31f72a6d0ccd35d0a2e4ee4c1a8 Mon Sep 17 00:00:00 2001 From: Sad Date: Mon, 29 May 2023 09:43:30 +0800 Subject: [PATCH 17/29] Update zh-TW.json --- lang/zh-TW.json | 1399 ++++++++++++++++++++++++++--------------------- 1 file changed, 762 insertions(+), 637 deletions(-) diff --git a/lang/zh-TW.json b/lang/zh-TW.json index 3ddb8a90c..abb6a40ed 100644 --- a/lang/zh-TW.json +++ b/lang/zh-TW.json @@ -1,7 +1,28 @@ { "CoC7.title": "克蘇魯的呼喚 7版", + "CoC7.Entities.Character": "角色", + "CoC7.Entities.Container": "容器", + "CoC7.Entities.Creature": "生物", + "CoC7.Entities.Npc": "NPC", + "CoC7.Entities.Vehicle": "交通工具", + "CoC7.ActorIsTokenHint": "Actor是一個Token", + "CoC7.ActorDataLinked": "已鏈接Actor資料", + "CoC7.ActorDataNotLinked": "Actor資料未鏈接", + "CoC7.ActorIsSyntheticActor": "Actor 是一個合成的 Actor(Actor的實例)", + "CoC7.Entities.Archetype": "類型", + "CoC7.Entities.Book": "書籍", + "CoC7.Entities.Chase": "追逐戰", + "CoC7.Entities.Item": "物品", + "CoC7.Entities.Occupation": "職業", + "CoC7.Entities.Setup": "偏好設定", + "CoC7.Entities.Skill": "技能", + "CoC7.Entities.Spell": "法術", + "CoC7.Entities.Status": "狀態", + "CoC7.Entities.Talent": "天賦", + "CoC7.Entities.Weapon": "武器", "CHARAC.STR": "力量", "CHARAC.Strengh": "力量", + "CHARAC.Strength": "力量", "CHARAC.CON": "體質", "CHARAC.Constitution": "體質", "CHARAC.SIZ": "體型", @@ -16,6 +37,7 @@ "CHARAC.Power": "意志", "CHARAC.EDU": "教育", "CHARAC.Education": "教育", + "CoC7.PlayerName": "玩家", "CoC7.Name": "名字", "CoC7.Archetype": "英雄類型", "CoC7.Occupation": "職業", @@ -31,14 +53,18 @@ "CoC7.SanityPoints": "心智值", "CoC7.Sanity": "心智", "CoC7.SAN": "SAN", - "CoC7.DailySanLoss": "當日損失SAN :", + "CoC7.DailySanLoss": "當日損失SAN", + "CoC7.DailyLoss": "每日", "CoC7.Luck": "幸運", "CoC7.Movement": "移動速度", + "CoC7.MovementAction": "行動點", + "CoC7.AdjustedMovement": "調整後的移動速度", "CoC7.Mov": "Mov", "CoC7.BonusDamage": "傷害加值", "CoC7.DB": "DB", "CoC7.Build": "體格", "CoC7.Skills": "技能", + "CoC7.Skill": "技能", "CoC7.Combat": "戰鬥", "CoC7.Possessions": "裝備 & 現金", "CoC7.Background": "背景故事", @@ -48,10 +74,15 @@ "CoC7.Unconsious": "昏迷", "CoC7.CriticalWounds": "重傷", "CoC7.Dying": "瀕死", + "CoC7.DyingCheck": "檢定你是否會立即死亡", "CoC7.Dead": "死亡", "CoC7.Resist": "堅持清醒", + "CoC7.UnderlyingInsanity": "潛在瘋狂", "CoC7.TemporaryInsanity": "臨時性瘋狂", "CoC7.IndefiniteInsanity": "不定性瘋狂", + "CoC7.DefinitelyInsane": "絕對已經瘋了", + "CoC7.FINISH": "--完----結--", + "CoC7.NotInsane": "無", "CoC7.UnlockActor": "解鎖角色", "CoC7.LockActor": "鎖定角色", "CoC7.NpcRollCharacteristics": "投擲屬性", @@ -64,44 +95,99 @@ "CoC7.Spells": "咒文", "CoC7.Spell": "咒文", "CoC7.Spells&Notes": "咒文 & 筆記", + "CoC7.Weapons": "武器", "CoC7.Effects": "效果", "CoC7.Cost": "消耗", "CoC7.Source": "來源", "CoC7.SpellDetails": "咒文詳情", "CoC7.Details": "詳情", "CoC7.Other": "其他", + "CoC7.rounds": "回合", + "CoC7.hours": "小時", + "CoC7.days": "日", + "CoC7.weeks": "星期", + "CoC7.months": "月", + "CoC7.remove": "移除", + "CoC7.Any": "任何", + "CoC7.All": "所有", + "CoC7.Success": "成功", + "CoC7.CustomLabel": "自定標籤", + "CoC7.SpecificLocations": "具體地點", + "CoC7.ArmourPlating": "盔甲", + "CoC7.Location": "地點", + "CoC7.Properties": "特性", + "CoC7.Attributes": "屬性", + "CoC7.Attribute": "屬性", + "CoC7.Collapse": "摺疊", + "CoC7.Expand": "展開", + "CoC7.Blind": "不說明難度", + "CoC7.Label": "標籤", + "CoC7.Icon": "圖示", + "CoC7.Check": "檢定", + "CoC7.ItemWeapon": "物品(武器)", + "CoC7.AttacksPerRound": "每輪攻擊次數", + "CoC7.Restart": "重啟", + "CoC7.Reset": "重置", + "CoC7.Initiative": "先攻", + "CoC7.Cast": "施法", + "CoC7.SanityCost": "SAN消耗", + "CoC7.PowerCost": "意志消耗", + "CoC7.HitPointsCost": "HP消耗", + "CoC7.MagicPointsCost": "MP消耗", + "CoC7.OtherCosts": "其他消耗", + "CoC7.CastingSpell": "施放{spell}。", + "CoC7.NotEnoughMagicPoints": "{spell}需要消耗{originalMagicPoints}點MP,但你只有{actorMagicPoints}點。你希望轉換你{convertedHitPoints}點的HP嗎?這樣的話,你將會受到{convertedHitPoints}點的HP傷害。", + "CoC7.CopyToClipboard": "複製到剪貼板", + "CoC7.WhisperToSelection": "私訊已選定的token", + "CoC7.WhisperTo": "私訊到", + "CoC7.SendToChat": "發送到聊天紀錄", "CoC7.RegularSuccess": "一般成功", "CoC7.HardSuccess": "困難成功", "CoC7.ExtremeSuccess": "極限成功", "CoC7.CriticalSuccess": "大成功", "CoC7.Fumble": "大失敗", "CoC7.Failure": "失敗", - "CoC7.Malfunction": "{itemName} 出現了故障!", + "CoC7.Malfunction": "{itemName} 出現了故障", "CoC7.Dice": "骰子", "CoC7.DiceModifierBonus": "獎勵", "CoC7.DiceModifierPenalty": "懲罰", + "CoC7.Modifiers": "調整難度", "CoC7.BonusDice": "獎勵骰", + "CoC7.PenaltyDice": "懲罰骰", "CoC7.UnitsDie": "個位骰", "CoC7.TensDie": "十位骰", "CoC7.TensDice": "十位骰", "CoC7.SuccessRequired": "需要 {successRequired} 成功.", "CoC7.Roll": "投擲", "CoC7.Pushing": "進行 孤注一擲", + "CoC7.PushingSkill": ": 正在孤注一擲技能!", "CoC7.PushSkill": "孤注一擲", "CoC7.PushedRoll": "(孤注一擲)", "CoC7.SpendLuck": "燃燒 {luckNeededValue} 幸運 檢定成功", "CoC7.LuckSpent": "{luckAmount} 幸運成功", + "CoC7.LuckSpentAlt": "花費幸運", "CoC7.LuckError": "{actorName} 幸運檢定失敗", + "CoC7.LuckNotEnough": "{name} 沒有足夠的運氣通過檢定", + "CoC7.UpgradeSuccessWithLuck": "使用 {luckToSpend} 點運氣,提升到 {difficultyName} 成功。", "CoC7.check.AutoSuccess": "自動成功", "CoC7.check.AutoFailure": "自動失敗", - "CoC7.check.RevealCheck": "顯示檢定", + "CoC7.RevealCheck": "顯示檢定", + "CoC7.RevealSanLoss": "顯示 San 損失", "CoC7.check.ForcePass": "强制成功", "CoC7.check.ForceFail": "强制失敗", "CoC7.check.FlagForDevelopment": "技能成長標記", - "CoC7.check.IncreaseSuccessLevel": "增加成功", + "CoC7.IncreaseSuccessLevel": "提升成功等級", "CoC7.check.DecreaseSuccessLevel": "减少成功", + "CoC7.RollSecretDice": "KP私下擲了一些骰子", + "CoC7.KeeperSentDecoy": "向玩家們假裝KP在暗骰", + "CoC7.FakeRoll": "向玩家們假裝KP在暗骰", + "CoC7.ErrorMissingKeeperUser": "您的 keeper 需要在線才能執行此操作", + "CoC7.BonusDieAssailantReason": "添加 1 粒獎勵骰(攻擊者俯臥,被束縛......)", + "CoC7.PenaltyDieSelfReason": "添加 1 粒懲罰骰(因為俯臥、束縛......)", "CoC7.ConstitutionCheck": "體質檢定", + "CoC7.SanDataSelectionWindow": "選擇SAN損失", "CoC7.BonusSelectionWindow": "選擇獎勵視窗", + "CoC7.BonusSelectionWindowNamed": "選擇 {name}檢定的調整值", "CoC7.SkillDetailsWindow": "技能詳情視窗", "CoC7.RegularDifficulty": "一般", "CoC7.HardDifficulty": "困難", @@ -109,41 +195,84 @@ "CoC7.CriticalDifficulty": "大", "CoC7.UnknownDifficulty": "未知", "CoC7.RollDifficulty": "檢定 難度", + "CoC7.RollThreshold": "檢定門檻", + "CoC7.FlatDiceModifier": "骰子調整值", + "CoC7.FlatModifier": "技能調整值", "CoC7.RollDifficultyUnknown": "未知 難度", "CoC7.RollDifficultyRegular": "一般 難度", + "CoC7.RollDifficultyRegularTitle": "一般難度", "CoC7.RollDifficultyHard": "困難 難度", + "CoC7.RollDifficultyHardTitle": "困難難度", "CoC7.RollDifficultyExtreme": "極限 難度", + "CoC7.RollDifficultyExtremeTitle": "極限難度", "CoC7.RollDifficultyCritical": "大成功 難度", + "CoC7.RollDifficultyCriticalTitle": "大成功難度", "CoC7.RollResult.LuckSpendText": "燃燒 {luckAmount} 幸運, {successLevel} 成功", "CoC7.RollDice": "投擲 !", + "CoC7.CreateLink": "要求擲骰", "CoC7.SuccesLevelHint": "以 {value} 成功", "CoC7.FailureLevelHint": "以 {value} 失敗", + "CoC7.CardType": "擲骰類型", + "CoC7.CombinedRollCard": "聯合檢定", + "CoC7.OpposedRollCard": "對抗檢定", + "CoC7.GroupRollCard": "團體檢定", + "CoC7.RegularRollCard": "一般檢定", + "CoC7.CombinedAnyHint": "任何檢定必須成功", + "CoC7.CombinedAllHint": "所有檢定必須成功", + "CoC7.CloseCard": "關閉", + "CoC7.AttackManeuver": "攻擊戰技", "CoC7.CheckResult": "{name} 檢定 ({value}%) - {difficulty} 難度", "CoC7.ItemCheckResult": "{item} - {skill} 檢定 ({value}%) - {difficulty} 難度", "CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} 難度", + "CoC7.ArmorAbsorbsDamage": "護甲總共吸收的傷害", + "CoC7.ArmorIgnored": "忽略護甲", + "CoC7.Critical": "大成功", + "CoC7.Impale": "貫穿傷害", + "CoC7.CriticalTitle": "致命一擊", + "CoC7.ImpaleTitle": "貫穿武器", + "CoC7.Target": "目標", + "CoC7.TargetOutOfRange": "目標在射程外", + "CoC7.NoTargetToDamage": "沒有目標可以施加傷害", + "CoC7.ShotIsImpossible": "不可能射擊", + "CoC7.OutOfAmmo": "彈藥耗盡", + "CoC7.OutOfShots": "連射達到上限", "CoC7.BonusDamageRoll": "正在投擲 傷害加成", "CoC7.Type": "類型", "CoC7.FightBack": "反擊", "CoC7.Dodge": "閃避", "CoC7.Maneuver": "戰技", + "CoC7.NoResponse": "無反應", "CoC7.OutNumbered": "寡不敵眾", "CoC7.combatCard.surprised": "先發制人", "CoC7.combatCard.autoSuccess": "自動成功", + "CoC7.combatCard.automaticSuccess": "自動成功", "CoC7.Advantage": "優勢", "CoC7.Disadvantage": "劣勢", "CoC7.TitleAdvantage": "獲得 1 個 獎勵骰 (對象處于俯臥狀態,處于拘束狀態等等...)", "CoC7.TitleDisadvantage": "獲得 1 個 懲罰骰 (自己處于俯臥狀態,處于拘束狀態等等...)", - "CoC7.TitleOutNumbered": "面對多個對手的角色會陷入劣勢。當一個角色在一輪內進行過了閃避或是反擊後,這一輪內接下來所有對他發動的近戰攻擊檢定可以獲得一個獎勵骰。這不適用于遠程攻擊。", - "CoC7.TitleSurprised": "目標沒有發現偷襲 獲得 1個 獎勵骰 ", + "CoC7.TitleOutNumbered": "為被包圍的目標加上1顆獎勵骰", + "CoC7.TitleSurprised": "目標沒有發現偷襲 獲得 1個 獎勵骰", "CoC7.TitleAutoSuccess": "攻擊自動成功", - "CoC7.WinnerRollDamage": "{name} 勝出. 投擲傷害骰", + "CoC7.WinnerRollDamage": "{name} 勝出. 投擲傷害骰.", + "CoC7.InitiatorMissed": "{name}已錯過了。", "CoC7.NoWinner": "沒有勝者.", "CoC7.DodgeSuccess": "{name} 閃避成功!", "CoC7.ManeuverSuccess": "{name} 戰技成功!.", + "CoC7.AttackSuccess": "{name} 攻擊命中。", "CoC7.InflictPain": "造成傷害", + "CoC7.AdvantageAttacker": "優勢: 攻擊者", + "CoC7.AdvantageDefender": "優勢: 防禦者", + "CoC7.Tie": "平手", + "CoC7.DamageInflicted": "已受到傷害", + "CoC7.Damage": "傷害", + "CoC7.TotalDamage": "總傷害", + "CoC7.CheckFailed": "檢定失敗", + "CoC7.CheckPassed": "檢定成功", + "CoC7.CheckMemoryRepressed": "記憶被抑制", "CoC7.combatCard.dive4cover": "尋找掩體", "CoC7.rangeCombatCard.SingleShot": "單發", "CoC7.rangeCombatCard.MultipleShots": "多發", + "CoC7.AutomaticFire": "自動武器", "CoC7.rangeCombatCard.Burst": "短點射", "CoC7.rangeCombatCard.FullAuto": "全自動", "CoC7.rangeCombatCard.BaseRange": "基礎射程", @@ -152,17 +281,34 @@ "CoC7.rangeCombatCard.OutOfRange": "射程外", "CoC7.rangeCombatCard.Cover": "於掩體中", "CoC7.rangeCombatCard.PointBlankRange": "零距離", + "CoC7.rangeCombatCard.NormalTarget": "一般目標", "CoC7.rangeCombatCard.BigTarget": "大型目標", "CoC7.combatCard.SmallTarget": "小型目標", "CoC7.rangeCombatCard.FastMovingTarget": "快速移動的目標", "CoC7.rangeCombatCard.InMelee": "近身戰鬥", "CoC7.rangeCombatCard.aiming": "瞄準目標", "CoC7.rangeCombatDamage": "{name} 受到 {total} 點傷害", + "CoC7.rangeCombatDamageArmor": "{name} 受到 {total} 點傷害。 ({armor} 點被護甲抵消)", "CoC7.RollDamage": "投擲 傷害", "CoC7.BulletsFired": "射擊次數", "CoC7.Shots": "射擊", "CoC7.Shoot": "射擊", + "CoC7.ShotBullets": "向目標 {actor} 發射 {bullets} 發子彈 .", + "CoC7.ShotVoley": "正在向目標 {actor} 發射 一排 {bullets} 發子彈.", + "CoC7.rangeCombatCard.AimingTitle": "瞄準一輪,增加一個獎勵骰", + "CoC7.rangeCombatCard.CoverTitle": "1粒懲罰骰。目標於掩體中或已找到掩體", + "CoC7.rangeCombatCard.PointBlankRangeTitle": "1粒獎勵骰。抵近射擊", + "CoC7.rangeCombatCard.BigTargetTitle": "1個獎勵骰,大型目標。 (體格 > 4)", + "CoC7.rangeCombatCard.SmallTargetTitle": "1粒懲罰骰,小型目標", + "CoC7.rangeCombatCard.NormalTargetTitle": "目標體型是正常大小,沒有獎勵或懲罰骰", + "CoC7.rangeCombatCard.InMeleeTitle": "1個懲罰骰。目標以近戰進攻", + "CoC7.rangeCombatCard.FastMovingTargetTitle": "1個懲罰骰,目標速度太快,並以全速移動中(Mov 8+)", + "CoC7.meleeCombatDamageTakes": "受到", + "CoC7.meleeCombatDamageFrom": "由", + "CoC7.meleeCombatDamageDeals": "造成", + "CoC7.meleeCombatDamageWith": "與", "CoC7.DropZone": "拖拉區", + "CoC7.Value": "屬性%", "CoC7.SkillValue": "技能 值", "CoC7.SkillBase": "基礎成功率", "CoC7.BaseSkillValue": "基礎 技能 值", @@ -180,14 +326,17 @@ "CoC7.ItemWeight": "重量", "CoC7.ItemDetails": "詳細", "CoC7.Description": "說明", + "CoC7.Reload": "左右滑鼠鍵:增加或減少子彈 \n Shift+左右滑鼠鍵:上彈/清空彈夾", "CoC7.WeaponRange": "基本射程", "CoC7.WeaponDamage": "傷害", "CoC7.Weapon.BlastRadius": "爆炸半徑", "CoC7.WeaponMalfunction": "故障值", "CoC7.WeaponUsesPerRound": "1回合/使用1次", + "CoC7.WeaponUsesPerRoundHint": "每輪攻擊次數 (1/3 : 每3輪攻擊1次)", "CoC7.WeaponSheet.RoundsPerUse.Info": "需要多少回合來讓武器準備", "CoC7.WeaponMax": "最大使用次數/回合", "CoC7.BurstSize": "短點射子彈數", + "CoC7.BurstSizeHint": "連發子彈數量", "CoC7.WeaponBulletsInMag": "裝彈量", "CoC7.WeaponSpecial": "特殊效果", "CoC7.ItemPrice": "價格", @@ -200,8 +349,10 @@ "CoC7.EraPulp": "通俗克蘇魯", "CoC7.EraModern": "現代", "CoC7.Eras": "克蘇魯年代", + "CoC7.EraAvailability": "可用", "CoC7.SkillNoAdjustments": "無調整", "CoC7.SkillNoXpGain": "無法成長", + "CoC7.SkillXpGainDisabled": "禁用XP成長。", "CoC7.SkillSpecial": "專業", "CoC7.SkillRarity": "非常規", "CoC7.SkillPush": "可孤注一擲", @@ -209,6 +360,7 @@ "CoC7.SkillFighting": "近戰技能", "CoC7.SkillFirearm": "射擊技能", "CoC7.WeaponRngd": "基本射程", + "CoC7.WeaponProperyManeuver": "戰技", "CoC7.WeaponTouch": "接觸", "CoC7.WeaponImpl": "貫穿", "CoC7.WeaponRare": "稀有", @@ -231,26 +383,40 @@ "CoC7.ErrorActor": "無法找到 角色卡", "CoC7.ErrorInvalidFormula": "{value} 不是一個有效的公式", "CoC7.ErrorInvalid": "無效", + "CoC7.ErrorInvalidCardType": "檢定類型", + "CoC7.ErrorInvalidRollType": "擲骰類型", "CoC7.Validate": "套用", "CoC7.Apply": "套用", "CoC7.NewBioSectionName": "新增章節", - "CoC7.CoCIDFlag.keys.i.skill.dodge": "閃避", - "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信譽", "CoC7.FightingSpecializationName": "(戰鬥)近身", + "CoC7.UnarmedWeaponName": "無武裝", "CoC7.FirearmSpecializationName": "(戰鬥)射擊", + "CoC7.DriveSpecializationName": "駕駛(汽車)", + "CoC7.PilotSpecializationName": "駕駛", "CoC7.AnySpecName": "任何", + "CoC7.BoutOfMadnessName": "臨時性瘋狂", + "CoC7.InsanityName": "瘋狂", "CoC7.NewSkillName": "新 技能", "CoC7.AddSkill": "增加 技能", + "CoC7.CleanSkillList": "整理技能列表", + "CoC7.CleanSkillListHint": "

將通過從技能名稱中刪除專業來整理您的技能列表。

避免將技能顯示為:'specialization(specialization(skill))'

", "CoC7.DevelopemmentPhase": "幕間成長", + "CoC7.RecoverLuckPoints": "恢復幸運點數", "CoC7.SkillCantGainXp": "技能無法獲得成長標記", "CoC7.SkillUnflagForDevelopement": "移除技能成長標記", "CoC7.SkillFlagForDevelopement": "增加技能成長標記", "CoC7.RollAll4Dev": "爲所有技能投擲成長檢定", + "CoC7.RollLuck4Dev": "投擲 幸運成長檢定", "CoC7.DevRollTitle": "為了 {item} 投擲成長檢定: {die}/{score}%", "CoC7.DevSuccessDetails": "{item} 成長了 {augment}%", + "CoC7.SanGained": "增加 2d6 ({results} = {sanGained}) SAN值,因你的技能{skill} 成長到 {skillValue}%", "CoC7.DevFailureDetails": "{item} 沒有成長", - "CoC7.DevSuccess": "{item} 成長 ({die}/{score}%) by {augment}%", + "CoC7.ReduceSanityLimits": "將所有SAN損失降低一點", + "CoC7.DevSuccess": "{item} 成長 ({die}/{score}%) by {augment}%", "CoC7.DevFailure": "{item} 沒有成長 ({die}/{score}%)", + "CoC7.LuckIncreased": "幸運回復 {augment} ({die}/{score}) 點", + "CoC7.LuckNotIncreased": "幸運無法回復 ({die}/{score})", + "CoC7.DevelopAttribWarn": "你不能在成長/創角模式中訪問某些屬性。", "CoC7.SkillDetail": "詳情", "CoC7.EditSkill": "編輯技能", "CoC7.DeleteSkill": "删除技能", @@ -260,6 +426,15 @@ "CoC7.AddItem": "增加 道具", "CoC7.EditItem": "編輯 道具", "CoC7.DeleteItem": "删除 道具", + "CoC7.TradeItem": "交易 / 儲存物品", + "CoC7.SortBySkillName": "按技能名稱排序", + "CoC7.SortBySkillValue": "按技能大小排序", + "CoC7.UncommonSkillsShow": "顯示不常見的技能", + "CoC7.UncommonSkillsHide": "隱藏不常見的技能", + "CoC7.NewBookName": "新書", + "CoC7.AddBook": "添加書籍", + "CoC7.NewSpellName": "新法術", + "CoC7.AddSpell": "添加法術", "CoC7.AddWeapon": "增加 武器", "CoC7.NewWeaponName": "新的 武器", "CoC7.EditWeapon": "編輯 武器", @@ -268,16 +443,31 @@ "CoC7.RangeWeapons": "遠程 武器", "CoC7.WeaponName": "武器名稱", "CoC7.WeaponSkill": "使用技能", + "CoC7.WeaponSkillMain": "主要技能", "CoC7.WeaponSkillAlt": "其他技能", "CoC7.Inventory": "清單", + "CoC7.InventoryIsCurrentlyEmpty": "清單目前是空的。", "CoC7.CharacterDevelopment": "成長", "CoC7.OccupationSkill": "職業技能", "CoC7.ArchetypeSkill": "英雄技能", "CoC7.UseFormula": "使用擲骰公式", "CoC7.EnterFormula": "輸入公式", "CoC7.SanRollHint": "爲目標進行San Check", + "CoC7.SANCheckTitle": "損失SAN: {name} ({sanMin}/{sanMax})", "CoC7.NoSkill": "沒有技能,", "CoC7.AddWeapontHint": "

{actor} 沒有一件 {weapon}.
你想新增一件嗎?

", + "CoC7.LinkCheck": " {type} 檢定: {name} [{difficulty}/{modifier}]", + "CoC7.LinkCheckDiff": "[{difficulty}] {name} 檢定", + "CoC7.LinkCheckModif": " {name} (優劣勢: {modifier})", + "CoC7.LinkCheckDiffModif": "[{difficulty}] {name} (優劣勢: {modifier})", + "CoC7.LinkSanLoss": " 損失SAN : ({sanMin}/{sanMax})", + "CoC7.LinkSanLossDiff": "[{difficulty}] San Check({sanMin}/{sanMax})", + "CoC7.LinkSanLossModif": " San Check(優劣勢: {modifier}) ({sanMin}/{sanMax})", + "CoC7.LinkSanLossDiffModif": "[{difficulty}] San Check(優劣勢:{modifier}) ({sanMin}/{sanMax})", + "CoC7.LinkItem": " {name}", + "CoC7.LinkItemDiff": "[{difficulty}] {name}", + "CoC7.LinkItemModif": " {name} ({modifier})", + "CoC7.LinkItemDiffModif": "[{difficulty}] {name} ({modifier})", "CoC7.ManualCreditValues": "收入與財産[手動輸入模式]", "CoC7.MonetarySymbol": "更改貨幣單位 :", "CoC7.MonetaryFactor": "倍率 :", @@ -294,635 +484,73 @@ "CoC7.BackgroundDeleteSection": "删除章節", "CoC7.BackgroundSectionMoveUp": "上移", "CoC7.BackgroundSectionMoveDown": "下移", + "CoC7.BackgroundEncounters": "來自神秘怪物的SAN損失", + "CoC7.BackgroundFlags": "標記", + "CoC7.BackgroundFlagsMythosExperienced": "因瘋狂而獲得 5% 的克蘇魯神話", + "CoC7.BackgroundFlagsMythosHardened": "精神固化", + "CoC7.SanityLossEncounters": "曾遭遇的SAN損失", + "CoC7.SanityLossImmunities": "免疫的SAN損失", + "CoC7.AddSanityLossEncounter": "新增 曾遭遇的SAN損失", + "CoC7.AddSanityLossImmunity": "新增 免疫的SAN損失", + "CoC7.DeleteSanityLossEncounter": "删除 曾遭遇的SAN損失", + "CoC7.DeleteSanityLossImmunity": "删除 免疫的SAN損失", + "CoC7.SanityLossTypeDialogTitle": "新的 SAN損失或免疫", + "CoC7.SanityLossTypeDialogBody": "為角色新增一個新的神話遭遇、SAN損失或免疫SAN損失。", + "CoC7.SanityLossTypeReason": "原因", + "CoC7.SanityLossTypeValue": "失去SAN值", + "CoC7.SanityLossEncounter": "遭遇到的SAN損失", + "CoC7.SanityLossImmunity": "免疫的SAN損失", "CoC7.creatureFightingSkill": "近身戰鬥", + "CoC7.InvoluntaryAction": "非自願行為", + "CoC7.InvoluntaryActionPerfomed": "已進行 非自願行動", "CoC7.SanityCheck": "San Check", + "CoC7.IntCheck": "智力檢定", + "CoC7.NoSanLoss": "沒有損失SAN", "CoC7.SANLoss": "失去的 SAN", - "CoC7.CMI": "CMI", - "CoC7.CthulhuMythosInitial": "克蘇魯神話泛讀值", - "CoC7.CMF": "CMF", - "CoC7.CthulhuMythosFinal": "克蘇魯神話精讀值", - "CoC7.Occult": "神秘學", - "CoC7.MythosRating": "神話等級", - "CoC7.StudyTime": "精讀時間", - "CoC7.SpellCastingTime": "施法時間", - "CoC7.SpellCastingCost": "施法消耗", - "CoC7.CallSpell": "呼喚", - "CoC7.DismissSpell": "退散", - "CoC7.ContactSpell": "接觸", - "CoC7.SummonSpell": "召喚", - "CoC7.BindSpell": "束縛", - "CoC7.EnchantmentSpell": "附魔", - "CoC7.GateSpell": "門", - "CoC7.CombatSpell": "戰鬥", - "CoC7.SpellType": "咒文的種類", - "CoC7.BookType": "書的種類", - "CoC7.MythosBook": "克蘇魯神話典籍", - "CoC7.OccultBook": "神秘學書籍", - "CoC7.Unidentified": "不可名狀", - "CoC7.PulpTalents": "英雄 天賦", - "CoC7.TalentType": "天賦類型", - "CoC7.PhysicalTalent": "肉體", - "CoC7.MentalTalent": "精神", - "CoC7.CombatTalent": "戰鬥", - "CoC7.MiscellaneousTalent": "其他天賦", - "CoC7.BasicTalent": "基礎", - "CoC7.InsaneTalent": "瘋狂", - "CoC7.OtherTalent": "其他", - "CoC7.Items": "道具", - "CoC7.Books": "書籍", - "CoC7.Classic": "原作", - "CoC7.Lovecraftian": "洛夫克拉夫特", - "CoC7.Pulp": "通俗", - "CoC7.Modern": "現代", - "CoC7.Related": "相關的職業", - "CoC7.OccupationType": "職業類型", - "CoC7.OccupationPoints": "職業點", - "CoC7.Selected": "已選擇", - "CoC7.Multiplier": "乘數", - "CoC7.Optional": "可選", - "CoC7.Or": "或", - "CoC7.Minimum": "最小", - "CoC7.Maximum": "最大", - "CoC7.CommonSkills": "常見的技能", - "CoC7.OptionSkills": "可選的技能", - "CoC7.ChoiceNumber": "選項", - "CoC7.Choose": "可供選擇的數量", - "CoC7.Chosen": "選擇", - "CoC7.EmptySkillList": "拖曳至此來增加技能.", - "CoC7.PersonalSpeciality": "個人或時代專長的數量", - "CoC7.AdditionalSkills": "額外的技能", - "CoC7.SkillSelectionWindow": "選擇 可選 技能", - "CoC7.SelectPersonalSkills": "選擇 {number} 個 技能 作爲個人興趣", - "CoC7.ResetOccupation": "重置 職業", - "CoC7.ResetOccupationHint": "角色 {name} 已經有職業。你想重置它嗎?", - "CoC7.ResetArchetype": "重置 英雄類型", - "CoC7.ResetArchetypeHint": "角色 {name} 已經有一個英雄類型。你想重置它嗎?", - "CoC7.CreditOutOfRange": "信譽應該在{min}和{max}之間", - "CoC7.BioSections": "簡介部分", - "CoC7.BioSectionName": "簡介部分名稱", - "CoC7.SpendPoints": "分配屬性", - "CoC7.RollCharac": "投擲 屬性值", - "CoC7.SelectCoreCharac": "選擇核心屬性", - "CoC7.SkillSpecSelectTitle": "選擇/新增 專業技能 {specialization} ", - "CoC7.SkillSelectBase": "選擇技能的基礎值 {name}", - "CoC7.SelectSkill": "選擇一個現有的技能", - "CoC7.CreateNewSkill": "新增一項新技能", - "CoC7.Characteristics": "屬性", - "CoC7.EnableCharacteristics": "開啓屬性骰", - "CoC7.UsePoints": "使用 點數", - "CoC7.UseRolls": "使用 擲骰", - "CoC7.CoreCharacteristics": "核心屬性", - "CoC7.BonusPoints": "獎勵點數", - "CoC7.SuggestedOccupations": "建議職業", - "CoC7.SuggestedTraits": "建議特長", - "CoC7.PutGunAway": "收起你的槍", - "CoC7.DrawGun": "拔出你的槍", - "CoC7.DevPhaseEnabled": "幕間成長環節已啓用", - "CoC7.DevPhaseDisabled": "幕間成長環節已關閉", - "CoC7.CharCreationEnabled": "創作角色模式已啓用", - "CoC7.CharCreationDisabled": "創作角色模式已關閉", - "CoC7.WarnNoActorAvailable": "你沒有控制或選擇任何角色", - "CoC7.WarnMacroIncorrectType": "你只能爲武器和技能新增Macro", - "CoC7.WarnNoGlobalSpec": "不能爲未指定專業技能新增Macro", - "CoC7.WarnMacroNoItemFound": "沒有發現可用物品", - "SETTINGS.DefaultDifficulty": "默認檢定難度", - "SETTINGS.DefaultDifficultyHint": "你可以選擇檢定的默認難度。「未知難度」將在玩家不知道檢定難度的情况下進行檢定.", - "SETTINGS.CheckDifficultyRegular": "默認難度", - "SETTINGS.CheckDifficultyUnknown": "未知難度", - "SETTINGS.UseToken": "使用token圖片", - "SETTINGS.UseTokenHint": "在角色卡中使用token圖片而不是肖像", - "SETTINGS.DisplayActorOnCard": "顯示角色於檢定上", - "SETTINGS.DisplayActorOnCardHint": "在戰鬥對話上顯示角色的圖片/token", - "SETTINGS.InitiativeRule": "使用先攻檢定規則", - "SETTINGS.InitiativeRuleHint": "你可以選擇基本核心規則(使用DEX值)或可選規則(使用roll)", - "SETTINGS.InitiativeRuleBasic": "基礎", - "SETTINGS.InitiativeRuleOptional": "可選", - "SETTINGS.displayInitDices": "顯示先攻骰", - "SETTINGS.displayInitDicesHint": "在進行先攻骰時顯示骰子(僅限可選規則)", - "SETTINGS.PulpRules": "通俗克蘇魯 規則", - "SETTINGS.PulpRulesHint": "允許使用通俗規則 (類型, 天賦, 兩倍HP), ! 試用!", - "SETTINGS.DisregardAmmo": "無視彈藥數量。", - "SETTINGS.DisregardAmmoHint": "啓用這一功能後,將忽略槍械中子彈的數量。", - "SETTINGS.DisregardUsePerRound": "忽略每輪的可用次數。", - "SETTINGS.DisregardUsePerRoundHint": "啓用這個功能後,可以讓你想使用多少次就使用多少次,而不用考慮每輪武器的可用次數.", - "SETTINGS.RestrictGridSpaces": "限制測量網格的空間", - "SETTINGS.RestrictGridSpacesHint": "對于遠程戰鬥,如果選擇了該項,距離將以網格的空間來計算,而不是使用真實(歐幾裏得)的距離。", - "SETTINGS.StatusPlayerEditable": "玩家可以修改狀態", - "SETTINGS.StatusPlayerEditableHint": "讓你的玩家修改他們的狀態(俯臥、昏迷、瀕死、死亡)和重置他們每天的SAN損失", - "SETTINGS.SyncDice3D": "[DsN] 同步骰子", - "SETTINGS.SyncDice3DHint": "當使用DsN,同步骰子之間的玩家", - "SETTINGS.UnitDieColorset": "[DsN] 個位骰顏色設定", - "SETTINGS.UnitDieColorsetHint": "當使用 DsN 時,顏色設定用在個位骰(留空代表使用玩家預設值)", - "SETTINGS.TenDieNoMod": "[DsN] 十位骰顏色設定", - "SETTINGS.TenDieNoModHint": "當使用 DsN 時,顏色設定用在個位骰(留空代表使用玩家預設值)", - "SETTINGS.TenDieBonus": "[DsN] 獎勵骰顏色設定", - "SETTINGS.TenDieBonusHint": "當使用 DsN 時,顏色設定用在獎勵骰(留空代表使用玩家預設值)", - "SETTINGS.TenDiePenalty": "[DsN] 懲罰骰顏色設定", - "SETTINGS.TenDiePenaltyHint": "當使用 DsN 時,顏色設定用在懲罰骰(留空代表使用玩家預設值)", - "CHARAC.Strength": "力量", - "CoC7.Skill": "技能", - "CoC7.LuckSpentAlt": "花費幸運", - "CoC7.RevealCheck": "顯示檢定", - "CoC7.IncreaseSuccessLevel": "提升成功等級", - "CoC7.BonusSelectionWindowNamed": "選擇 {name}檢定的調整值", - "CoC7.Value": "屬性%", - "CoC7.WeaponProperyManeuver": "戰技", - "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克蘇魯神話", - "CoC7.SANCheckTitle": "損失SAN: {name} ({sanMin}/{sanMax})", - "CoC7.LinkCheck": "{type} 檢定: {name} [{difficulty}/{modifier}]", - "CoC7.LinkSanLoss": "損失SAN : ({sanMin}/{sanMax})", - "CoC7.NoSanLoss": "沒有損失SAN", - "CoC7.WarnNoControlledActor": "你沒有任何控制中的角色", - "CoC7.WarnFastTargetWithWrongMOV": "快速選擇一個移動力小于8的目標 (Mov: {mov})", - "CoC7.WarnTooManyTarget": "選擇目標過多,將保留最後選定的目標", - "CoC7.ErrorNoDodgeSkill": "角色沒有閃避技能", - "CoC7.ErrorNotEnoughLuck": "{actor} 沒有足够的幸運來通過檢定", - "CoC7.ErrorManeuverNotPossible": "對方太強壯,你無法發動戰技!", - "CoC7.ErrorNotFound": "沒有找到{missing} !", - "CoC7.ErrorNotFoundForActor": "找不到角色{actor}的{missing} !", - "CoC7.InfoLessSkillThanOptions": "只有 {skillCount} 與 {optionsCount} 項, 添加其全部", - "CoC7.InfoAllSkillsAlreadySelected": "已選取所有技能.", - "CoC7.MessageWaitForKeeperToClick": "你的守秘人正在要求一次檢定。
等他要求你時再點擊!
", - "SETTINGS.displayInitAsText": "顯示先攻文本", - "SETTINGS.displayInitAsTextHint": "以文字取代數字來顯示先攻 (僅限可選規則)", - "CoC7.SanityCheckPerformed": "你經歷到極為恐怖的事情", - "CoC7.InvoluntaryActionPerformed": "你暫時失去理性", - "CoC7.SanityLost": "已損失", - "CoC7.InvoluntaryActionPerfomed": "已進行 非自願行動", - "CoC7.DamageInflicted": "已受到傷害", - "CoC7.MessageCheckRequestedWait": "KP請求一個檢定
{check}
接受的話請按上面按鈕
", - "CoC7.MessageTargetCheckRequested": "對於{name},KP請求一個檢定
{check}
接受的話請按上面按鈕
", - "CoC7.DailyLoss": "每日", - "CoC7.DyingCheck": "檢定你是否會立即死亡", - "CoC7.UnderlyingInsanity": "潛在瘋狂", - "CoC7.NotInsane": "無", - "CoC7.rounds": "回合", - "CoC7.hours": "小時", - "CoC7.remove": "移除", - "CoC7.Any": "任何", - "CoC7.All": "所有", - "CoC7.Success": "成功", - "CoC7.CustomLabel": "自定標籤", - "CoC7.SpecificLocations": "具體地點", - "CoC7.ArmourPlating": "盔甲", - "CoC7.Location": "地點", - "CoC7.Properties": "特性", - "CoC7.Attributes": "屬性", - "CoC7.Attribute": "屬性", - "CoC7.Collapse": "摺疊", - "CoC7.Expand": "展開", - "CoC7.Blind": "不說明難度", - "CoC7.Label": "標籤", - "CoC7.Icon": "圖示", - "CoC7.Check": "檢定", - "CoC7.ItemWeapon": "物品(武器)", - "CoC7.CopyToClipboard": "複製到剪貼板", - "CoC7.WhisperToSelection": "私訊已選定的token", - "CoC7.WhisperTo": "私訊到", - "CoC7.SendToChat": "發送到聊天紀錄", - "CoC7.Modifiers": "調整難度", - "CoC7.PushingSkill": ": 正在孤注一擲技能!", - "CoC7.RevealSanLoss": "顯示 San 損失", - "CoC7.RollSecretDice": "KP私下擲了一些骰子", - "CoC7.KeeperSentDecoy": "向玩家們假裝KP在暗骰", - "CoC7.FakeRoll": "向玩家們假裝KP在暗骰", - "CoC7.SanDataSelectionWindow": "選擇SAN損失", - "CoC7.RollThreshold": "檢定門檻", - "CoC7.FlatDiceModifier": "骰子調整值", - "CoC7.FlatModifier": "技能調整值", - "CoC7.CreateLink": "要求擲骰", - "CoC7.CombinedRollCard": "聯合檢定", - "CoC7.OpposedRollCard": "對抗檢定", - "CoC7.CombinedAnyHint": "任何檢定必須成功", - "CoC7.CombinedAllHint": "所有檢定必須成功", - "CoC7.CloseCard": "關閉", - "CoC7.ArmorAbsorbsDamage": "護甲總共吸收的傷害", - "CoC7.Critical": "大成功", - "CoC7.Impale": "貫穿傷害", - "CoC7.CriticalTitle": "致命一擊", - "CoC7.ImpaleTitle": "貫穿武器", - "CoC7.Target": "目標", - "CoC7.TargetOutOfRange": "目標在射程外", - "CoC7.ShotIsImpossible": "不可能射擊", - "CoC7.OutOfAmmo": "彈藥耗盡", - "CoC7.OutOfShots": "連射達到上限", - "CoC7.AttackSuccess": "{name} 攻擊命中", - "CoC7.AdvantageAttacker": "優勢: 攻擊者", - "CoC7.AdvantageDefender": "優勢: 防禦者", - "CoC7.Tie": "平手", - "CoC7.TotalDamage": "總傷害", - "CoC7.AutomaticFire": "自動武器", - "CoC7.rangeCombatCard.NormalTarget": "一般目標", - "CoC7.rangeCombatDamageArmor": "{name} 受到 {total} 點傷害。 ({armor} 點被護甲抵消)", - "CoC7.rangeCombatCard.AimingTitle": "瞄準一輪,增加一個獎勵骰", - "CoC7.rangeCombatCard.CoverTitle": "1個懲罰骰。目標於掩體中或找到掩體。", - "CoC7.rangeCombatCard.PointBlankRangeTitle": "1個獎勵骰。抵近射擊。", - "CoC7.rangeCombatCard.BigTargetTitle": "1個獎勵骰,大型目標。 (體格 > 4)", - "CoC7.rangeCombatCard.SmallTargetTitle": "1個懲罰骰,小型目標。", - "CoC7.rangeCombatCard.NormalTargetTitle": "目標體型是正常大小,沒有獎勵或懲罰骰。", - "CoC7.rangeCombatCard.InMeleeTitle": "1個懲罰骰,目標以近戰進攻。", - "CoC7.rangeCombatCard.FastMovingTargetTitle": "1個懲罰骰,目標速度太快,並以全速移動中(Mov 8+)", - "CoC7.Reload": "左右滑鼠鍵:增加或減少子彈 \n Shift+左右滑鼠鍵:上彈/清空彈夾", - "CoC7.WeaponUsesPerRoundHint": "每輪攻擊次數 (1/3 : 每3輪攻擊1次)", - "CoC7.BurstSizeHint": "連發子彈數量", - "CoC7.DriveSpecializationName": "駕駛(汽車)", - "CoC7.PilotSpecializationName": "駕駛", - "CoC7.BoutOfMadnessName": "臨時性瘋狂", - "CoC7.InsanityName": "瘋狂", - "CoC7.RecoverLuckPoints": "恢復幸運點數", - "CoC7.RollLuck4Dev": "投擲 幸運成長檢定", - "CoC7.LuckIncreased": "幸運回復 {augment} ({die}/{score}) 點", - "CoC7.LuckNotIncreased": "幸運無法回復 ({die}/{score})", - "CoC7.LinkCheckDiff": "[{difficulty}] {name} 檢定", - "CoC7.LinkCheckModif": " {name} (優劣勢: {modifier})", - "CoC7.LinkCheckDiffModif": "[{difficulty}] {name} (優劣勢: {modifier})", - "CoC7.LinkSanLossDiff": "[{difficulty}] San Check({sanMin}/{sanMax})", - "CoC7.LinkSanLossModif": " San Check(優劣勢: {modifier}) ({sanMin}/{sanMax})", - "CoC7.LinkSanLossDiffModif": "[{difficulty}] San Check(優劣勢:{modifier}) ({sanMin}/{sanMax})", - "CoC7.LinkItem": " {name}", - "CoC7.LinkItemDiff": "[{difficulty}] {name}", - "CoC7.LinkItemModif": " {name} ({modifier})", - "CoC7.LinkItemDiffModif": "[{difficulty}] {name} ({modifier})", - "CoC7.InvoluntaryAction": "非自願行為", - "CoC7.IntCheck": "智力檢定", - "CoC7.MemoryRepressed": "你的思想壓抑了這些記憶,並將其埋藏在你的潛意識中。", - "CoC7.RememberEverything": "你記起所有事情!", - "CoC7.BoutOfMadnesslasted": "你維持臨時性瘋狂", - "CoC7.EnteringBoutOfMadness": "你進入臨時性瘋狂", - "CoC7.GrowingAccustomedToAwfulness": "你已習慣活在恐懼當中 (你不再損失SAN)", - "CoC7.ImmuneToAwfulness": "你的思想對這種可怕的事情免疫。 (沒有損失SAN)", - "CoC7.InvestigatorPhobiaGained": "調查員患上恐懼症", - "CoC7.PhobiaGained": "你患上恐懼症", - "CoC7.InvestigatorManiaGained": "調查員患上躁狂症", - "CoC7.ManiaGained": "你患上躁狂症", - "CoC7.AlreadyUnderlyingInsanity": "調查員已經處於潛在的瘋狂狀態。", - "CoC7.IndefinitelyInsane": "你變成永久瘋狂。", - "CoC7.TemporaryInsane": "你進入臨時性瘋狂。", - "CoC7.GoodForAsylum": "你可以被送到收容所。", - "CoC7.BoutOfMadness": "臨時性瘋狂", - "CoC7.BoutRealTime": "臨時性瘋狂: 即時", - "CoC7.BoutSummary": "臨時性瘋狂: 總結", - "CoC7.EndBoutOfMadness": "臨時性瘋狂 結束", - "CoC7.InsanityType": "瘋狂類型", - "CoC7.Phobia": "恐懼症", - "CoC7.Mania": "狂躁症", - "CoC7.MaxSanloss": "最大損失", - "CoC7.MinSanloss": "最小損失", - "CoC7.MaxPossibleSanLoss": "還可能扣除", - "CoC7.AlreadyEncountered": "已經遭遇", - "CoC7.AlreadyLost": "已經失去", - "CoC7.CreatureMaxLoss": "該生物的最大損失值", - "CoC7.MaxLossToCreature": "因該生物的SAN損失", - "CoC7.ResetCreatureSan": "清除因此生物的損失經歷", - "CoC7.ResetSpecieSan": "清除因此種族的損失經歷", - "CoC7.KeepData": "保留此SAN損失經歷", - "CoC7.BoutActive": "(瘋狂發作中)免疫SAN損失", - "CoC7.AlreadyInABout": "你正受臨時性瘋狂影響,暫時免疫SAN損失。", - "CoC7.PlayerPermanentlyInsane": "玩家角色永久瘋狂", - "CoC7.MythosFirstEncounter": "克蘇魯神話成長(+5% 首次)", - "CoC7.MythosAlreadyEncountered": "克蘇魯神話成長(+1%)", - "CoC7.DisregardMythosGain": "沒有克蘇魯神話成長", - "CoC7.MythosGain": "獲得克蘇魯神話", - "CoC7.YouGainedCthulhuMythos": "在超凡脫俗的存在面前,你感到膽怯 (+{value}% 克蘇魯神話成長)", - "CoC7.CardResolved": "檢定完成", - "CoC7.Crew": "乘員", - "CoC7.Origin": "出身", - "CoC7.ArmedVehicle": "武裝交通工具", - "CoC7.Vehicle": "交通工具", - "CoC7.Status": "狀態", - "CoC7.EmptyItemList": "拖拽物品到此,會加入到物品欄。", - "CoC7.Characteristic": "屬性值", - "CoC7.GmTools": "KP工具", - "CoC7.GmNotes": "KP筆記", - "CoC7.DevPhase": "幕間成長環節", - "CoC7.CharCreationMode": "創角模式", - "CoC7.toggleXP": "允許獲得 成長標記", - "CoC7.XPGainEnabled": "角色現在可以獲得成長標記", - "CoC7.XPGainDisabled": "角色現在無法獲得成長標記", - "CoC7.allActors": "所有角色", - "CoC7.restTargets": "休息對象: ", - "CoC7.startRest": "開始休息", - "CoC7.dreaming": "調查員在夢境中等待", - "CoC7.healthRecovered": "恢復 1 點生命值", - "CoC7.pulpHealthRecovered": "恢復 {number} 點生命值", - "CoC7.dailySanLossRestarted": "重置每日瘋狂臨界點", - "CoC7.magicPointsRecovered": "MP恢復", - "CoC7.hasCriticalWounds": "重傷下無法恢復生命值。", - "CoC7.quickHealer": "快速治療者", - "CoC7.MessageSelectedTargetIsNotControlled": "這token「 {name} 」被玩家擁有,但不是被其控制,所以無法進戰鬥行動。", - "CoC7.ActorImporter": "角色匯入器", - "CoC7.ActorImporterSummary": "匯入一個NPC或生物,在背景及屬性欄輸入純文字資料。", - "CoC7.PasteTheDataBelow": "於下方貼上純文字資料", - "CoC7.SelectActorType": "選擇角色類型", - "CoC7.NonPlayingCharacter": "非玩家角色 (NPC)", - "CoC7.Creature": "生物", - "CoC7.ConvertFrom6Edition": "由6版COC轉換", - "CoC7.Convert": "轉換", - "CoC7.NoConvert": "不轉換", - "CoC7.Guess": "猜測", - "CoC7.English": "英語", - "CoC7.Spanish": "西班牙語", - "CoC7.French": "法語", - "CoC7.TraditionalChinese": "正體中文", - "CoC7.SelectSourceLanguage": "選擇資源的來源語言", - "SETTINGS.DebugMode": "系統使用Debug模式", - "SETTINGS.DebugModeHint": "!!需要重啟!!", - "SETTINGS.developmentRollForLuck": "可恢復幸運點數", - "SETTINGS.developmentRollForLuckHint": "每位玩家都可以進行角色的幸運成長檢定。", - "SETTINGS.OverrideSheetArtwork": "覆蓋角色卡的美工設定", - "SETTINGS.OverrideSheetArtworkHint": "!!需要重啟!! 開放進階角色卡設定,留空會被設成預設值", - "SETTINGS.ArtWorkSheetBackground": "角色卡背景", - "SETTINGS.ArtWorkSheetBackgroundHint": "輸入 'null' 移除背景", - "SETTINGS.ArtWorkSheetBackgroundType": "背景類型", - "SETTINGS.BackgroundSlice": "背景圖片會被分割 (css:border-image)", - "SETTINGS.BackgroundAuto": "縮放圖片來維持比例框 (css:auto)", - "SETTINGS.BackgroundContain": "縮大圖片到完全配合,避免變形或被裁剪 (css:contain)", - "SETTINGS.BackgroundCover": "變形或裁剪圖片致完全配合 (css:cover)", - "SETTINGS.ArtWorkOtherSheetBackground": "其他角色卡的背景圖片", - "SETTINGS.ArtWorkOtherSheetBackgroundHint": "輸入 'null' 移除背景圖片。暫時只限於物品及車輛。", - "SETTINGS.ArtworkSheetImage": "角色卡圖片", - "SETTINGS.ArtworkSheetImageHint": "輸入 'null' 移除圖片", - "SETTINGS.ArtworkFrontColor": "主要顏色", - "SETTINGS.ArtworkFrontColorHint": "使用於所有元素", - "SETTINGS.ArtworkBackgroundColor": "第二顏色", - "SETTINGS.ArtworkBackgroundColorHint": "使用於背景及輸入欄", - "SETTINGS.ArtworkInteractiveColor": "互動元素的顏色", - "SETTINGS.ArtworkInteractiveColorHint": "使用於互動/可檢定的元素", - "SETTINGS.ArtworkFixedSkillLength": "技能名的長度受限制", - "SETTINGS.ArtworkFixedSkillLengthHint": "為了精簡角色卡的效率,技能名的長度會被限制。", - "SETTINGS.ArtworkMainFont": "主要字型", - "SETTINGS.ArtworkMainFontBold": "主要字型(粗體)", - "SETTINGS.ArtworkMainFontSize": "主要字型大小 (px)", - "SETTINGS.BoutOfMadnessSummaryTable": "瘋狂發作表 (總結) ", - "SETTINGS.BoutOfMadnessRealTimeTable": "瘋狂發作表 (即時) ", - "SETTINGS.LetKeeperDecide": "讓KP決定", - "SETTINGS.DisplayResultType": "顯示骰子成功程度結果(文字)", - "SETTINGS.DisplayCheckSuccessLevel": "顯示骰子成功程度結果(星星)", - "SETTINGS.PlayerUnlockSheetMode": "玩家可以解鎖角色卡", - "SETTINGS.AlwaysEditable": "永遠", - "SETTINGS.CreationModeOnly": "只限創角模式", - "SETTINGS.NeverEditable": "永不 (只限KP)", - "SETTINGS.AllowFlatDiceModifier": "調整骰子結果", - "SETTINGS.AllowFlatDiceModifierHint": "允許調整骰子結果值,例如擲出30,可添加調整值-20,使結果變成10。", - "SETTINGS.AllowFlatThresholdModifier": "技能調整值", - "SETTINGS.AllowFlatThresholdModifierHint": "允許調整成功等級 (-1大失敗,0失敗,1一般成功,2困難成功,3極限成功,4大成功)", - "SETTINGS.OpposedRollTieBreaker": "對抗骰使用Viriato139ac,阻止平手", - "SETTINGS.OpposedRollTieBreakerHint": "在對抗骰平手時,勝者為擲出更高數值,而非本身技能值更高。", - "SETTINGS.SelfRollWhisperTarget": "暗骰擲骰通知:", - "SETTINGS.SelfRollWhisperTargetHint": "作為KP,當進行暗骰時,你會給誰發出通知。", - "SETTINGS.DoNotAdvise": "只有自己知道。", - "SETTINGS.AdviseOwnersOnly": "通知角色擁有者", - "SETTINGS.AdviseAllPlayer": "通知所有玩家", - "SETTINGS.OneBlockBackStory": "一段式背景故事", - "SETTINGS.OneBlockBackStoryHint": "把背景故事轉換成一個編輯區,但你可以控制格式和增加連結。", - "CoC7.MessageBoutOfMadnessTableNotFound": "沒有找到瘋狂發作表的結果,請檢查是否已經新增該擲骰表", - "CoC7.MessageBoutOfMadnessItemNotFound": "沒有找到瘋狂發作表的結果,請檢查是否已經新增該狀態", - "CoC7.PlayerName": "玩家", - "CoC7.ImportedUnnamedCharacter": "已匯入無名的角色", - "CoC7.CreatedImportedCharactersFolder": "已新增資料夾「已匯入角色」", - "CoC7.HowToTranslateTitle": "怎樣進行翻譯?", - "CoC7.HowToTranslateWarning": "不要安裝任何你不信任的Mod.", - "CoC7.HowToTranslateInstallBabele": "在FVTT 的MOD管理器 安裝/更新 Babele.", - "CoC7.HowToTranslateInstallTranslation": "在FVTT 的MOD管理器 安裝/更新翻譯.", - "CoC7.HowToTranslateEnableTranslation": "在遊戲世界中, 設定/Mod管理 中啓動 Babele 和翻譯.", - "CoC7.HowToTranslateNoTranslation": "現有的翻譯Mod中提供了新增翻譯語言的說明.", - "SETTINGS.displayPlayerNameOnSheet": "在角色卡上顯示玩家名稱", - "CoC7.Entities.Character": "角色", - "CoC7.Entities.Creature": "生物", - "CoC7.Entities.Npc": "NPC", - "CoC7.Entities.Vehicle": "交通工具", - "CoC7.Entities.Archetype": "類型", - "CoC7.Entities.Book": "書籍", - "CoC7.Entities.Chase": "追逐戰", - "CoC7.Entities.Item": "物品", - "CoC7.Entities.Occupation": "職業", - "CoC7.Entities.Setup": "偏好設定", - "CoC7.Entities.Skill": "技能", - "CoC7.Entities.Spell": "法術", - "CoC7.Entities.Status": "狀態", - "CoC7.Entities.Talent": "天賦", - "CoC7.Entities.Weapon": "武器", - "CoC7.ShotBullets": "向目標 {actor} 發射 {bullets} 發子彈 .", - "CoC7.ShotVoley": "正在向目標 {actor} 發射 一排 {bullets} 發子彈.", - "CoC7.meleeCombatDamageTakes": "受到", - "CoC7.meleeCombatDamageFrom": "由", - "CoC7.meleeCombatDamageDeals": "造成", - "CoC7.meleeCombatDamageWith": "與", - "CoC7.MessageTitleSelectSingleUserForTarget": "那個用戶可以回應此攻擊", - "CoC7.MessageSelectSingleUserForTarget": "此token由多個玩家所控制,請選擇哪個用戶可以回應此攻擊.", - "CoC7.weeks": "星期", - "CoC7.SanGained": "增加 2d6 ({results} = {sanGained}) SAN值,因你的技能{skill} 成長到 {skillValue}%", - "CoC7.Content": "內容", - "CoC7.Progress": "進展", - "CoC7.InitialReading": "泛讀", - "CoC7.FullStudies": "精讀", - "CoC7.DifficultyLevel": "難度等級", - "CoC7.Unreadable": "不能閱讀", - "CoC7.Gains": "增加", - "CoC7.Development": "技能成長", - "CoC7.Specific": "具體的", - "CoC7.notKnowLanguage": "{actor} 不認識語言: {language} .", - "CoC7.Earned": "獲得", - "CoC7.DealDamage": "對{target} 進行 {damage} 點 的傷害 ?", - "CoC7.NoTargetSelected": "你還沒有為你的 {weapon} 檢定 選擇一個目標。你想繼續進行嗎?", - "CoC7.Import": "匯入", - "CoC7.Proceed": "繼續", - "CoC7.Cancel": "取消", - "CoC7.Migrate.Title": "要求更新", - "CoC7.Migrate.Message": "

你的世界 需要更新才能運行版本 {version}。

請在開始升級前備份 你的世界 的文件夾。

如果你不更新你的世界,系統將無法正常工作。

更新完成後,世界 可能會重新啟動。

", - "CoC7.Migrate.GMRequired": "

你的世界 需要更新才能運行版本 {version}。

請等待你的 GM 更新系統,然後刷新 (F5) 此頁面。

", - "CoC7.Migrate.RestartRequired": "

現在你的世界將重新啟動,以啟用這些變更

", - "CoC7.Migrate.ButtonUpdate": "更新", - "CoC7.Migrate.ButtonSkip": "跳過", - "CoC7.Migrate.ButtonOkay": "好的", - "SETTINGS.EnableStatusIcons": "啟用狀態圖示", - "SETTINGS.EnableStatusIconsHint": "設定戰鬥和SAN效果的圖示是否會顯示在Token裡.", - "CoC7.Entities.Container": "容器", - "CoC7.Weapons": "武器", - "CoC7.NoTargetToDamage": "沒有目標可以施加傷害。", - "CoC7.DevelopAttribWarn": "你不能在成長/創角模式中訪問某些屬性。", - "CoC7.TradeItem": "交易 / 儲存物品。", - "CoC7.NewBookName": "新書。", - "CoC7.AddBook": "添加書籍。", - "CoC7.NewSpellName": "新法術", - "CoC7.AddSpell": "添加法術。", - "CoC7.BookHasNothingMoreToTeach": "{book} 沒有什麼可學習的了。{actor} 的克蘇魯神話技能大於這本書的神話等級。", - "CoC7.DragSpell": "拖曳法術到這裡,將它們加入書中……", - "CoC7.GainsForReading": "閱讀{book}的技能提升。", - "CoC7.InitialReadingNeeded": "{actor}需要對{book}進行泛讀,以便能夠進行精讀。", - "CoC7.LearnSpellAttempt": "嘗試從{book}學習咒語{spell}。", - "CoC7.MarkedForDevelopment": "被標記為可成長", - "CoC7.Mythos": "神話", - "CoC7.NotOwned": "這本物品需要被一個角色擁有才能執行這個動作。", - "CoC7.Points": "點數", - "CoC7.RedoFullStudy": "重新精讀。", - "CoC7.ReadAttempt": "嘗試閱讀{book}({language}),{difficulty}難度。", - "CoC7.ReadingMythosTome": "閱讀{book}。。", - "CoC7.SpellsLearned": "已習得法術", - "CoC7.UnknownLanguage": "{actor}不知道這本書是用什麼語言編寫的。", - "CoC7.Maximize": "最大化", - "CoC7.Summarize": "總結", - "CoC7.UnableToInteractWithChatCard": "你無法與這條信息互動,如果你需要進行此行動,請讓你的KP去幫你進行選擇。", - "CoC7.UnableToCopyToClipboard": "無法複製到剪貼板,這可能是由於你的瀏覽器安全設定造成的。", - "CoC7.MessageTitleSelectUserToGiveTo": "將物品交給另一個角色。", - "CoC7.MessageSelectUserToGiveTo": "你想把這個物品給哪個角色?。", - "SETTINGS.TitleRules": "規則", - "SETTINGS.TitleInitiative": "先攻表設定", - "SETTINGS.TitleRoll": "擲骰設定", - "SETTINGS.TitleChatCards": "聊天設定", - "SETTINGS.TitleScene": "場景設定", - "SETTINGS.TitleSheet": "角色卡設定", - "SETTINGS.TitleWeapon": "武器設定", - "SETTINGS.TitleDiceSoNice": "Dice So Nice 設定", - "SETTINGS.TitleDeveloperDebug": "開發人員和Debug設定。", - "SETTINGS.TitleRollTable": "隨機表設定", - "SETTINGS.StanbyGMRolls": "KP待機擲骰", - "SETTINGS.StanbyGMRollsHint": "當KP指定一個角色進行擲骰時,顯示擲骰按鈕而不是直接擲骰。", - "SETTINGS.ShowExperimentalFeatures": "顯示實驗性功能。", - "SETTINGS.ShowExperimentalFeaturesHint": "如果你使用這些功能,你的世界可能在未來的版本中變得無法使用。僅用於測試。不要在你遊玩中的遊戲世界使用這些功能。", - "CoC7.ExperimentalFeaturesWarning": "該功能正在開發中,不建議在你的遊戲世界中使用。", - "CoC7.AttacksPerRound": "每輪攻擊次數", - "CoC7.Cast": "施法", - "CoC7.Casting": "正在施放魔法", - "CoC7.SanityCost": "SAN消耗", - "CoC7.PowerCost": "意志消耗", - "CoC7.HitPointsCost": "HP消耗", - "CoC7.MagicPointsCost": "MP消耗", - "CoC7.OtherCosts": "其他消耗", - "CoC7.CastingSpell": "施放{spell}。", - "CoC7.NoResponse": "無反應", - "CoC7.InitiatorMissed": "{name}已錯過了。", - "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自動駕駛", - "CoC7.SortBySkillName": "按技能名稱排序", - "CoC7.SortBySkillValue": "按技能大小排序", - "CoC7.UncommonSkillsShow": "顯示不常見的技能", - "CoC7.UncommonSkillsHide": "隱藏不常見的技能", - "CoC7.InventoryIsCurrentlyEmpty": "清單目前是空的。", - "CoC7.EmptyCharacterSkillList": "通過拖放在這裡進行設置、增加職業或技能。", - "CoC7.TextFieldInvalidCharacters": "文本中存在無效文字,請修正,否則將被刪除", - "CoC7.ImportedCharactersFolder": "匯入角色", - "CoC7.ImportSkillItemLocations": "在其中尋找技能/法術/武器", - "CoC7.ImportActorItemsNone": "無", - "CoC7.ImportActorItemsItem": "道具", - "CoC7.ImportActorItemsItemWorldModuleSystem": "道具/世界/模組/系統", - "CoC7.ImportActorItemsWorldModuleItemSystem": "世界/模組/道具/系統", - "CoC7.Migrate.WithModulesMessage": "

你的世界或模組可能需要更新以運行版本{version}。

在開始升級之前,請備份你的世界和下面列出的模組文件夾。

如果你不更新你的世界,系統將無法正常工作。

下面的模組包含角色或物品,所以也將被檢查。

{modules}

世界完成後可能被重新啟動。

", - "CoC7.MessageDistanceCalculationFailure": "無法計算Token之間的距離,請使用角色卡。", - "CoC7.ToolTipSkill": "
  1. 點擊左鍵 顯示選項的擲骰
  2. Shift + 左鍵 立即投擲普通難度檢定
  1. 點擊右鍵 顯示選項的對抗檢定
  2. Shift + 右鍵 立即進行對抗檢定
  1. Alt/Option + 右鍵 顯示選項的聯合檢定
", - "CoC7.ToolTipKeeperSkill": "
  1. CTRL + 左鍵 對話欄新增檢定連結
  2. {other}
", - "CoC7.ToolTipKeeperStandbySkill": "
  • 點擊左鍵 要求 {name} 擲骰
  • ", - "CoC7.ToolTipDB": "
    1. 點擊左鍵 立即投擲普通難度檢定
    ", - "CoC7.ToolTipKeeperSanity": "
  • CTRL + Alt/Option 對話欄新增San Check連結
  • ", - "CoC7.ToolTipAutoToggle": "
    1. 點擊左鍵 切換自動計算 / 手動輸入
    2. ", - "CoC7.ToolTipSkillFlagToggle": "
      1. 雙擊切換標誌狀態
      2. ", - "CoC7.ToolTipSkillFlagged": "加上成長標記", - "CoC7.ToolTipSkillUnflagged": "移除成長標記", - "SETTINGS.TitleGameArtwork": "遊戲美術風格設定", - "SETTINGS.showIconsOnly": "在總結表上,只顯示技能列表上的圖標。", - "SETTINGS.OverrideGameArtwork": "覆蓋遊戲美術風格", - "SETTINGS.OverrideGameArtworkHint": "!!!需要重啓!!!讓人可以進入高級遊戲設定,留空為默認", - "SETTINGS.ArtPauseImage": "暫停圖片", - "SETTINGS.ArtPauseImageHint": "。輸入'null'來刪除圖片", - "SETTINGS.ArtPauseText": "暫停文字", - "SETTINGS.ArtPauseTextHint": "留空為默認", - "SETTINGS.CheckElevation": "在距離中包括高度", - "SETTINGS.CheckElevationHint": "在範圍戰鬥距離計算中使用高度", - "CoC7.toolTipDelay": "顯示提示前的毫秒延遲,0表示從不顯示", - "CoC7.getTheExample": "複製示範文字", - "CoC7.Copied": "已複製示範文字到剪貼簿", - "CoC7.NotEnoughMagicPoints": "{spell}需要消耗{originalMagicPoints}點MP,但你只有{actorMagicPoints}點。你希望轉換你{convertedHitPoints}點的HP嗎?這樣的話,你將會受到{convertedHitPoints}點的HP傷害。", - "CoC7.German": "德文", - "CoC7.EraAvailability": "可用", - "CoC7.SpellSuccessfullyLearned": "咒文 ‘{spell}’ 學習成功!", - "CoC7.SpellAlreadyLearned": "名為 ('{spell}') 的咒文已經學會。", - "CoC7.WarnNoTargetsSanCheck": "您沒有選擇目標。選擇目標或新增鏈接。", - "CoC7.Polish": "波蘭語", - "CoC7.Migrate.TriggerButton": "觸發資料遷移", - "CoC7.Migrate.TriggerTitle": "觸發資料遷移", - "CoC7.Migrate.TriggerContents": "

        開啟資料遷移並重啟

        ", - "CoC7.Migrate.TriggerRestart": "保存並重啟", - "CoC7.Settings.CoreRules.Title": "核心規則手冊的可選規則", - "CoC7.Settings.Rules.Name": "變體/可選規則", - "CoC7.Settings.Rules.Label": "設定變體/可選規則", - "CoC7.Settings.Rules.Hint": "設定變體/可選規則,如 Pulp Cthulhu。", - "CoC7.Settings.HouseRules.Title": "房規", - "CoC7.Settings.PulpRules.DoubleMaxHealth.Name": "雙倍最大生命值", - "CoC7.Settings.PulpRules.DoubleMaxHealth.Hint": "最大生命值是 (CON + SIZ) / 5", - "CoC7.Settings.PulpRules.DevelopmentRollLuck.Name": "增加運氣的技能成長標記", - "CoC7.Settings.PulpRules.DevelopmentRollLuck.Hint": "增加 運氣 的技能成長 有成功和失敗", - "CoC7.Settings.PulpRules.Archetype.Name": "通俗Pulp 英雄類型", - "CoC7.Settings.PulpRules.Archetype.Hint": "", - "CoC7.Settings.PulpRules.Organization.Name": "英雄組織", - "CoC7.Settings.PulpRules.Organization.Hint": "", - "CoC7.Settings.PulpRules.Talents.Name": "通俗Pulp 天賦", - "CoC7.Settings.PulpRules.Talents.Hint": "", - "CoC7.Settings.PulpRules.FasterRecovery.Name": "更快的恢復", - "CoC7.Settings.PulpRules.FasterRecovery.Hint": "自然恢復增加到每天兩點生命值", - "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "忽略重傷", - "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "", - "CoC7.days": "日", - "CoC7.months": "月", - "CoC7.ErrorMissingKeeperUser": "您的 keeper 需要在線才能執行此操作", - "CoC7.CardType": "擲骰類型", - "CoC7.GroupRollCard": "團體檢定", - "CoC7.RegularRollCard": "一般檢定", - "CoC7.AttackManeuver": "攻擊戰技", - "CoC7.ErrorInvalidCardType": "檢定類型", - "CoC7.ErrorInvalidRollType": "擲骰類型", - "CoC7.ReduceSanityLimits": "將所有SAN損失降低一點", - "CoC7.BackgroundEncounters": "來自神秘怪物的SAN損失", - "CoC7.BackgroundFlags": "標記", - "CoC7.BackgroundFlagsMythosExperienced": "因瘋狂而獲得 5% 的克蘇魯神話", - "CoC7.BackgroundFlagsMythosHardened": "精神固化", - "CoC7.SanityLossEncounters": "曾遭遇的SAN損失", - "CoC7.SanityLossImmunities": "免疫的SAN損失", - "CoC7.AddSanityLossEncounter": "新增 曾遭遇的SAN損失", - "CoC7.AddSanityLossImmunity": "新增 免疫的SAN損失", - "CoC7.DeleteSanityLossEncounter": "删除 曾遭遇的SAN損失", - "CoC7.DeleteSanityLossImmunity": "删除 免疫的SAN損失", - "CoC7.SanityLossTypeDialogTitle": "新的 SAN損失或免疫", - "CoC7.SanityLossTypeDialogBody": "為角色新增一個新的神話遭遇、SAN損失或免疫SAN損失。", - "CoC7.SanityLossTypeReason": "原因", - "CoC7.SanityLossTypeValue": "失去SAN值", - "CoC7.SanityLossEncounter": "遭遇到的SAN損失", - "CoC7.SanityLossImmunity": "免疫的SAN損失", - "CoC7.Migrate.UpdateCurrentScene": "更新/遷移當前場景", - "CoC7.Migrate.Complete": "完成資料遷移", - "CoC7.ToolTipSanity": "
        1. 左鍵 連著選項的擲骰檢定
        2. Alt/Option + 左鍵 連著選項的SAN損失檢定
        3. Shift + 左鍵 立即進行一般難度檢定
        4. Shift + Alt/Option + 左鍵 不帶骰池的SAN損失檢定
        1. 右鍵 連著選項的對抗檢定
        2. Shift + 右鍵 直接進行對抗檢定
        1. Alt/Option + 右鍵 連著選項的組合技能檢定
        2. Shift + Alt/Option + 右鍵 直接進行組合技能檢定
        ", - "CoC7.ToolTipCombat": "
        1. 左鍵 連著選項的技能檢定
        2. Shift + 左鍵 直接進行一般難度檢定
        1. 右鍵 連著選項的戰技對抗檢定
        2. Shift + 右鍵 直接進行戰技對抗檢定
        ", - "CoC7.ActorIsTokenHint": "Actor是一個Token", - "CoC7.ActorDataLinked": "已鏈接Actor資料", - "CoC7.ActorDataNotLinked": "Actor資料未鏈接", - "CoC7.ActorIsSyntheticActor": "Actor 是一個合成的 Actor(Actor的實例)", - "CoC7.MovementAction": "行動點", - "CoC7.AdjustedMovement": "調整後的移動速度", - "CoC7.DefinitelyInsane": "絕對已經瘋了", - "CoC7.FINISH": "--完----結--", - "CoC7.Restart": "重啟", - "CoC7.Reset": "重置", - "CoC7.Initiative": "先攻", - "CoC7.PenaltyDice": "懲罰骰", - "CoC7.LuckNotEnough": "{name} 沒有足夠的運氣通過檢定", - "CoC7.UpgradeSuccessWithLuck": "使用 {luckToSpend} 點運氣,提升到 {difficultyName} 成功。", - "CoC7.BonusDieAssailantReason": "添加 1 粒獎勵骰(攻擊者俯臥,被束縛......)", - "CoC7.PenaltyDieSelfReason": "添加 1 粒懲罰骰(因為俯臥、束縛......)", - "CoC7.RollDifficultyRegularTitle": "一般難度", - "CoC7.RollDifficultyHardTitle": "困難難度", - "CoC7.RollDifficultyExtremeTitle": "極限難度", - "CoC7.RollDifficultyCriticalTitle": "大成功難度", - "CoC7.ArmorIgnored": "忽略護甲", - "CoC7.combatCard.automaticSuccess": "自動成功", - "CoC7.Damage": "傷害", - "CoC7.CheckFailed": "檢定失敗", - "CoC7.CheckPassed": "檢定成功", - "CoC7.CheckMemoryRepressed": "記憶被抑制", - "CoC7.rangeCombatCard.SurpriseTargetTitle": "被驚吓的目標獲得 1 粒獎勵骰", - "CoC7.SkillXpGainDisabled": "禁用XP成長。", - "CoC7.UnarmedWeaponName": "無武裝", - "CoC7.CleanSkillList": "整理技能列表", - "CoC7.CleanSkillListHint": "

        將通過從技能名稱中刪除專業來整理您的技能列表。

        避免將技能顯示為:'specialization(specialization(skill))'

        ", - "CoC7.WeaponSkillMain": "主要技能", + "CoC7.SanityCheckPerformed": "你經歷到極為恐怖的事情。", + "CoC7.InvoluntaryActionPerformed": "你暫時失去理性。", + "CoC7.SanityLost": "已損失", + "CoC7.MemoryRepressed": "你的思想壓抑了這些記憶,並將其埋藏在你的潛意識中。", + "CoC7.RememberEverything": "你記起所有事情。", + "CoC7.BoutOfMadnesslasted": "你維持臨時性瘋狂", + "CoC7.EnteringBoutOfMadness": "你進入臨時性瘋狂", + "CoC7.GrowingAccustomedToAwfulness": "你已習慣活在恐懼當中 (你不再損失SAN)。", + "CoC7.ImmuneToAwfulness": "你的思想對這種可怕的事情免疫。 (沒有損失SAN)。", + "CoC7.InvestigatorPhobiaGained": "調查員患上恐懼症", + "CoC7.PhobiaGained": "你患上恐懼症", + "CoC7.InvestigatorManiaGained": "調查員患上躁狂症", + "CoC7.ManiaGained": "你患上躁狂症", + "CoC7.AlreadyUnderlyingInsanity": "調查員已經處於潛在的瘋狂狀態。", + "CoC7.IndefinitelyInsane": "你變成永久瘋狂。", + "CoC7.TemporaryInsane": "你進入臨時性瘋狂。", + "CoC7.GoodForAsylum": "你精神得要被送去精神療養院了", + "CoC7.BoutOfMadness": "臨時性瘋狂", + "CoC7.BoutRealTime": "臨時性瘋狂: 即時", + "CoC7.BoutSummary": "臨時性瘋狂: 總結", + "CoC7.EndBoutOfMadness": "臨時性瘋狂 結束", + "CoC7.InsanityType": "瘋狂類型", + "CoC7.Phobia": "恐懼症", + "CoC7.Mania": "狂躁症", + "CoC7.MaxSanloss": "最大損失", + "CoC7.MinSanloss": "最小損失", + "CoC7.AlreadyLost": "已經失去", + "CoC7.AlreadyEncountered": "已經遭遇", "CoC7.AlreadyEncounteredInformation": "已經遭遇:{reason} 失去 {lost}/{max}", + "CoC7.CreatureMaxLoss": "該生物的最大損失值", + "CoC7.MaxLossToCreature": "因該生物的SAN損失", + "CoC7.MaxPossibleSanLoss": "還可能扣除", + "CoC7.ResetCreatureSan": "清除因此生物的損失經歷", + "CoC7.ResetSpecieSan": "清除因此種族的損失經歷", + "CoC7.KeepData": "保留此SAN損失經歷", + "CoC7.BoutActive": "(瘋狂發作中)免疫SAN損失", + "CoC7.AlreadyInABout": "你正受臨時性瘋狂影響,暫時免疫SAN損失。", + "CoC7.PlayerPermanentlyInsane": "玩家角色永久瘋狂", + "CoC7.MythosFirstEncounter": "克蘇魯神話成長(+5% 首次)", + "CoC7.MythosAlreadyEncountered": "克蘇魯神話成長(+1%)", + "CoC7.DisregardMythosGain": "沒有克蘇魯神話成長", + "CoC7.MythosGain": "獲得克蘇魯神話", + "CoC7.YouGainedCthulhuMythos": "在超凡脫俗的存在面前,你感到膽怯 (+{value}% 克蘇魯神話成長)", + "CoC7.CardResolved": "檢定完成", "CoC7.InsertLocation": "插入地點", "CoC7.RemoveLocation": "移除地點", "CoC7.LocationNotEmpty": "你不能移除有Actor的地點", @@ -1041,7 +669,149 @@ "CoC7.Chase.PreysMax": "逃離者 最大:{value}", "CoC7.Chase.ChasersMin": "追逐者 最小: {value}", "CoC7.Chase.ChasersMax": "追逐者 最大: {value}", + "CoC7.SpellCastingTime": "施法時間", + "CoC7.SpellCastingCost": "施法消耗", + "CoC7.CallSpell": "呼喚", + "CoC7.DismissSpell": "退散", + "CoC7.ContactSpell": "接觸", + "CoC7.SummonSpell": "召喚", + "CoC7.BindSpell": "束縛", + "CoC7.EnchantmentSpell": "附魔", + "CoC7.GateSpell": "門", + "CoC7.CombatSpell": "戰鬥", + "CoC7.SpellType": "咒文的種類", + "CoC7.SpellSuccessfullyLearned": "咒文 ‘{spell}’ 學習成功!", + "CoC7.SpellAlreadyLearned": "名為 ('{spell}') 的咒文已經學會。", + "CoC7.BookHasNothingMoreToTeach": "{book} 沒有什麼可學習的了。{actor} 的克蘇魯神話技能大於這本書的神話等級。", + "CoC7.BookType": "書的種類", + "CoC7.Content": "內容", + "CoC7.CthulhuMythosFinal": "克蘇魯神話精讀值", + "CoC7.CthulhuMythosInitial": "克蘇魯神話泛讀值", + "CoC7.Development": "技能成長", + "CoC7.DifficultyLevel": "難度等級", + "CoC7.DragSpell": "拖曳法術到這裡,將它們加入書中……", + "CoC7.FullStudies": "精讀", + "CoC7.Gains": "增加", + "CoC7.GainsForReading": "閱讀{book}的技能提升。", + "CoC7.InitialReading": "泛讀", + "CoC7.InitialReadingNeeded": "{actor}需要對{book}進行泛讀,以便能夠進行精讀。", + "CoC7.LearnSpellAttempt": "嘗試從{book}學習咒語{spell}。", + "CoC7.MarkedForDevelopment": "被標記為可成長", + "CoC7.Mythos": "神話", + "CoC7.MythosRating": "神話等級", + "CoC7.NotOwned": "這本物品需要被一個角色擁有才能執行這個動作。", + "CoC7.Occult": "神秘學", + "CoC7.Points": "點數", + "CoC7.Progress": "進展", + "CoC7.RedoFullStudy": "重新精讀", + "CoC7.ReadAttempt": "嘗試閱讀{book}({language}),{difficulty}難度。", + "CoC7.ReadingMythosTome": "閱讀{book}。。", + "CoC7.Specific": "具體的", + "CoC7.SpellsLearned": "已習得法術", + "CoC7.StudyTime": "精讀時間", + "CoC7.UnknownLanguage": "{actor}不知道這本書是用什麼語言編寫的。", + "CoC7.Unreadable": "不能閱讀", + "CoC7.Crew": "乘員", + "CoC7.Origin": "出身", + "CoC7.ArmedVehicle": "武裝交通工具", + "CoC7.PulpTalents": "英雄 天賦", + "CoC7.TalentType": "天賦類型", + "CoC7.PhysicalTalent": "肉體", + "CoC7.MentalTalent": "精神", + "CoC7.CombatTalent": "戰鬥", + "CoC7.MiscellaneousTalent": "其他天賦", + "CoC7.BasicTalent": "基礎", + "CoC7.InsaneTalent": "瘋狂", "CoC7.Sane": "Sane", + "CoC7.OtherTalent": "其他", + "CoC7.Items": "道具", + "CoC7.Vehicle": "交通工具", + "CoC7.Books": "書籍", + "CoC7.Status": "狀態", + "CoC7.Classic": "原作", + "CoC7.Lovecraftian": "洛夫克拉夫特", + "CoC7.Pulp": "通俗", + "CoC7.Modern": "現代", + "CoC7.Related": "相關的職業", + "CoC7.OccupationType": "職業類型", + "CoC7.OccupationPoints": "職業點", + "CoC7.Selected": "已選擇", + "CoC7.Multiplier": "乘數", + "CoC7.Optional": "可選", + "CoC7.Or": "或", + "CoC7.Minimum": "最小", + "CoC7.Maximum": "最大", + "CoC7.CommonSkills": "常見的技能", + "CoC7.OptionSkills": "可選的技能", + "CoC7.ChoiceNumber": "選項", + "CoC7.Choose": "可供選擇的數量", + "CoC7.Chosen": "選擇", + "CoC7.EmptySkillList": "拖曳至此來增加技能.", + "CoC7.EmptyItemList": "拖拽物品到此,會加入到物品欄。", + "CoC7.EmptyCharacterSkillList": "通過拖放在這裡進行設置、增加職業或技能。", + "CoC7.PersonalSpeciality": "個人或時代專長的數量", + "CoC7.AdditionalSkills": "額外的技能", + "CoC7.SkillSelectionWindow": "選擇 可選 技能", + "CoC7.SelectPersonalSkills": "選擇 {number} 個 技能 作爲個人興趣", + "CoC7.ResetOccupation": "重置 職業", + "CoC7.ResetOccupationHint": "角色 {name} 已經有職業。你想重置它嗎?", + "CoC7.ResetArchetype": "重置 英雄類型", + "CoC7.ResetArchetypeHint": "角色 {name} 已經有一個英雄類型。你想重置它嗎?", + "CoC7.CreditOutOfRange": "信譽應該在{min}和{max}之間", + "CoC7.BioSections": "簡介部分", + "CoC7.BioSectionName": "簡介部分名稱", + "CoC7.SpendPoints": "分配屬性", + "CoC7.RollCharac": "投擲 屬性值", + "CoC7.SelectCoreCharac": "選擇核心屬性", + "CoC7.SkillSpecSelectTitle": "選擇/新增 專業技能 {specialization}", + "CoC7.SkillSelectBase": "選擇技能的基礎值 {name}", + "CoC7.SelectSkill": "選擇一個現有的技能", + "CoC7.CreateNewSkill": "新增一項新技能", + "CoC7.Characteristics": "屬性", + "CoC7.Characteristic": "屬性值", + "CoC7.EnableCharacteristics": "開啓屬性骰", + "CoC7.UsePoints": "使用 點數", + "CoC7.UseRolls": "使用 擲骰", + "CoC7.CoreCharacteristics": "核心屬性", + "CoC7.BonusPoints": "獎勵點數", + "CoC7.SuggestedOccupations": "建議職業", + "CoC7.SuggestedTraits": "建議特長", + "CoC7.PutGunAway": "收起你的槍", + "CoC7.DrawGun": "拔出你的槍", + "CoC7.GmTools": "KP工具", + "CoC7.GmNotes": "KP筆記", + "CoC7.DevPhase": "幕間成長環節", + "CoC7.DevPhaseEnabled": "幕間成長環節已啓用", + "CoC7.DevPhaseDisabled": "幕間成長環節已關閉", + "CoC7.CharCreationMode": "創角模式", + "CoC7.CharCreationEnabled": "創作角色模式已啓用", + "CoC7.CharCreationDisabled": "創作角色模式已關閉", + "CoC7.toggleXP": "允許獲得 成長標記", + "CoC7.XPGainEnabled": "角色現在可以獲得成長標記", + "CoC7.XPGainDisabled": "角色現在無法獲得成長標記", + "CoC7.WarnNoActorAvailable": "你沒有控制或選擇任何角色", + "CoC7.WarnMacroIncorrectType": "你只能爲武器和技能新增Macro", + "CoC7.WarnNoGlobalSpec": "不能爲未指定專業技能新增Macro", + "CoC7.WarnMacroNoItemFound": "沒有發現可用物品", + "CoC7.WarnNoControlledActor": "你沒有任何控制中的角色", + "CoC7.WarnFastTargetWithWrongMOV": "快速選擇一個移動力小于8的目標 (Mov: {mov})", + "CoC7.WarnTooManyTarget": "選擇目標過多,將保留最後選定的目標", + "CoC7.WarnNoTargetsSanCheck": "您沒有選擇目標。選擇目標或新增鏈接。", + "CoC7.allActors": "所有角色", + "CoC7.restTargets": "休息對象", + "CoC7.startRest": "開始休息", + "CoC7.dreaming": "調查員在夢境中等待", + "CoC7.healthRecovered": "恢復 1 點生命值", + "CoC7.pulpHealthRecovered": "恢復 {number} 點生命值", + "CoC7.dailySanLossRestarted": "重置每日瘋狂臨界點", + "CoC7.magicPointsRecovered": "MP恢復", + "CoC7.hasCriticalWounds": "重傷下無法恢復生命值", + "CoC7.quickHealer": "快速治療者", + "CoC7.ErrorNoDodgeSkill": "角色沒有閃避技能", + "CoC7.ErrorNotEnoughLuck": "{actor} 沒有足够的幸運來通過檢定", + "CoC7.ErrorManeuverNotPossible": "對方太強壯,你無法發動戰技", + "CoC7.ErrorNotFound": "沒有找到{missing} !", + "CoC7.ErrorNotFoundForActor": "找不到角色{actor}的{missing} !", "CoC7.ErrorUnableToParseFormula": "{value} 不是一個有效的公式", "CoC7.ErrorUnableToParseArmorFormula": "無法處理盔甲的數值:{value}。忽略盔甲。", "CoC7.ErrorUnableToParseSkillFormula": "無法分析公式:技能 {name} 的 {value}", @@ -1051,41 +821,396 @@ "CoC7.ErrorUnexpectedSkillsText": "非預期的技能文本,請使用您嘗試導入的文本來提交錯誤報告", "CoC7.ErrorNoTokensSelected": "沒有已選擇的Token", "CoC7.ErrorEvaluatingDamage": "評估傷害 發生錯誤", + "CoC7.InfoLessSkillThanOptions": "只有 {skillCount} 與 {optionsCount} 項, 添加其全部", + "CoC7.InfoAllSkillsAlreadySelected": "已選取所有技能.", + "CoC7.MessageCheckRequestedWait": "KP請求一個檢定
        {check}
        接受的話請按上面按鈕
        ", + "CoC7.MessageTargetCheckRequested": "你的KP要求{name}進行{check}擲骰。", + "CoC7.MessageTitleSelectSingleUserForTarget": "那個用戶可以回應此攻擊", + "CoC7.MessageSelectSingleUserForTarget": "此token由多個玩家所控制,請選擇哪個用戶可以回應此攻擊.", + "CoC7.MessageBoutOfMadnessTableNotFound": "沒有找到瘋狂發作表的結果,請檢查是否已經新增該擲骰表", + "CoC7.MessageBoutOfMadnessItemNotFound": "沒有找到瘋狂發作表的結果,請檢查是否已經新增該狀態", "CoC7.MessageRollingCharacteristic": "投擲屬性 {label}: {formula}", + "CoC7.DealDamage": "對{target} 進行 {damage} 點 的傷害 ?", "CoC7.DamageDealTo": "傷害 {name} {damage} HP", + "CoC7.NoTargetSelected": "你還沒有為你的 {weapon} 檢定 選擇一個目標。你想繼續進行嗎?", + "CoC7.Import": "匯入", + "CoC7.Proceed": "繼續", + "CoC7.Cancel": "取消", "CoC7.Add": "添加", "CoC7.Update": "更新", "CoC7.Enable": "啟用", "CoC7.Disable": "禁用", "CoC7.Duration": "持續時間", + "CoC7.ActorImporter": "角色匯入器", + "CoC7.ActorImporterSummary": "匯入一個NPC或生物,在背景及屬性欄輸入純文字資料", + "CoC7.PasteTheDataBelow": "於下方貼上純文字資料", + "CoC7.TextFieldInvalidCharacters": "文本中存在無效文字,請修正,否則將被刪除", "CoC7.TextFieldInvalidJSON": "無法解析 JSON,請重試", "CoC7.ActorImporterUploadError": "導入停止,無法寫入圖像", "CoC7.FileUploadError": "無法寫入圖片,文件上傳錯誤", + "CoC7.SelectActorType": "選擇角色類型", + "CoC7.NonPlayingCharacter": "非玩家角色 (NPC)", + "CoC7.Creature": "生物", + "CoC7.ConvertFrom6Edition": "由6版COC轉換", + "CoC7.Convert": "轉換", + "CoC7.NoConvert": "不轉換", + "CoC7.Guess": "猜測", + "CoC7.English": "英語", + "CoC7.Spanish": "西班牙語", + "CoC7.French": "法語", + "CoC7.German": "德文", + "CoC7.Polish": "波蘭語", + "CoC7.TraditionalChinese": "正體中文", + "CoC7.SelectSourceLanguage": "選擇資源的來源語言", + "CoC7.ImportedUnnamedCharacter": "已匯入無名的角色", + "CoC7.CreatedImportedCharactersFolder": "已新增資料夾「已匯入角色」", + "CoC7.ImportedCharactersFolder": "匯入角色", "CoC7.PickDirectory": "選擇目錄", + "CoC7.ImportSkillItemLocations": "在其中尋找技能/法術/武器", + "CoC7.ImportActorItemsNone": "無", + "CoC7.ImportActorItemsItem": "道具", + "CoC7.ImportActorItemsItemWorldModuleSystem": "道具/世界/模組/系統", + "CoC7.ImportActorItemsWorldModuleItemSystem": "世界/模組/道具/系統", "CoC7.ActorImported": "導入新的 {actorType}:{actorName}", "CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON", "CoC7.DholeHouseActorImporterSummary": "將 DholeHouse 的角色導出為 JSON 並上傳到這裡。", - "CoC7.DholeHouseImportingName": "即將導入:", + "CoC7.DholeHouseImportingName": "即將導入: ", "CoC7.DholeHousePickYourJSONFile": "選擇從 The Dhole's House 導出的 JSON 文件", "CoC7.DholeHouseActorImporterSource": "從 The Dhole's House Actor 導入", "CoC7.DholeHouseInvalidActor": "所選的 JSON 似乎不是有效的 The Dhole's House Actor Importer JSON", + "CoC7.HowToTranslateTitle": "怎樣進行翻譯?", + "CoC7.HowToTranslateWarning": "不要安裝任何你不信任的Mod.", + "CoC7.HowToTranslateInstallBabele": "在FVTT 的MOD管理器 安裝/更新 Babele.", + "CoC7.HowToTranslateInstallTranslation": "在FVTT 的MOD管理器 安裝/更新翻譯.", + "CoC7.HowToTranslateEnableTranslation": "在遊戲世界中, 設定/Mod管理 中啓動 Babele 和翻譯.", + "CoC7.HowToTranslateNoTranslation": "現有的翻譯Mod中提供了新增翻譯語言的說明.", + "CoC7.Migrate.Title": "要求更新", + "CoC7.Migrate.Message": "

        你的世界 需要更新才能運行版本 {version}。

        請在開始升級前備份 你的世界 的文件夾。

        如果你不更新你的世界,系統將無法正常工作。

        更新完成後,世界 可能會重新啟動。

        ", + "CoC7.Migrate.WithModulesMessage": "

        你的世界或模組可能需要更新以運行版本{version}。

        在開始升級之前,請備份你的世界和下面列出的模組文件夾。

        如果你不更新你的世界,系統將無法正常工作。

        下面的模組包含角色或物品,所以也將被檢查。

        {modules}

        世界完成後可能被重新啟動。

        ", + "CoC7.Migrate.GMRequired": "

        你的世界 需要更新才能運行版本 {version}。

        請等待你的 GM 更新系統,然後刷新 (F5) 此頁面。

        ", + "CoC7.Migrate.RestartRequired": "

        現在你的世界將重新啟動,以啟用這些變更

        ", + "CoC7.Migrate.ButtonUpdate": "更新", + "CoC7.Migrate.ButtonSkip": "跳過", + "CoC7.Migrate.ButtonOkay": "好的", + "CoC7.Migrate.TriggerButton": "觸發資料遷移", + "CoC7.Migrate.TriggerTitle": "觸發資料遷移", + "CoC7.Migrate.TriggerContents": "

        開啟資料遷移並重啟

        ", + "CoC7.Migrate.TriggerRestart": "保存並重啟", + "CoC7.Migrate.UpdateCurrentScene": "更新/遷移當前場景", + "CoC7.Migrate.Complete": "完成資料遷移", "CoC7.Migrate.ErrorDocumentPack": "Pack {collection} 中文檔 {name} 的 CoC7 系統遷移失敗:{message}", "CoC7.Migrate.ErrorScene": "場景 {name} 的 CoC7 系統遷移失敗:{message}", "CoC7.Migrate.ErrorMacro": "Macro {name} 的 CoC7 系統遷移失敗:{message}", "CoC7.Migrate.ErrorTable": "Table {name} 的 CoC7 系統遷移失敗:{message}", "CoC7.Migrate.ErrorItem": "物品 {name} 的 CoC7 系統遷移失敗:{message}", "CoC7.Migrate.ErrorActor": "Actor {name} 的 CoC7 系統遷移失敗:{message}", + "CoC7.Settings.CoreRules.Title": "核心規則手冊的可選規則", + "CoC7.Settings.Rules.Name": "變體/可選規則", + "CoC7.Settings.Rules.Label": "設定變體/可選規則", + "CoC7.Settings.Rules.Hint": "設定變體/可選規則,如 Pulp Cthulhu。", + "CoC7.Settings.HouseRules.Title": "房規", + "CoC7.Settings.PulpRules.DoubleMaxHealth.Name": "雙倍最大生命值", + "CoC7.Settings.PulpRules.DoubleMaxHealth.Hint": "最大生命值是 (CON + SIZ) / 5", + "CoC7.Settings.PulpRules.DevelopmentRollLuck.Name": "增加運氣的技能成長標記", + "CoC7.Settings.PulpRules.DevelopmentRollLuck.Hint": "增加 運氣 的技能成長 有成功和失敗", + "CoC7.Settings.PulpRules.Archetype.Name": "通俗Pulp 英雄類型", + "CoC7.Settings.PulpRules.Organization.Name": "英雄組織", + "CoC7.Settings.PulpRules.Talents.Name": "通俗Pulp 天賦", + "CoC7.Settings.PulpRules.FasterRecovery.Name": "更快的恢復", + "CoC7.Settings.PulpRules.FasterRecovery.Hint": "自然恢復增加到每天兩點生命值", + "CoC7.Settings.PulpRules.IgnoreMajorWounds.Name": "忽略重傷", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House 圖片上傳目錄", "CoC7.Settings.DholeUpload.Directory.Hint": "The Dhole's House 頭像的上傳路徑,相對於 Foundry/Data 目錄。", + "CoC7.Maximize": "最大化", + "CoC7.Summarize": "總結", "CoC7.ClearAllConditions": "清除所有條件", + "CoC7.UnableToInteractWithChatCard": "你無法與這條信息互動,如果你需要進行此行動,請讓你的KP去幫你進行選擇", + "CoC7.UnableToCopyToClipboard": "無法複製到剪貼板,這可能是由於你的瀏覽器安全設定造成的。", "CoC7.UnableToUploadDholeImage": "您沒有上傳圖片的權限,如果導入會使用默認頭像。", + "CoC7.MessageTitleSelectUserToGiveTo": "將物品交給另一個角色", + "CoC7.MessageSelectUserToGiveTo": "你想把這個物品給哪個角色?", + "CoC7.MessageDistanceCalculationFailure": "無法計算Token之間的距離,請使用角色卡。", + "CoC7.ToolTipSkill": "
        1. 點擊左鍵 顯示選項的擲骰
        2. Shift + 左鍵 立即投擲普通難度檢定
        1. 點擊右鍵 顯示選項的對抗檢定
        2. Shift + 右鍵 立即進行對抗檢定
        1. Alt/Option + 右鍵 顯示選項的聯合檢定
        ", + "CoC7.ToolTipKeeperSkill": "
        1. CTRL + 左鍵 對話欄新增檢定連結
        2. {other}
        ", + "CoC7.ToolTipKeeperStandbySkill": "
      3. 點擊左鍵 要求 {name} 擲骰
      4. ", + "CoC7.ToolTipDB": "
        1. 點擊左鍵 立即投擲普通難度檢定
        ", + "CoC7.ToolTipSanity": "
        1. 左鍵 連著選項的擲骰檢定
        2. Alt/Option + 左鍵 連著選項的SAN損失檢定
        3. Shift + 左鍵 立即進行一般難度檢定
        4. Shift + Alt/Option + 左鍵 不帶骰池的SAN損失檢定
        1. 右鍵 連著選項的對抗檢定
        2. Shift + 右鍵 直接進行對抗檢定
        1. Alt/Option + 右鍵 連著選項的組合技能檢定
        2. Shift + Alt/Option + 右鍵 直接進行組合技能檢定
        ", + "CoC7.ToolTipCombat": "
        1. 左鍵 連著選項的技能檢定
        2. Shift + 左鍵 直接進行一般難度檢定
        1. 右鍵 連著選項的戰技對抗檢定
        2. Shift + 右鍵 直接進行戰技對抗檢定
        ", + "CoC7.ToolTipKeeperSanity": "
      5. CTRL + Alt/Option 對話欄新增San Check連結
      6. ", + "CoC7.ToolTipAutoToggle": "
        1. 點擊左鍵 切換自動計算 / 手動輸入
        2. ", + "CoC7.ToolTipSkillFlagToggle": "
          1. 雙擊切換標誌狀態
          2. ", + "CoC7.ToolTipSkillFlagged": "加上成長標記", + "CoC7.ToolTipSkillUnflagged": "移除成長標記", + "SETTINGS.TitleRules": "規則", + "SETTINGS.TitleInitiative": "先攻表設定", + "SETTINGS.TitleRoll": "擲骰設定", + "SETTINGS.TitleChatCards": "聊天設定", + "SETTINGS.TitleScene": "場景設定", + "SETTINGS.TitleSheet": "角色卡設定", + "SETTINGS.TitleGameArtwork": "遊戲美術風格設定", + "SETTINGS.TitleWeapon": "武器設定", + "SETTINGS.TitleDiceSoNice": "Dice So Nice 設定", + "SETTINGS.TitleDeveloperDebug": "開發人員和Debug設定", + "SETTINGS.TitleRollTable": "隨機表設定", "SETTINGS.TitleChaseSettings": "追逐戰設置", + "SETTINGS.DebugMode": "系統使用Debug模式", + "SETTINGS.DebugModeHint": "!!需要重啟!!", + "SETTINGS.DefaultDifficulty": "默認檢定難度", + "SETTINGS.DefaultDifficultyHint": "你可以選擇檢定的默認難度。「未知難度」將在玩家不知道檢定難度的情况下進行檢定.", + "SETTINGS.CheckDifficultyRegular": "默認難度", + "SETTINGS.CheckDifficultyUnknown": "未知難度", + "SETTINGS.showIconsOnly": "在總結表上,只顯示技能列表上的圖標。", + "SETTINGS.UseToken": "使用token圖片", + "SETTINGS.UseTokenHint": "在角色卡中使用token圖片而不是肖像", "SETTINGS.TrustedCanModfyChatCard": "允許受信任玩家修改聊天卡", "SETTINGS.TrustedCanModfyChatCardHint": "啟用此設置,將允許受信任的玩家使用聊天卡上的選項。GM 專用功能仍然對他們是不可見", "SETTINGS.TrustedCanSeeChatCard": "允許受信任的玩家查看僅限 GM 的部分功能", "SETTINGS.TrustedCanSeeChatCardHint": "啟用此設置,將允許受信任的玩家查看聊天卡上僅限 GM 的功能。請謹慎使用!", + "SETTINGS.DisplayActorOnCard": "顯示角色於檢定上", + "SETTINGS.DisplayActorOnCardHint": "在戰鬥對話上顯示角色的圖片/token", + "SETTINGS.InitiativeRule": "使用先攻檢定規則", + "SETTINGS.InitiativeRuleHint": "你可以選擇基本核心規則(使用DEX值)或可選規則(使用roll)", + "SETTINGS.InitiativeRuleBasic": "基礎", + "SETTINGS.InitiativeRuleOptional": "可選", + "SETTINGS.displayInitDices": "顯示先攻骰", + "SETTINGS.displayInitDicesHint": "在進行先攻骰時顯示骰子(僅限可選規則)", + "SETTINGS.displayInitAsText": "顯示先攻文本", + "SETTINGS.displayInitAsTextHint": "以文字取代數字來顯示先攻 (僅限可選規則)", + "SETTINGS.PulpRules": "通俗克蘇魯 規則", + "SETTINGS.PulpRulesHint": "允許使用通俗規則 (類型, 天賦, 兩倍HP), ! 試用!", + "SETTINGS.developmentRollForLuck": "可恢復幸運點數", + "SETTINGS.developmentRollForLuckHint": "每位玩家在幕間成長都可以進行一次幸運成長檢定", + "SETTINGS.displayPlayerNameOnSheet": "在角色卡上顯示玩家名稱", + "SETTINGS.DisregardAmmo": "無視彈藥數量。", + "SETTINGS.DisregardAmmoHint": "啓用這一功能後,將忽略槍械中子彈的數量。", + "SETTINGS.DisregardUsePerRound": "忽略每輪的可用次數。", + "SETTINGS.DisregardUsePerRoundHint": "啓用這個功能後,可以讓你想使用多少次就使用多少次,而不用考慮每輪武器的可用次數.", + "SETTINGS.RestrictGridSpaces": "限制測量網格的空間", + "SETTINGS.RestrictGridSpacesHint": "對于遠程戰鬥,如果選擇了該項,距離將以網格的空間來計算,而不是使用真實(歐幾裏得)的距離。", + "SETTINGS.StatusPlayerEditable": "玩家可以修改狀態", + "SETTINGS.StatusPlayerEditableHint": "讓你的玩家修改他們的狀態(俯臥、昏迷、瀕死、死亡)和重置他們每天的SAN損失", + "SETTINGS.SyncDice3D": "[DsN] 同步骰子", + "SETTINGS.SyncDice3DHint": "當使用DsN,同步骰子之間的玩家", + "SETTINGS.UnitDieColorset": "[DsN] 個位骰顏色設定", + "SETTINGS.UnitDieColorsetHint": "當使用 DsN 時,顏色設定用在個位骰(留空代表使用玩家預設值)", + "SETTINGS.TenDieNoMod": "[DsN] 十位骰顏色設定", + "SETTINGS.TenDieNoModHint": "當使用 DsN 時,顏色設定用在個位骰(留空代表使用玩家預設值)", + "SETTINGS.TenDieBonus": "[DsN] 獎勵骰顏色設定", + "SETTINGS.TenDieBonusHint": "當使用 DsN 時,顏色設定用在獎勵骰(留空代表使用玩家預設值)", + "SETTINGS.TenDiePenalty": "[DsN] 懲罰骰顏色設定", + "SETTINGS.TenDiePenaltyHint": "當使用 DsN 時,顏色設定用在懲罰骰(留空代表使用玩家預設值)", + "SETTINGS.OverrideGameArtwork": "覆蓋遊戲美術風格", + "SETTINGS.OverrideGameArtworkHint": "!!!需要重啓!!!讓人可以進入高級遊戲設定,留空為默認", + "SETTINGS.ArtPauseImage": "暫停圖片", + "SETTINGS.ArtPauseImageHint": "。輸入'null'來刪除圖片", + "SETTINGS.ArtPauseText": "暫停文字", + "SETTINGS.ArtPauseTextHint": "留空為默認", + "SETTINGS.OverrideSheetArtwork": "覆蓋角色卡的美工設定", + "SETTINGS.OverrideSheetArtworkHint": "!!需要重啟!! 開放進階角色卡設定,留空會被設成預設值", + "SETTINGS.ArtWorkSheetBackground": "角色卡背景", + "SETTINGS.ArtWorkSheetBackgroundHint": "輸入 'null' 移除背景", + "SETTINGS.ArtWorkSheetBackgroundType": "背景類型", + "SETTINGS.BackgroundSlice": "背景圖片會被分割 (css:border-image)", + "SETTINGS.BackgroundAuto": "縮放圖片來維持比例框 (css:auto)", + "SETTINGS.BackgroundContain": "縮大圖片到完全配合,避免變形或被裁剪 (css:contain)", + "SETTINGS.BackgroundCover": "變形或裁剪圖片致完全配合 (css:cover)", + "SETTINGS.ArtWorkOtherSheetBackground": "其他角色卡的背景圖片", + "SETTINGS.ArtWorkOtherSheetBackgroundHint": "輸入 'null' 移除背景圖片。暫時只限於物品及車輛", + "SETTINGS.ArtworkSheetImage": "角色卡圖片", + "SETTINGS.ArtworkSheetImageHint": "輸入 'null' 移除圖片", + "SETTINGS.ArtworkFrontColor": "主要顏色", + "SETTINGS.ArtworkFrontColorHint": "使用於所有元素", + "SETTINGS.ArtworkBackgroundColor": "第二顏色", + "SETTINGS.ArtworkBackgroundColorHint": "使用於背景及輸入欄", + "SETTINGS.ArtworkInteractiveColor": "互動元素的顏色", + "SETTINGS.ArtworkInteractiveColorHint": "使用於互動/可檢定的元素", + "SETTINGS.ArtworkFixedSkillLength": "技能名的長度受限制", + "SETTINGS.ArtworkFixedSkillLengthHint": "為了精簡角色卡的效率,技能名的長度會被限制", + "SETTINGS.ArtworkMainFont": "主要字型", + "SETTINGS.ArtworkMainFontBold": "主要字型(粗體)", + "SETTINGS.ArtworkMainFontSize": "主要字型大小 (px)", + "SETTINGS.BoutOfMadnessSummaryTable": "瘋狂發作表 (總結)", + "SETTINGS.BoutOfMadnessRealTimeTable": "瘋狂發作表 (即時)", + "SETTINGS.LetKeeperDecide": "讓KP決定", + "SETTINGS.DisplayResultType": "顯示骰子成功程度結果(文字)", + "SETTINGS.DisplayCheckSuccessLevel": "顯示骰子成功程度結果(星星)", + "SETTINGS.PlayerUnlockSheetMode": "玩家可以解鎖角色卡", + "SETTINGS.AlwaysEditable": "永遠", + "SETTINGS.CreationModeOnly": "只限創角模式", + "SETTINGS.NeverEditable": "永不 (只限KP)", + "SETTINGS.StanbyGMRolls": "KP待機擲骰", + "SETTINGS.StanbyGMRollsHint": "當KP指定一個角色進行擲骰時,顯示擲骰按鈕而不是直接擲骰", + "SETTINGS.AllowFlatDiceModifier": "調整骰子結果", + "SETTINGS.AllowFlatDiceModifierHint": "允許調整骰子結果值,例如擲出30,可添加調整值-20,使結果變成10。", + "SETTINGS.AllowFlatThresholdModifier": "技能調整值", + "SETTINGS.AllowFlatThresholdModifierHint": "允許調整成功等級 (-1大失敗,0失敗,1一般成功,2困難成功,3極限成功,4大成功)。", + "SETTINGS.OpposedRollTieBreaker": "對抗骰使用Viriato139ac,阻止平手", + "SETTINGS.OpposedRollTieBreakerHint": "在對抗骰平手時,勝者為擲出更高數值,而非本身技能值更高。", + "SETTINGS.SelfRollWhisperTarget": "暗骰擲骰通知:", + "SETTINGS.SelfRollWhisperTargetHint": "作為KP,當進行暗骰時,你會給誰發出通知。", + "SETTINGS.DoNotAdvise": "只有自己知道。", + "SETTINGS.AdviseOwnersOnly": "通知角色擁有者", + "SETTINGS.AdviseAllPlayer": "通知所有玩家", + "SETTINGS.OneBlockBackStory": "一段式背景故事", + "SETTINGS.OneBlockBackStoryHint": "把背景故事轉換成一個編輯區,但你可以控制格式和增加連結。", + "SETTINGS.EnableStatusIcons": "啟用狀態圖示", + "SETTINGS.EnableStatusIconsHint": "設定戰鬥和SAN效果的圖示是否會顯示在Token裡.", + "SETTINGS.ShowExperimentalFeatures": "顯示實驗性功能", + "SETTINGS.ShowExperimentalFeaturesHint": "如果你使用這些功能,你的世界可能在未來的版本中變得無法使用。僅用於測試。不要在你遊玩中的遊戲世界使用這些功能", + "CoC7.ExperimentalFeaturesWarning": "該功能正在開發中,不建議在你的遊戲世界中使用。", + "SETTINGS.CheckElevation": "在距離中包括高度", + "SETTINGS.CheckElevationHint": "在範圍戰鬥距離計算中使用高度", + "CoC7.toolTipDelay": "顯示提示前的毫秒延遲,0表示從不顯示", "SETTINGS.ChaseShowTokenMovement": "顯示Token移動。", "SETTINGS.ChaseShowTokenMovementHint": "當標記移動到下一個位置時,在網格上顯示移動。", + "CoC7.getTheExample": "複製示範文字", + "CoC7.Copied": "已複製示範文字到剪貼簿", "CoC7.EffectNew": "新效果", - "CoC7.EffectAppliedCantOverride": "一個激活的效果被應用。你不能修改[{name}]。關閉相應的效果來修改這個值。" + "CoC7.EffectAppliedCantOverride": "一個激活的效果被應用。你不能修改[{name}]。關閉相應的效果來修改這個值。", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自動駕駛", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "閃避", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克蘇魯神話", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信譽", + "CoC7.MonetaryDefaultAverage": "普通", + "CoC7.MonetaryDefaultWealthy": "小康", + "CoC7.MonetaryDefaultRich": "富裕", + "CoC7.MonetaryDefaultSuperRich": "富豪", + "CoC7.InvestigatorWizard.TitleSelectSetup": "偵探設置", + "CoC7.InvestigatorWizard.TitleSelectArchetype": "職業選擇", + "CoC7.InvestigatorWizard.TitleSelectOccupation": "職業選擇", + "CoC7.InvestigatorWizard.TitleCharacteristics": "天賦", + "CoC7.InvestigatorWizard.TitleAdjustCharacteristics": "調整天賦", + "CoC7.InvestigatorWizard.TitleAttributes": "屬性", + "CoC7.InvestigatorWizard.TitleDetails": "調查員詳情", + "CoC7.InvestigatorWizard.TitleOccupationSkills": "職業技能", + "CoC7.InvestigatorWizard.TitleArchetypeSkills": "英雄類型技能", + "CoC7.InvestigatorWizard.TitlePointsSkills": "花費技能點數", + "CoC7.InvestigatorWizard.TitleBackstory": "調查員背景故事", + "CoC7.InvestigatorWizard.TitleCreate": "創造調查員", + "CoC7.InvestigatorWizard.BackStep": "返回", + "CoC7.InvestigatorWizard.NextStep": "下一步", + "CoC7.InvestigatorWizard.CreateStep": "創建", + "CoC7.InvestigatorWizard.Introduction": "調查員創建嚮導是一個逐步進行的過程,用於創建全新的調查員。", + "CoC7.InvestigatorWizard.IntroductionKeeper": "您的世界設置為{era}時代,可以在設置或下一頁中更改。", + "CoC7.InvestigatorWizard.ChangingEraDelay": "更改時代,請稍等", + "CoC7.InvestigatorWizard.PlayerEnabled": "允許沒有角色創建權限的玩家創建調查員", + "CoC7.InvestigatorWizard.PlayerQuantity": "一個玩家可以擁有多少名調查員的所有權?", + "CoC7.InvestigatorWizard.OtherPlayerOwnership": "未創建此調查員的玩家的默認權限級別", + "CoC7.InvestigatorWizard.AllowRerolls": "允許重新擲骰以重新決定角色特質", + "CoC7.InvestigatorWizard.UseSetupMethod": "使用設置物品中的方法", + "CoC7.InvestigatorWizard.EnforcePointBuy": "強制使用點數購買方式", + "CoC7.InvestigatorWizard.QuickFireValues": "快速決定角色特質值", + "CoC7.InvestigatorWizard.Setups": "角色卡", + "CoC7.InvestigatorWizard.Characteristics": "特點值", + "CoC7.InvestigatorWizard.SetupCounts": "你目前有{count}個設置選項。建議您為所有玩家設置單一設置,以設置角色卡上的默認技能。系統附帶了一個帶有 CoC ID 的默認設置。您可以使用設置項目表頭添加具有有效 CoC ID 值的更多設置,這些值在設定值指南中已設置。具有這些設置值設置的叢書將自動添加到可用列表中。", + "CoC7.InvestigatorWizard.SetupSelect": "選擇您的調查員設置", + "CoC7.InvestigatorWizard.SetupAny": "無預設值", + "CoC7.InvestigatorWizard.Occupations": "職業", + "CoC7.InvestigatorWizard.OccupationCounts": "您目前有{count}個職業。系統預設會有一個設有CoC ID的職業選項可用。您可以新增更多職業,利用職業清單上方的CoC ID欄位。若有給予CoC ID的資料集,系統將自動將其加入可用選項中。", + "CoC7.InvestigatorWizard.Archetypes": "Pulp英雄類型", + "CoC7.InvestigatorWizard.ArchetypeCounts": "您目前有{count}個Pulp英雄類型。系統預設會有一個設有CoC ID的Pulp英雄類型選項可用。您可以新增更多Pulp英雄類型,利用Pulp英雄類型清單上方的CoC ID欄位。若有給予CoC ID的資料集,系統將自動將其加入可用選項中。", + "CoC7.InvestigatorWizard.SetupPage": "選擇您的年代將會設置您人物表上的預設技能。", + "CoC7.InvestigatorWizard.ArchetypePage": "選擇您的人物英雄類型將會為您的人物表增加額外的預設技能。", + "CoC7.InvestigatorWizard.ArchetypeSelect": "選擇您的人物英雄類型", + "CoC7.InvestigatorWizard.CoreCharacteristicName": "核心天賦:{coreCharacteristic}。", + "CoC7.InvestigatorWizard.CoreCharacteristicSelect": "角色核心天賦", + "CoC7.InvestigatorWizard.CharacteristicDragInformation": "拖曳你的天賦", + "CoC7.InvestigatorWizard.AgeRange": "年齡(15-89):", + "CoC7.InvestigatorWizard.MakeEDUImprovementCheck": "進行EDU的提升檢定", + "CoC7.InvestigatorWizard.MakeEDUImprovementChecks": "進行 {total} 次EDU的提升檢定", + "CoC7.InvestigatorWizard.DeductPointsFromCharacteristics": "在 {from} 中扣除 {total} 點", + "CoC7.InvestigatorWizard.ReducePointsFromCharacteristic": "將 {from} 減少 {total} 點", + "CoC7.InvestigatorWizard.RollTwiceForLuck": "再擲一次運氣骰", + "CoC7.InvestigatorWizard.OccupationPage": "職業將給予你一個加分點數,可以分配在八個技能和信譽等級上", + "CoC7.InvestigatorWizard.OccupationSelect": "選擇你的職業", + "CoC7.InvestigatorWizard.OccupationCreditRating": "信譽", + "CoC7.InvestigatorWizard.OccupationSkillPoints": "職業技能點數", + "CoC7.InvestigatorWizard.OccupationSkills": "職業技能", + "CoC7.InvestigatorWizard.OccupationPickThisMany": "選擇 {count} 個以下技能", + "CoC7.InvestigatorWizard.OccupationPersonalThisMany": "選擇 {count} 個個人技能", + "CoC7.InvestigatorWizard.CharacterAvatarImage": "角色頭像", + "CoC7.InvestigatorWizard.CharacterTokenImage": "角色圖示", + "CoC7.InvestigatorWizard.OccupationDefaultSkills": "以下技能(共{count}項)", + "CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect": "你已經選擇了{count}項職業技能,請在移除標準職業技能之前與你的Keeper進行確認。", + "CoC7.InvestigatorWizard.ArchetypeDefaultSkills": "以下技能(共{count}項)", + "CoC7.InvestigatorWizard.ArchetypeOptionalSkills": "請在選擇以下技能之前與你的Keeper進行確認", + "CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect": "你已經選擇了{count}項英雄類型技能,請在移除標準英雄類型技能之前與你的Keeper進行確認。", + "CoC7.InvestigatorWizard.SkillSpendOccupationPoints": "職業技能點數{count},共{total}點,剩餘{remaining}點", + "CoC7.InvestigatorWizard.SkillSpendInterestPoints": "個人興趣技能點數{count},共{total}點,剩餘{remaining}點", + "CoC7.InvestigatorWizard.SkillSpendArchetypePoints": "英雄類型技能點數{count},共{total}點,剩餘{remaining}點", + "CoC7.InvestigatorWizard.CreateInstructions": "點擊創建以創建你的角色。你的Keeper需要在線上才能創建角色。", + "CoC7.InvestigatorWizard.CreatingInvestigator": "請等待Keeper創建你的調查員。", + "CoC7.CoCIDFlag.id": "ID", + "CoC7.CoCIDFlag.title": "編輯系統ID (CoC ID)", + "CoC7.CoCIDFlag.summary": "設置一個群組識別符,用於查找該{type}的最新版本。系統ID應使用{type}的英文翻譯,以支持所有語言的本地化。", + "CoC7.CoCIDFlag.key": "系統ID (CoC ID)", + "CoC7.CoCIDFlag.new": "- 自定義系統ID -", + "CoC7.CoCIDFlag.priority": "系統ID優先級", + "CoC7.CoCIDFlag.others": "其他具有此 CoC ID 和語言的文件(不包括其他角色和物品中的文檔)", + "CoC7.InvestigatorWizard.SuggestedTraits": "建議天賦: {suggested}", + "CoC7.CoCIDFlag.guess": "基於當前文檔創建系統ID (CoC ID)。", + "CoC7.CustomSpecialisationLabel": "自訂標籤 - {specialisation}", + "CoC7.rangeCombatCard.SurprisedTargetTitle": "對於受驚嚇的目標額外擲1顆骰子", + "CoC7.EraDarkAgesPulp": "黑暗時代 - Pulp", + "CoC7.EraDownDarkerTrailsPulp": "更暗的踪跡 - Pulp", + "CoC7.EraModernPulp": "現代 - Pulp", + "CoC7.SkillRarityShort": "[罕]", + "CoC7.SkillRequiresName": "需要命名", + "CoC7.SkillKeepBaseValue": "保持基礎值", + "CoC7.SkillPickNameOnly": "選擇專業", + "CoC7.SkillSpecializationIsUnique": "唯一專業", + "CoC7.MonetaryTitle": "現金和資產", + "CoC7.MonetaryTypeNone": "無", + "CoC7.MonetaryTypeDeniers": "丹尼爾 / 便士", + "CoC7.MonetaryTypeSous": "蘇 / 先令", + "CoC7.MonetaryTypeOne": "1 x", + "CoC7.MonetaryTypeCreditRating": "信用等級 x", + "CoC7.MonetaryTypeAsses": "阿斯(羅馬硬幣)", + "CoC7.MonetaryTypeSestertii": "西斯特提(羅馬硬幣)", + "CoC7.MonetaryTypeQuinarii": "奎納里(羅馬硬幣)", + "CoC7.MonetaryTypeDenarii": "德拿里(羅馬硬幣)", + "CoC7.MonetaryCreditRatingMin": "最小值", + "CoC7.MonetaryCreditRatingMax": "最大值", + "CoC7.MonetaryValueCash": "現金", + "CoC7.MonetaryValueAssets": "資產", + "CoC7.MonetaryValueSpendingLevel": "支出", + "CoC7.MonetaryFormatTitle": "貨幣格式:", + "CoC7.MonetaryFormatDecimalLeft": "小數 (?0.00)", + "CoC7.MonetaryFormatDecimalRight": "小數 (0.00?)", + "CoC7.MonetaryFormatIntegerLeft": "整數 (?0)", + "CoC7.MonetaryFormatIntegerRight": "整數 (0?)", + "CoC7.MonetaryFormatLsd": "£sd", + "CoC7.MonetaryFormatRoman": "羅馬數字", + "CoC7.MonetaryDefaultPenniless": "身無分文", + "CoC7.MonetaryDefaultPoor": "貧窮", + "CoC7.Settings.PulpRules.IgnoreAgePenalties.Name": "忽略年齡懲罰", + "CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint": "不根據年齡調整移動速度。當使用偵探向導升級和天賦調整時不進行調整", + "CoC7.Settings.WorldEra.Name": "世界的時代", + "CoC7.Settings.WorldEra.Hint": "不同時代的技能可能稍有差異,請選擇此世界的時代,以便系統在搜索技能時找到正確的技能。", + "CoC7.Settings.DropCoCID.Name": "使用CoC ID進行物品丟棄", + "CoC7.Settings.DropCoCID.Hint": "在丟棄帶有CoC ID的物品時,提示存儲CoC ID而不是物品", + "CoC7.Settings.DropCoCID.Dialog": "在可能的情況下使用CoC ID進行丟棄物品?這使系統能夠選擇您世界時代的正確物品。", + "CoC7.Settings.DropCoCID.Remember": "記住此選項,您可以在設置中更改此選項", + "CoC7.Settings.DropCoCID.Prompt": "每次提示", + "CoC7.Settings.DropCoCID.UseCoCID": "在可能的情況下使用CoC ID", + "CoC7.Settings.DropCoCID.IgnoreCoCID": "不使用CoC ID", + "SETTINGS.UseContextMenus": "使用上下文菜單", + "SETTINGS.UseContextMenusHint": "[實驗性]使用上下文菜單進行掷骰子,而非使用快捷鍵組合。", + "CoC7.InvestigatorWizard.Title": "偵探創建向導", + "CoC7.InvestigatorWizard.TitleKeeperConfiguration": "看守者配置", + "CoC7.InvestigatorWizard.AddBonusPointsToSkills": "增加{bonusPoints}個技能點分配給以下技能:{skills}", + "CoC7.InvestigatorWizard.SuggestedOccupations": "建議職業: {suggested}", + "CoC7.CoCIDFlag.documents-in-world": "世界中的 {count} 個文檔", + "CoC7.CoCIDFlag.documents-in-compendiums": "綜合手冊中的 {count} 個文檔", + "CoC7.CoCIDFlag.foundry-id": "Foundry ID", + "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", + "CoC7.CoCIDFlag.get-this-document": "獲取此文檔", + "CoC7.CoCIDFlag.get-document-like-this": "獲取類似此文檔的文檔", + "CoC7.CoCIDFlag.error.duplicate": "警告:具有相同優先級的多個系統 ID!", + "CoC7.CoCIDFlag.error.unknown-era": "未知時代「{era}」", + "CoC7.CoCIDFlag.error.incorrect.type": "嘗試轉換具有不存在的文檔類型的 CoC ID。請查看控制台日誌。", + "CoC7.CoCIDFlag.error.document-not-found": "在世界或綜合手冊中找不到與 CoC ID「{cocid}」,語言「{lang}」和時代「{era}」匹配的文檔。請檢查您的世界設置的時代。", + "CoC7.CoCIDFlag.error.documents-not-found": "在世界或綜合手冊中找不到與 CoC ID({cocids})、語言「{lang}」和時代「{era}」匹配的文檔。請檢查您的世界設置的時代。", + "CoC7.CoCIDBatch.title": "批量設置系統 ID(CoC ID)", + "CoC7.CoCIDBatch.summary": "CoC7系統引入了系統 ID(CoC ID)。這允許系統識別FoundryVTT文檔,例如技能。此頁面將允許您為現有的{type}文檔設置ID。系統ID應使用名稱的英文翻譯來支持所有語言的本地化。" } From c4dcf9607fedb92aad708fdc8d6dec2cc3d029af Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Fri, 2 Jun 2023 15:08:09 +0100 Subject: [PATCH 18/29] Fix max skill count for Occupation Skills in Investigator Wizard --- module/apps/investigator-wizard.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/apps/investigator-wizard.js b/module/apps/investigator-wizard.js index ce426c8a8..e7adfbdb1 100644 --- a/module/apps/investigator-wizard.js +++ b/module/apps/investigator-wizard.js @@ -623,7 +623,7 @@ export class CoC7InvestigatorWizard extends FormApplication { }) } } - sheetData.max = sheetData.default + sheetData.object.personal + Object.values(sheetData.object.occupationGroups).reduce((s, v) => s + v, 0) + sheetData.max = parseInt(sheetData.default, 10) + parseInt(sheetData.object.personal, 10) + Object.values(sheetData.object.occupationGroups).reduce((s, v) => s + parseInt(v, 10), 0) sheetData.skillItems.sort(CoC7Utilities.sortByNameKey) if (sheetData.selected === sheetData.max) { sheetData.canNext = true From 8d83fd6da719def47bddb71053222b6ce3dac5fc Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Fri, 2 Jun 2023 15:10:59 +0100 Subject: [PATCH 19/29] Update CHANGELOG.md --- .github/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/.github/CHANGELOG.md b/.github/CHANGELOG.md index 869cd2c29..ef3875266 100644 --- a/.github/CHANGELOG.md +++ b/.github/CHANGELOG.md @@ -9,6 +9,7 @@ Happy gaming ! When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. +- Fix max skill count for Occupation Skills in Investigator Wizard - If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link ## Version 0.10.0 From 62837f7dac6bba1b3e0193ee1a54fcc0875dfcc8 Mon Sep 17 00:00:00 2001 From: Timothy Poon Date: Tue, 6 Jun 2023 15:34:09 -0700 Subject: [PATCH 20/29] fix links not working for skill/attrib checks --- module/apps/coc7-link.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/apps/coc7-link.js b/module/apps/coc7-link.js index d8912068d..673084bb2 100644 --- a/module/apps/coc7-link.js +++ b/module/apps/coc7-link.js @@ -414,10 +414,10 @@ export class CoC7Link { options ) } - if (['skill'].includes(options.type.toLowerCase())) { + if (['skill'].includes(options.linkType.toLowerCase())) { return actor.skillCheck(options, shiftKey, options) } - if (['attributes', 'attribute', 'attrib', 'attribs'].includes(options.type.toLowerCase())) { + if (['attributes', 'attribute', 'attrib', 'attribs'].includes(options.linkType.toLowerCase())) { return actor.attributeCheck(options.name, shiftKey, options) } break From 2e2e71797192becfc011455351dcadf4ad33eaae Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 19:19:30 +0100 Subject: [PATCH 21/29] Fix show era on player list if other modules add to h3 tag --- module/hooks/render-player-list.js | 2 +- styles/interface/app.less | 14 ++++++++++++++ 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/module/hooks/render-player-list.js b/module/hooks/render-player-list.js index ca3888bd5..6d544d577 100644 --- a/module/hooks/render-player-list.js +++ b/module/hooks/render-player-list.js @@ -3,6 +3,6 @@ import { COC7 } from '../config.js' export function listen () { Hooks.on('renderPlayerList', (playerList, html, data) => { - $('

            ').append('
            ' + game.i18n.format(COC7.eras[game.settings.get('CoC7', 'worldEra')] ?? 'CoC7.CoCIDFlag.error.unknown-era', { era: game.settings.get('CoC7', 'worldEra') }) + '
            ').insertAfter($('h3', html)) + $('

            ').append('
            ' + game.i18n.format(COC7.eras[game.settings.get('CoC7', 'worldEra')] ?? 'CoC7.CoCIDFlag.error.unknown-era', { era: game.settings.get('CoC7', 'worldEra') }) + '
            ').insertAfter($('h3', html)) }) } diff --git a/styles/interface/app.less b/styles/interface/app.less index 4d4baa243..0cab01bbc 100644 --- a/styles/interface/app.less +++ b/styles/interface/app.less @@ -169,3 +169,17 @@ align-items: center; } } + +#players h4 { + margin: 3px; + padding: 4px; + border-bottom: 2px groove var(--color-border-dark-secondary); + + div { + font-size: var(--font-size-12); + + i { + margin: 0 6px; + } + } +} From fa36e8b37dcb3eae037de1e4c0b868c4d48635bf Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 19:19:52 +0100 Subject: [PATCH 22/29] Fix clicking links for attributes and skills --- module/apps/coc7-link.js | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/module/apps/coc7-link.js b/module/apps/coc7-link.js index d8912068d..941b8c09f 100644 --- a/module/apps/coc7-link.js +++ b/module/apps/coc7-link.js @@ -63,11 +63,10 @@ export class CoC7Link { static bindEventsHandler (html) { html - .find('a.coc7-link') + .find('a.coc7-link:not(.hascoc7linked)') .on('click', event => CoC7Link._onLinkClick(event)) - html - .find('a.coc7-link') .on('dragstart', event => CoC7Link._onDragCoC7Link(event)) + .addClass('hascoc7linked') } static _linkFromEvent (event) { @@ -414,10 +413,10 @@ export class CoC7Link { options ) } - if (['skill'].includes(options.type.toLowerCase())) { + if (['skill'].includes(options.linkType.toLowerCase())) { return actor.skillCheck(options, shiftKey, options) } - if (['attributes', 'attribute', 'attrib', 'attribs'].includes(options.type.toLowerCase())) { + if (['attributes', 'attribute', 'attrib', 'attribs'].includes(options.linkType.toLowerCase())) { return actor.attributeCheck(options.name, shiftKey, options) } break From f97188eefce2f7d45bb21850413a1a77360fa26a Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 20:00:05 +0000 Subject: [PATCH 23/29] Updated translations list --- .github/TRANSLATIONS.md | 318 ++++++++++++++++++++-------------------- 1 file changed, 159 insertions(+), 159 deletions(-) diff --git a/.github/TRANSLATIONS.md b/.github/TRANSLATIONS.md index 82cfb0cc4..58f739c19 100644 --- a/.github/TRANSLATIONS.md +++ b/.github/TRANSLATIONS.md @@ -2,168 +2,168 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry VTT better! Below is a list of translations keys on existing files that still need translated, based on `en.json`. Feel free to create a new `*.json` file for a language that is not shown here! -The **it** translation is currently up to date +The following translations are currently up to date **fr**, **it** The following translations have more than 153 untranslated strings **cn**, **cs**, **es**, **ja**, **ru**, **sv**, [are you able to help?](./ABANDONED.md) -|Key|de|fr|ko|pl|pt-BR|zh-TW| -|:---|:---:|:---:|:---:|:---:|:---:|:---:| -|**Remaining**:|**139**|**139**|**153**|**141**|**101**|**142**| -|[CoC7.ActorImporterUploadError](#coc7actorimporteruploaderror)|✅|✅|❌|✅|✅|✅| -|[CoC7.CoCIDBatch.summary](#coc7cocidbatchsummary)|❌|❌|❌|❌|❌|❌| -|[CoC7.CoCIDBatch.title](#coc7cocidbatchtitle)|❌|❌|❌|❌|❌|❌| -|[CoC7.CoCIDFlag.documents-in-compendiums](#coc7cocidflagdocumentsincompendiums)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.documents-in-world](#coc7cocidflagdocumentsinworld)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.error.document-not-found](#coc7cocidflagerrordocumentnotfound)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.error.documents-not-found](#coc7cocidflagerrordocumentsnotfound)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.error.duplicate](#coc7cocidflagerrorduplicate)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.error.incorrect.type](#coc7cocidflagerrorincorrecttype)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.error.unknown-era](#coc7cocidflagerrorunknownera)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.foundry-id](#coc7cocidflagfoundryid)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.foundry-uuid](#coc7cocidflagfoundryuuid)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.get-document-like-this](#coc7cocidflaggetdocumentlikethis)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.get-this-document](#coc7cocidflaggetthisdocument)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.guess](#coc7cocidflagguess)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.id](#coc7cocidflagid)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.key](#coc7cocidflagkey)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.new](#coc7cocidflagnew)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.others](#coc7cocidflagothers)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.priority](#coc7cocidflagpriority)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.summary](#coc7cocidflagsummary)|❌|❌|❌|❌|✅|❌| -|[CoC7.CoCIDFlag.title](#coc7cocidflagtitle)|❌|❌|❌|❌|✅|❌| -|[CoC7.CustomSpecialisationLabel](#coc7customspecialisationlabel)|❌|❌|❌|❌|✅|❌| -|[CoC7.Damage](#coc7damage)|✅|✅|❌|✅|✅|✅| -|[CoC7.EraDarkAgesPulp](#coc7eradarkagespulp)|❌|❌|❌|❌|✅|❌| -|[CoC7.EraDownDarkerTrailsPulp](#coc7eradowndarkertrailspulp)|❌|❌|❌|❌|✅|❌| -|[CoC7.EraModernPulp](#coc7eramodernpulp)|❌|❌|❌|❌|✅|❌| -|[CoC7.FileUploadError](#coc7fileuploaderror)|✅|✅|❌|✅|✅|✅| -|[CoC7.InvestigatorWizard.AddBonusPointsToSkills](#coc7investigatorwizardaddbonuspointstoskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.AgeRange](#coc7investigatorwizardagerange)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.AllowRerolls](#coc7investigatorwizardallowrerolls)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ArchetypeCounts](#coc7investigatorwizardarchetypecounts)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ArchetypeDefaultSkills](#coc7investigatorwizardarchetypedefaultskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ArchetypeOptionalSkills](#coc7investigatorwizardarchetypeoptionalskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ArchetypePage](#coc7investigatorwizardarchetypepage)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ArchetypeSelect](#coc7investigatorwizardarchetypeselect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Archetypes](#coc7investigatorwizardarchetypes)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.BackStep](#coc7investigatorwizardbackstep)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ChangingEraDelay](#coc7investigatorwizardchangingeradelay)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CharacterAvatarImage](#coc7investigatorwizardcharacteravatarimage)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CharacterTokenImage](#coc7investigatorwizardcharactertokenimage)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CharacteristicDragInformation](#coc7investigatorwizardcharacteristicdraginformation)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Characteristics](#coc7investigatorwizardcharacteristics)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CoreCharacteristicName](#coc7investigatorwizardcorecharacteristicname)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CoreCharacteristicSelect](#coc7investigatorwizardcorecharacteristicselect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CreateInstructions](#coc7investigatorwizardcreateinstructions)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CreateStep](#coc7investigatorwizardcreatestep)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.CreatingInvestigator](#coc7investigatorwizardcreatinginvestigator)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.DeductPointsFromCharacteristics](#coc7investigatorwizarddeductpointsfromcharacteristics)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.EnforcePointBuy](#coc7investigatorwizardenforcepointbuy)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Introduction](#coc7investigatorwizardintroduction)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.IntroductionKeeper](#coc7investigatorwizardintroductionkeeper)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.MakeEDUImprovementCheck](#coc7investigatorwizardmakeeduimprovementcheck)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.MakeEDUImprovementChecks](#coc7investigatorwizardmakeeduimprovementchecks)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.NextStep](#coc7investigatorwizardnextstep)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationCounts](#coc7investigatorwizardoccupationcounts)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationCreditRating](#coc7investigatorwizardoccupationcreditrating)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationDefaultSkills](#coc7investigatorwizardoccupationdefaultskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationPage](#coc7investigatorwizardoccupationpage)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationPersonalThisMany](#coc7investigatorwizardoccupationpersonalthismany)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationPickThisMany](#coc7investigatorwizardoccupationpickthismany)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationSelect](#coc7investigatorwizardoccupationselect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationSkillPoints](#coc7investigatorwizardoccupationskillpoints)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OccupationSkills](#coc7investigatorwizardoccupationskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Occupations](#coc7investigatorwizardoccupations)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.OtherPlayerOwnership](#coc7investigatorwizardotherplayerownership)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.PlayerEnabled](#coc7investigatorwizardplayerenabled)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.PlayerQuantity](#coc7investigatorwizardplayerquantity)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.QuickFireValues](#coc7investigatorwizardquickfirevalues)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.ReducePointsFromCharacteristic](#coc7investigatorwizardreducepointsfromcharacteristic)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.RollTwiceForLuck](#coc7investigatorwizardrolltwiceforluck)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SetupAny](#coc7investigatorwizardsetupany)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SetupCounts](#coc7investigatorwizardsetupcounts)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SetupPage](#coc7investigatorwizardsetuppage)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SetupSelect](#coc7investigatorwizardsetupselect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Setups](#coc7investigatorwizardsetups)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect](#coc7investigatorwizardskillspendarchetypecountincorrect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SkillSpendArchetypePoints](#coc7investigatorwizardskillspendarchetypepoints)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SkillSpendInterestPoints](#coc7investigatorwizardskillspendinterestpoints)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect](#coc7investigatorwizardskillspendoccupationcountincorrect)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SkillSpendOccupationPoints](#coc7investigatorwizardskillspendoccupationpoints)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SuggestedOccupations](#coc7investigatorwizardsuggestedoccupations)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.SuggestedTraits](#coc7investigatorwizardsuggestedtraits)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.Title](#coc7investigatorwizardtitle)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleAdjustCharacteristics](#coc7investigatorwizardtitleadjustcharacteristics)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleArchetypeSkills](#coc7investigatorwizardtitlearchetypeskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleAttributes](#coc7investigatorwizardtitleattributes)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleBackstory](#coc7investigatorwizardtitlebackstory)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleCharacteristics](#coc7investigatorwizardtitlecharacteristics)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleCreate](#coc7investigatorwizardtitlecreate)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleDetails](#coc7investigatorwizardtitledetails)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleKeeperConfiguration](#coc7investigatorwizardtitlekeeperconfiguration)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleOccupationSkills](#coc7investigatorwizardtitleoccupationskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitlePointsSkills](#coc7investigatorwizardtitlepointsskills)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleSelectArchetype](#coc7investigatorwizardtitleselectarchetype)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleSelectOccupation](#coc7investigatorwizardtitleselectoccupation)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.TitleSelectSetup](#coc7investigatorwizardtitleselectsetup)|❌|❌|❌|❌|❌|❌| -|[CoC7.InvestigatorWizard.UseSetupMethod](#coc7investigatorwizardusesetupmethod)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryCreditRatingMax](#coc7monetarycreditratingmax)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryCreditRatingMin](#coc7monetarycreditratingmin)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultAverage](#coc7monetarydefaultaverage)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultPenniless](#coc7monetarydefaultpenniless)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultPoor](#coc7monetarydefaultpoor)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultRich](#coc7monetarydefaultrich)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultSuperRich](#coc7monetarydefaultsuperrich)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryDefaultWealthy](#coc7monetarydefaultwealthy)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatDecimalLeft](#coc7monetaryformatdecimalleft)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatDecimalRight](#coc7monetaryformatdecimalright)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatIntegerLeft](#coc7monetaryformatintegerleft)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatIntegerRight](#coc7monetaryformatintegerright)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatLsd](#coc7monetaryformatlsd)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatRoman](#coc7monetaryformatroman)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryFormatTitle](#coc7monetaryformattitle)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTitle](#coc7monetarytitle)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeAsses](#coc7monetarytypeasses)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeCreditRating](#coc7monetarytypecreditrating)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeDenarii](#coc7monetarytypedenarii)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeDeniers](#coc7monetarytypedeniers)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeNone](#coc7monetarytypenone)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeOne](#coc7monetarytypeone)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeQuinarii](#coc7monetarytypequinarii)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeSestertii](#coc7monetarytypesestertii)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryTypeSous](#coc7monetarytypesous)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryValueAssets](#coc7monetaryvalueassets)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryValueCash](#coc7monetaryvaluecash)|❌|❌|❌|❌|❌|❌| -|[CoC7.MonetaryValueSpendingLevel](#coc7monetaryvaluespendinglevel)|❌|❌|❌|❌|❌|❌| -|[CoC7.RemoveParticipant](#coc7removeparticipant)|✅|✅|❌|✅|✅|✅| -|[CoC7.RemoveParticipantHint](#coc7removeparticipanthint)|✅|✅|❌|✅|✅|✅| -|[CoC7.RollDifficultyCriticalTitle](#coc7rolldifficultycriticaltitle)|✅|✅|❌|✅|✅|✅| -|[CoC7.RollDifficultyExtremeTitle](#coc7rolldifficultyextremetitle)|✅|✅|❌|✅|✅|✅| -|[CoC7.RollDifficultyHardTitle](#coc7rolldifficultyhardtitle)|✅|✅|❌|✅|✅|✅| -|[CoC7.RollDifficultyRegularTitle](#coc7rolldifficultyregulartitle)|✅|✅|❌|✅|✅|✅| -|[CoC7.Settings.DropCoCID.Dialog](#coc7settingsdropcociddialog)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.Hint](#coc7settingsdropcocidhint)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.IgnoreCoCID](#coc7settingsdropcocidignorecocid)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.Name](#coc7settingsdropcocidname)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.Prompt](#coc7settingsdropcocidprompt)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.Remember](#coc7settingsdropcocidremember)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.DropCoCID.UseCoCID](#coc7settingsdropcocidusecocid)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint](#coc7settingspulprulesignoreagepenaltieshint)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.PulpRules.IgnoreAgePenalties.Name](#coc7settingspulprulesignoreagepenaltiesname)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.WorldEra.Hint](#coc7settingsworlderahint)|❌|❌|❌|❌|✅|❌| -|[CoC7.Settings.WorldEra.Name](#coc7settingsworlderaname)|❌|❌|❌|❌|✅|❌| -|[CoC7.SkillKeepBaseValue](#coc7skillkeepbasevalue)|❌|❌|❌|❌|✅|❌| -|[CoC7.SkillPickNameOnly](#coc7skillpicknameonly)|❌|❌|❌|❌|✅|❌| -|[CoC7.SkillRarityShort](#coc7skillrarityshort)|❌|❌|❌|❌|✅|❌| -|[CoC7.SkillRequiresName](#coc7skillrequiresname)|❌|❌|❌|❌|✅|❌| -|[CoC7.SkillSpecializationIsUnique](#coc7skillspecializationisunique)|❌|❌|❌|❌|❌|❌| -|[CoC7.TextFieldInvalidJSON](#coc7textfieldinvalidjson)|✅|✅|❌|✅|✅|✅| -|[CoC7.UnarmedWeaponName](#coc7unarmedweaponname)|✅|✅|❌|✅|✅|✅| -|[CoC7.combatCard.automaticSuccess](#coc7combatcardautomaticsuccess)|✅|✅|❌|✅|✅|✅| -|[CoC7.rangeCombatCard.SurprisedTargetTitle](#coc7rangecombatcardsurprisedtargettitle)|✅|✅|❌|✅|✅|❌| -|[SETTINGS.DefaultDifficulty](#settingsdefaultdifficulty)|✅|✅|❌|✅|✅|✅| -|[SETTINGS.UseContextMenus](#settingsusecontextmenus)|✅|✅|✅|❌|✅|❌| -|[SETTINGS.UseContextMenusHint](#settingsusecontextmenushint)|✅|✅|✅|❌|✅|❌| +|Key|de|ko|pl|pt-BR|zh-TW| +|:---|:---:|:---:|:---:|:---:|:---:| +|**Remaining**:|**139**|**153**|**141**|**101**|**142**| +|[CoC7.ActorImporterUploadError](#coc7actorimporteruploaderror)|✅|❌|✅|✅|✅| +|[CoC7.CoCIDBatch.summary](#coc7cocidbatchsummary)|❌|❌|❌|❌|❌| +|[CoC7.CoCIDBatch.title](#coc7cocidbatchtitle)|❌|❌|❌|❌|❌| +|[CoC7.CoCIDFlag.documents-in-compendiums](#coc7cocidflagdocumentsincompendiums)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.documents-in-world](#coc7cocidflagdocumentsinworld)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.error.document-not-found](#coc7cocidflagerrordocumentnotfound)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.error.documents-not-found](#coc7cocidflagerrordocumentsnotfound)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.error.duplicate](#coc7cocidflagerrorduplicate)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.error.incorrect.type](#coc7cocidflagerrorincorrecttype)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.error.unknown-era](#coc7cocidflagerrorunknownera)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.foundry-id](#coc7cocidflagfoundryid)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.foundry-uuid](#coc7cocidflagfoundryuuid)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.get-document-like-this](#coc7cocidflaggetdocumentlikethis)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.get-this-document](#coc7cocidflaggetthisdocument)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.guess](#coc7cocidflagguess)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.id](#coc7cocidflagid)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.key](#coc7cocidflagkey)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.new](#coc7cocidflagnew)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.others](#coc7cocidflagothers)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.priority](#coc7cocidflagpriority)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.summary](#coc7cocidflagsummary)|❌|❌|❌|✅|❌| +|[CoC7.CoCIDFlag.title](#coc7cocidflagtitle)|❌|❌|❌|✅|❌| +|[CoC7.CustomSpecialisationLabel](#coc7customspecialisationlabel)|❌|❌|❌|✅|❌| +|[CoC7.Damage](#coc7damage)|✅|❌|✅|✅|✅| +|[CoC7.EraDarkAgesPulp](#coc7eradarkagespulp)|❌|❌|❌|✅|❌| +|[CoC7.EraDownDarkerTrailsPulp](#coc7eradowndarkertrailspulp)|❌|❌|❌|✅|❌| +|[CoC7.EraModernPulp](#coc7eramodernpulp)|❌|❌|❌|✅|❌| +|[CoC7.FileUploadError](#coc7fileuploaderror)|✅|❌|✅|✅|✅| +|[CoC7.InvestigatorWizard.AddBonusPointsToSkills](#coc7investigatorwizardaddbonuspointstoskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.AgeRange](#coc7investigatorwizardagerange)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.AllowRerolls](#coc7investigatorwizardallowrerolls)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ArchetypeCounts](#coc7investigatorwizardarchetypecounts)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ArchetypeDefaultSkills](#coc7investigatorwizardarchetypedefaultskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ArchetypeOptionalSkills](#coc7investigatorwizardarchetypeoptionalskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ArchetypePage](#coc7investigatorwizardarchetypepage)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ArchetypeSelect](#coc7investigatorwizardarchetypeselect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Archetypes](#coc7investigatorwizardarchetypes)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.BackStep](#coc7investigatorwizardbackstep)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ChangingEraDelay](#coc7investigatorwizardchangingeradelay)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CharacterAvatarImage](#coc7investigatorwizardcharacteravatarimage)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CharacterTokenImage](#coc7investigatorwizardcharactertokenimage)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CharacteristicDragInformation](#coc7investigatorwizardcharacteristicdraginformation)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Characteristics](#coc7investigatorwizardcharacteristics)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CoreCharacteristicName](#coc7investigatorwizardcorecharacteristicname)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CoreCharacteristicSelect](#coc7investigatorwizardcorecharacteristicselect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CreateInstructions](#coc7investigatorwizardcreateinstructions)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CreateStep](#coc7investigatorwizardcreatestep)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.CreatingInvestigator](#coc7investigatorwizardcreatinginvestigator)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.DeductPointsFromCharacteristics](#coc7investigatorwizarddeductpointsfromcharacteristics)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.EnforcePointBuy](#coc7investigatorwizardenforcepointbuy)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Introduction](#coc7investigatorwizardintroduction)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.IntroductionKeeper](#coc7investigatorwizardintroductionkeeper)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.MakeEDUImprovementCheck](#coc7investigatorwizardmakeeduimprovementcheck)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.MakeEDUImprovementChecks](#coc7investigatorwizardmakeeduimprovementchecks)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.NextStep](#coc7investigatorwizardnextstep)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationCounts](#coc7investigatorwizardoccupationcounts)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationCreditRating](#coc7investigatorwizardoccupationcreditrating)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationDefaultSkills](#coc7investigatorwizardoccupationdefaultskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationPage](#coc7investigatorwizardoccupationpage)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationPersonalThisMany](#coc7investigatorwizardoccupationpersonalthismany)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationPickThisMany](#coc7investigatorwizardoccupationpickthismany)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationSelect](#coc7investigatorwizardoccupationselect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationSkillPoints](#coc7investigatorwizardoccupationskillpoints)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OccupationSkills](#coc7investigatorwizardoccupationskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Occupations](#coc7investigatorwizardoccupations)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.OtherPlayerOwnership](#coc7investigatorwizardotherplayerownership)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.PlayerEnabled](#coc7investigatorwizardplayerenabled)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.PlayerQuantity](#coc7investigatorwizardplayerquantity)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.QuickFireValues](#coc7investigatorwizardquickfirevalues)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.ReducePointsFromCharacteristic](#coc7investigatorwizardreducepointsfromcharacteristic)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.RollTwiceForLuck](#coc7investigatorwizardrolltwiceforluck)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SetupAny](#coc7investigatorwizardsetupany)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SetupCounts](#coc7investigatorwizardsetupcounts)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SetupPage](#coc7investigatorwizardsetuppage)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SetupSelect](#coc7investigatorwizardsetupselect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Setups](#coc7investigatorwizardsetups)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SkillSpendArchetypeCountIncorrect](#coc7investigatorwizardskillspendarchetypecountincorrect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SkillSpendArchetypePoints](#coc7investigatorwizardskillspendarchetypepoints)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SkillSpendInterestPoints](#coc7investigatorwizardskillspendinterestpoints)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SkillSpendOccupationCountIncorrect](#coc7investigatorwizardskillspendoccupationcountincorrect)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SkillSpendOccupationPoints](#coc7investigatorwizardskillspendoccupationpoints)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SuggestedOccupations](#coc7investigatorwizardsuggestedoccupations)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.SuggestedTraits](#coc7investigatorwizardsuggestedtraits)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.Title](#coc7investigatorwizardtitle)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleAdjustCharacteristics](#coc7investigatorwizardtitleadjustcharacteristics)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleArchetypeSkills](#coc7investigatorwizardtitlearchetypeskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleAttributes](#coc7investigatorwizardtitleattributes)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleBackstory](#coc7investigatorwizardtitlebackstory)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleCharacteristics](#coc7investigatorwizardtitlecharacteristics)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleCreate](#coc7investigatorwizardtitlecreate)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleDetails](#coc7investigatorwizardtitledetails)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleKeeperConfiguration](#coc7investigatorwizardtitlekeeperconfiguration)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleOccupationSkills](#coc7investigatorwizardtitleoccupationskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitlePointsSkills](#coc7investigatorwizardtitlepointsskills)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleSelectArchetype](#coc7investigatorwizardtitleselectarchetype)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleSelectOccupation](#coc7investigatorwizardtitleselectoccupation)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.TitleSelectSetup](#coc7investigatorwizardtitleselectsetup)|❌|❌|❌|❌|❌| +|[CoC7.InvestigatorWizard.UseSetupMethod](#coc7investigatorwizardusesetupmethod)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryCreditRatingMax](#coc7monetarycreditratingmax)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryCreditRatingMin](#coc7monetarycreditratingmin)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultAverage](#coc7monetarydefaultaverage)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultPenniless](#coc7monetarydefaultpenniless)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultPoor](#coc7monetarydefaultpoor)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultRich](#coc7monetarydefaultrich)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultSuperRich](#coc7monetarydefaultsuperrich)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryDefaultWealthy](#coc7monetarydefaultwealthy)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatDecimalLeft](#coc7monetaryformatdecimalleft)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatDecimalRight](#coc7monetaryformatdecimalright)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatIntegerLeft](#coc7monetaryformatintegerleft)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatIntegerRight](#coc7monetaryformatintegerright)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatLsd](#coc7monetaryformatlsd)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatRoman](#coc7monetaryformatroman)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryFormatTitle](#coc7monetaryformattitle)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTitle](#coc7monetarytitle)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeAsses](#coc7monetarytypeasses)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeCreditRating](#coc7monetarytypecreditrating)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeDenarii](#coc7monetarytypedenarii)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeDeniers](#coc7monetarytypedeniers)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeNone](#coc7monetarytypenone)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeOne](#coc7monetarytypeone)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeQuinarii](#coc7monetarytypequinarii)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeSestertii](#coc7monetarytypesestertii)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryTypeSous](#coc7monetarytypesous)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryValueAssets](#coc7monetaryvalueassets)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryValueCash](#coc7monetaryvaluecash)|❌|❌|❌|❌|❌| +|[CoC7.MonetaryValueSpendingLevel](#coc7monetaryvaluespendinglevel)|❌|❌|❌|❌|❌| +|[CoC7.RemoveParticipant](#coc7removeparticipant)|✅|❌|✅|✅|✅| +|[CoC7.RemoveParticipantHint](#coc7removeparticipanthint)|✅|❌|✅|✅|✅| +|[CoC7.RollDifficultyCriticalTitle](#coc7rolldifficultycriticaltitle)|✅|❌|✅|✅|✅| +|[CoC7.RollDifficultyExtremeTitle](#coc7rolldifficultyextremetitle)|✅|❌|✅|✅|✅| +|[CoC7.RollDifficultyHardTitle](#coc7rolldifficultyhardtitle)|✅|❌|✅|✅|✅| +|[CoC7.RollDifficultyRegularTitle](#coc7rolldifficultyregulartitle)|✅|❌|✅|✅|✅| +|[CoC7.Settings.DropCoCID.Dialog](#coc7settingsdropcociddialog)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.Hint](#coc7settingsdropcocidhint)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.IgnoreCoCID](#coc7settingsdropcocidignorecocid)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.Name](#coc7settingsdropcocidname)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.Prompt](#coc7settingsdropcocidprompt)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.Remember](#coc7settingsdropcocidremember)|❌|❌|❌|✅|❌| +|[CoC7.Settings.DropCoCID.UseCoCID](#coc7settingsdropcocidusecocid)|❌|❌|❌|✅|❌| +|[CoC7.Settings.PulpRules.IgnoreAgePenalties.Hint](#coc7settingspulprulesignoreagepenaltieshint)|❌|❌|❌|✅|❌| +|[CoC7.Settings.PulpRules.IgnoreAgePenalties.Name](#coc7settingspulprulesignoreagepenaltiesname)|❌|❌|❌|✅|❌| +|[CoC7.Settings.WorldEra.Hint](#coc7settingsworlderahint)|❌|❌|❌|✅|❌| +|[CoC7.Settings.WorldEra.Name](#coc7settingsworlderaname)|❌|❌|❌|✅|❌| +|[CoC7.SkillKeepBaseValue](#coc7skillkeepbasevalue)|❌|❌|❌|✅|❌| +|[CoC7.SkillPickNameOnly](#coc7skillpicknameonly)|❌|❌|❌|✅|❌| +|[CoC7.SkillRarityShort](#coc7skillrarityshort)|❌|❌|❌|✅|❌| +|[CoC7.SkillRequiresName](#coc7skillrequiresname)|❌|❌|❌|✅|❌| +|[CoC7.SkillSpecializationIsUnique](#coc7skillspecializationisunique)|❌|❌|❌|❌|❌| +|[CoC7.TextFieldInvalidJSON](#coc7textfieldinvalidjson)|✅|❌|✅|✅|✅| +|[CoC7.UnarmedWeaponName](#coc7unarmedweaponname)|✅|❌|✅|✅|✅| +|[CoC7.combatCard.automaticSuccess](#coc7combatcardautomaticsuccess)|✅|❌|✅|✅|✅| +|[CoC7.rangeCombatCard.SurprisedTargetTitle](#coc7rangecombatcardsurprisedtargettitle)|✅|❌|✅|✅|❌| +|[SETTINGS.DefaultDifficulty](#settingsdefaultdifficulty)|✅|❌|✅|✅|✅| +|[SETTINGS.UseContextMenus](#settingsusecontextmenus)|✅|✅|❌|✅|❌| +|[SETTINGS.UseContextMenusHint](#settingsusecontextmenushint)|✅|✅|❌|✅|❌| ##### CoC7.ActorImporterUploadError ``` "CoC7.ActorImporterUploadError": "Import stopped, unable to write image",``` ##### CoC7.CoCIDBatch.summary From 689d6522f4a6d45e315681732ec7a92a36290fa6 Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 21:11:17 +0100 Subject: [PATCH 24/29] Prevent panel toggle being called when adding items --- module/actors/sheets/base.js | 1 + 1 file changed, 1 insertion(+) diff --git a/module/actors/sheets/base.js b/module/actors/sheets/base.js index 7d7f29796..6b5c5ad15 100644 --- a/module/actors/sheets/base.js +++ b/module/actors/sheets/base.js @@ -710,6 +710,7 @@ export class CoC7ActorSheet extends ActorSheet { }) html.find('.add-item').click(ev => { + ev.stopPropagation() switch (ev.currentTarget.dataset.type) { case 'book': this.actor.createEmptyBook(ev) From d1749a701fb21b75bd753f8344598a16647a5c0b Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 21:39:39 +0100 Subject: [PATCH 25/29] Move manual generation for new FR translation --- module/hooks/ready.js | 3 +- module/manual/fr/README.md | 192 +++++++++++++++++++++++ module/manual/fr/actor_importer.md | 1 + module/manual/fr/character_creation.md | 1 + module/manual/fr/chases.md | 1 + module/manual/fr/coc-id-system.md | 1 + module/manual/fr/combat.md | 1 + module/manual/fr/commands_cheat_sheet.md | 58 +++++++ module/manual/fr/effects.md | 1 + module/manual/fr/experience.md | 1 + module/manual/fr/first_investigator.md | 1 + module/manual/fr/item_archetype.md | 1 + module/manual/fr/item_book.md | 1 + module/manual/fr/item_occupation.md | 1 + module/manual/fr/item_setup.md | 1 + module/manual/fr/item_skill.md | 1 + module/manual/fr/items.md | 1 + module/manual/fr/link_creation_window.md | 37 +++++ module/manual/fr/links.md | 36 +++++ module/manual/fr/sanity.md | 1 + packs/system-doc.db | 3 +- 21 files changed, 342 insertions(+), 2 deletions(-) create mode 100644 module/manual/fr/README.md create mode 100644 module/manual/fr/actor_importer.md create mode 100644 module/manual/fr/character_creation.md create mode 100644 module/manual/fr/chases.md create mode 100644 module/manual/fr/coc-id-system.md create mode 100644 module/manual/fr/combat.md create mode 100644 module/manual/fr/commands_cheat_sheet.md create mode 100644 module/manual/fr/effects.md create mode 100644 module/manual/fr/experience.md create mode 100644 module/manual/fr/first_investigator.md create mode 100644 module/manual/fr/item_archetype.md create mode 100644 module/manual/fr/item_book.md create mode 100644 module/manual/fr/item_occupation.md create mode 100644 module/manual/fr/item_setup.md create mode 100644 module/manual/fr/item_skill.md create mode 100644 module/manual/fr/items.md create mode 100644 module/manual/fr/link_creation_window.md create mode 100644 module/manual/fr/links.md create mode 100644 module/manual/fr/sanity.md diff --git a/module/hooks/ready.js b/module/hooks/ready.js index 1b427dc73..a323c192f 100644 --- a/module/hooks/ready.js +++ b/module/hooks/ready.js @@ -16,7 +16,8 @@ export function listen () { if (isNewerVersion(game.system.version, instructionsVersion ?? '0')) { let lang = game.i18n.lang const readMe = { - en: 'sxB2OXbfwV6M0nyQ' + en: 'sxB2OXbfwV6M0nyQ', + fr: 'tdakyzTVOQsAMdSm' } if (typeof readMe[lang] === 'undefined') { lang = 'en' diff --git a/module/manual/fr/README.md b/module/manual/fr/README.md new file mode 100644 index 000000000..7a32ce614 --- /dev/null +++ b/module/manual/fr/README.md @@ -0,0 +1,192 @@ +## Documentation du Système :squid: + +Vous avez installé Foundry VTT (la version stable, les versions en test sont... en test :) + +**Quelques modules pour commencer** + +- fr-FR - Core Game: pour avoir la traduction française de Foundry +- Dice so nice!: pour les jets de dés + +Vous passez la langue par défaut à Français dans l'onglet `configuration` du menu d'`accueil`.\ +Vous créez votre monde, avec le Call of Cthulhu 7th edition (Unofficial) de Vétérini.\ +Et vous le lancez.\ +Vous activez vos modules et hop ! + +## Premiers paramétrages + +Une fois dans le monde, dans le menu `Paramètres`, vous sélectionnez `Gestion des modules`, puis `Système de jeu`.\ +Tous les paramètres sont dignes d'intérêt mais: + +- les `Modificateur de jet` et `Modificateur de seuil de réussite` le sont particulièrement. +- et `Changer l'apparence de la fiche` + +## Ce que l'on peut créer + +### Icône Personnages + +- character: personnage PJ +- npc: PNJ +- creature: monstre +- vehicle: véhicule + +### Icône Objets + +Là ça devient ouf: + +- item: un objet +- weapon: une arme +- skill: une compétence +- setup: une module de création de perso à glisser/déposer sur votre fiche à la création (embarque les jets de création de caracs, les compétences,...) +- occupation: une occupation (avec ses compétences, son époque, ses points d'occupation, son crédit) +- archetype: un archétype (Pulp) +- book: un livre occulte +- spell: un sort +- talent: un talent (Pulp) +- status: un état... de folie + +### Icône Tables + +:recycle: + +## Outils du gardien (menus spécifiques au système) + +Ils sont dans votre barre d'outils: + +![01](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-001.jpg) + +- L'icône de dé permet de lancer des dés n'importe quand (en les modifiant si besoin: difficulté, seuil, niveau de compétence). +- L'icône de poulpe donne accès aux outils du Gardien: + +![02](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-002.jpg) + +De haut en bas: + +- Activer la phase de développement (entre séances) +- Activer la phase de création (à la création des persos) +- Importer un personnage depuis un simple texte +- Activer la possibilité des gains d'expérience (en partie) +- Balancer un jet factice aux joueurs dans le chat: un peu d'pression :) + +## Les compendiums + +Pour les utiliser au mieux, 2 choses: + +- Installer le module Compendium Folders (qui trie automatiquement les compendium) +- Importer les différents compendium (clic-droit Importer...) + +[Combat](combat.md) + +[Création](character_creation.md) + +[Créer son premier investigateur](first_investigator.md) + +[Documentation du système](README.md) + +[Effets](effects.md) + +[Imoirtation de PNJs](actor_importer.md) + +[Liens](links.md) + +[Objets](items.md) + +[Outil de création de Lien](link_creation_window.md) + +[Poursuites](chases.md) + +[Santé Mentale](sanity.md) + +[Système de gestion des ID ](coc-id-system.md) + +[Tableau des commandes](commands_cheat_sheet.md) + +[Type d'Objet: Archétype](item_archetype.md) + +[Type d'Objet: Compétence](item_skill.md) + +[Type d'Objet: Livre](item_book.md) + +[Type d'Objet: Occupation](item_occupation.md) + +[Type d'Objet: Setup](item_setup.md) + +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ +\ + +Des éons qu'_ils_ dorment mais [Vétérini](https://github.com/HavlockV) les a réveillés ! Avec ce système ultime, à vous l'Appel de Cthulhu v7 en version totale: création, progression, SAN, combat, poursuites, ... +Le MUST have ! + +| [Guide de l'utilisateur/trice](#guide-de-lutilisateur-trice) (en cours) | ~~[Santé Mentale](#santé-mentale)~~ (à faire) | +| ----------------------------------------------------------------------- | --------------------------------------------- | +| **[Tableau des Commandes](#tableau-des-commandes) (en cours)** | **~~[Combat](#combat)~~ (à faire)** | +| **[Liens (pour les jets)](#liens-et-jets) (en cours)** | **~~[Poursuites](#poursuites)~~ (à faire)** | +| **[Création de personnage](#création-de-personnage) (à faire)** | **~~[Objets](#objets)~~ (à faire)** | +| **~~[Phase de progression](#phase-de-progression)~~ (à faire)** | **~~[Personnages](#personnages)~~ (à faire)** | + +_Documentation partagée avec amour et horreur par Toc :squid: [https://tentacules.net](https://tentacules.net/?motscles=JdrVirtuel)_ + +![03](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-003.jpg) + +\ +\ +\ + +# Objets + +## item: un objet + +## weapon: une arme + +## skill: une compétence + +## setup: une module de création de perso + +## occupation: une occupation + +## archetype: un archétype (Pulp) + +## book: un livre occulte + +## spell: un sort + +## talent: un talent (Pulp) + +## status: un état... de folie + +\ +\ +\ + +# Personnages + +## character: personnage PJ + +C'est ici: [Création de personnage](./pages/character_creation.md). + +## npc: PNJ + +## creature: monstre + +## vehicle: véhicule diff --git a/module/manual/fr/actor_importer.md b/module/manual/fr/actor_importer.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/actor_importer.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/character_creation.md b/module/manual/fr/character_creation.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/character_creation.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/chases.md b/module/manual/fr/chases.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/chases.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/coc-id-system.md b/module/manual/fr/coc-id-system.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/coc-id-system.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/combat.md b/module/manual/fr/combat.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/combat.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/commands_cheat_sheet.md b/module/manual/fr/commands_cheat_sheet.md new file mode 100644 index 000000000..e8594b385 --- /dev/null +++ b/module/manual/fr/commands_cheat_sheet.md @@ -0,0 +1,58 @@ +# Tableau des Commandes + +Quasiment tout est cliquable: les caractéristiques, les compétences, les armes, les dégâts, la SAN, la Chance... +Et en plus: + +- combiné avec la touche `Shift` enfoncée, ça envoie directement le jet dans le **chat**. +- combiné avec la touche `Ctrl` [pour le Gardien] enfoncée, ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet, après paramétrage du jet par le gardien. +- les 2 combinés, `Ctrl+Shift`: ça envoie une demande dans le **chat** au personnage concerné pour réaliser le jet directement. +- et le `clic-droit` vous emmène vers les jets **opposés** ou **combinés**. + +## Commun + +Sur XXX, XXX pouvant être carac, compétence,... + +| Commande | Action | +| ------------------------------------ | ------------------------------------------------------------------------- | +| **Gardien** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | +| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | +| **Investigateur** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet | + +## Santé Mentale + +| Commande | Action | +| ------------------------------------ | ------------------------------------------------------------------------- | +| **Gardien** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Demande un jet de XXX après paramétrage du jet (dont seuil et difficulté) | +| `Ctrl+Shift` + `clic` XXX | Demande un jet de XXX | +| `Ctr+Shift+Alt` + `clic` SAN | Demande un jet de SAN en définissant les pertes de SAN | +| **Investigateur** | +| `clic` XXX | Lance un jet de XXX après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic` XXX | Lance un jet de XXX (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic` XXX | Lance un jet de XXX après paramétrage du jet (dont seuil et difficulté) | + +## Jets Combinés / Opposés + +| Commande | Action | +| -------------------------------------------------- | ---------------------------------------------------------------------------------------------- | +| `clic-droit` XXX | Débute/ Ajoute le jet à un jet \*_opposé_ après paramétrage du jet | +| `Ctrl+Shift` ou `Shift` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** (difficulté ordinaire pas de bonus/malus) | +| `Ctrl` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **opposé** après paramétrage du jet (dont seuil et difficulté) | +| `Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet | +| `Ctrl+Shift+Alt` ou `Shift+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** (difficulté ordinaire pas de bonus/malus) | +| `Ctrl+Alt` + `clic-droit` XXX | Débute/ Ajoute le jet à un jet **combiné** après paramétrage du jet (dont seuil et difficulté) | + +## Commandes dans le Chat + +| Commande | Action | +| ----------- | -------------------------------------------------- | +| /cc xx | lance un D100 contre une difficulté de xx | +| /cbr xx, yy | lance un D100 contre une difficulté de xx et de yy | diff --git a/module/manual/fr/effects.md b/module/manual/fr/effects.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/effects.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/experience.md b/module/manual/fr/experience.md new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/module/manual/fr/experience.md @@ -0,0 +1 @@ + diff --git a/module/manual/fr/first_investigator.md b/module/manual/fr/first_investigator.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/first_investigator.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/item_archetype.md b/module/manual/fr/item_archetype.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/item_archetype.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/item_book.md b/module/manual/fr/item_book.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/item_book.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/item_occupation.md b/module/manual/fr/item_occupation.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/item_occupation.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/item_setup.md b/module/manual/fr/item_setup.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/item_setup.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/item_skill.md b/module/manual/fr/item_skill.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/item_skill.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/items.md b/module/manual/fr/items.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/items.md @@ -0,0 +1 @@ +. diff --git a/module/manual/fr/link_creation_window.md b/module/manual/fr/link_creation_window.md new file mode 100644 index 000000000..dd5f2734c --- /dev/null +++ b/module/manual/fr/link_creation_window.md @@ -0,0 +1,37 @@ +# Création de personnage + +## A la main + +1. Vous créez un nouveau Personnage. +1. Vous passez en mode Création. +1. Vous déverrouillez la fiche de personnage (clic sur le petit cadenas). +1. Vous le nommez et remplissez occupation, sexe, âge,... +1. Vous ajoutez les compétences une par une, et oui, à la mimine, et positionnez les % qui vont bien. + +Pour plus de facilité, vous pouvez vous créer un Compendium listant toutes les compétences et ainsi vous n'aurez plus à les saisir à chaque fois mais simplement à les glisser/déposer sur votre fiche, en mode Modification. + +## Via une occupation + +:recycle: + +## Via un setup + +:recycle: + +## Via import / copie + +**Copie** + +1. Vous vous créez/avez créé un personnage type, avec compétences. +1. Vous le copiez (clic droit sur le personnage dans la liste des Personnages, copier). +1. Et voilà ! + +**Import** + +1. Vous vous créez/avez créé un personnage type, avec compétences. +1. Vous l'exportez (clic droit sur le personnage dans la liste des Personnages, exporter (le fichier arrive sur votre ordinateur, format json)). +1. Vous vous rendez dans votre partie, vous créez juste le nouveau personnage sans rien y mettre (juste le nom). +1. Vous importez le fichier précédemment exporté (clic droit sur le personnage dans la liste des Personnages, importer). +1. Et voilà ! + +Vous pouvez ensuite le modifier à façon en passant en mode Création. diff --git a/module/manual/fr/links.md b/module/manual/fr/links.md new file mode 100644 index 000000000..63ad1600f --- /dev/null +++ b/module/manual/fr/links.md @@ -0,0 +1,36 @@ +# Liens et Jets + +Toutes ces commandes peuvent être glissées/déposées dans un Article (ou toute zone éditable) en mode modification _sauf les modificateurs de seuil_ !\ +Ce qui peut donner: `@coc7.check[type:attribute,name:san,difficulty:1,modifier:-2]` + +![04](https://tentacules.net/toc/toc_/virtuel/foundryvtt-cocv7vetrini-docgithub-004.jpg) + +Voici le fonctionnement: `@coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}` + +- TYPE_OF_REQUEST : + - 'sanloss': test de SAN, si échoué, propose de réduire la SAN. + - 'check': test défini en fonction des options. + - 'item': test d'objet. Seulement pour les objets de type arme. +- OPTIONS: [] = optionnel + - sanloss: + - sanMax: perte de SAN max + - sanMin: perte de SAN min + - check: + - type: type de jet (caractéristique, compétence, attribut). + - name: nom de caractéristique, compétence, attribut. + - [blind]: jet aveugle, sinon le jet sera du type sélectionné dans le chat. + - Tous: + - [difficulty]: ? (aveugle), 0 (normal), + (difficile), ++ (extrême), +++ (critique). + - [modifier]: -x (x dé malus), +x (x dé bonus), 0 (pas de modificateur). + - [icon]: icône à utiliser (font awesome, fas fa-dice). +- TEXT_TO_DISPLAY: Texte à afficher, optionnel. + +Par exemple: + +- `@coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}` +- `@coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}` +- `@coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}` +- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)}` +- `@coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]` + +Jet simple: [[/roll 1d10]]{Dégâts} diff --git a/module/manual/fr/sanity.md b/module/manual/fr/sanity.md new file mode 100644 index 000000000..d7b394715 --- /dev/null +++ b/module/manual/fr/sanity.md @@ -0,0 +1 @@ +. diff --git a/packs/system-doc.db b/packs/system-doc.db index ac2b2fb0c..70f0920fd 100644 --- a/packs/system-doc.db +++ b/packs/system-doc.db @@ -1 +1,2 @@ -{"name":"Call of Cthulhu 7th Edition [en]","pages":[{"name":"System documentation","type":"text","_id":"pjqHiADSapcdS4fU","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            System documentation for version 0.10.0

            \n

            This document is a work in progress overview of the CoC7 system it is not a tutorial for how to use FoundryVTT.

            \n

            You will need one of the following to play the game

            \n
              \n
            • Chaosium's Call of Cthulhu 7th Edition - Keeper's Rulebook
            • \n
            • Chaosium's Call of Cthulhu 7th Edition - Call of Cthulhu Starter Set
            • \n
            • Chaosium's Call of Cthulhu 7th Edition - Quick-Start Rules
            • \n
            \n

            The system automates most of the regular tasks and rules involved with running a game.

            \n

            Several parts of the actor sheets have pop up tooltips that trigger after two seconds, this delay can be changed in the settings

            \n

            This documentation can be reopened under   Compendiums -> JournalEntry -> System manual -> Call of Cthulhu 7th Edition [en]

            \n

            Recent changes

            \n

            For a full list of changes checkout the changelog on GitHub

            \n
              \n
            • @UUID[.xIXeEy4A8thetqLp]{CoC ID system} - Set tags on documents for example i.skill.dodge to find dodge skills on actors
            • \n
            • Investigator Wizard - Use CoC ID Items to create investigators
            • \n
            • @UUID[.pjqHiADSapcdS4fU#settings-overview]{Pulp Rules} - Implement optional pulp rule to ignore age when calculating movement speed
            • \n
            • @UUID[.ag5ghFZ6hYIm2JyJ]{Active effects} - Add support for bonus/penalty dice when rolling from the Actor sheets
            • \n
            \n

            Overview sections below

            \n

            If this is your first time it is recommends you also read the following sections on this page.

            \n

            Foundry VTT is based in actors and items. This module includes a number of system specific actors and items, and some examples of them can be found in the included system compendiums.

            \n
              \n
            • @UUID[.pjqHiADSapcdS4fU#actor-overview]{Actor overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#items-overview]{Items overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#settings-overview]{Settings overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#call-of-cthulhu-scene-menu]{Scene menu overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#keyboard-and-mouse-shortcuts]{Keyboard and mouse shortcuts}
            • \n
            • @UUID[.9a8SLXDQHfCxrZzR]{Creating your first investigator}
            • \n
            • @UUID[.EQS1L753HOsOD4vR]{Character creation}
            • \n
            \n

            How to use the system

            \n
              \n
            • @UUID[.ag5ghFZ6hYIm2JyJ]{Active effects} - An active effect will modify an actor characteristic(s), attribute(s), skill(s).
            • \n
            • @UUID[.EXFpS3WZu9pwEr6H]{Actor importer}
            • \n
            • Actor Type: Character (TODO)
            • \n
            • Actor Type: Container (TODO)
            • \n
            • Actor Type: Creature (TODO)
            • \n
            • Actor Type: NPC (TODO)
            • \n
            • Chat link creator (TODO)
            • \n
            • Character creation mode (TODO)
            • \n
            • @UUID[.SgRmyJJ7tb4o5Zb9]{Combat} (TODO)
            • \n
            • Development phase (TODO)
            • \n
            • @UUID[.oFE5T3zT5PMhWbui]{Item Types} (TODO)
            • \n
            • @UUID[.sJiiuIJZTToArDnD]{Item Type: Archetype} (TODO)
            • \n
            • @UUID[.OaIgfX2Ij0vQoVtz]{Item Type: Book} (TODO)
            • \n
            • @UUID[.w645thphP1Sd2Whe]{Item Type: Chases}
            • \n
            • Item Type: Item (TODO)
            • \n
            • @UUID[.PtxMa4YG5ZEkvJj9]{Item Type: Occupation}
            • \n
            • @UUID[.gv3xcdEM8ugzJJdz]{Item Type: Setup}
            • \n
            • @UUID[.7Ql88MphdUS0FvBv]{Item Type: Skill} (TODO)
            • \n
            • Item Type: Spell (TODO)
            • \n
            • Item Type: Status (TODO)
            • \n
            • Item Type: Talent (TODO)
            • \n
            • Item Type: Weapon (TODO)
            • \n
            • @UUID[.9YesdNtaElDQaaaZ]{Link Creation Tool}
            • \n
            • @UUID[.7sSX5w3psDau2CDn]{Links} (TODO)
            • \n
            • Macros (TODO)
            • \n
            • Rolls (TODO)
            • \n
            • @UUID[.9xaysNap3U5XbkTn]{Sanity} (TODO)
            • \n
            • Start Rest (TODO)
            • \n
            • XP Gain (TODO)
            • \n
            \n

            Actor overview

            \n
              \n
            • Character - A complete character, usually an investigator. @Compendium[CoC7.examples.JuI2aWDSEuQNKeUI]{Example Character}
            • \n
            • Container - An inventory container. @Compendium[CoC7.examples.r7bDSY4OYKxQYEas]{Example Container}
            • \n
            • Creature - A more simple character, suitable for creatures. @Compendium[CoC7.examples.XE2vjLG03wGfnYLw]{Example Creature}
            • \n
            • NPC - A more simple character, suitable for NPCs. @Compendium[CoC7.examples.4kSvDc4n13oFx8RG]{Example NPC}
            • \n
            \n

            Items overview

            \n
              \n
            • Archetype - A set of skills and other stats that implement a Pulp Cthulhu archetype. These do not trigger automation in the system. @Compendium[CoC7.items.lu04TIRrg9P3vRqY]{Example Archetype}
            • \n
            • Book - An arcane tome that can hold spells and character improvements.
            • \n
            • Item - A piece of equipment.
            • \n
            • Occupation - A set of skills and other stats that implement a CoC occupation. @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Example Occupation}
            • \n
            • Setup - A set of default configurations for character, creature, or NPC creation. @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{Example Setup}
            • \n
            • Skill - A skill with a base percentage and some tags. @Compendium[CoC7.skills.UOuN0gESXPp2HXwH]{Example Skill}
            • \n
            • Spell - A magic spell.
            • \n
            • Status - An phobia or mania condition. @Compendium[CoC7.items.DVdvEDizPZPux1pK]{Example Mania}
            • \n
            • Talent -A special power for Pulp Cthulhu. These do not trigger automation in the system. @Compendium[CoC7.items.yqvwz769ZeJplOW7]{Example Talent}
            • \n
            • Weapon - An item with weapon statistics (this includes unarmed attacks). @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Example Weapon}
            • \n
            \n

            Settings overview

            \n

            Click on the  Game Settings tab then under the Game Settings heading click on  Configure Settings.

            \n

            Click on  System Settings

            \n
              \n
            • Variant/Optional Rules - Here you can turn on individual Pulp Cthulhu rules and other optional rules
            • \n
            • Initiative Settings - Additional settings for optional initiative rule
            • \n
            • Roll Settings - Default options for rolls
            • \n
            • Chat Cards Settings - Configure chat messages
            • \n
            • Scene Settings - Scene Settings
            • \n
            • Game Artwork Settings - This allows you to set a custom pause icon and message
            • \n
            • Sheet Settings - This allows you to change character sheet settings and optional CSS
            • \n
            • Weapon Settings - Weapon Settings
            • \n
            • Developer And Debug Settings - These settings can break your world when new updates are released so only use them on test worlds
            • \n
            • Roll Table Settings - When sanity rolls are made the system can automatically roll for a bout of madness. You can see example roll tables in the Sanity Roll Table compendiums
            • \n
            \n

            Call of Cthulhu Scene Menu

            \n

            To access this menu you will need to have an active scene which can be created in the  Scenes Directory. These options are only available to the Keeper.

            \n
              \n
            • Keeper's tools\n
                \n
              • Development phase: When enabled, players can make improvement rolls for their marked skills.
              • \n
              • Character creation mode: When enabled, players can distribute points among their skills.
              • \n
              • XP gain: When enabled, a skill will be marked for improvement after a successful check.
              • \n
              • Send a decoy roll to players: When clicked, players will see a fake GM private roll.
              • \n
              • Start Rest: When click, pick characters to perform a rest and roll for XP gains.
              • \n
            • \n
            • Roll !: Used to roll 1d100 with a threshold, difficulty and bonus or penalty dice.
            • \n
            • Create link: Create a roll link for players to click
            • \n
            \n

            Keyboard and mouse shortcuts

            \n

            There are many elements in the sheets that trigger a dice roll when clicked. Usually a dialog is shown to prompt the user for a difficulty and a possible bonus or penalty. This behavior is modified with the following controls:

            \n
              \n
            • Right click on any rollable element to include it in an opposed roll. As long as the card is open, all rolls made\nwith a right click will be added to the opposed roll.
            • \n
            • Alt + Right click on any rollable element to include it in a combined roll.
            • \n
            • Shift + Left click on a rollable element will make a roll without asking for difficulty or bonus/penalty.
            • \n
            • Ctrl + Left click on a rollable element will create a roll request. Only available for the GM.
            • \n
            • Alt + Left click on sanity will prompt the player for minimum and maximum sanity loss.
            • \n
            \n\n
            ","markdown":""},"sort":0},{"name":"Active effects","type":"text","_id":"ag5ghFZ6hYIm2JyJ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Effects

            \n

            The system allows for the creation of Active Effects.\nAn active effect will modify an actor characteristic(s), attribute(s), skill(s).\nEffects can be created as a @UUID[.7sSX5w3psDau2CDn]{link} using the @UUID[.9YesdNtaElDQaaaZ]{Link creation tool} or directly in the character sheet by clicking the   button.

            \n

            Effects tab

            \n

            Effects will be display in the effect tabs on the character sheet.

            \n

            \"effects

            \n

            Effect are broken down in 4 categories for PC :

            \n
              \n
            • Status: those are effects used and created by the system (Wounds status, prone, insane ...). Those effects do not include any changes.
            • \n
            • Temporary: those are effects with duration.
            • \n
            • Passive: those are permanent effects.
            • \n
            • Inactive: those are disabled effects.
            • \n
            \n

            For NPC/Creatures you will only see 2 sections: active and inactive effects.\nWhen an effect is not inactive, the corresponding changes will be applied to the actor.

            \n

            Creating effects

            \n

            You can create effect by clicking the Add button.\nThis will bring the effect creation window.\nThis windows has 3 tabs

            \n

            Details tab

            \n

            \"Details

            \n

            Duration tab

            \n

            \"Duration

            \n

            Changes tab

            \n

            \"Changes

            \n

            This last tab will includes all changes made to the character sheet.

            \n

            Changes

            \n

            An effect includes a list of changes. Each change needs to be addressed with the corresponding system path.\nThe available changes are :

            \n
              \n
            • Characteristics:\n
                \n
              • Strength:\n
                  \n
                • system.characteristics.str.value
                • \n
                • system.characteristics.str.bonusDice
                • \n
              • \n
              • Constitution:\n
                  \n
                • system.characteristics.con.value
                • \n
                • system.characteristics.con.bonusDice
                • \n
              • \n
              • Size:\n
                  \n
                • system.characteristics.siz.value
                • \n
                • system.characteristics.siz.bonusDice
                • \n
              • \n
              • Dexterity:\n
                  \n
                • system.characteristics.dex.value
                • \n
                • system.characteristics.dex.bonusDice
                • \n
              • \n
              • Appearance:\n
                  \n
                • system.characteristics.app.value
                • \n
                • system.characteristics.app.bonusDice
                • \n
              • \n
              • Intelligence:\n
                  \n
                • system.characteristics.int.value
                • \n
                • system.characteristics.int.bonusDice
                • \n
              • \n
              • Power:\n
                  \n
                • system.characteristics.pow.value
                • \n
                • system.characteristics.pow.bonusDice
                • \n
              • \n
              • Education:\n
                  \n
                • system.characteristics.edu.value
                • \n
                • system.characteristics.edu.bonusDice
                • \n
              • \n
            • \n
            • Attributes:\n
                \n
              • Luck:\n
                  \n
                • system.characteristics.lck.value
                • \n
                • system.characteristics.lck.bonusDice
                • \n
              • \n
              • Sanity:\n
                  \n
                • system.characteristics.san.value
                • \n
                • system.characteristics.san.bonusDice
                • \n
              • \n
              • Movement Rate:\n
                  \n
                • system.attribs.mov.value
                • \n
              • \n
              • Build:\n
                  \n
                • system.attribs.build.value
                • \n
              • \n
              • Damage Bonus:\n
                  \n
                • system.attribs.db.value
                • \n
              • \n
              • Armor:\n
                  \n
                • system.attribs.armor.value
                • \n
              • \n
            • \n
            • Derived attributes. Only the maximum value of those attributes should be modified. Those changes are applied after all other changes have been made. If that attibute is in auto mode, it will be recalculated with the previous characteristics changes before having it's value affected.\n
                \n
              • Hit Points:\n
                  \n
                • system.attribs.hp.max
                • \n
              • \n
              • Sanity:\n
                  \n
                • system.attribs.san.max
                • \n
              • \n
            • \n
            • Skills. Skills are identified by their full names and are case sensitive!\n
                \n
              • Charm\n
                  \n
                • system.skills.Charm.value
                • \n
                • system.skills.Charm.bonusDice
                • \n
              • \n
              • Fighting (Brawl)\n
                  \n
                • system.skills.Fighting (Brawl).value
                • \n
                • system.skills.Fighting (Brawl).bonusDice
                • \n
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":1},{"name":"Actor Importer","type":"text","_id":"EXFpS3WZu9pwEr6H","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Actor Importer

            \n

            You can use the actor importer to import several NPC/Creatures blocks from adventures and using the JSON exporter from The Dholes House

            \n

            To open the actor importer either open the  Actor Directory and click Actor Importer at the bottom of the side bar or on an active scene   then click  Actor Importer

            \n

            Overview

            \n

            If this is your first time it is recommends you also read the following sections.

            \n
              \n
            • Non Playing Character (NPC) / Creature
            • \n
            • The Dhole's House Actor Importer JSON
            • \n
            \n

            Non Playing Character (NPC) / Creature

            \n

            \"\"

            \n
              \n
            1. Select NPC or Creature

            2. \n
            3. Should the system convert the character block from an earlier edition to 7th

            4. \n
            5. Select the languages of the character block

            6. \n
            7. When adding skills, items, spells, and weapons the system can attempt to find items in your world with the same name, you can select the order the seconds are searched

              \n

              Items: From your item directory

              \n

              World: From your world compendiums

              \n

              Modules: From your module compendiums

              \n

              System: From the system compendiums provided with this system

            8. \n
            9. An example layout is given here you can copy this to your clipboard if you want to edit it or paste in the text from an adventure

            10. \n
            \n

            Click import will create an actor under the  Actor directory will be created in the Imported characters folder any text that was not understood will be stored in Keeper notes

            \n

            The Dhole's House Actor Importer JSON

            \n

            \"\"

            \n
              \n
            1. The Dhole's House Actor Importer JSON

            2. \n
            3. When adding skills, items, spells, and weapons the system can attempt to find items in your world with the same name, you can select the order the seconds are searched

              \n

              Items: From your item directory

              \n

              World: From your world compendiums

              \n

              Modules: From your module compendiums

              \n

              System: From the system compendiums provided with this system

            4. \n
            \n

            Browse for your JSON file, once selected the name and image will be be shown, click import to create the actor under the  Actor directory will be created in the Imported characters folder

            \n

            By default the image will be stored in a folder called dhole-image in your world, this can be changed by clicking on the  Game Settings tab then under the Game Settings heading clicking on  Configure Settings, click on  System Settings.

            \n\n
            ","markdown":""},"sort":2},{"name":"Character Creation","type":"text","_id":"EQS1L753HOsOD4vR","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Character Creation

            \n

            The system comes with some compendiums ready for you to customise. These are reset every time you update or install the system so it is recommended you copy them into your own compendium and edit them as required.

            \n

            Skills

            \n

            In this section you will create or edit @UUID[.7Ql88MphdUS0FvBv]{skills}

            \n
              \n
            1. Go to  compendium packs

            2. \n
            3. Click on  Create Compendium

              \n
                \n
              • Give your compendium a name (e.g. My Skills)
              • \n
              • Select Item as Document Type
              • \n
            4. \n
            \n

            Use existing skills

            \n
              \n
            1. Open up the compendium Skills
            2. \n
            3. Drag any skills you want to customise into your new compendium
            4. \n
            \n

            Create new skills

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Cick on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Skill
              • \n
            4. \n
            \n

            Setup

            \n

            @UUID[.gv3xcdEM8ugzJJdz]{Setups} are predefined sets of skills and a way to generate the characteristics (this can be by rolling dices or assigning certain amount of points for example). Once a setup has been created it can be used in the creation of multiple characters.

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Click on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Setup
              • \n
            4. \n
            5. Define the setup to set the basic configuration for a type of characters.

              \n
                \n
              • You can add a textual description on the Description tab
              • \n
              • If you click on the icon you can select a new one
              • \n
              • On the Details tab you can:\n
                  \n
                • Select the Cthulhu Flavors where this setup is valid
                • \n
                • Define the biography sections and their names (click on the + to add extra Biography sections)
                • \n
                • Drag default items like @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Punch}
                • \n
                • Show / Hide the Characteristics tab with the Enable characteristics checkbox
                • \n
              • \n
              • The Characteristics tab allows you to define the formula to roll the dices for each characteristic
              • \n
              • The Skills tab allows you to define the default set of skills by dragging items of type skill to the common skills area.
              • \n
            6. \n
            \n

            Occupations

            \n

            An @UUID[.PtxMa4YG5ZEkvJj9]{occupation} helps to define the character background, think about it as the definition of the set of occupational skills (the ones where the character can spend their occupation points) plus the definition of how to calculate the amount of available occupation points. Finally the occupation also allows to define the minimum and the maximum credit for a character with this occupation.

            \n

            Keep in mind that the set of occupational skills doesn't need to be fixed, the system allows to configure the occupation so when it's dragged to a Character sheet will give the option of selecting one or more skills from a closed list, or even add a pre defined number of skills to select from all the available ones.

            \n

            The occupation creation process is the following one:

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Cick on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Occupation
              • \n
            4. \n
            5. Define the occupation to select the relevant characteristics and the occupation skills

              \n
                \n
              • You can add a textual description on the Description tab and define the Source
              • \n
              • If you click on the icon you can select a new one
              • \n
              • On the Details tab you can:\n
                  \n
                • Select the Occupation Type

                • \n
                • Define the characteristics used to calculate the occupation points, you can check the characteristics you want and define the multiplier, for the ones with Optional marked, the player will have to choose one at creation time.

                  \n

                  For instance if an occupation uses EDU * 2 + (STR or DEX) * 2 you have to select Education and put 2 on the Multiplier without marking Optional and then for Strength and Dexterity you have to check both, check Optional on both, and put 2 on the Multiplier on both.

                • \n
                • Finally you will have to define the Minimum and Maximum value for the Credit Rating skill for this occupation.

                • \n
              • \n
              • The Skills tab allows you to select the occupation skills by dragging items of the Type skill to the different sections. A typical occupation has 8 skills plus the Credit Rating skill.\n
                  \n
                • The Common Skills includes the default occupation skills that can't be changed
                • \n
                • The Optional skills groups section allows to add groups (you can create several of them) of skills for the player to choose from. Once you click on the + sign a group is created and you can define the Number to chose from (number of skills to select) and create a pool of skills available for the selection by dragging them on the group.
                • \n
                • Finally the Additional Skills allows you to enter a number of skills the player can choose from the rest of the available skills.
                • \n
              • \n
            6. \n
            \n

            Player Character creation

            \n

            You can create a Player Character by creating the actor and filling the corresponding blank Character Sheet, but it's much easier if you have previously created a setup and an occupation (see above), if you have created both the process to create the Player Character is as follows:

            \n
              \n
            1. Go to  Actors Directory

            2. \n
            3. Cick on  Create Actor

              \n
                \n
              • Give the actor a name
              • \n
              • Set Type to Character
              • \n
            4. \n
            5. Drag and drop a item of Type setup (for instance 1920s, 1890s, Pulp, Modern,...) on the sheet to do the basic setup using the configuration defined on the item, this usually includes rolling the characteristics or setting their values with the points system, and set a default set of skills corresponding to the given setup.

            6. \n
            7. Drag and drop an occupation Type item on the sheet, this will probably involve selecting some skills from a given reduced set or from the remaining ones. This will calculate the available Personal points and Occupation points and assign the part of the Occupation points to reach the minimum value for Credit Rating of the selected occupation.

            8. \n
            9. On the keeper's menu on the left click  Keeper's tools, if this menu is not available need to have an active scene which can be created in the  Scenes Directory

            10. \n
            11. On the new submenu click  Character creation mode. A new tab called Development should appear on the character sheets.

            12. \n
            13. Click on the characters Development tab

            14. \n
            15. The first dot column is for your occupational skills these can be toggled by clicking them

              \n
                \n
              • If you have enabled the Pulp rule Archetypes you will have a second dot to toggle that
              • \n
            16. \n
            17. Distribute occupation/personal points in development tab taking on account that each skill has 5 columns:

              \n
                \n
              1. First one is the basic percentage of the skill
              2. \n
              3. The second one is the one to put the Personal interest points during the creation of the character
              4. \n
              5. The third one is only available on for the occupation skills (marked with a dark circle before the skill name) and it's used to assign the Occupation points.\n
                  \n
                • If you have enabled the Pulp rule Archetypes you will have a forth column you enter your archetype points here
                • \n
              6. \n
              7. The forth/fifth column should be initially blank and its where the experience points will show up (you can also assign points here if you are playing an experienced character)
              8. \n
              9. The final column is a read only one with the final calculated value for the skill (the sum of the other 4)
              10. \n
            18. \n
            \n\n\n
            ","markdown":""},"sort":3},{"name":"Chases","type":"text","_id":"w645thphP1Sd2Whe","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Creating a new chase

            \n

            To create a chase create a new item of type chase.

            \n

            Only the keeper should have access to that item.

            \n

            A chase is composed of a succession of locations. Each location can be separated by an obstacle (barrier or hazard).

            \n

            A hazard will always be crossed but failing the check will slow you down.

            \n

            A barrier will stop you until you successfully pass or destroy it.

            \n

            \"\"

            \n

            The chase sheet is divided in 3 parts.

            \n
              \n
            • A header where you will see information about current location once a chase is started.
            • \n
            • A chase setup tab. This will allows you to create and follow the chase.
            • \n
            • A participant list where you can setup your participant. This tab will not work after the chase started.
            • \n
            \n

            Adding a participant.

            \n

            To add a participant click on the plus sign on the participant list or drag an actor or a token.

            \n

            Note that it is not mandatory to have a actor associated with a participant. This will allows for fast setup or to add someone on the fly to the chase.

            \n

            To be able to add a token to the chase a few control have been added to character and NPC sheets:

            \n

            \"\"

            \n

            Those icons will give additional information.

            \n
              \n
            1. Indicate that this actor is a synthetic actor (instance of an actor)
            2. \n
            3. Indicate that actor's data are not linked. Each instance of that actor has his own properties.
            4. \n
            5. Indicate that this actor has an associated token. You can drag and drop this onto a chase location or on the participant list.
            6. \n
            7. Indicate that actor's data are linked to an actor in the actors directory.
            8. \n
            \n

            Dragging a token to the participant list or to a location will activate the importer window.

            \n

            \"\"

            \n

            Here you can setup your participant. All fields can be changed. Note that you can select a different initiative and speed check. This is non standard in the CoC, but allows to setup unusual chases (futuristic matrix chase, dreamlands chase...)

            \n
              \n
            1. Clicking this will change the participant side from prey to chaser.
            2. \n
            3. Clicking this will trigger a speed check. Note that there will be no player entries necessary nor any roll card displayed.
            4. \n
            \n

            Participant list

            \n

            \"\"

            \n

            Here you can have the list of participant to the chase.

            \n
              \n
            1. Will trigger a chase roll. This will create a roll card if the participant has an associated actor (it's not a dummy). Holding shift will fast forward and solve the card.
            2. \n
            3. This will clear the speed roll if any, or delete the participant.
            4. \n
            \n

            \"\"

            \n
              \n
            1. Roll card waiting to get resolved in the chat.
            2. \n
            3. Speed check rolled. You can click this to get the details.
            4. \n
            5. To reset the speed check.
            6. \n
            \n

            \"\"

            \n

            Chase setup

            \n

            \"\"

            \n

            To setup a chase enter the initial numbers of locations and click initialize.

            \n

            \"\"

            \n

            The chase is initialized, you can adjust some options. Locations in white are initial locations and can not be modified.

            \n
              \n
            1. This is the chase track, the location in white are initials locations. The location in grey are actual chase locations.
            2. \n
            3. Selecting this will include in the chase participants who would have otherwise been able to escape.
            4. \n
            5. Selecting this will include in the chase participants who would have been excluded for being too slow.
            6. \n
            7. This is the number of locations between the slowest prey and the fastest chaser.
            8. \n
            9. This is the starting location of the fastest prey. Setting this to 0 will place him just before the start. 1 will place him at the start. -1 will place him 1 location before the start.
            10. \n
            11. This will animate token when they move to a new location.
            12. \n
            \n

            Setting up locations

            \n

            During setup or during chase you can select a location to modify it.

            \n

            Starting (white) locations can not be modified during setup.

            \n

            To modify a location select it by clicking on it. This will display the location details on the header part of the sheet.

            \n

            \"\"

            \n
              \n
            1. This will add a participant. If the chase is started the participant will be on that location. If the chase isn't started the participant will be added on the init track.
            2. \n
            3. This will remove the location. A location has to be empty to be removed.
            4. \n
            5. You can drag this and drop it on a scene. This will set the coordinates for that location. A red pin indicate that coordinates has been set. Right clicking a red pin will reset it's coordinate. If coordinates are set, and a participant with an associated token enter that location his token will be moved to that location.
            6. \n
            7. Add a new location.
            8. \n
            9. Active location.
            10. \n
            \n

            Setting up obstacles.

            \n

            You can add obstacle after and before a location. You can pre-fill an obstacle with a name, an associated check and some penalties.

            \n

            \"\"

            \n
              \n
            1. Toggle this to add damage to a barrier.
            2. \n
            3. Barrier's hit points.
            4. \n
            5. Movement action cost in case of failure.
            6. \n
            7. Check used to pass the location. When it's red the active actor does not have the associated check.
            8. \n
            \n

            Cut to the chase.

            \n

            When you are ready you can cut to the chase. If not all participant have a speed check this will trigger a warning and will not let you start.

            \n

            \"\"

            \n
              \n
            1. Initiative track. The active participant is circled in orange.
            2. \n
            3. Chase track. Active location and participant. You can drag drop participant from the chase track to move them freely. You can drag a new actor or token directly on the chase track. This will pop the import window and add that participant to the chase. In some cases (eg. new prey slower than the slowest participant) all movement action will be recalculated.
            4. \n
            5. A barrier.
            6. \n
            7. A hazard.
            8. \n
            \n

            Obstacle resolution flow

            \n

            \"\"

            \n
              \n
            1. When the active participant is facing an obstacle you can trigger the obstacle resolution flow by clicking this. This will open a chat card where keeper and player can interact to pass that obstacle. All changes made to the card can be reflected to the obstacle in the chase at the end of the flow.
            2. \n
            \n

            Here is a shorten flow example:

            \n

            \"\"\n\"\"\n\"\"\n\"\"

            \n

            Once the flow is complete all changes are send to the chase.

            \n

            \"\"

            \n

            This round is finished. All actor have spent their movement action. You can click Next round to proceed.

            \n

            Participant controls.

            \n

            \"\"

            \n

            You can modify or move a participant by using the controls button on his card.

            \n
              \n
            1. Those 3 icons will allow to delete, modify and activate a participant.
            2. \n
            3. Movement action. A yellow is available, grey is consumed, red is a deficit.
            4. \n
            5. This will control your participant bonus. He can draw a gun or be awarded bonus dices.
            6. \n
            7. Movement action controls. Here you can increase or decrease movement actions.
            8. \n
            9. Movement controls. You can move backward or forward. You can assist an ally (consume an action and give a bonus die) or take a cautious approach.
            10. \n
            \n\n
            ","markdown":""},"sort":4},{"name":"CoC ID System","type":"text","_id":"xIXeEy4A8thetqLp","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            CoC ID System

            \n

            Several FoundryVTT documents have an ID button accessable to "Game Master" and "Assistant GM" User Roles.

            \n

            System ID (CoC ID): Setting a skill's ID to i.skill.dodge will let the system know to treat that skill as Dodge on the combat card.

            \n

            Cthulhu Flavors: You can also control the era a skill is for, Animal Handling has different base values based on the era

            \n

            System ID Priority: The system will check your world documents then compendiums and return the document with the highest priority

            \n

            Item

            \n

            i.setup.example - The Investigator Wizard will use these you need to pick a single era to assign it to

            \n

            i.archetype.example - The Investigator Wizard will use these if the archetype optional rule is enabled

            \n

            i.occupation.example - The Investigator Wizard will list these

            \n

            i.skill.example - Setups, Investigator Wizard, and creating Actors will use these if the era matches

            \n

            RollTable

            \n

            rt..backstory-example - If the example part matches the backstory title in kebab case it will give a roll option in the backstory section of the Investigator Wizard

            \n\n
            ","markdown":""},"sort":5},{"name":"Combat","type":"text","_id":"SgRmyJJ7tb4o5Zb9","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Combat

            \n

            Starting the combat

            \n

            On the scene select the tokens involved on the combat right click on one of them and on the bottom right click on the Toggle combat state icon. This will add the actors corresponding to the selected tokens to the combat tab.\nThen on the combat tab you can start the combat.

            \n

            The combat tracker will help you to track both the initiatives of the different actors and the combat rounds.

            \n

            Initiative

            \n

            On foundry combat turns are ordered by initiative, in the system this is usually the DEX of the actor. So to set the initiatives click on the dice icon of each actor or just the icon with 3 persons on the top left of the combat tab to set all at once.

            \n

            Next to each actor on the combat tab there are 3 icons:

            \n
              \n
            • A target: to draw the gun (this will add 50 to that character initiative)
            • \n
            • A crossed eye: to show/hide the corresponding actor on the list.
            • \n
            • A skull: to mark a character as defeated and skip it for the following turns.
            • \n
            \n

            Select target / targets

            \n

            During an actor's turn, to attack the first thing to do is to select the target or targets, this can be done by doing a right click on the target's token and then clicking on the target icon (bottom left). Or set the target mode on from the left tool bar and click on the targets.

            \n

            Then open the actor's sheet and click on the name of the item that will be used for the attack. This can be from a single shot of a long range weapon, or some melee attack or a maneuver.\nThis click will start the attack workflow on the chat, the chat card will allow selecting further options of the attack depending on the type of attack.

            \n
            \n

            Tip: if you right click on the combat tracker sheet icon, this will pop put this as a little window and you then you can see both the combat tracker window and results of the combat on the chat.

            \n
            \n

            Melee

            \n

            Maneuvers

            \n

            Not implemented yet.

            \n

            Single Shot

            \n

            Automate fire

            \n

            Multiple Targets

            \n

            Reload

            \n\n
            ","markdown":""},"sort":6},{"name":"Commands Cheat Sheet","type":"text","_id":"lNIBCWjFNXWoujzQ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Commands Cheat Sheet

            \n

            General rules

            \n

            Most sheet component can be clicked on the trigger a check/roll.\nAs a general rule you can modify those requests:

            \n
              \n
            • Shift will fast forward the request.
            • \n
            • Ctrl [GM only] will create a link in the chat with that request a roll to the players.
            • \n
            \n

            Sanity

            \n\n\n\n\n\n\n\n\n
            CommandAction
            Ctrl+Shift + left click SANRequest a Sanity Check for the character
            Ctr+Shift+Alt + left click SANRequest a Sanity Check and define the sanity loss
            \n

            Combined / Opposed rolls

            \n\n\n\n\n\n\n\n\n
            CommandAction
            Right Click on an elementStart/ Include the roll on an opposed roll
            Alt + Right Click on an elementStart/ Include the roll on an combined roll
            \n

            Other

            \n\n\n\n\n\n\n\n
            CommandAction
            cShow my own character sheet
            \n\n
            ","markdown":""},"sort":7},{"name":"Creating your first investigator","type":"text","_id":"9a8SLXDQHfCxrZzR","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Initial item setup

            \n

            The system comes with some compendiums ready for you to customise. These are reset every time you update or install the system so it is recommended you copy them into your own compendium and edit them as required.

            \n

            This page creates an investigator using the provided compendiums, if you are ready to full customise your character people read @UUID[.EQS1L753HOsOD4vR]{Character creation} instead.

            \n

            Skill

            \n

            Click on the  Compendium Packs tab then under the Item heading open up the Skills Item (CoC7). Here you will find the skills shown on the characters sheets available from Chaosium's website.

            \n
              \n
            • No adjustment - Can not be assigned personal skill points.
            • \n
            • No XP gain - You do not mark this skill for improvement on a success.
            • \n
            • Specialization - This skill is part of a group like Pilot or Flighting.
            • \n
            • Uncommon - This skill is uncommon and can be automatically hidden on the character sheet.
            • \n
            • Pushed - This skill can be pushed.
            • \n
            • Fighting - Automatically set Specialization, Combat, and the specialization name to Fighting.
            • \n
            • Firearms - Automatically set Specialization, Combat, and the specialization name to Firearms.
            • \n
            \n

            You can create a new Item Compendium and copy the skills you require into it allowing you to edit them. You can also create new skills by creating new Skill Items (Click on the  Items Directory tab then Create Item give this a name e.g. Gardening and set the Type to Skill).

            \n

            Setup

            \n

            Once you have set up your skills next create up a Setup, here is an example from the Items Examples compendium @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{1920's Setup Example}

            \n

            Setups allow to you standardise what skills, items, biography sections, and characteristics the investigators start with.

            \n

            Click on the  Items Directory tab then Create Item give this a name e.g. New Investigator Setup and set the Type to Setup

            \n

            On the Description tab to set the description click the  button to get an editor.

            \n

            On the Details tab click the   on the Biography Sections to add any sections you require from the Create a Backstory step of investigator creation. Click on the  Compendium Packs tab then under the Item heading open up the Items Examples Item (CoC7) and drag the @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Punch} onto the setup.

            \n

            On the Characteristics tab you can customise how investigator characteristics are rolled / bought

            \n

            On the Skills tab you can drag the skills the investigator will have.

            \n

            All actor and item sheets have a  tab which can be used by the Keepers to store notes, only users that are set to GM can see this tab

            \n

            Occupation

            \n

            Occupations allow you set how many the occupation points, credit rating range, and skills the investigator starts with. Here is an example from the Items Examples compendium @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Occupation Example}

            \n

            Click on the  Items Directory tab then Create Item give this a name e.g. Driver and set the Type to Occupation

            \n

            On the Description tab to set the description click the  button to get an editor.

            \n

            On the Details tab you can set the Occupation Points calculation and Minimum/Maximum Credit Rating

            \n

            On the Skills tab you can drag skills from the Compendiums or Item Directory to Common skills, you can also set up multiple Optional skill groups deciding how many the investigator must select.

            \n

            Creating your first investigator

            \n

            Character

            \n

            To complete your character you need to have an active scene which can be created in the  Scenes Directory.

            \n

            Click on the  Actors Directory tab then Create Item give this a name e.g. New Investigator and set the Type to Character.

            \n

            You can drag your setup created above on to the character for the initial setup or drag this example instead @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{1920's Setup Example}

            \n

            Next drag your occupation created above on to the character or drag this example instead @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Occupation Example}

            \n

            On the left hand menu bar select  Keeper's tools then select  Character creation mode.

            \n

            On the character sheet select the Development tab. The first dot indicates this is an occupation skill, the first column of numbers is the base value, next if where you assign personal points, third is for occupation points, the fourth is for experience gained during the investigator improvement phase, the final column is the total skill percent.

            \n

            You can see how many personal and occupation points you have spent so far, once you have spent all your points you need to toggle off  Character creation mode to allow characters to see their HP, MP, Sanity, and luck

            \n\n
            ","markdown":""},"sort":8},{"name":"Items","type":"text","_id":"oFE5T3zT5PMhWbui","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Items

            \n

            The system support many different types of items, from basic items or weapons to skills or the complete setup of a type of character. You can see examples on the compendium that comes with the system.

            \n

            To create any of the types of items you always start the same way

            \n
              \n
            1. Go to the items directory
            2. \n
            3. Click on Create Item\n
                \n
              • Give it a name
              • \n
              • Select the item Type (see below for details on each one)
              • \n
              • Select the destination folder.
              • \n
            4. \n
            \n

            And have some common structure so on all of them:

            \n
              \n
            • You can add a textual description on the Description tab or just on the main window if it doesn't have tabs.
            • \n
            • If you click on the icon you can pick or upload a new one
            • \n
            \n

            Available types

            \n
              \n
            • @UUID[.sJiiuIJZTToArDnD]{Item Type: Archetype}
            • \n
            • @UUID[.OaIgfX2Ij0vQoVtz]{Item Type: Book}
            • \n
            • @UUID[.w645thphP1Sd2Whe]{Item Type: Chases}
            • \n
            • Item Type: Item
            • \n
            • @UUID[.PtxMa4YG5ZEkvJj9]{Item Type: Occupation}
            • \n
            • @UUID[.gv3xcdEM8ugzJJdz]{Item Type: Setup}
            • \n
            • @UUID[.7Ql88MphdUS0FvBv]{Item Type: Skill}
            • \n
            • Item Type: Spell
            • \n
            • Item Type: Status
            • \n
            • Item Type: Talent
            • \n
            • Item Type: Weapon
            • \n
            \n\n
            ","markdown":""},"sort":9},{"name":"Item Type: Archetype","type":"text","_id":"sJiiuIJZTToArDnD","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Pulp Archetype

            \n

            Archetypes are used on Pulp games. They provide skill and characteristic bonuses.

            \n

            Once the Archetype item has been created, the Archetype Sheet is shown.\nThere you can define the details of the Archetype:

            \n
              \n
            • On the Details tab you can:\n
                \n
              • Assign the number of Additional points
              • \n
              • Assign the number of Pulp Talents
              • \n
              • Define the Basic Characteristics and if you want to Use a dice roll to generate them.
              • \n
              • Define the Suggested Occupations
              • \n
              • Define the Suggested Traits
              • \n
            • \n
            • On the Skills tab you can:\n
                \n
              • Drag the skills corresponding to this Archetype
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":10},{"name":"Item Type: Book","type":"text","_id":"OaIgfX2Ij0vQoVtz","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Book

            \n

            The system has a special type of item for the books to be able to define the Sanity Loss, if it's a Mythos Tome or an Occult book, what Spells or Skills it provides and of curse a description and the book image.

            \n\n
            ","markdown":""},"sort":11},{"name":"Item Type: Occupation","type":"text","_id":"PtxMa4YG5ZEkvJj9","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Occupation

            \n

            An occupation helps to define the character background, think about it as the definition of the set of occupational skills (the ones where the character can spend their occupation points) plus the definition of how to calculate the amount of available occupation points. Finally the occupation also allows to define the minimum and the maximum credit for a character with this occupation.

            \n

            Keep in mind that the set of occupational skills doesn't need to be fixed, the system allows to configure the occupation so when it's dragged to a Character sheet will give the option of selecting one or more skills from a closed list, or even add a pre defined number of skills to select from all the available ones.

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the set up a name e.g. Librarian
              2. \n
              3. Set Type to Occupation
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, name of the source book, and description

            6. \n
            7. On the Details tab you can control

              \n
                \n
              1. Select the Occupation Type

              2. \n
              3. Define the characteristics used to calculate the occupation points, you can check the characteristics you want and define the multiplier, for the ones with Optional marked, the player will have to choose one at creation time.

                \n
                  \n
                1. For instance if an occupation uses EDU * 2 + (STR or DEX) * 2 You have to select Education and put 2 on the Multiplier without marking Optional and then for Strength and Dexterity you have to check both, check Optional on both, and put 2 on the Multiplier on both.
                2. \n
                3. Finally you will have to define the Minimum and Maximum value for the Credit Rating skill for this occupation.
                4. \n
              4. \n
              5. Names of biography sections (click on the + to add extra Biography sections), this can be replaced with a single block biography in settings

              6. \n
              7. Under items you can drag and drop default items and weapons

              8. \n
            8. \n
            9. On the Skills you can drag and drop skills in to multiple sections, A typical occupation has 8 skills plus the Credit Rating skill.

              \n
                \n
              1. The Common Skills includes the default occupation skills that can't be changed
              2. \n
              3. The Optional skills groups section allows to add groups (you can create several of them) of skills for the player to choose from. Once you click on the + sign a group is created and you can define the Number to chose from (number of skills to select) and create a pool of skills available for the selection by dragging them on the group.
              4. \n
              5. Finally the Additional Skills allows you to enter a number of skills the player can choose from the rest of the available skills.
              6. \n
            10. \n
            \n\n
            ","markdown":""},"sort":12},{"name":"Item Type: Setup","type":"text","_id":"gv3xcdEM8ugzJJdz","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Setup

            \n

            Setups are predefined sets of skills and a way to generate the characteristics (this can be by rolling dices or assigning certain amount of points for example).

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the set up a name e.g. 1920's Setup
              2. \n
              3. Set Type to Setup
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, name of the source book, and description

            6. \n
            7. On the Details tab you can control

              \n
                \n
              1. Show / Hide the Characteristics tab with the Enable characteristics checkbox
              2. \n
              3. Which version of Call of Cthulhu this is for, this can be filtered in compendiums
              4. \n
              5. Names of biography sections (click on the + to add extra Biography sections), this can be replaced with a single block biography in settings
              6. \n
              7. Under items you can drag and drop default items and weapons
              8. \n
            8. \n
            9. On the Characteristics tab you can set a points buy or roll characteristics and the formula

            10. \n
            11. On the Skills tab under common skill you can drag and drop default skills

            12. \n
            \n\n
            ","markdown":""},"sort":13},{"name":"Item Type: Skill","type":"text","_id":"7Ql88MphdUS0FvBv","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Skill

            \n

            A skill will be rolled during tests.

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the skill a name e.g. Art/Craft (Dancing)
              2. \n
              3. Set Type to Skill
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, Cthulhu Flavors (which editions this appears in), and description

              \n
                \n
              1. No adjustment - Can not be assigned personal skill points.
              2. \n
              3. No XP gain - You do not mark this skill for improvement on a success.
              4. \n
              5. Specialization - This skill is part of a group like Pilot or Flighting.
              6. \n
              7. Uncommon - This skill is uncommon and can be automatically hidden on the character sheet.
              8. \n
              9. Pushed - This skill can be pushed.
              10. \n
              11. Fighting - Automatically set Specialization, Combat, and the specialization name to Fighting.
              12. \n
              13. Firearms - Automatically set Specialization, Combat, and the specialization name to Firearms.
              14. \n
            6. \n
            \n\n
            ","markdown":""},"sort":14},{"name":"Links","type":"text","_id":"7sSX5w3psDau2CDn","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Links

            \n
              \n
            • Links are a way for a GM to request for a roll (Characteristic, Attribute, Skill, SAN loss, Weapon).
            • \n
            • Links can contain an active effect.
            • \n
            • Links are created in the chat log. When you click a link it will trigger a check for your(s) controlled/impersonated character(s).
            • \n
            • Links can be included in any editor, mainly journal entries.
            • \n
            • Link can be created in 5 ways:\n
                \n
              • By manually typing it (read details below).
              • \n
              • By CTRL+click on any sheet element (Characteristic, Attribute, skill, SAN loss).
              • \n
              • By dragging a sheet element (Characteristic, Attribute, skill (+CTRL)) on an editor (Journal entry)
              • \n
              • By CTRL + dragging an item (skill or weapon) from a compendium or an item directory on an editor. When a link is created that way and the used as a GM, if your controlled character doesn't hold the weapon/skill you'll be prompted to create the corresponding item.
              • \n
              • By using the included compendium written by Lozalojo.
              • \n
            • \n
            • Links can be dragged from chat log on an editor.
            • \n
            • When a link is created the difficulty/penalty selection windows will open. Hold SHIFT to bypass that comportment.
            • \n
            • When a link is created, the roll mode will be check. If the roll mode is set to 'blind GM roll' the link will be created as blind.
            • \n
            • When a link is created with a difficulty and a penalty, the difficulty/penalty windows will not pop.
            • \n
            • When a link is created without a difficulty or a penalty, the difficulty/penalty windows will pop. Holding SHIFT will fastforward the roll (regular/no penalty).
            • \n
            \n

            Writing links

            \n
              \n
            • Links should be written using the @UUID[.9YesdNtaElDQaaaZ]{Link creation tool}. The link creation window is a tool for GM. It's located in the left side bar.
            • \n
            \n

            Links for chat messages and sheet editors (NPC, Journal entries...).\nFormat of link is @coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}

            \n
              \n
            • TYPE_OF_REQUEST :\n
                \n
              • sanloss: trigger a san check, upon failure will propose to deduct the corresponding SAN.
              • \n
              • check: trigger a check depending on the options.
              • \n
              • item: trigger use of a weapon. Only items of type weapon can be triggered.
              • \n
            • \n
            • OPTIONS: [] = optional, default\n
                \n
              • sanloss:\n
                  \n
                • sanMax: max SAN loss
                • \n
                • sanMin: min SAN loss
                • \n
              • \n
              • check:\n
                  \n
                • type: type of check ( characteristic, skill, attrib).
                • \n
                • name: name of the skill/characteristic/attrib.
                • \n
                • [blind]: will force a blind check, if not present the check will depend on your selected roll mode.
                • \n
              • \n
              • all:\n
                  \n
                • [difficulty]: ? (blind), 0 (regular), + (hard), ++ (extreme), +++ (critical).
                • \n
                • [modifier]: -x (x penalty dice), +x (x bonus dice), 0 (no modifier).
                • \n
                • [icon]: icon tu use (font awesome, fas fa-dice).
                • \n
              • \n
            • \n
            • TEXT_TO_DISPLAY: Name to display, this is optional.
            • \n
            \n

            Examples

            \n\n\n\n\n\n\n\n\n\n\n\n\n
            LinkResult
            @coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}
            @coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}
            @coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}
            @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)} (with icon)
            @coc7.sanloss[sanMax:1D6,sanMin:1]{San Loss (-1) 1/1D6} (without name, difficulty nor modifier)
            @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]{Anthropology check (+1)} (with icon, without name nor difficulty)
            \n

            Using links

            \n
              \n
            • You can drag/drop links from chat to sheets and between sheets.
            • \n
            • You can drag/drop a link directly on a token.
            • \n
            • You can drag/drop items and skills on a journal entry while holding CTRL, this will create the corresponding check with regular difficulty and 0 modifier.
            • \n
            • You can create link in the chat by clicking and holding CTRL from any sheet (PC/NPC/Creature) corresponding characteristic/luck/SAN/Competence/weapon/San loss.\n
                \n
              • This will open the select penalty/difficulty dialogue. Clicking on the generated link will then trigger the check with all parameters.
              • \n
              • Holding Shift on top will not open the penalty/difficulty dialogue. Clicking on the generated link will open the penalty/difficulty dialogue then trigger the check.
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":15},{"name":"Link creation tool","type":"text","_id":"9YesdNtaElDQaaaZ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Link creation tool

            \n

            The system includes a tool to help you create links easily.\nIt's located on the left side bar. Click on the   icon.\nThis tools is available to GM only.

            \n

            \"Creation

            \n

            using this you can create @UUID[.7sSX5w3psDau2CDn]{link} for skill check, san check, effects ...\nalternatively you can open the tool by holding CTRL while clicking no an item or a skill.

            \n

            Main window

            \n

            Clicking on the tool icon will open a window :

            \n

            \"Main

            \n

            You can there select options for you link.

            \n
              \n
            • "Compendium packs" and "Items directory" allows you to reference an object from corresponding folder.
            • \n
            • "Modifiers" will allows you to add modifiers to your check.
            • \n
            • "blind" will force the roll mode to be blind.
            • \n
            • "Label" will allows you to change the display label.
            • \n
            • "Icon" will allows you to choose an icon for your link. Icons can be :\n
                \n
              • A font awesome or a game-icons reference : "fas fa-ankh" or "game-icon game-icon-tentacle-strike".
              • \n
              • A link to an image in the system data or system core: "icons/magic/symbols/arrowhead-green.webp".
              • \n
            • \n
            \n

            If you do not supply a label and/or an icon, a default label and icon will be added.

            \n

            \"default

            \n

            Effects window

            \n

            Selecting effects will open an advance window where you can create links for @UUID[.ag5ghFZ6hYIm2JyJ]{active effects}.\nSelect the options the same way you will be doing for a regular effect.

            \n

            Using links

            \n
              \n
            • Once your link is created and valid it will appear in a white box in the middle of the window.
            • \n
            \n

            \"link

            \n
              \n
            • You are now ready to whisper it to your players, copy it in your clipboard so you can add it to your items or journal entries or send it to the chat.
            • \n
            \n

            \"link

            \n
              \n
            • When a player clicks a link the corresponding action will be performed by his character.
            • \n
            • When a GM clicks a link the corresponding action will be performed by his selected tokens.
            • \n
            • A link drag/dropped in journal entries, on a token etc...
            • \n
            \n

            \"link

            \n\n
            ","markdown":""},"sort":16},{"name":"Sanity","type":"text","_id":"9xaysNap3U5XbkTn","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Sanity Checks

            \n

            The system has integrated the sanity check workflow and can handle sanity rolls, tracking Sanity loss and rolling for temporal insanity.

            \n

            Requesting Sanity rolls

            \n
              \n
            • The Keeper can click with Ctrl+Shift on the Sanity of character to request a Sanity Check for the character

              \n
                \n
              • If the Keeper also press Alt (so holding at the same time Ctrl+Shift+Alt) while clicking on the Sanity of a character, a dialog will pop-up to introduce the sanity loss if the sanity check is passed and the value for when the sanity check is failed.
              • \n
            • \n
            • Video showing the Sanity check workflow

            • \n
            \n\n
            ","markdown":""},"sort":17}],"_id":"sxB2OXbfwV6M0nyQ"} \ No newline at end of file +{"name":"Call of Cthulhu 7th Edition [en]","pages":[{"name":"System documentation","type":"text","_id":"pjqHiADSapcdS4fU","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            System documentation for version 0.10.0

            \n

            This document is a work in progress overview of the CoC7 system it is not a tutorial for how to use FoundryVTT.

            \n

            You will need one of the following to play the game

            \n
              \n
            • Chaosium's Call of Cthulhu 7th Edition - Keeper's Rulebook
            • \n
            • Chaosium's Call of Cthulhu 7th Edition - Call of Cthulhu Starter Set
            • \n
            • Chaosium's Call of Cthulhu 7th Edition - Quick-Start Rules
            • \n
            \n

            The system automates most of the regular tasks and rules involved with running a game.

            \n

            Several parts of the actor sheets have pop up tooltips that trigger after two seconds, this delay can be changed in the settings

            \n

            This documentation can be reopened under   Compendiums -> JournalEntry -> System manual -> Call of Cthulhu 7th Edition [en]

            \n

            Recent changes

            \n

            For a full list of changes checkout the changelog on GitHub

            \n
              \n
            • @UUID[.xIXeEy4A8thetqLp]{CoC ID system} - Set tags on documents for example i.skill.dodge to find dodge skills on actors
            • \n
            • Investigator Wizard - Use CoC ID Items to create investigators
            • \n
            • @UUID[.pjqHiADSapcdS4fU#settings-overview]{Pulp Rules} - Implement optional pulp rule to ignore age when calculating movement speed
            • \n
            • @UUID[.ag5ghFZ6hYIm2JyJ]{Active effects} - Add support for bonus/penalty dice when rolling from the Actor sheets
            • \n
            \n

            Overview sections below

            \n

            If this is your first time it is recommends you also read the following sections on this page.

            \n

            Foundry VTT is based in actors and items. This module includes a number of system specific actors and items, and some examples of them can be found in the included system compendiums.

            \n
              \n
            • @UUID[.pjqHiADSapcdS4fU#actor-overview]{Actor overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#items-overview]{Items overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#settings-overview]{Settings overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#call-of-cthulhu-scene-menu]{Scene menu overview}
            • \n
            • @UUID[.pjqHiADSapcdS4fU#keyboard-and-mouse-shortcuts]{Keyboard and mouse shortcuts}
            • \n
            • @UUID[.9a8SLXDQHfCxrZzR]{Creating your first investigator}
            • \n
            • @UUID[.EQS1L753HOsOD4vR]{Character creation}
            • \n
            \n

            How to use the system

            \n
              \n
            • @UUID[.ag5ghFZ6hYIm2JyJ]{Active effects} - An active effect will modify an actor characteristic(s), attribute(s), skill(s).
            • \n
            • @UUID[.EXFpS3WZu9pwEr6H]{Actor importer}
            • \n
            • Actor Type: Character (TODO)
            • \n
            • Actor Type: Container (TODO)
            • \n
            • Actor Type: Creature (TODO)
            • \n
            • Actor Type: NPC (TODO)
            • \n
            • Chat link creator (TODO)
            • \n
            • Character creation mode (TODO)
            • \n
            • @UUID[.SgRmyJJ7tb4o5Zb9]{Combat} (TODO)
            • \n
            • Development phase (TODO)
            • \n
            • @UUID[.oFE5T3zT5PMhWbui]{Item Types} (TODO)
            • \n
            • @UUID[.sJiiuIJZTToArDnD]{Item Type: Archetype} (TODO)
            • \n
            • @UUID[.OaIgfX2Ij0vQoVtz]{Item Type: Book} (TODO)
            • \n
            • @UUID[.w645thphP1Sd2Whe]{Item Type: Chases}
            • \n
            • Item Type: Item (TODO)
            • \n
            • @UUID[.PtxMa4YG5ZEkvJj9]{Item Type: Occupation}
            • \n
            • @UUID[.gv3xcdEM8ugzJJdz]{Item Type: Setup}
            • \n
            • @UUID[.7Ql88MphdUS0FvBv]{Item Type: Skill} (TODO)
            • \n
            • Item Type: Spell (TODO)
            • \n
            • Item Type: Status (TODO)
            • \n
            • Item Type: Talent (TODO)
            • \n
            • Item Type: Weapon (TODO)
            • \n
            • @UUID[.9YesdNtaElDQaaaZ]{Link Creation Tool}
            • \n
            • @UUID[.7sSX5w3psDau2CDn]{Links} (TODO)
            • \n
            • Macros (TODO)
            • \n
            • Rolls (TODO)
            • \n
            • @UUID[.9xaysNap3U5XbkTn]{Sanity} (TODO)
            • \n
            • Start Rest (TODO)
            • \n
            • XP Gain (TODO)
            • \n
            \n

            Actor overview

            \n
              \n
            • Character - A complete character, usually an investigator. @Compendium[CoC7.examples.JuI2aWDSEuQNKeUI]{Example Character}
            • \n
            • Container - An inventory container. @Compendium[CoC7.examples.r7bDSY4OYKxQYEas]{Example Container}
            • \n
            • Creature - A more simple character, suitable for creatures. @Compendium[CoC7.examples.XE2vjLG03wGfnYLw]{Example Creature}
            • \n
            • NPC - A more simple character, suitable for NPCs. @Compendium[CoC7.examples.4kSvDc4n13oFx8RG]{Example NPC}
            • \n
            \n

            Items overview

            \n
              \n
            • Archetype - A set of skills and other stats that implement a Pulp Cthulhu archetype. These do not trigger automation in the system. @Compendium[CoC7.items.lu04TIRrg9P3vRqY]{Example Archetype}
            • \n
            • Book - An arcane tome that can hold spells and character improvements.
            • \n
            • Item - A piece of equipment.
            • \n
            • Occupation - A set of skills and other stats that implement a CoC occupation. @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Example Occupation}
            • \n
            • Setup - A set of default configurations for character, creature, or NPC creation. @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{Example Setup}
            • \n
            • Skill - A skill with a base percentage and some tags. @Compendium[CoC7.skills.UOuN0gESXPp2HXwH]{Example Skill}
            • \n
            • Spell - A magic spell.
            • \n
            • Status - An phobia or mania condition. @Compendium[CoC7.items.DVdvEDizPZPux1pK]{Example Mania}
            • \n
            • Talent -A special power for Pulp Cthulhu. These do not trigger automation in the system. @Compendium[CoC7.items.yqvwz769ZeJplOW7]{Example Talent}
            • \n
            • Weapon - An item with weapon statistics (this includes unarmed attacks). @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Example Weapon}
            • \n
            \n

            Settings overview

            \n

            Click on the  Game Settings tab then under the Game Settings heading click on  Configure Settings.

            \n

            Click on  System Settings

            \n
              \n
            • Variant/Optional Rules - Here you can turn on individual Pulp Cthulhu rules and other optional rules
            • \n
            • Initiative Settings - Additional settings for optional initiative rule
            • \n
            • Roll Settings - Default options for rolls
            • \n
            • Chat Cards Settings - Configure chat messages
            • \n
            • Scene Settings - Scene Settings
            • \n
            • Game Artwork Settings - This allows you to set a custom pause icon and message
            • \n
            • Sheet Settings - This allows you to change character sheet settings and optional CSS
            • \n
            • Weapon Settings - Weapon Settings
            • \n
            • Developer And Debug Settings - These settings can break your world when new updates are released so only use them on test worlds
            • \n
            • Roll Table Settings - When sanity rolls are made the system can automatically roll for a bout of madness. You can see example roll tables in the Sanity Roll Table compendiums
            • \n
            \n

            Call of Cthulhu Scene Menu

            \n

            To access this menu you will need to have an active scene which can be created in the  Scenes Directory. These options are only available to the Keeper.

            \n
              \n
            • Keeper's tools\n
                \n
              • Development phase: When enabled, players can make improvement rolls for their marked skills.
              • \n
              • Character creation mode: When enabled, players can distribute points among their skills.
              • \n
              • XP gain: When enabled, a skill will be marked for improvement after a successful check.
              • \n
              • Send a decoy roll to players: When clicked, players will see a fake GM private roll.
              • \n
              • Start Rest: When click, pick characters to perform a rest and roll for XP gains.
              • \n
            • \n
            • Roll !: Used to roll 1d100 with a threshold, difficulty and bonus or penalty dice.
            • \n
            • Create link: Create a roll link for players to click
            • \n
            \n

            Keyboard and mouse shortcuts

            \n

            There are many elements in the sheets that trigger a dice roll when clicked. Usually a dialog is shown to prompt the user for a difficulty and a possible bonus or penalty. This behavior is modified with the following controls:

            \n
              \n
            • Right click on any rollable element to include it in an opposed roll. As long as the card is open, all rolls made\nwith a right click will be added to the opposed roll.
            • \n
            • Alt + Right click on any rollable element to include it in a combined roll.
            • \n
            • Shift + Left click on a rollable element will make a roll without asking for difficulty or bonus/penalty.
            • \n
            • Ctrl + Left click on a rollable element will create a roll request. Only available for the GM.
            • \n
            • Alt + Left click on sanity will prompt the player for minimum and maximum sanity loss.
            • \n
            \n\n
            ","markdown":""},"sort":0},{"name":"Active effects","type":"text","_id":"ag5ghFZ6hYIm2JyJ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Effects

            \n

            The system allows for the creation of Active Effects.\nAn active effect will modify an actor characteristic(s), attribute(s), skill(s).\nEffects can be created as a @UUID[.7sSX5w3psDau2CDn]{link} using the @UUID[.9YesdNtaElDQaaaZ]{Link creation tool} or directly in the character sheet by clicking the   button.

            \n

            Effects tab

            \n

            Effects will be display in the effect tabs on the character sheet.

            \n

            \"effects

            \n

            Effect are broken down in 4 categories for PC :

            \n
              \n
            • Status: those are effects used and created by the system (Wounds status, prone, insane ...). Those effects do not include any changes.
            • \n
            • Temporary: those are effects with duration.
            • \n
            • Passive: those are permanent effects.
            • \n
            • Inactive: those are disabled effects.
            • \n
            \n

            For NPC/Creatures you will only see 2 sections: active and inactive effects.\nWhen an effect is not inactive, the corresponding changes will be applied to the actor.

            \n

            Creating effects

            \n

            You can create effect by clicking the Add button.\nThis will bring the effect creation window.\nThis windows has 3 tabs

            \n

            Details tab

            \n

            \"Details

            \n

            Duration tab

            \n

            \"Duration

            \n

            Changes tab

            \n

            \"Changes

            \n

            This last tab will includes all changes made to the character sheet.

            \n

            Changes

            \n

            An effect includes a list of changes. Each change needs to be addressed with the corresponding system path.\nThe available changes are :

            \n
              \n
            • Characteristics:\n
                \n
              • Strength:\n
                  \n
                • system.characteristics.str.value
                • \n
                • system.characteristics.str.bonusDice
                • \n
              • \n
              • Constitution:\n
                  \n
                • system.characteristics.con.value
                • \n
                • system.characteristics.con.bonusDice
                • \n
              • \n
              • Size:\n
                  \n
                • system.characteristics.siz.value
                • \n
                • system.characteristics.siz.bonusDice
                • \n
              • \n
              • Dexterity:\n
                  \n
                • system.characteristics.dex.value
                • \n
                • system.characteristics.dex.bonusDice
                • \n
              • \n
              • Appearance:\n
                  \n
                • system.characteristics.app.value
                • \n
                • system.characteristics.app.bonusDice
                • \n
              • \n
              • Intelligence:\n
                  \n
                • system.characteristics.int.value
                • \n
                • system.characteristics.int.bonusDice
                • \n
              • \n
              • Power:\n
                  \n
                • system.characteristics.pow.value
                • \n
                • system.characteristics.pow.bonusDice
                • \n
              • \n
              • Education:\n
                  \n
                • system.characteristics.edu.value
                • \n
                • system.characteristics.edu.bonusDice
                • \n
              • \n
            • \n
            • Attributes:\n
                \n
              • Luck:\n
                  \n
                • system.characteristics.lck.value
                • \n
                • system.characteristics.lck.bonusDice
                • \n
              • \n
              • Sanity:\n
                  \n
                • system.characteristics.san.value
                • \n
                • system.characteristics.san.bonusDice
                • \n
              • \n
              • Movement Rate:\n
                  \n
                • system.attribs.mov.value
                • \n
              • \n
              • Build:\n
                  \n
                • system.attribs.build.value
                • \n
              • \n
              • Damage Bonus:\n
                  \n
                • system.attribs.db.value
                • \n
              • \n
              • Armor:\n
                  \n
                • system.attribs.armor.value
                • \n
              • \n
            • \n
            • Derived attributes. Only the maximum value of those attributes should be modified. Those changes are applied after all other changes have been made. If that attibute is in auto mode, it will be recalculated with the previous characteristics changes before having it's value affected.\n
                \n
              • Hit Points:\n
                  \n
                • system.attribs.hp.max
                • \n
              • \n
              • Sanity:\n
                  \n
                • system.attribs.san.max
                • \n
              • \n
            • \n
            • Skills. Skills are identified by their full names and are case sensitive!\n
                \n
              • Charm\n
                  \n
                • system.skills.Charm.value
                • \n
                • system.skills.Charm.bonusDice
                • \n
              • \n
              • Fighting (Brawl)\n
                  \n
                • system.skills.Fighting (Brawl).value
                • \n
                • system.skills.Fighting (Brawl).bonusDice
                • \n
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":1},{"name":"Actor Importer","type":"text","_id":"EXFpS3WZu9pwEr6H","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Actor Importer

            \n

            You can use the actor importer to import several NPC/Creatures blocks from adventures and using the JSON exporter from The Dholes House

            \n

            To open the actor importer either open the  Actor Directory and click Actor Importer at the bottom of the side bar or on an active scene   then click  Actor Importer

            \n

            Overview

            \n

            If this is your first time it is recommends you also read the following sections.

            \n
              \n
            • Non Playing Character (NPC) / Creature
            • \n
            • The Dhole's House Actor Importer JSON
            • \n
            \n

            Non Playing Character (NPC) / Creature

            \n

            \"\"

            \n
              \n
            1. Select NPC or Creature

            2. \n
            3. Should the system convert the character block from an earlier edition to 7th

            4. \n
            5. Select the languages of the character block

            6. \n
            7. When adding skills, items, spells, and weapons the system can attempt to find items in your world with the same name, you can select the order the seconds are searched

              \n

              Items: From your item directory

              \n

              World: From your world compendiums

              \n

              Modules: From your module compendiums

              \n

              System: From the system compendiums provided with this system

            8. \n
            9. An example layout is given here you can copy this to your clipboard if you want to edit it or paste in the text from an adventure

            10. \n
            \n

            Click import will create an actor under the  Actor directory will be created in the Imported characters folder any text that was not understood will be stored in Keeper notes

            \n

            The Dhole's House Actor Importer JSON

            \n

            \"\"

            \n
              \n
            1. The Dhole's House Actor Importer JSON

            2. \n
            3. When adding skills, items, spells, and weapons the system can attempt to find items in your world with the same name, you can select the order the seconds are searched

              \n

              Items: From your item directory

              \n

              World: From your world compendiums

              \n

              Modules: From your module compendiums

              \n

              System: From the system compendiums provided with this system

            4. \n
            \n

            Browse for your JSON file, once selected the name and image will be be shown, click import to create the actor under the  Actor directory will be created in the Imported characters folder

            \n

            By default the image will be stored in a folder called dhole-image in your world, this can be changed by clicking on the  Game Settings tab then under the Game Settings heading clicking on  Configure Settings, click on  System Settings.

            \n\n
            ","markdown":""},"sort":2},{"name":"Character Creation","type":"text","_id":"EQS1L753HOsOD4vR","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Character Creation

            \n

            The system comes with some compendiums ready for you to customise. These are reset every time you update or install the system so it is recommended you copy them into your own compendium and edit them as required.

            \n

            Skills

            \n

            In this section you will create or edit @UUID[.7Ql88MphdUS0FvBv]{skills}

            \n
              \n
            1. Go to  compendium packs

            2. \n
            3. Click on  Create Compendium

              \n
                \n
              • Give your compendium a name (e.g. My Skills)
              • \n
              • Select Item as Document Type
              • \n
            4. \n
            \n

            Use existing skills

            \n
              \n
            1. Open up the compendium Skills
            2. \n
            3. Drag any skills you want to customise into your new compendium
            4. \n
            \n

            Create new skills

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Cick on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Skill
              • \n
            4. \n
            \n

            Setup

            \n

            @UUID[.gv3xcdEM8ugzJJdz]{Setups} are predefined sets of skills and a way to generate the characteristics (this can be by rolling dices or assigning certain amount of points for example). Once a setup has been created it can be used in the creation of multiple characters.

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Click on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Setup
              • \n
            4. \n
            5. Define the setup to set the basic configuration for a type of characters.

              \n
                \n
              • You can add a textual description on the Description tab
              • \n
              • If you click on the icon you can select a new one
              • \n
              • On the Details tab you can:\n
                  \n
                • Select the Cthulhu Flavors where this setup is valid
                • \n
                • Define the biography sections and their names (click on the + to add extra Biography sections)
                • \n
                • Drag default items like @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Punch}
                • \n
                • Show / Hide the Characteristics tab with the Enable characteristics checkbox
                • \n
              • \n
              • The Characteristics tab allows you to define the formula to roll the dices for each characteristic
              • \n
              • The Skills tab allows you to define the default set of skills by dragging items of type skill to the common skills area.
              • \n
            6. \n
            \n

            Occupations

            \n

            An @UUID[.PtxMa4YG5ZEkvJj9]{occupation} helps to define the character background, think about it as the definition of the set of occupational skills (the ones where the character can spend their occupation points) plus the definition of how to calculate the amount of available occupation points. Finally the occupation also allows to define the minimum and the maximum credit for a character with this occupation.

            \n

            Keep in mind that the set of occupational skills doesn't need to be fixed, the system allows to configure the occupation so when it's dragged to a Character sheet will give the option of selecting one or more skills from a closed list, or even add a pre defined number of skills to select from all the available ones.

            \n

            The occupation creation process is the following one:

            \n
              \n
            1. Go to  Items Directory

            2. \n
            3. Cick on  Create Item

              \n
                \n
              • Give the skill a name
              • \n
              • Set Type to Occupation
              • \n
            4. \n
            5. Define the occupation to select the relevant characteristics and the occupation skills

              \n
                \n
              • You can add a textual description on the Description tab and define the Source
              • \n
              • If you click on the icon you can select a new one
              • \n
              • On the Details tab you can:\n
                  \n
                • Select the Occupation Type

                • \n
                • Define the characteristics used to calculate the occupation points, you can check the characteristics you want and define the multiplier, for the ones with Optional marked, the player will have to choose one at creation time.

                  \n

                  For instance if an occupation uses EDU * 2 + (STR or DEX) * 2 you have to select Education and put 2 on the Multiplier without marking Optional and then for Strength and Dexterity you have to check both, check Optional on both, and put 2 on the Multiplier on both.

                • \n
                • Finally you will have to define the Minimum and Maximum value for the Credit Rating skill for this occupation.

                • \n
              • \n
              • The Skills tab allows you to select the occupation skills by dragging items of the Type skill to the different sections. A typical occupation has 8 skills plus the Credit Rating skill.\n
                  \n
                • The Common Skills includes the default occupation skills that can't be changed
                • \n
                • The Optional skills groups section allows to add groups (you can create several of them) of skills for the player to choose from. Once you click on the + sign a group is created and you can define the Number to chose from (number of skills to select) and create a pool of skills available for the selection by dragging them on the group.
                • \n
                • Finally the Additional Skills allows you to enter a number of skills the player can choose from the rest of the available skills.
                • \n
              • \n
            6. \n
            \n

            Player Character creation

            \n

            You can create a Player Character by creating the actor and filling the corresponding blank Character Sheet, but it's much easier if you have previously created a setup and an occupation (see above), if you have created both the process to create the Player Character is as follows:

            \n
              \n
            1. Go to  Actors Directory

            2. \n
            3. Cick on  Create Actor

              \n
                \n
              • Give the actor a name
              • \n
              • Set Type to Character
              • \n
            4. \n
            5. Drag and drop a item of Type setup (for instance 1920s, 1890s, Pulp, Modern,...) on the sheet to do the basic setup using the configuration defined on the item, this usually includes rolling the characteristics or setting their values with the points system, and set a default set of skills corresponding to the given setup.

            6. \n
            7. Drag and drop an occupation Type item on the sheet, this will probably involve selecting some skills from a given reduced set or from the remaining ones. This will calculate the available Personal points and Occupation points and assign the part of the Occupation points to reach the minimum value for Credit Rating of the selected occupation.

            8. \n
            9. On the keeper's menu on the left click  Keeper's tools, if this menu is not available need to have an active scene which can be created in the  Scenes Directory

            10. \n
            11. On the new submenu click  Character creation mode. A new tab called Development should appear on the character sheets.

            12. \n
            13. Click on the characters Development tab

            14. \n
            15. The first dot column is for your occupational skills these can be toggled by clicking them

              \n
                \n
              • If you have enabled the Pulp rule Archetypes you will have a second dot to toggle that
              • \n
            16. \n
            17. Distribute occupation/personal points in development tab taking on account that each skill has 5 columns:

              \n
                \n
              1. First one is the basic percentage of the skill
              2. \n
              3. The second one is the one to put the Personal interest points during the creation of the character
              4. \n
              5. The third one is only available on for the occupation skills (marked with a dark circle before the skill name) and it's used to assign the Occupation points.\n
                  \n
                • If you have enabled the Pulp rule Archetypes you will have a forth column you enter your archetype points here
                • \n
              6. \n
              7. The forth/fifth column should be initially blank and its where the experience points will show up (you can also assign points here if you are playing an experienced character)
              8. \n
              9. The final column is a read only one with the final calculated value for the skill (the sum of the other 4)
              10. \n
            18. \n
            \n\n\n
            ","markdown":""},"sort":3},{"name":"Chases","type":"text","_id":"w645thphP1Sd2Whe","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Creating a new chase

            \n

            To create a chase create a new item of type chase.

            \n

            Only the keeper should have access to that item.

            \n

            A chase is composed of a succession of locations. Each location can be separated by an obstacle (barrier or hazard).

            \n

            A hazard will always be crossed but failing the check will slow you down.

            \n

            A barrier will stop you until you successfully pass or destroy it.

            \n

            \"\"

            \n

            The chase sheet is divided in 3 parts.

            \n
              \n
            • A header where you will see information about current location once a chase is started.
            • \n
            • A chase setup tab. This will allows you to create and follow the chase.
            • \n
            • A participant list where you can setup your participant. This tab will not work after the chase started.
            • \n
            \n

            Adding a participant.

            \n

            To add a participant click on the plus sign on the participant list or drag an actor or a token.

            \n

            Note that it is not mandatory to have a actor associated with a participant. This will allows for fast setup or to add someone on the fly to the chase.

            \n

            To be able to add a token to the chase a few control have been added to character and NPC sheets:

            \n

            \"\"

            \n

            Those icons will give additional information.

            \n
              \n
            1. Indicate that this actor is a synthetic actor (instance of an actor)
            2. \n
            3. Indicate that actor's data are not linked. Each instance of that actor has his own properties.
            4. \n
            5. Indicate that this actor has an associated token. You can drag and drop this onto a chase location or on the participant list.
            6. \n
            7. Indicate that actor's data are linked to an actor in the actors directory.
            8. \n
            \n

            Dragging a token to the participant list or to a location will activate the importer window.

            \n

            \"\"

            \n

            Here you can setup your participant. All fields can be changed. Note that you can select a different initiative and speed check. This is non standard in the CoC, but allows to setup unusual chases (futuristic matrix chase, dreamlands chase...)

            \n
              \n
            1. Clicking this will change the participant side from prey to chaser.
            2. \n
            3. Clicking this will trigger a speed check. Note that there will be no player entries necessary nor any roll card displayed.
            4. \n
            \n

            Participant list

            \n

            \"\"

            \n

            Here you can have the list of participant to the chase.

            \n
              \n
            1. Will trigger a chase roll. This will create a roll card if the participant has an associated actor (it's not a dummy). Holding shift will fast forward and solve the card.
            2. \n
            3. This will clear the speed roll if any, or delete the participant.
            4. \n
            \n

            \"\"

            \n
              \n
            1. Roll card waiting to get resolved in the chat.
            2. \n
            3. Speed check rolled. You can click this to get the details.
            4. \n
            5. To reset the speed check.
            6. \n
            \n

            \"\"

            \n

            Chase setup

            \n

            \"\"

            \n

            To setup a chase enter the initial numbers of locations and click initialize.

            \n

            \"\"

            \n

            The chase is initialized, you can adjust some options. Locations in white are initial locations and can not be modified.

            \n
              \n
            1. This is the chase track, the location in white are initials locations. The location in grey are actual chase locations.
            2. \n
            3. Selecting this will include in the chase participants who would have otherwise been able to escape.
            4. \n
            5. Selecting this will include in the chase participants who would have been excluded for being too slow.
            6. \n
            7. This is the number of locations between the slowest prey and the fastest chaser.
            8. \n
            9. This is the starting location of the fastest prey. Setting this to 0 will place him just before the start. 1 will place him at the start. -1 will place him 1 location before the start.
            10. \n
            11. This will animate token when they move to a new location.
            12. \n
            \n

            Setting up locations

            \n

            During setup or during chase you can select a location to modify it.

            \n

            Starting (white) locations can not be modified during setup.

            \n

            To modify a location select it by clicking on it. This will display the location details on the header part of the sheet.

            \n

            \"\"

            \n
              \n
            1. This will add a participant. If the chase is started the participant will be on that location. If the chase isn't started the participant will be added on the init track.
            2. \n
            3. This will remove the location. A location has to be empty to be removed.
            4. \n
            5. You can drag this and drop it on a scene. This will set the coordinates for that location. A red pin indicate that coordinates has been set. Right clicking a red pin will reset it's coordinate. If coordinates are set, and a participant with an associated token enter that location his token will be moved to that location.
            6. \n
            7. Add a new location.
            8. \n
            9. Active location.
            10. \n
            \n

            Setting up obstacles.

            \n

            You can add obstacle after and before a location. You can pre-fill an obstacle with a name, an associated check and some penalties.

            \n

            \"\"

            \n
              \n
            1. Toggle this to add damage to a barrier.
            2. \n
            3. Barrier's hit points.
            4. \n
            5. Movement action cost in case of failure.
            6. \n
            7. Check used to pass the location. When it's red the active actor does not have the associated check.
            8. \n
            \n

            Cut to the chase.

            \n

            When you are ready you can cut to the chase. If not all participant have a speed check this will trigger a warning and will not let you start.

            \n

            \"\"

            \n
              \n
            1. Initiative track. The active participant is circled in orange.
            2. \n
            3. Chase track. Active location and participant. You can drag drop participant from the chase track to move them freely. You can drag a new actor or token directly on the chase track. This will pop the import window and add that participant to the chase. In some cases (eg. new prey slower than the slowest participant) all movement action will be recalculated.
            4. \n
            5. A barrier.
            6. \n
            7. A hazard.
            8. \n
            \n

            Obstacle resolution flow

            \n

            \"\"

            \n
              \n
            1. When the active participant is facing an obstacle you can trigger the obstacle resolution flow by clicking this. This will open a chat card where keeper and player can interact to pass that obstacle. All changes made to the card can be reflected to the obstacle in the chase at the end of the flow.
            2. \n
            \n

            Here is a shorten flow example:

            \n

            \"\"\n\"\"\n\"\"\n\"\"

            \n

            Once the flow is complete all changes are send to the chase.

            \n

            \"\"

            \n

            This round is finished. All actor have spent their movement action. You can click Next round to proceed.

            \n

            Participant controls.

            \n

            \"\"

            \n

            You can modify or move a participant by using the controls button on his card.

            \n
              \n
            1. Those 3 icons will allow to delete, modify and activate a participant.
            2. \n
            3. Movement action. A yellow is available, grey is consumed, red is a deficit.
            4. \n
            5. This will control your participant bonus. He can draw a gun or be awarded bonus dices.
            6. \n
            7. Movement action controls. Here you can increase or decrease movement actions.
            8. \n
            9. Movement controls. You can move backward or forward. You can assist an ally (consume an action and give a bonus die) or take a cautious approach.
            10. \n
            \n\n
            ","markdown":""},"sort":4},{"name":"CoC ID System","type":"text","_id":"xIXeEy4A8thetqLp","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            CoC ID System

            \n

            Several FoundryVTT documents have an ID button accessable to "Game Master" and "Assistant GM" User Roles.

            \n

            System ID (CoC ID): Setting a skill's ID to i.skill.dodge will let the system know to treat that skill as Dodge on the combat card.

            \n

            Cthulhu Flavors: You can also control the era a skill is for, Animal Handling has different base values based on the era

            \n

            System ID Priority: The system will check your world documents then compendiums and return the document with the highest priority

            \n

            Item

            \n

            i.setup.example - The Investigator Wizard will use these you need to pick a single era to assign it to

            \n

            i.archetype.example - The Investigator Wizard will use these if the archetype optional rule is enabled

            \n

            i.occupation.example - The Investigator Wizard will list these

            \n

            i.skill.example - Setups, Investigator Wizard, and creating Actors will use these if the era matches

            \n

            RollTable

            \n

            rt..backstory-example - If the example part matches the backstory title in kebab case it will give a roll option in the backstory section of the Investigator Wizard

            \n\n
            ","markdown":""},"sort":5},{"name":"Combat","type":"text","_id":"SgRmyJJ7tb4o5Zb9","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Combat

            \n

            Starting the combat

            \n

            On the scene select the tokens involved on the combat right click on one of them and on the bottom right click on the Toggle combat state icon. This will add the actors corresponding to the selected tokens to the combat tab.\nThen on the combat tab you can start the combat.

            \n

            The combat tracker will help you to track both the initiatives of the different actors and the combat rounds.

            \n

            Initiative

            \n

            On foundry combat turns are ordered by initiative, in the system this is usually the DEX of the actor. So to set the initiatives click on the dice icon of each actor or just the icon with 3 persons on the top left of the combat tab to set all at once.

            \n

            Next to each actor on the combat tab there are 3 icons:

            \n
              \n
            • A target: to draw the gun (this will add 50 to that character initiative)
            • \n
            • A crossed eye: to show/hide the corresponding actor on the list.
            • \n
            • A skull: to mark a character as defeated and skip it for the following turns.
            • \n
            \n

            Select target / targets

            \n

            During an actor's turn, to attack the first thing to do is to select the target or targets, this can be done by doing a right click on the target's token and then clicking on the target icon (bottom left). Or set the target mode on from the left tool bar and click on the targets.

            \n

            Then open the actor's sheet and click on the name of the item that will be used for the attack. This can be from a single shot of a long range weapon, or some melee attack or a maneuver.\nThis click will start the attack workflow on the chat, the chat card will allow selecting further options of the attack depending on the type of attack.

            \n
            \n

            Tip: if you right click on the combat tracker sheet icon, this will pop put this as a little window and you then you can see both the combat tracker window and results of the combat on the chat.

            \n
            \n

            Melee

            \n

            Maneuvers

            \n

            Not implemented yet.

            \n

            Single Shot

            \n

            Automate fire

            \n

            Multiple Targets

            \n

            Reload

            \n\n
            ","markdown":""},"sort":6},{"name":"Commands Cheat Sheet","type":"text","_id":"lNIBCWjFNXWoujzQ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Commands Cheat Sheet

            \n

            General rules

            \n

            Most sheet component can be clicked on the trigger a check/roll.\nAs a general rule you can modify those requests:

            \n
              \n
            • Shift will fast forward the request.
            • \n
            • Ctrl [GM only] will create a link in the chat with that request a roll to the players.
            • \n
            \n

            Sanity

            \n\n\n\n\n\n\n\n\n
            CommandAction
            Ctrl+Shift + left click SANRequest a Sanity Check for the character
            Ctr+Shift+Alt + left click SANRequest a Sanity Check and define the sanity loss
            \n

            Combined / Opposed rolls

            \n\n\n\n\n\n\n\n\n
            CommandAction
            Right Click on an elementStart/ Include the roll on an opposed roll
            Alt + Right Click on an elementStart/ Include the roll on an combined roll
            \n

            Other

            \n\n\n\n\n\n\n\n
            CommandAction
            cShow my own character sheet
            \n\n
            ","markdown":""},"sort":7},{"name":"Creating your first investigator","type":"text","_id":"9a8SLXDQHfCxrZzR","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Initial item setup

            \n

            The system comes with some compendiums ready for you to customise. These are reset every time you update or install the system so it is recommended you copy them into your own compendium and edit them as required.

            \n

            This page creates an investigator using the provided compendiums, if you are ready to full customise your character people read @UUID[.EQS1L753HOsOD4vR]{Character creation} instead.

            \n

            Skill

            \n

            Click on the  Compendium Packs tab then under the Item heading open up the Skills Item (CoC7). Here you will find the skills shown on the characters sheets available from Chaosium's website.

            \n
              \n
            • No adjustment - Can not be assigned personal skill points.
            • \n
            • No XP gain - You do not mark this skill for improvement on a success.
            • \n
            • Specialization - This skill is part of a group like Pilot or Flighting.
            • \n
            • Uncommon - This skill is uncommon and can be automatically hidden on the character sheet.
            • \n
            • Pushed - This skill can be pushed.
            • \n
            • Fighting - Automatically set Specialization, Combat, and the specialization name to Fighting.
            • \n
            • Firearms - Automatically set Specialization, Combat, and the specialization name to Firearms.
            • \n
            \n

            You can create a new Item Compendium and copy the skills you require into it allowing you to edit them. You can also create new skills by creating new Skill Items (Click on the  Items Directory tab then Create Item give this a name e.g. Gardening and set the Type to Skill).

            \n

            Setup

            \n

            Once you have set up your skills next create up a Setup, here is an example from the Items Examples compendium @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{1920's Setup Example}

            \n

            Setups allow to you standardise what skills, items, biography sections, and characteristics the investigators start with.

            \n

            Click on the  Items Directory tab then Create Item give this a name e.g. New Investigator Setup and set the Type to Setup

            \n

            On the Description tab to set the description click the  button to get an editor.

            \n

            On the Details tab click the   on the Biography Sections to add any sections you require from the Create a Backstory step of investigator creation. Click on the  Compendium Packs tab then under the Item heading open up the Items Examples Item (CoC7) and drag the @Compendium[CoC7.items.3elxAwnv7WCUNwng]{Punch} onto the setup.

            \n

            On the Characteristics tab you can customise how investigator characteristics are rolled / bought

            \n

            On the Skills tab you can drag the skills the investigator will have.

            \n

            All actor and item sheets have a  tab which can be used by the Keepers to store notes, only users that are set to GM can see this tab

            \n

            Occupation

            \n

            Occupations allow you set how many the occupation points, credit rating range, and skills the investigator starts with. Here is an example from the Items Examples compendium @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Occupation Example}

            \n

            Click on the  Items Directory tab then Create Item give this a name e.g. Driver and set the Type to Occupation

            \n

            On the Description tab to set the description click the  button to get an editor.

            \n

            On the Details tab you can set the Occupation Points calculation and Minimum/Maximum Credit Rating

            \n

            On the Skills tab you can drag skills from the Compendiums or Item Directory to Common skills, you can also set up multiple Optional skill groups deciding how many the investigator must select.

            \n

            Creating your first investigator

            \n

            Character

            \n

            To complete your character you need to have an active scene which can be created in the  Scenes Directory.

            \n

            Click on the  Actors Directory tab then Create Item give this a name e.g. New Investigator and set the Type to Character.

            \n

            You can drag your setup created above on to the character for the initial setup or drag this example instead @Compendium[CoC7.items.CcH7CdXGtGTjMSCg]{1920's Setup Example}

            \n

            Next drag your occupation created above on to the character or drag this example instead @Compendium[CoC7.items.NOsh6EdNSjpjahDF]{Occupation Example}

            \n

            On the left hand menu bar select  Keeper's tools then select  Character creation mode.

            \n

            On the character sheet select the Development tab. The first dot indicates this is an occupation skill, the first column of numbers is the base value, next if where you assign personal points, third is for occupation points, the fourth is for experience gained during the investigator improvement phase, the final column is the total skill percent.

            \n

            You can see how many personal and occupation points you have spent so far, once you have spent all your points you need to toggle off  Character creation mode to allow characters to see their HP, MP, Sanity, and luck

            \n\n
            ","markdown":""},"sort":8},{"name":"Items","type":"text","_id":"oFE5T3zT5PMhWbui","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Items

            \n

            The system support many different types of items, from basic items or weapons to skills or the complete setup of a type of character. You can see examples on the compendium that comes with the system.

            \n

            To create any of the types of items you always start the same way

            \n
              \n
            1. Go to the items directory
            2. \n
            3. Click on Create Item\n
                \n
              • Give it a name
              • \n
              • Select the item Type (see below for details on each one)
              • \n
              • Select the destination folder.
              • \n
            4. \n
            \n

            And have some common structure so on all of them:

            \n
              \n
            • You can add a textual description on the Description tab or just on the main window if it doesn't have tabs.
            • \n
            • If you click on the icon you can pick or upload a new one
            • \n
            \n

            Available types

            \n
              \n
            • @UUID[.sJiiuIJZTToArDnD]{Item Type: Archetype}
            • \n
            • @UUID[.OaIgfX2Ij0vQoVtz]{Item Type: Book}
            • \n
            • @UUID[.w645thphP1Sd2Whe]{Item Type: Chases}
            • \n
            • Item Type: Item
            • \n
            • @UUID[.PtxMa4YG5ZEkvJj9]{Item Type: Occupation}
            • \n
            • @UUID[.gv3xcdEM8ugzJJdz]{Item Type: Setup}
            • \n
            • @UUID[.7Ql88MphdUS0FvBv]{Item Type: Skill}
            • \n
            • Item Type: Spell
            • \n
            • Item Type: Status
            • \n
            • Item Type: Talent
            • \n
            • Item Type: Weapon
            • \n
            \n\n
            ","markdown":""},"sort":9},{"name":"Item Type: Archetype","type":"text","_id":"sJiiuIJZTToArDnD","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Pulp Archetype

            \n

            Archetypes are used on Pulp games. They provide skill and characteristic bonuses.

            \n

            Once the Archetype item has been created, the Archetype Sheet is shown.\nThere you can define the details of the Archetype:

            \n
              \n
            • On the Details tab you can:\n
                \n
              • Assign the number of Additional points
              • \n
              • Assign the number of Pulp Talents
              • \n
              • Define the Basic Characteristics and if you want to Use a dice roll to generate them.
              • \n
              • Define the Suggested Occupations
              • \n
              • Define the Suggested Traits
              • \n
            • \n
            • On the Skills tab you can:\n
                \n
              • Drag the skills corresponding to this Archetype
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":10},{"name":"Item Type: Book","type":"text","_id":"OaIgfX2Ij0vQoVtz","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Book

            \n

            The system has a special type of item for the books to be able to define the Sanity Loss, if it's a Mythos Tome or an Occult book, what Spells or Skills it provides and of curse a description and the book image.

            \n\n
            ","markdown":""},"sort":11},{"name":"Item Type: Occupation","type":"text","_id":"PtxMa4YG5ZEkvJj9","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Occupation

            \n

            An occupation helps to define the character background, think about it as the definition of the set of occupational skills (the ones where the character can spend their occupation points) plus the definition of how to calculate the amount of available occupation points. Finally the occupation also allows to define the minimum and the maximum credit for a character with this occupation.

            \n

            Keep in mind that the set of occupational skills doesn't need to be fixed, the system allows to configure the occupation so when it's dragged to a Character sheet will give the option of selecting one or more skills from a closed list, or even add a pre defined number of skills to select from all the available ones.

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the set up a name e.g. Librarian
              2. \n
              3. Set Type to Occupation
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, name of the source book, and description

            6. \n
            7. On the Details tab you can control

              \n
                \n
              1. Select the Occupation Type

              2. \n
              3. Define the characteristics used to calculate the occupation points, you can check the characteristics you want and define the multiplier, for the ones with Optional marked, the player will have to choose one at creation time.

                \n
                  \n
                1. For instance if an occupation uses EDU * 2 + (STR or DEX) * 2 You have to select Education and put 2 on the Multiplier without marking Optional and then for Strength and Dexterity you have to check both, check Optional on both, and put 2 on the Multiplier on both.
                2. \n
                3. Finally you will have to define the Minimum and Maximum value for the Credit Rating skill for this occupation.
                4. \n
              4. \n
              5. Names of biography sections (click on the + to add extra Biography sections), this can be replaced with a single block biography in settings

              6. \n
              7. Under items you can drag and drop default items and weapons

              8. \n
            8. \n
            9. On the Skills you can drag and drop skills in to multiple sections, A typical occupation has 8 skills plus the Credit Rating skill.

              \n
                \n
              1. The Common Skills includes the default occupation skills that can't be changed
              2. \n
              3. The Optional skills groups section allows to add groups (you can create several of them) of skills for the player to choose from. Once you click on the + sign a group is created and you can define the Number to chose from (number of skills to select) and create a pool of skills available for the selection by dragging them on the group.
              4. \n
              5. Finally the Additional Skills allows you to enter a number of skills the player can choose from the rest of the available skills.
              6. \n
            10. \n
            \n\n
            ","markdown":""},"sort":12},{"name":"Item Type: Setup","type":"text","_id":"gv3xcdEM8ugzJJdz","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Setup

            \n

            Setups are predefined sets of skills and a way to generate the characteristics (this can be by rolling dices or assigning certain amount of points for example).

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the set up a name e.g. 1920's Setup
              2. \n
              3. Set Type to Setup
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, name of the source book, and description

            6. \n
            7. On the Details tab you can control

              \n
                \n
              1. Show / Hide the Characteristics tab with the Enable characteristics checkbox
              2. \n
              3. Which version of Call of Cthulhu this is for, this can be filtered in compendiums
              4. \n
              5. Names of biography sections (click on the + to add extra Biography sections), this can be replaced with a single block biography in settings
              6. \n
              7. Under items you can drag and drop default items and weapons
              8. \n
            8. \n
            9. On the Characteristics tab you can set a points buy or roll characteristics and the formula

            10. \n
            11. On the Skills tab under common skill you can drag and drop default skills

            12. \n
            \n\n
            ","markdown":""},"sort":13},{"name":"Item Type: Skill","type":"text","_id":"7Ql88MphdUS0FvBv","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Item Type: Skill

            \n

            A skill will be rolled during tests.

            \n
              \n
            1. Go to the  Items Directory tab

            2. \n
            3. Click on  Create Item

              \n
                \n
              1. Give the skill a name e.g. Art/Craft (Dancing)
              2. \n
              3. Set Type to Skill
              4. \n
            4. \n
            5. On the Description tab you can change the name, icon, Cthulhu Flavors (which editions this appears in), and description

              \n
                \n
              1. No adjustment - Can not be assigned personal skill points.
              2. \n
              3. No XP gain - You do not mark this skill for improvement on a success.
              4. \n
              5. Specialization - This skill is part of a group like Pilot or Flighting.
              6. \n
              7. Uncommon - This skill is uncommon and can be automatically hidden on the character sheet.
              8. \n
              9. Pushed - This skill can be pushed.
              10. \n
              11. Fighting - Automatically set Specialization, Combat, and the specialization name to Fighting.
              12. \n
              13. Firearms - Automatically set Specialization, Combat, and the specialization name to Firearms.
              14. \n
            6. \n
            \n\n
            ","markdown":""},"sort":14},{"name":"Links","type":"text","_id":"7sSX5w3psDau2CDn","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Links

            \n
              \n
            • Links are a way for a GM to request for a roll (Characteristic, Attribute, Skill, SAN loss, Weapon).
            • \n
            • Links can contain an active effect.
            • \n
            • Links are created in the chat log. When you click a link it will trigger a check for your(s) controlled/impersonated character(s).
            • \n
            • Links can be included in any editor, mainly journal entries.
            • \n
            • Link can be created in 5 ways:\n
                \n
              • By manually typing it (read details below).
              • \n
              • By CTRL+click on any sheet element (Characteristic, Attribute, skill, SAN loss).
              • \n
              • By dragging a sheet element (Characteristic, Attribute, skill (+CTRL)) on an editor (Journal entry)
              • \n
              • By CTRL + dragging an item (skill or weapon) from a compendium or an item directory on an editor. When a link is created that way and the used as a GM, if your controlled character doesn't hold the weapon/skill you'll be prompted to create the corresponding item.
              • \n
              • By using the included compendium written by Lozalojo.
              • \n
            • \n
            • Links can be dragged from chat log on an editor.
            • \n
            • When a link is created the difficulty/penalty selection windows will open. Hold SHIFT to bypass that comportment.
            • \n
            • When a link is created, the roll mode will be check. If the roll mode is set to 'blind GM roll' the link will be created as blind.
            • \n
            • When a link is created with a difficulty and a penalty, the difficulty/penalty windows will not pop.
            • \n
            • When a link is created without a difficulty or a penalty, the difficulty/penalty windows will pop. Holding SHIFT will fastforward the roll (regular/no penalty).
            • \n
            \n

            Writing links

            \n
              \n
            • Links should be written using the @UUID[.9YesdNtaElDQaaaZ]{Link creation tool}. The link creation window is a tool for GM. It's located in the left side bar.
            • \n
            \n

            Links for chat messages and sheet editors (NPC, Journal entries...).\nFormat of link is @coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}

            \n
              \n
            • TYPE_OF_REQUEST :\n
                \n
              • sanloss: trigger a san check, upon failure will propose to deduct the corresponding SAN.
              • \n
              • check: trigger a check depending on the options.
              • \n
              • item: trigger use of a weapon. Only items of type weapon can be triggered.
              • \n
            • \n
            • OPTIONS: [] = optional, default\n
                \n
              • sanloss:\n
                  \n
                • sanMax: max SAN loss
                • \n
                • sanMin: min SAN loss
                • \n
              • \n
              • check:\n
                  \n
                • type: type of check ( characteristic, skill, attrib).
                • \n
                • name: name of the skill/characteristic/attrib.
                • \n
                • [blind]: will force a blind check, if not present the check will depend on your selected roll mode.
                • \n
              • \n
              • all:\n
                  \n
                • [difficulty]: ? (blind), 0 (regular), + (hard), ++ (extreme), +++ (critical).
                • \n
                • [modifier]: -x (x penalty dice), +x (x bonus dice), 0 (no modifier).
                • \n
                • [icon]: icon tu use (font awesome, fas fa-dice).
                • \n
              • \n
            • \n
            • TEXT_TO_DISPLAY: Name to display, this is optional.
            • \n
            \n

            Examples

            \n\n\n\n\n\n\n\n\n\n\n\n\n
            LinkResult
            @coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}
            @coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}
            @coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}
            @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)} (with icon)
            @coc7.sanloss[sanMax:1D6,sanMin:1]{San Loss (-1) 1/1D6} (without name, difficulty nor modifier)
            @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]{Anthropology check (+1)} (with icon, without name nor difficulty)
            \n

            Using links

            \n
              \n
            • You can drag/drop links from chat to sheets and between sheets.
            • \n
            • You can drag/drop a link directly on a token.
            • \n
            • You can drag/drop items and skills on a journal entry while holding CTRL, this will create the corresponding check with regular difficulty and 0 modifier.
            • \n
            • You can create link in the chat by clicking and holding CTRL from any sheet (PC/NPC/Creature) corresponding characteristic/luck/SAN/Competence/weapon/San loss.\n
                \n
              • This will open the select penalty/difficulty dialogue. Clicking on the generated link will then trigger the check with all parameters.
              • \n
              • Holding Shift on top will not open the penalty/difficulty dialogue. Clicking on the generated link will open the penalty/difficulty dialogue then trigger the check.
              • \n
            • \n
            \n\n
            ","markdown":""},"sort":15},{"name":"Link creation tool","type":"text","_id":"9YesdNtaElDQaaaZ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Link creation tool

            \n

            The system includes a tool to help you create links easily.\nIt's located on the left side bar. Click on the   icon.\nThis tools is available to GM only.

            \n

            \"Creation

            \n

            using this you can create @UUID[.7sSX5w3psDau2CDn]{link} for skill check, san check, effects ...\nalternatively you can open the tool by holding CTRL while clicking no an item or a skill.

            \n

            Main window

            \n

            Clicking on the tool icon will open a window :

            \n

            \"Main

            \n

            You can there select options for you link.

            \n
              \n
            • "Compendium packs" and "Items directory" allows you to reference an object from corresponding folder.
            • \n
            • "Modifiers" will allows you to add modifiers to your check.
            • \n
            • "blind" will force the roll mode to be blind.
            • \n
            • "Label" will allows you to change the display label.
            • \n
            • "Icon" will allows you to choose an icon for your link. Icons can be :\n
                \n
              • A font awesome or a game-icons reference : "fas fa-ankh" or "game-icon game-icon-tentacle-strike".
              • \n
              • A link to an image in the system data or system core: "icons/magic/symbols/arrowhead-green.webp".
              • \n
            • \n
            \n

            If you do not supply a label and/or an icon, a default label and icon will be added.

            \n

            \"default

            \n

            Effects window

            \n

            Selecting effects will open an advance window where you can create links for @UUID[.ag5ghFZ6hYIm2JyJ]{active effects}.\nSelect the options the same way you will be doing for a regular effect.

            \n

            Using links

            \n
              \n
            • Once your link is created and valid it will appear in a white box in the middle of the window.
            • \n
            \n

            \"link

            \n
              \n
            • You are now ready to whisper it to your players, copy it in your clipboard so you can add it to your items or journal entries or send it to the chat.
            • \n
            \n

            \"link

            \n
              \n
            • When a player clicks a link the corresponding action will be performed by his character.
            • \n
            • When a GM clicks a link the corresponding action will be performed by his selected tokens.
            • \n
            • A link drag/dropped in journal entries, on a token etc...
            • \n
            \n

            \"link

            \n\n
            ","markdown":""},"sort":16},{"name":"Sanity","type":"text","_id":"9xaysNap3U5XbkTn","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Sanity Checks

            \n

            The system has integrated the sanity check workflow and can handle sanity rolls, tracking Sanity loss and rolling for temporal insanity.

            \n

            Requesting Sanity rolls

            \n
              \n
            • The Keeper can click with Ctrl+Shift on the Sanity of character to request a Sanity Check for the character

              \n
                \n
              • If the Keeper also press Alt (so holding at the same time Ctrl+Shift+Alt) while clicking on the Sanity of a character, a dialog will pop-up to introduce the sanity loss if the sanity check is passed and the value for when the sanity check is failed.
              • \n
            • \n
            • Video showing the Sanity check workflow

            • \n
            \n\n
            ","markdown":""},"sort":17}],"_id":"sxB2OXbfwV6M0nyQ"} +{"name":"L'Appel de Cthulhu version 7 [fr]","pages":[{"name":"Documentation du système","type":"text","_id":"mEy5Vvny9no32sB0","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Documentation du Système :squid:

            \n

            Vous avez installé Foundry VTT (la version stable, les versions en test sont... en test :)

            \n

            Quelques modules pour commencer

            \n
              \n
            • fr-FR - Core Game: pour avoir la traduction française de Foundry
            • \n
            • Dice so nice!: pour les jets de dés
            • \n
            \n

            Vous passez la langue par défaut à Français dans l'onglet configuration du menu d'accueil.
            \nVous créez votre monde, avec le Call of Cthulhu 7th edition (Unofficial) de Vétérini.
            \nEt vous le lancez.
            \nVous activez vos modules et hop !

            \n

            Premiers paramétrages

            \n

            Une fois dans le monde, dans le menu Paramètres, vous sélectionnez Gestion des modules, puis Système de jeu.
            \nTous les paramètres sont dignes d'intérêt mais:

            \n
              \n
            • les Modificateur de jet et Modificateur de seuil de réussite le sont particulièrement.
            • \n
            • et Changer l'apparence de la fiche
            • \n
            \n

            Ce que l'on peut créer

            \n

            Icône Personnages

            \n
              \n
            • character: personnage PJ
            • \n
            • npc: PNJ
            • \n
            • creature: monstre
            • \n
            • vehicle: véhicule
            • \n
            \n

            Icône Objets

            \n

            Là ça devient ouf:

            \n
              \n
            • item: un objet
            • \n
            • weapon: une arme
            • \n
            • skill: une compétence
            • \n
            • setup: une module de création de perso à glisser/déposer sur votre fiche à la création (embarque les jets de création de caracs, les compétences,...)
            • \n
            • occupation: une occupation (avec ses compétences, son époque, ses points d'occupation, son crédit)
            • \n
            • archetype: un archétype (Pulp)
            • \n
            • book: un livre occulte
            • \n
            • spell: un sort
            • \n
            • talent: un talent (Pulp)
            • \n
            • status: un état... de folie
            • \n
            \n

            Icône Tables

            \n

            :recycle:

            \n

            Outils du gardien (menus spécifiques au système)

            \n

            Ils sont dans votre barre d'outils:

            \n

            \"01\"

            \n
              \n
            • L'icône de dé permet de lancer des dés n'importe quand (en les modifiant si besoin: difficulté, seuil, niveau de compétence).
            • \n
            • L'icône de poulpe donne accès aux outils du Gardien:
            • \n
            \n

            \"02\"

            \n

            De haut en bas:

            \n
              \n
            • Activer la phase de développement (entre séances)
            • \n
            • Activer la phase de création (à la création des persos)
            • \n
            • Importer un personnage depuis un simple texte
            • \n
            • Activer la possibilité des gains d'expérience (en partie)
            • \n
            • Balancer un jet factice aux joueurs dans le chat: un peu d'pression :)
            • \n
            \n

            Les compendiums

            \n

            Pour les utiliser au mieux, 2 choses:

            \n
              \n
            • Installer le module Compendium Folders (qui trie automatiquement les compendium)
            • \n
            • Importer les différents compendium (clic-droit Importer...)
            • \n
            \n

            @UUID[.Txh2Rq0uqiNkQwHH]{Combat}

            \n

            @UUID[.XgRqB95KxAc3lyeB]{Création}

            \n

            @UUID[.nV3LVFViQE8EmLnP]{Créer son premier investigateur}

            \n

            @UUID[.mEy5Vvny9no32sB0]{Documentation du système}

            \n

            @UUID[.gGQh5I6KyTqLYqGS]{Effets}

            \n

            @UUID[.5F222OZBJJ1ytmCs]{Imoirtation de PNJs}

            \n

            @UUID[.gx0OolN3Rzjo0t4A]{Liens}

            \n

            @UUID[.oe93qytA6DKMCLgP]{Objets}

            \n

            @UUID[.iNOVrFGpUVcVLNCM]{Outil de création de Lien}

            \n

            @UUID[.q9nBYjRZvfaZqwVP]{Poursuites}

            \n

            @UUID[.d38sw0oxaRbKDzTg]{Santé Mentale}

            \n

            @UUID[.uqUYiyO1KpLGxKWn]{Système de gestion des ID }

            \n

            @UUID[.pAqjluCfTIzRGC2p]{Tableau des commandes}

            \n

            @UUID[.6wklc7lxtcrluEZF]{Type d'Objet: Archétype}

            \n

            @UUID[.3ETyV0mwesoW0mUQ]{Type d'Objet: Compétence}

            \n

            @UUID[.3T61lGUMJOkACoQX]{Type d'Objet: Livre}

            \n

            @UUID[.vBeZ70E8xTaQyMxa]{Type d'Objet: Occupation}

            \n

            @UUID[.rb4P0sMpVxmxtvtt]{Type d'Objet: Setup}

            \n


            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n
            \n\\

            \n

            Des éons qu'ils dorment mais Vétérini les a réveillés ! Avec ce système ultime, à vous l'Appel de Cthulhu v7 en version totale: création, progression, SAN, combat, poursuites, ...\nLe MUST have !

            \n\n\n\n\n\n\n\n\n\n\n
            @UUID[.mEy5Vvny9no32sB0#guide-de-lutilisateur-trice]{Guide de l'utilisateur/trice} (en cours)@UUID[.mEy5Vvny9no32sB0#santé-mentale]{Santé Mentale} (à faire)
            @UUID[.mEy5Vvny9no32sB0#tableau-des-commandes]{Tableau des Commandes} (en cours)@UUID[.mEy5Vvny9no32sB0#combat]{Combat} (à faire)
            @UUID[.mEy5Vvny9no32sB0#liens-et-jets]{Liens (pour les jets)} (en cours)@UUID[.mEy5Vvny9no32sB0#poursuites]{Poursuites} (à faire)
            @UUID[.mEy5Vvny9no32sB0#création-de-personnage]{Création de personnage} (à faire)@UUID[.mEy5Vvny9no32sB0#objets]{Objets} (à faire)
            @UUID[.mEy5Vvny9no32sB0#phase-de-progression]{Phase de progression} (à faire)@UUID[.mEy5Vvny9no32sB0#personnages]{Personnages} (à faire)
            \n

            Documentation partagée avec amour et horreur par Toc :squid: https://tentacules.net

            \n

            \"03\"

            \n


            \n
            \n\\

            \n

            Objets

            \n

            item: un objet

            \n

            weapon: une arme

            \n

            skill: une compétence

            \n

            setup: une module de création de perso

            \n

            occupation: une occupation

            \n

            archetype: un archétype (Pulp)

            \n

            book: un livre occulte

            \n

            spell: un sort

            \n

            talent: un talent (Pulp)

            \n

            status: un état... de folie

            \n


            \n
            \n\\

            \n

            Personnages

            \n

            character: personnage PJ

            \n

            C'est ici: Création de personnage.

            \n

            npc: PNJ

            \n

            creature: monstre

            \n

            vehicle: véhicule

            \n\n
            ","markdown":""},"sort":0},{"name":"Effets","type":"text","_id":"gGQh5I6KyTqLYqGS","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":1},{"name":"Importation d'acteurs","type":"text","_id":"5F222OZBJJ1ytmCs","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":2},{"name":"Création de Personnage","type":"text","_id":"XgRqB95KxAc3lyeB","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":3},{"name":"Expérience & évolution","type":"text","_id":"HKvBTFi7PdwjiNyl","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n\n
            ","markdown":""},"sort":4},{"name":"Poursuites","type":"text","_id":"q9nBYjRZvfaZqwVP","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":5},{"name":"Système de gestion des ID ","type":"text","_id":"uqUYiyO1KpLGxKWn","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":6},{"name":"Combat","type":"text","_id":"Txh2Rq0uqiNkQwHH","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":7},{"name":"Tableau des commandes","type":"text","_id":"pAqjluCfTIzRGC2p","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Tableau des Commandes

            \n

            Quasiment tout est cliquable: les caractéristiques, les compétences, les armes, les dégâts, la SAN, la Chance...\nEt en plus:

            \n
              \n
            • combiné avec la touche Shift enfoncée, ça envoie directement le jet dans le chat.
            • \n
            • combiné avec la touche Ctrl [pour le Gardien] enfoncée, ça envoie une demande dans le chat au personnage concerné pour réaliser le jet, après paramétrage du jet par le gardien.
            • \n
            • les 2 combinés, Ctrl+Shift: ça envoie une demande dans le chat au personnage concerné pour réaliser le jet directement.
            • \n
            • et le clic-droit vous emmène vers les jets opposés ou combinés.
            • \n
            \n

            Commun

            \n

            Sur XXX, XXX pouvant être carac, compétence,...

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            CommandeAction
            Gardien
            clic XXXLance un jet de XXX après paramétrage du jet
            Shift + clic XXXLance un jet de XXX (difficulté ordinaire pas de bonus/malus)
            Ctrl + clic XXXDemande un jet de XXX après paramétrage du jet (dont seuil et difficulté)
            Ctrl+Shift + clic XXXDemande un jet de XXX
            Investigateur
            clic XXXLance un jet de XXX après paramétrage du jet
            Ctrl+Shift ou Shift + clic XXXLance un jet de XXX (difficulté ordinaire pas de bonus/malus)
            Ctrl + clic XXXLance un jet de XXX après paramétrage du jet
            \n

            Santé Mentale

            \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
            CommandeAction
            Gardien
            clic XXXLance un jet de XXX après paramétrage du jet
            Shift + clic XXXLance un jet de XXX (difficulté ordinaire pas de bonus/malus)
            Ctrl + clic XXXDemande un jet de XXX après paramétrage du jet (dont seuil et difficulté)
            Ctrl+Shift + clic XXXDemande un jet de XXX
            Ctr+Shift+Alt + clic SANDemande un jet de SAN en définissant les pertes de SAN
            Investigateur
            clic XXXLance un jet de XXX après paramétrage du jet
            Ctrl+Shift ou Shift + clic XXXLance un jet de XXX (difficulté ordinaire pas de bonus/malus)
            Ctrl + clic XXXLance un jet de XXX après paramétrage du jet (dont seuil et difficulté)
            \n

            Jets Combinés / Opposés

            \n\n\n\n\n\n\n\n\n\n\n\n\n
            CommandeAction
            clic-droit XXXDébute/ Ajoute le jet à un jet *opposé après paramétrage du jet
            Ctrl+Shift ou Shift + clic-droit XXXDébute/ Ajoute le jet à un jet opposé (difficulté ordinaire pas de bonus/malus)
            Ctrl + clic-droit XXXDébute/ Ajoute le jet à un jet opposé après paramétrage du jet (dont seuil et difficulté)
            Alt + clic-droit XXXDébute/ Ajoute le jet à un jet combiné après paramétrage du jet
            Ctrl+Shift+Alt ou Shift+Alt + clic-droit XXXDébute/ Ajoute le jet à un jet combiné (difficulté ordinaire pas de bonus/malus)
            Ctrl+Alt + clic-droit XXXDébute/ Ajoute le jet à un jet combiné après paramétrage du jet (dont seuil et difficulté)
            \n

            Commandes dans le Chat

            \n\n\n\n\n\n\n\n\n
            CommandeAction
            /cc xxlance un D100 contre une difficulté de xx
            /cbr xx, yylance un D100 contre une difficulté de xx et de yy
            \n\n
            ","markdown":""},"sort":8},{"name":"Créer son premier investigateur","type":"text","_id":"nV3LVFViQE8EmLnP","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":9},{"name":"Objets","type":"text","_id":"oe93qytA6DKMCLgP","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":10},{"name":"Type d'Objet: Archétype","type":"text","_id":"6wklc7lxtcrluEZF","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":11},{"name":"Type d'Objet: Livre","type":"text","_id":"3T61lGUMJOkACoQX","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":12},{"name":"Type d'Objet: Occupation","type":"text","_id":"vBeZ70E8xTaQyMxa","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":13},{"name":"Type d'Objet: Setup","type":"text","_id":"rb4P0sMpVxmxtvtt","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":14},{"name":"Type d'Objet: Compétence","type":"text","_id":"3ETyV0mwesoW0mUQ","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":15},{"name":"Liens","type":"text","_id":"gx0OolN3Rzjo0t4A","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Liens et Jets

            \n

            Toutes ces commandes peuvent être glissées/déposées dans un Article (ou toute zone éditable) en mode modification sauf les modificateurs de seuil !
            \nCe qui peut donner: @coc7.check[type:attribute,name:san,difficulty:1,modifier:-2]

            \n

            \"04\"

            \n

            Voici le fonctionnement: @coc7.TYPE_OF_REQUEST[OPTIONS]{TEXT_TO_DISPLAY}

            \n
              \n
            • TYPE_OF_REQUEST :\n
                \n
              • 'sanloss': test de SAN, si échoué, propose de réduire la SAN.
              • \n
              • 'check': test défini en fonction des options.
              • \n
              • 'item': test d'objet. Seulement pour les objets de type arme.
              • \n
            • \n
            • OPTIONS: [] = optionnel\n
                \n
              • sanloss:\n
                  \n
                • sanMax: perte de SAN max
                • \n
                • sanMin: perte de SAN min
                • \n
              • \n
              • check:\n
                  \n
                • type: type de jet (caractéristique, compétence, attribut).
                • \n
                • name: nom de caractéristique, compétence, attribut.
                • \n
                • [blind]: jet aveugle, sinon le jet sera du type sélectionné dans le chat.
                • \n
              • \n
              • Tous:\n
                  \n
                • [difficulty]: ? (aveugle), 0 (normal), + (difficile), ++ (extrême), +++ (critique).
                • \n
                • [modifier]: -x (x dé malus), +x (x dé bonus), 0 (pas de modificateur).
                • \n
                • [icon]: icône à utiliser (font awesome, fas fa-dice).
                • \n
              • \n
            • \n
            • TEXT_TO_DISPLAY: Texte à afficher, optionnel.
            • \n
            \n

            Par exemple:

            \n
              \n
            • @coc7.sanloss[sanMax:1D6,sanMin:1,difficulty:++,modifier:-1]{Hard San Loss (-1) 1/1D6}
            • \n
            • @coc7.check[type:charac,name:STR,difficulty:+,modifier:-1]{Hard STR check(-1)}
            • \n
            • @coc7.check[type:attrib,name:lck,difficulty:+,modifier:-1]{Hard luck check(-1)}
            • \n
            • @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,difficulty:+,modifier:-1]{Hard Anthropology check(-1)}
            • \n
            • @coc7.check[type:skill,icon:fas fa-arrow-alt-circle-right,name:anthropology,modifier:+1]
            • \n
            \n

            Jet simple: [[/roll 1d10]]{Dégâts}

            \n\n
            ","markdown":""},"sort":16},{"name":"Outil de création de Lien","type":"text","_id":"iNOVrFGpUVcVLNCM","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            Création de personnage

            \n

            A la main

            \n
              \n
            1. Vous créez un nouveau Personnage.
            2. \n
            3. Vous passez en mode Création.
            4. \n
            5. Vous déverrouillez la fiche de personnage (clic sur le petit cadenas).
            6. \n
            7. Vous le nommez et remplissez occupation, sexe, âge,...
            8. \n
            9. Vous ajoutez les compétences une par une, et oui, à la mimine, et positionnez les % qui vont bien.
            10. \n
            \n

            Pour plus de facilité, vous pouvez vous créer un Compendium listant toutes les compétences et ainsi vous n'aurez plus à les saisir à chaque fois mais simplement à les glisser/déposer sur votre fiche, en mode Modification.

            \n

            Via une occupation

            \n

            :recycle:

            \n

            Via un setup

            \n

            :recycle:

            \n

            Via import / copie

            \n

            Copie

            \n
              \n
            1. Vous vous créez/avez créé un personnage type, avec compétences.
            2. \n
            3. Vous le copiez (clic droit sur le personnage dans la liste des Personnages, copier).
            4. \n
            5. Et voilà !
            6. \n
            \n

            Import

            \n
              \n
            1. Vous vous créez/avez créé un personnage type, avec compétences.
            2. \n
            3. Vous l'exportez (clic droit sur le personnage dans la liste des Personnages, exporter (le fichier arrive sur votre ordinateur, format json)).
            4. \n
            5. Vous vous rendez dans votre partie, vous créez juste le nouveau personnage sans rien y mettre (juste le nom).
            6. \n
            7. Vous importez le fichier précédemment exporté (clic droit sur le personnage dans la liste des Personnages, importer).
            8. \n
            9. Et voilà !
            10. \n
            \n

            Vous pouvez ensuite le modifier à façon en passant en mode Création.

            \n\n
            ","markdown":""},"sort":17},{"name":"Santé Mentale","type":"text","_id":"d38sw0oxaRbKDzTg","title":{"show":false,"level":1},"text":{"format":1,"content":"
            \n

            .

            \n\n
            ","markdown":""},"sort":18}],"_id":"tdakyzTVOQsAMdSm"} \ No newline at end of file From 9dce0939151bc31159bcd06f0d442b563b150e02 Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Thu, 8 Jun 2023 21:44:17 +0100 Subject: [PATCH 26/29] Update CHANGELOG.md --- .github/CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/CHANGELOG.md b/.github/CHANGELOG.md index ef3875266..0ca802281 100644 --- a/.github/CHANGELOG.md +++ b/.github/CHANGELOG.md @@ -9,8 +9,12 @@ Happy gaming ! When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. +- Fix links not working for skill/attrib checks, thanks to @lumisphere902 #1343 - Fix max skill count for Occupation Skills in Investigator Wizard +- Fix show era on player list if other modules add to h3 tag - If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link +- On NPC sheet prevent panel toggle being called when adding items +- Update to French localization and manual skeleton, thanks to @vonv #1339 ## Version 0.10.0 From effe23f2fc7e061316c34625b810403f1c5227d5 Mon Sep 17 00:00:00 2001 From: Marc Straube Date: Fri, 9 Jun 2023 03:50:13 +0200 Subject: [PATCH 27/29] Fix defective label tag. --- lang/de.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lang/de.json b/lang/de.json index a32ddadf9..4fd4f1147 100644 --- a/lang/de.json +++ b/lang/de.json @@ -1005,7 +1005,7 @@ "CoC7.ToolTipSkill": "
            1. Linksklick Würfelprobe mit Optionen
            2. Shift + Linksklick Sofortiger Wurf mit regulärer Schwierigkeitsstufe
            1. Rechtsklick Kräftemessen mit Optionen
            2. Shift + Rechtsklick Sofortigess Kräftemessen
            1. Alt/Option + Rechtsklick Kombinierte Probe mit Optionen
            2. Shift + Alt/Option + Rechtsklick Sofortige kombinierte Probe
            ", "CoC7.ToolTipKeeperSkill": "
            1. Strg + Linksklick Erstelle Würfellink
            2. Shift + Strg + Linksklick Erstelle Würfellink mit Modifikatoren
            3. {other}
            ", "CoC7.ToolTipKeeperStandbySkill": "
          3. Linksklick Fordere einen Wurf von {name} an
          4. ", - "CoC7.ToolTipDB": "