From c5ff02ae1c06412b9adfec59a4df8f0d831da46a Mon Sep 17 00:00:00 2001 From: SRag <106696114+SRagg@users.noreply.github.com> Date: Tue, 8 Nov 2022 20:12:34 +0900 Subject: [PATCH 01/78] Update ko.json --- lang/ko.json | 212 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 203 insertions(+), 9 deletions(-) diff --git a/lang/ko.json b/lang/ko.json index 33530fa91..4131eaaf4 100644 --- a/lang/ko.json +++ b/lang/ko.json @@ -6,6 +6,11 @@ "CoC7.Entities.Creature": "크리쳐", "CoC7.Entities.Npc": "NPC", "CoC7.Entities.Vehicle": "탈것", + "CoC7.ActorIsTokenHint": "캐릭터 토큰", + "CoC7.ActorDataLinked": "캐릭터 시트가 연동되었습니다", + "CoC7.ActorDataNotLinked": "캐릭터 시트가 연동되어있지않습니다", + "CoC7.ActorIsSyntheticActor": "이 캐릭터 시트는 변장(변장한 캐릭터의 시트) 입니다", + "CoC7.Entities.Archetype": "캐릭터 타입", "CoC7.Entities.Book": "서적", @@ -56,6 +61,8 @@ "CoC7.DailyLoss": "일일 손실", "CoC7.Luck": "운", "CoC7.Movement": "이동력", + "CoC7.MovementAction": "이동 동작", + "CoC7.AdjustedMovement": "조정된 움직임", "CoC7.Mov": "이동력", "CoC7.BonusDamage": "피해 보너스", "CoC7.DB": "피해", @@ -77,9 +84,11 @@ "CoC7.UnderlyingInsanity": "잠재적 광기", "CoC7.TemporaryInsanity": "일시적 광기", "CoC7.IndefiniteInsanity": "장기적 광기", + "CoC7.DefinitelyInsane": "오늘의 날씨는 좋습니다 정신병원으로 향하기에는 말이죠", + "CoC7.FINISH": "--이-야-기-의-엔-딩--", "CoC7.NotInsane": "정상", - "CoC7.UnlockActor": "액터 해금", - "CoC7.LockActor": "액터 잠금", + "CoC7.UnlockActor": "캐릭터 해금", + "CoC7.LockActor": "캐릭터 잠금", "CoC7.NpcRollCharacteristics": "특성치 굴림", "CoC7.NpcAvarageCharacteristics": "특성치 평준화", "CoC7.NpcCharacteristicsFormula": "수식", @@ -121,8 +130,11 @@ "CoC7.Check": "판정", "CoC7.ItemWeapon": "아이템 (무기)", "CoC7.AttacksPerRound": "라운드당 공격횟수", + "CoC7.Restart": "다시 시작", + "CoC7.Reset": "재설정", + "CoC7.Initiative": "계획", - "CoC7.Cast": "조건", + "CoC7.Cast": "시전", "CoC7.SanityCost": "이성 조건", "CoC7.PowerCost": "정신력 조건", "CoC7.HitPointsCost": "체력 조건", @@ -149,6 +161,7 @@ "CoC7.DiceModifierPenalty": "패널티", "CoC7.Modifiers": "수정", "CoC7.BonusDice": "보너스 주사위", + "CoC7.PenaltyDice": "패널티 주사위", "CoC7.UnitsDie": "1 단위 주사위", "CoC7.TensDie": "10면주사위", "CoC7.TensDice": "10면주사위", @@ -162,6 +175,8 @@ "CoC7.LuckSpent": "{luckAmount} 성공하기 위해 행운 소모", "CoC7.LuckSpentAlt": "행운 소모", "CoC7.LuckError": "{actorName} 은(는) 판정에 필요한 행운이 모자랍니다", + "CoC7.LuckNotEnough": "{name}은(는) 판정에 사용할만한 운이 충분하지 않습니다", + "CoC7.UpgradeSuccessWithLuck": "{luckToSend} 행운에 대해 {diabilityName}(으)로 업그레이드해주세요.", "CoC7.check.AutoSuccess": "자동. 성공", "CoC7.check.AutoFailure": "자동. 실패", "CoC7.RevealCheck": "판정 공개", @@ -175,6 +190,8 @@ "CoC7.KeeperSentDecoy": "플레이어가 눈속임판정을 받았습니다", "CoC7.FakeRoll": "플레이어에게 눈속임판정을 보냅니다", "CoC7.ErrorMissingKeeperUser": "이 작업을 수행하려면 수호자가 연결되어 있어야 합니다.", + "CoC7.BonusDieAssailantReason": "보너스 다이스 1개 (타켓가 구속되어있거나 엎드려있는 상태 입니다)", + "CoC7.PenaltyDieSelfReason": "패널티 다이스 1개 (캐릭터가 구속되어있거나 엎드려있는 상태 입니다)", "CoC7.ConstitutionCheck": "건강 판정", @@ -216,6 +233,7 @@ "CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} 난이도", "CoC7.ArmorAbsorbsDamage": "장갑이 모든 피해 흡수", + "CoC7.ArmorIgnored": "장갑 무시", "CoC7.Critical": "치명타", "CoC7.Impale": "관통상", "CoC7.CriticalTitle": "치명타를 입었습니다", @@ -252,9 +270,12 @@ "CoC7.InflictPain": "고통을 입힘", "CoC7.AdvantageAttacker": "우위: 공격측", "CoC7.AdvantageDefender": "우위: 방어측", - "CoC7.Tie": "묶임", + "CoC7.Tie": "구속", "CoC7.DamageInflicted": "피해 반영됨", "CoC7.TotalDamage": "총 피해", + "CoC7.CheckFailed": "실패", + "CoC7.CheckPassed": "성공", + "CoC7.CheckMemoryRepressed": "억압된 기억", "CoC7.combatCard.dive4cover": "엄페물에 뛰어들기", @@ -338,7 +359,7 @@ "CoC7.EraNvct": "인빅터스", "CoC7.EraDrka": "암흑기", "CoC7.EraDdts": "더 어두운 오솔길로", - "CoC7.EraGlit": "크툴루 바이 가스라이트", + "CoC7.EraGlit": "가스등의 크툴루", "CoC7.Era1920": "1920년대", "CoC7.EraPulp": "펄프 크툴루", "CoC7.EraMdrn": "현대", @@ -347,6 +368,7 @@ "CoC7.SkillNoAdjustments": "수정 불가", "CoC7.SkillNoXpGain": "경험치 습득 불가", + "CoC7.SkillXpGainDisabled": "경험지 습득에 문제가 생겼습니다.", "CoC7.SkillSpecial": "전문화", "CoC7.SkillRarity": "희귀", "CoC7.SkillPush": "강행", @@ -400,6 +422,8 @@ "CoC7.NewSkillName": "새 기능", "CoC7.AddSkill": "기능 추가", + "CoC7.CleanSkillList": "기능 목록 정렬", + "CoC7.CleanSkillListHint": "
기능에서 전문화 기능를 제거하여 기능 목록을 정리합니다.
이렇게 하면 스킬을 '전문화(기능)'로 표시하지 않습니다.
", "CoC7.DevelopemmentPhase": "성장 단계", "CoC7.RecoverLuckPoints": "행운 점수 회복", "CoC7.SkillCantGainXp": "기능이 자동으로 경험치를 얻지 못합니다.", @@ -445,6 +469,7 @@ "CoC7.RangeWeapons": "원거리 무기", "CoC7.WeaponName": "이름", "CoC7.WeaponSkill": "기능", + "CoC7.WeaponSkillMain": "주요 기능", "CoC7.WeaponSkillAlt": "모든 기능", "CoC7.Inventory": "소지품", "CoC7.InventoryIsCurrentlyEmpty": "현재 소지품이 없습니다.", @@ -456,7 +481,7 @@ "CoC7.SanRollHint": "대상에 대한 이성수치 판정", "CoC7.SANCheckTitle": "이성 감소 : {name} ({sanMin}/{sanMax})", "CoC7.NoSkill": "기능 없음", - "CoC7.AddWeapontHint": "{actor}에게 {weapon}.
이(가)없습니다 입력하시겠습니까?
{actor}에게 {weapon}.
이(가)없습니다 추가하시겠습니까?
This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
", -"CoC7.WeaponSkillMain": "Main skill", -"CoC7.AlreadyEncounteredInformation": "Already encountered: {reason} lost {lost}/{max}", -"CoC7.InsertLocation": "Insert location", -"CoC7.RemoveLocation": "Remove location", -"CoC7.LocationNotEmpty": "You can't remove a location with an actor", -"CoC7.LocationInit": "You can't remove a starting location", -"CoC7.SomethingInTheWay": "There is something in the way", -"CoC7.FacingObstacle": "You are facing {type}.", -"CoC7.ABarrier": "a barrier", -"CoC7.Barrier": "Barrier", -"CoC7.AHazard": "a hazard", -"CoC7.Hazard": "Hazard", -"CoC7.Obstacle": "Something in the way", -"CoC7.ConsumeBonusDice": "Consume Bonus Dice", -"CoC7.Breakable": "Breakable", -"CoC7.NoValidCheck": "No valid check", -"CoC7.NoValidSkill": "Fake skill", -"CoC7.AskIntentions": "What are your intentions ?", -"CoC7.WaitForPlayerInput": "Wait for player's input", -"CoC7.AskRoll": "Roll {name} ({value}%)", -"CoC7.ActionCost": "Action cost", -"CoC7.Negotiate": "Negotiate", -"CoC7.BreakDown": "Break Down", -"CoC7.BeingCautious": "You elect to take a cautious approach.", -"CoC7.BeingVeryCautious": "You are being very cautious.", -"CoC7.ReflectObstacleChanges": "Reflect changes to obstacle", -"CoC7.PlayerMovesToLocation": "PLayer is moving to the next location", -"CoC7.ObstaclePassed": "You succeesfully found a way.", -"CoC7.GotLucky": "You got lucky, this time...", -"CoC7.ObstacleFail": "You fail.", -"CoC7.ObstacleFumble": "You fail misarably !", -"CoC7.YouLostTime": "You lost time in your attempt.", -"CoC7.MoveToLocation": "You're moving to the next location.", -"CoC7.DontMoveToLocation": "You're staying there !", -"CoC7.ObstacleDamage": "Obstacle damage", -"CoC7.RemoveObstacle": "Destroy Obstacle", -"CoC7.YouTakeNoDamage": "You did not suffer any injury.", -"CoC7.YouTakeSomeDamage": "You take {amount} points of damage.", -"CoC7.TryToNegotiateHazard": "You try to negotiate that hazard.", -"CoC7.TryToGetPastBarriers": "You try to get past that barrier.", -"CoC7.TryToBreak": "You try to break down that barrier.", -"CoC7.DragOnCanvas": "Drag this on canvas to set the position of this location.", -"CoC7.LocationCoordinate": "Location set to : {x}, {y}.\nRight click to clear.\nDrag this on canvas to change the position.", -"CoC7.ConfirmRestartChase": "Do you want to restart the chase ?", -"CoC7.ConfirmRestartChaseHint": "This will restart your chase.\nAll position will be reseted.\nActors that did not rool a speedcheck will have to roll.", -"CoC7.ConfirmResetChase": "Do you want to restet the chase ?", -"CoC7.ConfirmResetChaseHint": "This will reset your chase.\nAll positions and obstacles will be removed.", -"CoC7.IncludeEscapees": "Let fastest fleeing actors participate.", -"CoC7.TooSlow": "Too slow", -"CoC7.TooFast": "Too fast", -"CoC7.DoesNotMeetMinimumReqToBeAdded": "Can not add participant, need at least valid movement action", -"CoC7.IncludeLatecomers": "Let slow pursuer participate.", -"CoC7.VehicleChase": "Chase can include vehicle (NOT IMPLEMENTED)", -"CoC7.StartingRange": "Starting locations advance", -"CoC7.StartingIndex": "Starting index of fleeing actors", -"CoC7.CutToTheChase": "Cut to the chase", -"CoC7.ChaseSetup": "Chase setup", -"CoC7.ParticipantsList": "Participants list", -"CoC7.NotAllHaveSpeedRoll": "Some participants don't have a speed roll!", -"CoC7.NeedMin2Participants": "You need to have a chaser and a prey to start a chase!", -"CoC7.ConfirmCut2Chase": "Are you ready to cut to the chase ?", -"CoC7.ConfirmCut2ChaseHint": "This will start the chase and the first chase round.", -"CoC7.NextRound": "Next round", -"CoC7.ConfirmNextChaseRound": "Proceed to next round ?", -"CoC7.ConfirmNextChaseRoundHint": "You still have action available on some actors. Are you sure you want to proceed ?", -"CoC7.CheckName": "Check", -"CoC7.ObstacleHasHitPoint": "Toggle location's hit points.", -"CoC7.ActionCostOnFail": "Toggle action penalty on fail.", -"CoC7.DamageOnFail": "Toggle damage on fail.", -"CoC7.OpenObstacleResolutionCard": "Start obstacle resolution flow card.", -"CoC7.AddBonusDie": "Add bonus die", -"CoC7.RemoveBonusDie": "Remove bonus die", -"CoC7.DecreaseMovementAction": "Decrease movement action", -"CoC7.IncreaseMovementAction": "Increase movement action", -"CoC7.CautiousApproach": "Take cautious approach", -"CoC7.Cautious": "Cautious", -"CoC7.Assist": "Assist ally", -"CoC7.MoveForward": "Move forward", -"CoC7.MoveBackward": "Go back", -"CoC7.AddActorToChase": "Add an actor to the chase", -"CoC7.ParticipantDropHint": "You can drop and actor on this window or directly on a chase location.", -"CoC7.OverrideCalc": "Override calculation", -"CoC7.NeedRecalculate": "Recalculation needed", -"CoC7.NeedToRecalculate": "All participant will have their movement action recalculated", -"CoC7.SpeedCheck": "Speed check", -"CoC7.Initialize": "Initialize", -"CoC7.Locations": "Chase locations", -"CoC7.NoDamageDealt": "No damage dealt", -"CoC7.DamageDealt": "You deal {value} damage.", -"CoC7.NothingToRoll": "Nothing to roll!", -"CoC7.ParticipantDataMissing": "Participant data missing", -"CoC7.ParticipantNotFound": "Cannot find participant", -"CoC7.ParticipantUuidNotFound": "Cannot find participant {participantUuid}", -"CoC7.ParticipantNotEnoughMovement": "Particpant {assistantUuid} only has {actions} movement actions", -"CoC7.ParticipantAlreadyProcessed": "Participant was already processed.", -"CoC7.ErrorEmptyLocationsList": "Empty locations list", -"CoC7.ErrorBeneficiaryAtMaxBonus": "Beneficiary {name} already has max bonus dice", -"CoC7.ErrorParticipantAtMaxBonus": "{participantUuid} already has max bonus dice", -"CoC7.ErrorTokenNotOnScene": "Token does not belongs to this location's scene", -"CoC7.AddParticipant": "Add Participant", -"CoC7.RemoveParticipant": "Remove participant", -"CoC7.RemoveParticipantHint": "Participant will be completely removed from the chase", -"CoC7.Remove": "Remove", -"CoC7.Delete": "Delete", -"CoC7.Edit": "Edit", -"CoC7.Create": "Create", -"CoC7.MakeActive": "Make Active", -"CoC7.SelectNewSkill": "Select skill", -"CoC7.AskDamageRoll": "Ask damage roll", -"CoC7.AttemptNegotiateObstacle": "Attempt to negotiate that obstacle", -"CoC7.AttemptBreakDown": "Attempt to break down !!", -"CoC7.ObstacleName": "Obstacle name:", -"CoC7.Actions": "actions:", -"CoC7.Chase.InitiativeShort": "INIT: {value}", -"CoC7.Chase.AdjustedMovementShort": "ADJ. MOV: {value}", -"CoC7.Chase.CheckName": "check name", -"CoC7.Chase.PreysMin": "Preys Min: {value}", -"CoC7.Chase.PreysMax": "Preys Max: {value}", -"CoC7.Chase.ChasersMin": "Chasers Min: {value}", -"CoC7.Chase.ChasersMax": "Chasers Max: {value}", -"CoC7.Sane": "Sane", -"CoC7.ErrorUnableToParseFormula": "{value} is not a valid formula", -"CoC7.ErrorUnableToParseArmorFormula": "Unable to process armor value: {value}. Ignoring armor.", -"CoC7.ErrorUnableToParseSkillFormula": "Unable to parse formula: {value} for skill {name}", -"CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} has no weapon named {weaponName}", -"CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} has more than one weapon named {weaponName}. The first found will be used`", -"CoC7.ErrorUnexpectedWeaponText": "Unexpected weapons text, please raise a bug report with the text you are attempting to import", -"CoC7.ErrorUnexpectedSkillsText": "Unexpected skills text, please raise a bug report with the text you are attempting to import", -"CoC7.ErrorNoTokensSelected": "No tokens selected", -"CoC7.ErrorEvaluatingDamage": "Error evaluating damage", -"CoC7.MessageRollingCharacteristic": "Rolling characteristic {label}: {formula}", -"CoC7.DamageDealTo": "Damage {name} {damage}HP", -"CoC7.Add": "Add", -"CoC7.Update": "Update", -"CoC7.Enable": "Enable", -"CoC7.Disable": "Disable", -"CoC7.Duration": "Duration", -"CoC7.TextFieldInvalidJSON": "Unable to parse the JSON, please try again", -"CoC7.ActorImporterUploadError": "Import stopped, unable to write image", -"CoC7.FileUploadError": "Unable to write image, file upload error", -"CoC7.PickDirectory": "Pick Directory", -"CoC7.ActorImported": "New {actorType} imported: {actorName}", -"CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON", -"CoC7.DholeHouseActorImporterSummary": "Export your DholeHouse's character as JSON and upload it here.", -"CoC7.DholeHouseImportingName": "About to import: ", -"CoC7.DholeHousePickYourJSONFile": "Pick the JSON file exported from The Dhole's House", -"CoC7.DholeHouseActorImporterSource": "Imported from The Dhole's House Actor", -"CoC7.DholeHouseInvalidActor": "The selected JSON doesn't seem to be a valid Dhole's House exported character", -"CoC7.Migrate.ErrorDocumentPack": "Failed CoC7 system migration for document {name} in pack {collection}: {message}", -"CoC7.Migrate.ErrorScene": "Failed CoC7 system migration for Scene {name}: {message}", -"CoC7.Migrate.ErrorMacro": "Failed CoC7 system migration for Macro {name}: {message}", -"CoC7.Migrate.ErrorTable": "Failed CoC7 system migration for Table {name}: {message}", -"CoC7.Migrate.ErrorItem": "Failed CoC7 system migration for Item {name}: {message}", -"CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}", -"CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", -"CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", -"CoC7.ClearAllConditions": "Clear All Conditions", -"CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.", -"SETTINGS.TitleChaseSettings": "Chase Settings", -"SETTINGS.DefaultDifficulty": "Default check difficulty", -"SETTINGS.TrustedCanModfyChatCard": "Allow trusted user to modify chat card", -"SETTINGS.TrustedCanModfyChatCardHint": "Enabling this setting will give permission to trusted users to select options on chat card. The GM only section will still not be visible to them", -"SETTINGS.TrustedCanSeeChatCard": "Allow trusted user to see GM only sections", -"SETTINGS.TrustedCanSeeChatCardHint": "Enabling this setting will give permission to trusted users to see GM only section on chat card. Use this with caution!", -"SETTINGS.ChaseShowTokenMovement": "Show token movement.", -"SETTINGS.ChaseShowTokenMovementHint": "Show movement on the grid when a token is moved to the next location.", -"SETTINGS.UseContextMenus": "Use context menus", -"SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.", -"CoC7.EffectNew": "New effect", -"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." -``` ## ru.json 1079 untranslated strings ``` From 11931cbc2a03a52b7c1ed25e697e7094c48aec79 Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Wed, 23 Nov 2022 14:54:18 +0000 Subject: [PATCH 07/78] Update CHANGELOG.md --- .github/CHANGELOG.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/.github/CHANGELOG.md b/.github/CHANGELOG.md index c34a5a759..1ce85c3ed 100644 --- a/.github/CHANGELOG.md +++ b/.github/CHANGELOG.md @@ -5,6 +5,13 @@ Happy gaming ! +## Upcoming Release + +When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. + +- Show special property of weapons on combat chat cards, thanks to @acd-jake #1291 +- Update to Korean localization, thanks to @SRagg #1288 + ## Version 0.9.2 When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. From 708db0dea22c81bbe5cc72a2ec94854ac133684e Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Mon, 16 Jan 2023 00:16:37 +0000 Subject: [PATCH 08/78] CoC ID implementation --- compendiums/items.yaml | 251 +++ compendiums/skills.yaml | 1977 +++++++++++++++++ generate-compendiums.js | 107 + lang/cn.json | 18 +- lang/cs.json | 16 +- lang/de.json | 18 +- lang/en.json | 59 +- lang/es.json | 18 +- lang/fr.json | 18 +- lang/it.json | 18 +- lang/ja.json | 18 +- lang/ko.json | 18 +- lang/pl.json | 18 +- lang/pt-BR.json | 18 +- lang/ru.json | 10 +- lang/sv.json | 18 +- lang/zh-TW.json | 18 +- module/actors/actor.js | 177 +- module/actors/sheets/base.js | 9 +- module/actors/sheets/container.js | 7 + module/apps/coc-id-editor.js | 247 ++ module/apps/drop-coc-id.js | 47 + .../skill-specialization-select-dialog.js | 77 + module/coc7.js | 53 +- module/config.js | 26 +- module/hooks/index.js | 2 + module/hooks/init.js | 2 + module/hooks/render-chat-message.js | 15 +- module/hooks/render-player-list.js | 8 + module/items/book/data.js | 4 +- module/items/book/sheet.js | 7 + module/items/chase/sheet.js | 14 +- module/items/item.js | 31 +- module/items/sheets/archetype.js | 15 +- module/items/sheets/item-sheetV2.js | 8 + module/items/sheets/occupation.js | 23 +- module/items/sheets/setup.js | 28 +- module/items/sheets/skill.js | 17 +- module/items/sheets/status.js | 7 + module/items/sheets/talent.js | 7 + module/items/sheets/weapon-sheet.js | 12 +- module/items/spell/sheet.js | 8 + module/scripts/coc-id-button.js | 19 + module/scripts/coc-id.js | 530 +++++ module/scripts/compendium-filter.js | 28 +- module/scripts/register-settings.js | 28 + module/scripts/register-sheets.js | 33 +- module/sheets/coc7-journal-sheet.js | 10 + module/sheets/coc7-macro-config.js | 10 + module/sheets/coc7-playlist-config.js | 10 + module/sheets/coc7-roll-table-config.js | 10 + module/sheets/coc7-scene-config.js | 10 + module/updater.js | 330 ++- module/utilities.js | 13 + packs/examples.db | 10 +- packs/items.db | 24 +- packs/skills.db | 187 +- styles/sheets/sheet.less | 72 + styles/sheets/sheets.less | 104 +- template.json | 5 - .../parts/character-development-v2.html | 2 +- .../actors/parts/development-controls.html | 4 +- templates/apps/coc-id-editor.hbs | 168 ++ .../apps/skill-specialization-select.hbs | 39 + templates/items/occupation.html | 2 +- templates/items/setup.html | 2 +- templates/items/skill-sheet.html | 2 +- templates/items/weapon-sheet.html | 2 +- 68 files changed, 4551 insertions(+), 572 deletions(-) create mode 100644 compendiums/items.yaml create mode 100644 compendiums/skills.yaml create mode 100644 generate-compendiums.js create mode 100644 module/apps/coc-id-editor.js create mode 100644 module/apps/drop-coc-id.js create mode 100644 module/apps/skill-specialization-select-dialog.js create mode 100644 module/hooks/render-player-list.js create mode 100644 module/scripts/coc-id-button.js create mode 100644 module/scripts/coc-id.js create mode 100644 module/sheets/coc7-journal-sheet.js create mode 100644 module/sheets/coc7-macro-config.js create mode 100644 module/sheets/coc7-playlist-config.js create mode 100644 module/sheets/coc7-roll-table-config.js create mode 100644 module/sheets/coc7-scene-config.js create mode 100644 templates/apps/coc-id-editor.hbs create mode 100644 templates/apps/skill-specialization-select.hbs diff --git a/compendiums/items.yaml b/compendiums/items.yaml new file mode 100644 index 000000000..e5259ad74 --- /dev/null +++ b/compendiums/items.yaml @@ -0,0 +1,251 @@ +_id: CcH7CdXGtGTjMSCg +name: 1920's Setup Example +type: setup +img: icons/svg/item-bag.svg +system: + description: + value:Default setup for 1920's character.
+ source: '' + items: + - i.skill.accounting + - i.skill.anthropology + - i.skill.appraise + - i.skill.archaeology + - i.skill.art-craft-any + - i.skill.charm + - i.skill.climb + - i.skill.credit-rating + - i.skill.cthulhu-mythos + - i.skill.disguise + - i.skill.dodge + - i.skill.drive-auto + - i.skill.electrical-repair + - i.skill.fast-talk + - i.skill.fighting-brawl + - i.skill.fighting-throw + - i.skill.firearms-handgun + - i.skill.firearms-rifle-shotgun + - i.skill.first-aid + - i.skill.history + - i.skill.intimidate + - i.skill.jump + - i.skill.language-own + - i.skill.law + - i.skill.library-use + - i.skill.listen + - i.skill.locksmith + - i.skill.mechanical-repair + - i.skill.medicine + - i.skill.natural-world + - i.skill.navigate + - i.skill.occult + - i.skill.operate-heavy-machinery + - i.skill.persuade + - i.skill.pilot-any + - i.skill.psychoanalysis + - i.skill.psychology + - i.skill.ride + - i.skill.science-any + - i.skill.sleight-of-hand + - i.skill.spot-hidden + - i.skill.stealth + - i.skill.survival-any + - i.skill.swim + - i.skill.track + - i.weapon.brawl + bioSections: + - Personal Description + - Ideology/Beliefs + - Significant People + - Meaningful Locations + - Treasured Possessions + - Traits +flags: + cocidFlag: + id: i.setup.standard + lang: en + eras: + standard: true + priority: 0 +--- +_id: lu04TIRrg9P3vRqY +name: Archetype Example +type: archetype +img: icons/svg/item-bag.svg +system: + source: '' + coreCharacteristics: + app: true + int: true + skills: + - i.skill.appraise + - i.skill.art-craft-acting + - i.skill.art-craft-any + - i.skill.charm + - i.skill.disguise + - i.skill.drive-auto + - i.skill.fast-talk + - i.skill.fighting-brawl + - i.skill.firearms-handgun + - i.skill.listen + - i.skill.psychology + - i.skill.sleight-of-hand + - i.skill.stealth +--- +_id: zyCszwqyTg21l9E2 +name: Death ray (prototype) +type: weapon +img: icons/svg/sword.svg +system: + range: + normal: + value: 50ft + damage: 5d6 + usesPerRound: + max: '' + burst: '' + bullets: '' + malfunction: '' + properties: + rngd: true + slnt: true +--- +_id: uWQYNsMURpspTetM +name: Experimental weapon +type: weapon +img: icons/svg/sword.svg +system: + description: + value:Description of the weapon
selecting 'Area of effect' will enable 3 different damage and range
selecting 'Full-auto' will allow 2 different skills to be selected for the weapon
selecting 'Special' will activate the special input field
In the combat tab, if the icons are with a red background, it means that no skill have been selected for that weapon
Edit the weapon and select the correct skill.
+ special: 'You can add special description or slugs there:
Slug 1: [[/r 2d17kh]]
' + skill: + main: + name: To be selected once the weapon is owned + range: + normal: + value: 15ft + damage: 3d6 + usesPerRound: + max: '' + burst: '' + bullets: '' + malfunction: 85 + properties: + rngd: true + brst: true + spcl: true +--- +_id: DVdvEDizPZPux1pK +name: Mania 1 +type: status +img: icons/svg/aura.svg +system: + source: '' + type: + mania: true +--- +_id: Vm9OzZnAVOpDdwfB +name: Mania 2 +type: status +img: icons/svg/aura.svg +system: + source: '' + type: + mania: true +--- +_id: NOsh6EdNSjpjahDF +name: Occupation Example +type: occupation +img: icons/svg/item-bag.svg +system: + source: '' + type: + classic: true + occupationSkillPoints: + app: + multiplier: 2 + selected: true + edu: + multiplier: 2 + selected: true + creditRating: + min: 10 + max: 80 + skills: + - i.skill.art-craft-any + - i.skill.art-craft-any + - i.skill.drive-auto + - i.skill.listen + - i.skill.stealth + groups: + - options: 2 + skills: + - i.skill.charm + - i.skill.fast-talk + - i.skill.intimidate + - i.skill.persuade + - options: 1 + skills: + - i.skill.fighting-brawl + - i.skill.firearms-handgun + personal: 1 +--- +_id: PFpgtSKUcBDLVLY6 +name: Phobia 1 +type: status +img: icons/svg/aura.svg +system: + source: '' + type: + phobia: true +--- +_id: 2dqgtyGfwr8M60he +name: Phobia 2 +type: status +img: icons/svg/aura.svg +system: + source: '' + type: + phobia: true +--- +_id: 3elxAwnv7WCUNwng +name: Punch +type: weapon +img: systems/CoC7/assets/icons/skills/fighting_brawl.svg +system: + skill: + main: + name: Brawl + range: + normal: + damage: 1D3 + usesPerRound: + max: '' + bullets: '' + malfunction: '' + properties: + melee: true + addb: true +flags: + cocidFlag: + id: i.weapon.brawl + lang: en + priority: 0 +--- +_id: yqvwz769ZeJplOW7 +name: Talent 1 +type: talent +img: icons/svg/item-bag.svg +system: + source: '' + type: + physical: true +--- +_id: NVz7eCFnoH8J12qH +name: Talent 2 +type: talent +img: icons/svg/item-bag.svg +system: + source: '' + type: + mental: true diff --git a/compendiums/skills.yaml b/compendiums/skills.yaml new file mode 100644 index 000000000..d9814842f --- /dev/null +++ b/compendiums/skills.yaml @@ -0,0 +1,1977 @@ +_id: 0qCTuRFUCACSEsWj +name: Mechanical Repair +type: skill +img: systems/CoC7/assets/icons/skills/mechanical_repair.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.mechanical-repair + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: 0rlp7EuZDzQGjIYf +name: Science (Zoology) +type: skill +img: systems/CoC7/assets/icons/skills/science_zoology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-zoology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: 1c3fdvpQtvZf5YXK +name: Navigate +type: skill +img: systems/CoC7/assets/icons/skills/navigate.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.navigate + lang: en + priority: 0 +--- +_id: 1zSIeY0eat2AxQok +name: Swim +type: skill +img: systems/CoC7/assets/icons/skills/swim.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.swim + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: 23vdyJDDfjyneH3I +name: Firearms (Heavy Weapons) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_heavy_weapons.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-heavy-weapons + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: 35dvJDsrY8JipXRU +name: Firearms (Flamethrower) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_flamethrower.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-flamethrower + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: 4lN6yD6zwbjX6BFp +name: Diving +type: skill +img: systems/CoC7/assets/icons/skills/diving_helmet.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true + rarity: true +flags: + cocidFlag: + id: i.skill.diving + lang: en + eras: + standard: true + modern: true + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: 64hnBZNC8FM7oTkg +name: Law +type: skill +img: systems/CoC7/assets/icons/skills/law.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.law + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: 6pSfZVS68jSHxa5T +name: Occult +type: skill +img: systems/CoC7/assets/icons/skills/occult.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.occult + lang: en + priority: 0 +--- +_id: 8twBT7nbyh5dEp3J +name: Science (Chemistry) +type: skill +img: systems/CoC7/assets/icons/skills/science_chemistry.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-chemistry + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: 9zy7PLmTLXknFce4 +name: Science (Engineering) +type: skill +img: systems/CoC7/assets/icons/skills/spanner.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-engineering + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: AcUIbZFhfoXqQP2m +name: Track +type: skill +img: systems/CoC7/assets/icons/skills/track.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.track + lang: en + priority: 0 +--- +_id: BcWHh8EhmyKj7bNk +name: Library Use +type: skill +img: systems/CoC7/assets/icons/skills/library_use.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.library-use + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: DcV524K0jNfjDEZC +name: Stealth +type: skill +img: systems/CoC7/assets/icons/skills/stealth.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.stealth + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + darkAges: true + darkAgesPulp: true + gasLight: true + priority: 0 +--- +_id: Dh6sHWep0qKQmi3I +name: Science (Physics) +type: skill +img: systems/CoC7/assets/icons/skills/science_physics.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-physics + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: EMA6uEtQBgJtBcPl +name: Rope Use +type: skill +img: systems/CoC7/assets/icons/skills/lasso.svg +system: + description: + value:See the Down Darker Trails Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.rope-use + lang: en + eras: + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: Ed8OShyl7D834Ihk +name: Fighting (Chainsaw) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_chainsaw.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-chainsaw + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: GHhkcJUqjcP4lToY +name: Archaeology +type: skill +img: systems/CoC7/assets/icons/skills/archaeology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.archaeology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: HAuFBG4ZT2yO9yn7 +name: Art/Craft (Any) +type: skill +img: systems/CoC7/assets/icons/skills/art_craft_any.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + special: true + requiresname: true + push: true +flags: + cocidFlag: + id: i.skill.art-craft-any + lang: en + priority: 0 +--- +_id: HzOGu2yLcL9obry3 +name: Trap +type: skill +img: systems/CoC7/assets/icons/skills/wolf-trap.svg +system: + description: + value:See the Down Darker Trails Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.trap + lang: en + eras: + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: I80gmmo830LuOBKl +name: Civics +type: skill +img: systems/CoC7/assets/icons/skills/shaking-hands.svg +system: + description: + value:See the Cthulhu Invictus
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.civics + lang: en + eras: + invictus: true + priority: 0 +--- +_id: IBSDR6U4dE1uejVp +name: Science (Biology) +type: skill +img: systems/CoC7/assets/icons/skills/science_biology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-biology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: IttOdCAGTeE6VU3F +name: Fighting (Spear) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_spear.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-spear + lang: en + priority: 0 +--- +_id: JgtxiN3KzooOWIQV +name: Charm +type: skill +img: systems/CoC7/assets/icons/skills/charm.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + push: true +flags: + cocidFlag: + id: i.skill.charm + lang: en + priority: 0 +--- +_id: KKFNX5M4LtEtiuxs +name: Sleight of Hand +type: skill +img: systems/CoC7/assets/icons/skills/sleight_of_hand.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.sleight-of-hand + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: KmDGtn7ukUFVb265 +name: Firearms (Handgun) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_handgun.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-handgun + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: KvZuYcg3AmVrwKi2 +name: Science (Any) +type: skill +img: systems/CoC7/assets/icons/skills/science_any.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + requiresname: true + push: true +flags: + cocidFlag: + id: i.skill.science-any + lang: en + priority: 0 +--- +_id: MFR4eR79niGaLfph +name: Psychology +type: skill +img: systems/CoC7/assets/icons/skills/psychology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.psychology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: MRbFH52Zh9TzhLBh +name: Locksmith +type: skill +img: systems/CoC7/assets/icons/skills/locksmith.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.locksmith + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: MoAB0NRNlpEc2qWr +name: Listen +type: skill +img: systems/CoC7/assets/icons/skills/listen.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.listen + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: NBkq8oCGM1FjmsyF +name: Electrical Repair +type: skill +img: systems/CoC7/assets/icons/skills/electrical_repair.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.electrical-repair + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: Nw5tSvi2Knxlqmg1 +name: Science (Forensics) +type: skill +img: systems/CoC7/assets/icons/skills/science_forensics.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-forensics + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: OcnZzOYWaP4VsjXS +name: Fighting (Flail) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_flail.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-flail + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: Og2OWQH93aSDWAMZ +name: Drive Auto +type: skill +img: systems/CoC7/assets/icons/skills/drive_auto.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.drive-auto + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: Pb3QI7x9xJVeXi8a +name: Fighting (Whip) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_whip.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-whip + lang: en + priority: 0 +--- +_id: QcomAOgmOS5g3dsh +name: Firearms (Machine Gun) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_machine_gun.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-machine-gun + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: QwaL3UC3Gvjd3hmF +name: Science (Geology) +type: skill +img: systems/CoC7/assets/icons/skills/science_geology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-geology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: SL2OorS0Xx6ty02A +name: Read Lips +type: skill +img: systems/CoC7/assets/icons/skills/read_lips.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + rarity: true + push: true +flags: + cocidFlag: + id: i.skill.read-lips + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: SflwB1bbjaQebiPQ +name: Gambling +type: skill +img: systems/CoC7/assets/icons/skills/poker-hand.svg +system: + description: + value:See the Down Darker Trails Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.gambling + lang: en + eras: + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: ShPoibiLsd07AtZv +name: Science (Botany) +type: skill +img: systems/CoC7/assets/icons/skills/science_botany.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-botany + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: Sxviv60td6kbS4kp +name: Drive Carriage +type: skill +img: systems/CoC7/assets/icons/skills/cartwheel.svg +system: + description: + value:See the Cthulhu by Gaslight
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.drive-carriage + lang: en + eras: + gasLight: true + priority: 0 +--- +_id: T8fSLCwSD8C0iK8t +name: Fighting (Axe) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_axe.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-axe + lang: en + priority: 0 +--- +_id: TPOu48DT4QIrqE68 +name: Fighting (Garrote) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_garrote.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-garrote + lang: en + priority: 0 +--- +_id: TwYYqLHe1PXnOCDF +name: Science (Mathematics) +type: skill +img: systems/CoC7/assets/icons/skills/science_mathematics.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-mathematics + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: UASTWOvgCYi8G1QQ +name: Science (Cryptography) +type: skill +img: systems/CoC7/assets/icons/skills/science_cryptography.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-cryptography + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: UOuN0gESXPp2HXwH +name: Accounting +type: skill +img: systems/CoC7/assets/icons/skills/accounting.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.accounting + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: URo2NSSJSNdvOqXU +name: History +type: skill +img: systems/CoC7/assets/icons/skills/history.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.history + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: V9ulAwDyLVqqQ0su +name: Science (Pharmacy) +type: skill +img: systems/CoC7/assets/icons/skills/science_pharmacy.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-pharmacy + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: VZSv9eodMQ4ZPcrO +name: Computer Use +type: skill +img: systems/CoC7/assets/icons/skills/computer_use.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.computer-use + lang: en + eras: + modern: true + modernPulp: true + priority: 0 +--- +_id: VwGWZ2LBOwtMaw08 +name: Firearms (Bow) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_bow.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-bow + lang: en + priority: 0 +--- +_id: WJky66ezt2ef5ksH +name: Cthulhu Mythos +type: skill +img: systems/CoC7/assets/icons/skills/cthulhu_mythos.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 0 + properties: + noadjustments: true + noxpgain: true +flags: + cocidFlag: + id: i.skill.cthulhu-mythos + lang: en + priority: 0 +--- +_id: WLYZNASZ2YP8zN3g +name: Art/Craft (Photography) +type: skill +img: systems/CoC7/assets/icons/skills/art_craft_photography.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.art-craft-photography + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +_id: X99v5MtRlfTNjL3B +name: Survival (Any) +type: skill +img: systems/CoC7/assets/icons/skills/survival_any.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + special: true + requiresname: true + push: true +flags: + cocidFlag: + id: i.skill.survival-any + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: Xmg7oAy70DKpv4kq +name: Medicine +type: skill +img: systems/CoC7/assets/icons/skills/medicine.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.medicine + lang: en + priority: 0 +--- +_id: Yu3Xk8kZBlz0G82y +name: Language (Any) +type: skill +img: systems/CoC7/assets/icons/skills/language.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + requiresname: true + push: true +flags: + cocidFlag: + id: i.skill.language-any + lang: en + priority: 0 +--- +_id: bJt90h73GqdP7ti6 +name: Demolitions +type: skill +img: systems/CoC7/assets/icons/skills/demolitions.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + rarity: true + push: true +flags: + cocidFlag: + id: i.skill.demolitions + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: c5utlFbDM7J8TA8b +name: Jump +type: skill +img: systems/CoC7/assets/icons/skills/jump.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.jump + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: cuExWy1130KUwuWz +name: Operate Heavy Machinery +type: skill +img: systems/CoC7/assets/icons/skills/operate_heavy_machinery.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.operate-heavy-machinery + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: dQ4zUjSteT3sgwKx +name: Animal Handling +type: skill +img: systems/CoC7/assets/icons/skills/animal_handling.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true + rarity: true +flags: + cocidFlag: + id: i.skill.animal-handling + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: gRUXG91zIJXOLye1 +name: Firearms (Submachine Gun) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_submachine_gun.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-submachine-gun + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: gzNPM9gbx0EZffBV +name: Disguise +type: skill +img: systems/CoC7/assets/icons/skills/disguise.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.disguise + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + darkAges: true + darkAgesPulp: true + gasLight: true + priority: 0 +--- +_id: hDr4eUbS398oniTa +name: Intimidate +type: skill +img: systems/CoC7/assets/icons/skills/intimidate.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 15 + properties: + push: true +flags: + cocidFlag: + id: i.skill.intimidate + lang: en + priority: 0 +--- +_id: hRPbMl2N0t6aBlyc +name: Fighting (Sword) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_sword.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-sword + lang: en + priority: 0 +--- +_id: hhvqA2BOljk1FHVg +name: Science (Astronomy) +type: skill +img: systems/CoC7/assets/icons/skills/science_astronomy.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true + special: true +flags: + cocidFlag: + id: i.skill.science-astronomy + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: jTcu6Ni2ek7Yz5q3 +name: Natural World +type: skill +img: systems/CoC7/assets/icons/skills/natural_world.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.natural-world + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +_id: ld78TITwKNFPpanQ +name: Fast Talk +type: skill +img: systems/CoC7/assets/icons/skills/fast_talk.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.fast-talk + lang: en + priority: 0 +--- +_id: m2pYjKk4Gk3FcEBL +name: Firearms (Rifle/Shotgun) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_rifle_shotgun.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 25 + properties: + firearm: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.firearms-rifle-shotgun + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: m6V53lyfz7zh95FE +name: Art/Craft (Acting) +type: skill +img: systems/CoC7/assets/icons/skills/art_craft_acting.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.art-craft-acting + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +_id: m8sBJxvuUdtQ2mDU +name: Art/Craft (Fine Art) +type: skill +img: systems/CoC7/assets/icons/skills/art_craft_fine_art.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.art-craft-fine-art + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +_id: mEblnQjptKvKCeIg +name: Hypnosis +type: skill +img: systems/CoC7/assets/icons/skills/hypnosis.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + rarity: true + push: true +flags: + cocidFlag: + id: i.skill.hypnosis + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: nHaWNwtW3Lg0sqYJ +name: Spot Hidden +type: skill +img: systems/CoC7/assets/icons/skills/spot_hidden.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 25 + properties: + push: true +flags: + cocidFlag: + id: i.skill.spot-hidden + lang: en + priority: 0 +--- +_id: nZ8rdL4PLb7A7f5B +name: First Aid +type: skill +img: systems/CoC7/assets/icons/skills/first_aid.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 30 + properties: + push: true +flags: + cocidFlag: + id: i.skill.first-aid + lang: en + priority: 0 +--- +_id: o7TdzbuSP7ticONf +name: Ride +type: skill +img: systems/CoC7/assets/icons/skills/ride.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.ride + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +_id: oEfvPMTx0cgyPlgV +name: Electronics +type: skill +img: systems/CoC7/assets/icons/skills/electronics.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.electronics + lang: en + eras: + modern: true + modernPulp: true + priority: 0 +--- +_id: oh5eFj00Wohnx1My +name: Climb +type: skill +img: systems/CoC7/assets/icons/skills/climb.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.climb + lang: en + priority: 0 +--- +_id: ovIp66Luwfwbq28F +name: Anthropology +type: skill +img: systems/CoC7/assets/icons/skills/anthropology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.anthropology + lang: en + eras: + standard: true + modern: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: qET2wCGGdy3z18Gc +name: Firearms (Artillery) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_artillery.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + firearm: true + combat: true + special: true + rarity: true +flags: + cocidFlag: + id: i.skill.firearms-artillery + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: rAK5soSX1n3jXj2A +name: Drive Horse / Oxen +type: skill +img: systems/CoC7/assets/icons/skills/cartwheel.svg +system: + description: + value:See the Cthulhu Invictus
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.drive-horse-oxen + lang: en + eras: + darkAges: true + darkAgesPulp: true + invictus: true + priority: 0 +--- +_id: rCJKGay6D0ucqgeg +name: Lore (Any) +type: skill +img: systems/CoC7/assets/icons/skills/classical_knowledge.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + requiresname: true + rarity: true + push: true +flags: + cocidFlag: + id: i.skill.lore-any + lang: en + eras: + standard: true + modern: true + priority: 0 +--- +_id: rXBU2GofiO2qOsGv +name: Psychoanalysis +type: skill +img: systems/CoC7/assets/icons/skills/psychoanalysis.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + push: true +flags: + cocidFlag: + id: i.skill.psychoanalysis + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: rhJ1Q9OB3uTUZmjD +name: Language (Own) +type: skill +img: systems/CoC7/assets/icons/skills/language.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: '@EDU' + properties: + push: true + special: true + requiresname: true + keepbasevalue: true +flags: + cocidFlag: + id: i.skill.language-own + lang: en + priority: 0 +--- +_id: sWt5Q3ZXd6NlwhXU +name: Fighting (Throw) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_throw.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 20 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-throw + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: sqenne0VZoF54W5k +name: Drive Wagon / Coach +type: skill +img: systems/CoC7/assets/icons/skills/cartwheel.svg +system: + description: + value:See the Down Darker Trails Rulebook
+ base: 20 + properties: + push: true +flags: + cocidFlag: + id: i.skill.drive-wagon-coach + lang: en + eras: + downDarkerTrails: true + downDarkerTrailsPulp: true + priority: 0 +--- +_id: t7uiYybrk8dHFdjp +name: Empire +type: skill +img: systems/CoC7/assets/icons/skills/laurel_crown.svg +system: + description: + value:See the Cthulhu Invictus
+ base: 25 + properties: + push: true +flags: + cocidFlag: + id: i.skill.empire + lang: en + eras: + invictus: true + priority: 0 +--- +_id: uMzSNURmZqjxr7mU +name: Persuade +type: skill +img: systems/CoC7/assets/icons/skills/persuade.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 10 + properties: + push: true +flags: + cocidFlag: + id: i.skill.persuade + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: uQsVn8K6XRXQmtaI +name: Pilot (Any) +type: skill +img: systems/CoC7/assets/icons/skills/pilot_any.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + requiresname: true + push: true +flags: + cocidFlag: + id: i.skill.pilot-any + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: vS8bsPWFlwgOecoB +name: Fighting (Brawl) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_brawl.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 25 + properties: + fighting: true + combat: true + special: true +flags: + cocidFlag: + id: i.skill.fighting-brawl + lang: en + priority: 0 +--- +_id: vYrJ5h9cIQBzvw8E +name: Credit Rating +type: skill +img: systems/CoC7/assets/icons/skills/credit_rating.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 0 + properties: + noxpgain: true + push: true +flags: + cocidFlag: + id: i.skill.credit-rating + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + downDarkerTrails: true + downDarkerTrailsPulp: true + gasLight: true + priority: 0 +--- +_id: w7hWVU14syjweIH2 +name: Science (Meteorology) +type: skill +img: systems/CoC7/assets/icons/skills/science_meteorology.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.science-meteorology + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + priority: 0 +--- +_id: wK8XxNj9QwXlGFEb +name: Dodge +type: skill +img: systems/CoC7/assets/icons/skills/dodge.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 1/2*@DEX +flags: + cocidFlag: + id: i.skill.dodge + lang: en + priority: 0 +--- +_id: wOs3gryeGRPkGoWD +name: Appraise +type: skill +img: systems/CoC7/assets/icons/skills/appraise.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + push: true +flags: + cocidFlag: + id: i.skill.appraise + lang: en + priority: 0 +--- +_id: zcvnv8qY4GrVwwTL +name: Art/Craft (Forgery) +type: skill +img: systems/CoC7/assets/icons/skills/art_craft_forgery.svg +system: + description: + value:See the Call of Cthulhu - 7th Ed Core Rulebook
+ base: 5 + properties: + special: true + push: true +flags: + cocidFlag: + id: i.skill.art-craft-forgery + lang: en + eras: + standard: true + modern: true + modernPulp: true + pulp: true + gasLight: true + priority: 0 +--- +name: Fighting (Any) +type: skill +img: systems/CoC7/assets/icons/skills/fighting_brawl.svg +system: + base: 0 + description: + value:Use in occupations / archetypes to prompt to select one Fighting skill
+ properties: + fighting: true + combat: true + special: true + picknameonly: true +flags: + cocidFlag: + id: i.skill.fighting-any + lang: en + priority: 0 +--- +name: Firearms (Any) +type: skill +img: systems/CoC7/assets/icons/skills/firearms_handgun.svg +system: + base: 0 + description: + value:Use in occupations / archetypes to prompt to select one Firearms skill
+ properties: + firearm: true + combat: true + special: true + picknameonly: true +flags: + cocidFlag: + id: i.skill.firearms-any + lang: en + priority: 0 diff --git a/generate-compendiums.js b/generate-compendiums.js new file mode 100644 index 000000000..59de7f496 --- /dev/null +++ b/generate-compendiums.js @@ -0,0 +1,107 @@ +import * as crypto from 'crypto' +import * as fs from 'fs' +import glob from './node_modules/glob/glob.js' +import { loadAll } from './node_modules/js-yaml/index.js' + +const lang = 'en' + +let foundryVTTFile = '' +let check = '' +const collisions = {} +if (fs.existsSync(check = './system.json')) { + foundryVTTFile = check +} else if (fs.existsSync(check = './module.json')) { + foundryVTTFile = check +} + +if (foundryVTTFile !== '') { + const packs = {} + const json = JSON.parse(fs.readFileSync(foundryVTTFile, 'utf8')) + for (const pack of json.packs) { + const match = pack.path.match(/([^\\/]+)\.db$/) + if (match) { + packs[match[1]] = pack.type + } + } + console.log('Known packs', packs) + const dbList = glob.sync('./compendiums/*.yaml', {}) + for (const filename of dbList) { + const match = filename.match(/^\.\/compendiums\/([^/]+)\.yaml$/) + if (match) { + const fileslug = match[1] + if (typeof packs[fileslug] !== 'undefined') { + const type = packs[fileslug] + let yaml = loadAll(fs.readFileSync(filename, 'utf8')) + yaml = yaml.filter(doc => doc).map(doc => { + if (!doc._id) { + // Make sure we don't generate new ids everytime we rebuild + doc._id = generateBuildConsistentID(doc.name + lang + JSON.stringify(doc.flags.cocidFlag.eras)) + } + doc.flags = { + CoC7: doc.flags + } + switch (type) { + case 'Item': + switch (doc.type) { + case 'skill': { + const match = doc.name.match(/^(.+)\s*\((.+)\)$/) + if (match) { + doc.system.skillName = match[2].trim() + doc.system.specialization = match[1].trim() + } else { + doc.system.skillName = doc.name + doc.system.specialization = '' + } + break + } + } + break + case 'RollTable': + if (typeof doc.results !== 'undefined') { + let range = 0 + for (const offset in doc.results) { + if (!doc.results[offset]._id) { + doc.results[offset]._id = generateBuildConsistentID(doc.name + lang + JSON.stringify(doc.flags.CoC7.cocidFlag.eras) + offset) + } + if (!doc.results[offset].range) { + range++ + doc.results[offset].range = [range, range] + } else { + range = doc.results[offset].range[1] + } + } + if (!doc.formula) { + doc.formula = '1d' + range + } + } + } + return doc + }) + const packDir = './packs/' + const file = packDir + fileslug + '.db' + if (!fs.existsSync(packDir)) { + fs.mkdirSync(packDir, { recursive: true }) + } + console.log('Generating: ' + file) + fs.writeFileSync(file, yaml.map(doc => JSON.stringify(doc)).join('\n')) + } + } + } +} + +/** + * generateBuildConsistentID uses idSource to generate an id that will be consistent across builds. + * + * Note: This is called outside of foundry to build manual .db files and substitutes foundry.utils.randomID in a build consistent way. + * It creates a hash from the key so it is consistent between builds and the converts to base 64 so it uses the same range of characters as FoundryVTTs generator. + * @param {string} idSource + * @returns id, an string of 16 characters with the id consistently generated from idSource + */ +function generateBuildConsistentID (idSource) { + let id = crypto.createHash('md5').update(idSource).digest('base64').replace(/[\\+=\\/]/g, '').substring(0, 16) + while (typeof collisions[id] !== 'undefined') { + console.log('collision on ' + idSource) + id = crypto.createHash('md5').update(idSource + Math.random().toString()).digest('base64').replace(/[\\+=\\/]/g, '').substring(0, 16) + } + return id +} diff --git a/lang/cn.json b/lang/cn.json index 002fa7dce..91d5037ed 100644 --- a/lang/cn.json +++ b/lang/cn.json @@ -328,13 +328,13 @@ "CoC7.ItemPrice": "价格", "CoC7.Armor": "护甲", - "CoC7.EraNvct": "克苏鲁不败", - "CoC7.EraDrka": "克苏鲁黑暗时代", - "CoC7.EraDdts": "神秘冰岛", - "CoC7.EraGlit": "克苏鲁煤气灯", + "CoC7.EraInvictus": "克苏鲁不败", + "CoC7.EraDarkAges": "克苏鲁黑暗时代", + "CoC7.EraDownDarkerTrails": "神秘冰岛", + "CoC7.EraGasLight": "克苏鲁煤气灯", "CoC7.Era1920": "1920s", "CoC7.EraPulp": "通俗克苏鲁", - "CoC7.EraMdrn": "现代", + "CoC7.EraModern": "现代", "CoC7.Eras": "克苏鲁年代", "CoC7.EraAvailability": "可用性", @@ -377,10 +377,10 @@ "CoC7.NewBioSectionName": "新增章节", - "CoC7.DodgeSkillName": "闪避", - "CoC7.CthulhuMythosName": "克苏鲁神话", - "CoC7.CreditRatingSkillName": "信用", - "CoC7.DriveAutoSkillName": "自动驾驶", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "闪避", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克苏鲁神话", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信用", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自动驾驶", "CoC7.FightingSpecializationName": "近身战斗", "CoC7.FirearmSpecializationName": "射击", "CoC7.DriveSpecializationName": "驾驶", diff --git a/lang/cs.json b/lang/cs.json index 352b53ecb..b51364ec5 100644 --- a/lang/cs.json +++ b/lang/cs.json @@ -271,13 +271,13 @@ "CoC7.WeaponSpecial": "Speciální", "CoC7.ItemPrice": "Cena", "CoC7.Armor": "Pancíř", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Dark Ages", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu od Gaslight", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Dark Ages", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu od Gaslight", "CoC7.Era1920": "1920s", "CoC7.EraPulp": "Pulpové Cthulhu", - "CoC7.EraMdrn": "Moderní", + "CoC7.EraModern": "Moderní", "CoC7.Eras": "Cthulhu Flavors", "CoC7.SkillNoAdjustments": "Bez úprav", "CoC7.SkillNoXpGain": "Žádný zisk XP", @@ -314,9 +314,9 @@ "CoC7.Validate": "Ověřit", "CoC7.Apply": "Aplikovat", "CoC7.NewBioSectionName": "Nová sekce", - "CoC7.DodgeSkillName": "Uhýbání", - "CoC7.CthulhuMythosName": "Mýtus Cthulhu", - "CoC7.CreditRatingSkillName": "Zámožnost", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Uhýbání", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mýtus Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Zámožnost", "CoC7.FightingSpecializationName": "Boj", "CoC7.FirearmSpecializationName": "Střelné zbraně", "CoC7.DriveSpecializationName": "Řízení", diff --git a/lang/de.json b/lang/de.json index 596ee45e1..a32ddadf9 100644 --- a/lang/de.json +++ b/lang/de.json @@ -362,13 +362,13 @@ "CoC7.ItemPrice": "Preis", "CoC7.Armor": "Panzerung", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Mittelalter", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu: Gaslicht", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Mittelalter", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu: Gaslicht", "CoC7.Era1920": "1920er", "CoC7.EraPulp": "Pulp-Cthulhu", - "CoC7.EraMdrn": "Modern", + "CoC7.EraModern": "Modern", "CoC7.Eras": "Cthulhu Eras", "CoC7.EraAvailability": "Verfügbarkeit", @@ -414,10 +414,10 @@ "CoC7.NewBioSectionName": "Neuer Bereich", - "CoC7.DodgeSkillName": "Ausweichen", - "CoC7.CthulhuMythosName": "Cthulhu-Mythos", - "CoC7.CreditRatingSkillName": "Finanzkraft", - "CoC7.DriveAutoSkillName": "Autofahren", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Ausweichen", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Cthulhu-Mythos", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Finanzkraft", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Autofahren", "CoC7.FightingSpecializationName": "Nahkampf", "CoC7.UnarmedWeaponName": "Handgemenge", "CoC7.FirearmSpecializationName": "Fernkampf", diff --git a/lang/en.json b/lang/en.json index c0ed01ac0..02e7e9fda 100644 --- a/lang/en.json +++ b/lang/en.json @@ -115,6 +115,7 @@ "CoC7.All": "All", "CoC7.Success": "Success", "CoC7.CustomLabel": "Custom label", + "CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}", "CoC7.SpecificLocations": "Specific locations", "CoC7.ArmourPlating": "Armour plating", "CoC7.Location": "Location", @@ -362,13 +363,16 @@ "CoC7.ItemPrice": "Price", "CoC7.Armor": "Armor", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Dark Ages", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu by Gaslight", - "CoC7.Era1920": "1920s", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Dark Ages - Standard", + "CoC7.EraDarkAgesPulp": "Dark Ages - Pulp", + "CoC7.EraDownDarkerTrails": "Down Darker Trails - Standard", + "CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", + "CoC7.EraGasLight": "Cthulhu by Gaslight", + "CoC7.Era1920": "1920s - Standard", "CoC7.EraPulp": "Pulp Cthulhu", - "CoC7.EraMdrn": "Modern", + "CoC7.EraModern": "Modern - Standard", + "CoC7.EraModernPulp": "Modern - Pulp", "CoC7.Eras": "Cthulhu Flavors", "CoC7.EraAvailability": "Availability", @@ -377,10 +381,14 @@ "CoC7.SkillXpGainDisabled": "XP Gain disabled.", "CoC7.SkillSpecial": "Specialization", "CoC7.SkillRarity": "Uncommon", + "CoC7.SkillRarityShort": "[UC]", "CoC7.SkillPush": "Pushed", "CoC7.SkillCombat": "Combat", "CoC7.SkillFighting": "Fighting", "CoC7.SkillFirearm": "Firearms", + "CoC7.SkillRequiresName": "Requires Name", + "CoC7.SkillKeepBaseValue": "Keep Base Value", + "CoC7.SkillPickNameOnly": "Select Specialization", "CoC7.WeaponRngd": "Range", "CoC7.WeaponProperyManeuver": "Maneuver", @@ -414,10 +422,6 @@ "CoC7.NewBioSectionName": "New Section", - "CoC7.DodgeSkillName": "Dodge", - "CoC7.CthulhuMythosName": "Cthulhu Mythos", - "CoC7.CreditRatingSkillName": "Credit Rating", - "CoC7.DriveAutoSkillName": "Drive Auto", "CoC7.FightingSpecializationName": "Fighting", "CoC7.UnarmedWeaponName": "Unarmed", "CoC7.FirearmSpecializationName": "Firearms", @@ -989,6 +993,15 @@ "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", + "CoC7.Settings.WorldEra.Name": "Era for the world", + "CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", + "CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", + "CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", + "CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", + "CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", + "CoC7.Settings.DropCoCID.Prompt": "Prompt each time", + "CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", + "CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.Maximize": "Maximize", "CoC7.Summarize": "Summarize", @@ -1143,5 +1156,29 @@ "CoC7.Copied": "Copied the Example Text to Clipboard", "CoC7.EffectNew": "New effect", - "CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." + "CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", + + "CoC7.CoCIDFlag.id": "ID", + "CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", + "CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", + "CoC7.CoCIDFlag.key": "System ID (CoC ID)", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Drive Auto", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Dodge", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Cthulhu Mythos", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Credit Rating", + "CoC7.CoCIDFlag.new": "- Custom System ID -", + "CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", + "CoC7.CoCIDFlag.priority": "System ID Priority", + "CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", + "CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", + "CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", + "CoC7.CoCIDFlag.foundry-id": "Foundry ID", + "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", + "CoC7.CoCIDFlag.get-this-document": "Get this document", + "CoC7.CoCIDFlag.get-document-like-this": "Get document like this", + "CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", + "CoC7.CoCIDFlag.error.unknown-era": "Unknown Era \"{era}\"", + "CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", + "CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID \"{cocid}\", language \"{lang}\", and era \"{era}\". Please check your Era for the world setting.", + "CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language \"{lang}\", and era \"{era}\". Please check your Era for the world setting." } diff --git a/lang/es.json b/lang/es.json index a6d609fcd..bdff8dd97 100644 --- a/lang/es.json +++ b/lang/es.json @@ -331,13 +331,13 @@ "CoC7.ItemPrice": "Precio", "CoC7.Armor": "Armadura", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Edad Oscura", - "CoC7.EraDdts": "El Viejo Oeste", - "CoC7.EraGlit": "Luz de Gas", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Edad Oscura", + "CoC7.EraDownDarkerTrails": "El Viejo Oeste", + "CoC7.EraGasLight": "Luz de Gas", "CoC7.Era1920": "Años 20", "CoC7.EraPulp": "Pulp Cthulhu", - "CoC7.EraMdrn": "Época Actual", + "CoC7.EraModern": "Época Actual", "CoC7.Eras": "Épocas Cthulhu", "CoC7.EraAvailability": "Disponibilidad", @@ -380,10 +380,10 @@ "CoC7.NewBioSectionName": "Nueva Sección", - "CoC7.DodgeSkillName": "Esquivar", - "CoC7.CthulhuMythosName": "Mitos de Cthulhu", - "CoC7.CreditRatingSkillName": "Crédito", - "CoC7.DriveAutoSkillName": "Conducir automóvil", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Esquivar", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mitos de Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Crédito", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Conducir automóvil", "CoC7.FightingSpecializationName": "Combatir", "CoC7.FirearmSpecializationName": "Armas de fuego", "CoC7.DriveSpecializationName": "Conducir", diff --git a/lang/fr.json b/lang/fr.json index 626162196..27753e48f 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -362,13 +362,13 @@ "CoC7.ItemPrice": "Prix", "CoC7.Armor": "Armure", - "CoC7.EraNvct": "Cthulhu Invictus", - "CoC7.EraDrka": "An Mil", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu Gaslight", + "CoC7.EraInvictus": "Cthulhu Invictus", + "CoC7.EraDarkAges": "An Mil", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu Gaslight", "CoC7.Era1920": "Classique 1920", "CoC7.EraPulp": "Cthulhu Pulp", - "CoC7.EraMdrn": "Moderne", + "CoC7.EraModern": "Moderne", "CoC7.Eras": "Époques Cthulhiennes", "CoC7.EraAvailability": "Disponibilité", @@ -414,10 +414,10 @@ "CoC7.NewBioSectionName": "Nouvelle Section", - "CoC7.DodgeSkillName": "Esquive", - "CoC7.CthulhuMythosName": "Mythe de Cthulhu", - "CoC7.CreditRatingSkillName": "Crédit", - "CoC7.DriveAutoSkillName": "Conduite", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Esquive", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mythe de Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Crédit", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Conduite", "CoC7.FightingSpecializationName": "Combat rapproché", "CoC7.UnarmedWeaponName": "Sans arme", "CoC7.FirearmSpecializationName": "Armes à feu", diff --git a/lang/it.json b/lang/it.json index 2c34db74e..5caba1b75 100644 --- a/lang/it.json +++ b/lang/it.json @@ -362,13 +362,13 @@ "CoC7.ItemPrice": "Prezzo", "CoC7.Armor": "Armatura", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Secoli Bui", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu by Gaslight", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Secoli Bui", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu by Gaslight", "CoC7.Era1920": "1920s", "CoC7.EraPulp": "Pulp Cthulhu", - "CoC7.EraMdrn": "Moderno", + "CoC7.EraModern": "Moderno", "CoC7.Eras": "Tipologie di Cthulhu", "CoC7.EraAvailability": "Disponibilità", @@ -414,10 +414,10 @@ "CoC7.NewBioSectionName": "Nuova Sezione", - "CoC7.DodgeSkillName": "Schivare", - "CoC7.CthulhuMythosName": "Miti di Cthulhu", - "CoC7.CreditRatingSkillName": "Valore di Credito", - "CoC7.DriveAutoSkillName": "Guidare Auto", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Schivare", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Miti di Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Valore di Credito", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Guidare Auto", "CoC7.FightingSpecializationName": "Combattere", "CoC7.UnarmedWeaponName": "A mani nude", "CoC7.FirearmSpecializationName": "Armi da Fuoco", diff --git a/lang/ja.json b/lang/ja.json index 9c97b0017..f9cd72226 100644 --- a/lang/ja.json +++ b/lang/ja.json @@ -335,13 +335,13 @@ "CoC7.ItemPrice": "価格", "CoC7.Armor": "装甲", - "CoC7.EraNvct": "インヴィクタス", - "CoC7.EraDrka": "ダークエイジ", - "CoC7.EraDdts": "西部開拓", - "CoC7.EraGlit": "クトゥルフ・バイ・ガスライト", + "CoC7.EraInvictus": "インヴィクタス", + "CoC7.EraDarkAges": "ダークエイジ", + "CoC7.EraDownDarkerTrails": "西部開拓", + "CoC7.EraGasLight": "クトゥルフ・バイ・ガスライト", "CoC7.Era1920": "1920年代", "CoC7.EraPulp": "パルプ・クトゥルフ", - "CoC7.EraMdrn": "現代", + "CoC7.EraModern": "現代", "CoC7.Eras": "対応サプリメント", "CoC7.EraAvailability": "出典", @@ -386,10 +386,10 @@ "CoC7.NewBioSectionName": "新規セクション", - "CoC7.DodgeSkillName": "回避", - "CoC7.CthulhuMythosName": "クトゥルフ神話", - "CoC7.CreditRatingSkillName": "信用", - "CoC7.DriveAutoSkillName": "運転(自動車)", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "回避", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "クトゥルフ神話", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信用", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "運転(自動車)", "CoC7.FightingSpecializationName": "近接格闘", "CoC7.FirearmSpecializationName": "射撃", "CoC7.DriveSpecializationName": "運転", diff --git a/lang/ko.json b/lang/ko.json index 4c406991b..dc28f4a39 100644 --- a/lang/ko.json +++ b/lang/ko.json @@ -356,13 +356,13 @@ "CoC7.ItemPrice": "가격", "CoC7.Armor": "장갑", - "CoC7.EraNvct": "인빅터스", - "CoC7.EraDrka": "암흑기", - "CoC7.EraDdts": "더 어두운 오솔길로", - "CoC7.EraGlit": "가스등의 크툴루", + "CoC7.EraInvictus": "인빅터스", + "CoC7.EraDarkAges": "암흑기", + "CoC7.EraDownDarkerTrails": "더 어두운 오솔길로", + "CoC7.EraGasLight": "가스등의 크툴루", "CoC7.Era1920": "1920년대", "CoC7.EraPulp": "펄프 크툴루", - "CoC7.EraMdrn": "현대", + "CoC7.EraModern": "현대", "CoC7.Eras": "크툴루 배경", "CoC7.EraAvailability": "시대 선택", @@ -408,10 +408,10 @@ "CoC7.NewBioSectionName": "새 단락", - "CoC7.DodgeSkillName": "회피", - "CoC7.CthulhuMythosName": "크툴루 신화", - "CoC7.CreditRatingSkillName": "신용 등급", - "CoC7.DriveAutoSkillName": "자동 운행", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "회피", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "크툴루 신화", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "신용 등급", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "자동 운행", "CoC7.FightingSpecializationName": "근접전", "CoC7.FirearmSpecializationName": "사격", "CoC7.DriveSpecializationName": "운전", diff --git a/lang/pl.json b/lang/pl.json index 967d3fefe..c61492e64 100644 --- a/lang/pl.json +++ b/lang/pl.json @@ -362,13 +362,13 @@ "CoC7.ItemPrice": "Cena", "CoC7.Armor": "Pancerz", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Mroczne czasy", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu by Gaslight", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Mroczne czasy", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu by Gaslight", "CoC7.Era1920": "1920", "CoC7.EraPulp": "Pulp Cthulhu", - "CoC7.EraMdrn": "Współczesny", + "CoC7.EraModern": "Współczesny", "CoC7.Eras": "Cthulhu Flavors", "CoC7.EraAvailability": "Dostępność", @@ -414,10 +414,10 @@ "CoC7.NewBioSectionName": "Nowa sekcja", - "CoC7.DodgeSkillName": "Unik", - "CoC7.CthulhuMythosName": "Mity Cthulhu", - "CoC7.CreditRatingSkillName": "Majętność", - "CoC7.DriveAutoSkillName": "Prowadzenie Samochodu", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Unik", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mity Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Majętność", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Prowadzenie Samochodu", "CoC7.FightingSpecializationName": "Walka Wręcz", "CoC7.UnarmedWeaponName": "Nieuzbrojony", "CoC7.FirearmSpecializationName": "Broń Palna", diff --git a/lang/pt-BR.json b/lang/pt-BR.json index a87295d0c..4879d855d 100644 --- a/lang/pt-BR.json +++ b/lang/pt-BR.json @@ -310,13 +310,13 @@ "CoC7.WeaponSpecial": "Especial", "CoC7.ItemPrice": "Preço", "CoC7.Armor": "Armadura", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Idade das Trevas", - "CoC7.EraDdts": "Entre Trilhas Sombrias", - "CoC7.EraGlit": "Cthulhu Era Vitoriana", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Idade das Trevas", + "CoC7.EraDownDarkerTrails": "Entre Trilhas Sombrias", + "CoC7.EraGasLight": "Cthulhu Era Vitoriana", "CoC7.Era1920": "Anos 1920", "CoC7.EraPulp": "Cthulhu Pulp", - "CoC7.EraMdrn": "Moderno", + "CoC7.EraModern": "Moderno", "CoC7.Eras": "Cthulhu Através das Eras", "CoC7.SkillNoAdjustments": "Sem Ajustes", "CoC7.SkillNoXpGain": "Sem ganho de Experiência", @@ -353,10 +353,10 @@ "CoC7.Validate": "Validar", "CoC7.Apply": "Aplicar", "CoC7.NewBioSectionName": "Nova Seção", - "CoC7.DodgeSkillName": "Esquivar", - "CoC7.CthulhuMythosName": "Mythos de Cthulhu", - "CoC7.CreditRatingSkillName": "Nível de Crédito", - "CoC7.DriveAutoSkillName": "Dirigir Automóveis", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Esquivar", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Mythos de Cthulhu", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Nível de Crédito", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Dirigir Automóveis", "CoC7.FightingSpecializationName": "Lutar", "CoC7.FirearmSpecializationName": "Armas de Fogo", "CoC7.DriveSpecializationName": "Dirigir", diff --git a/lang/ru.json b/lang/ru.json index ed287c780..76c4c5017 100644 --- a/lang/ru.json +++ b/lang/ru.json @@ -2414,13 +2414,13 @@ "WeaponSpecial": "Особое", "ItemPrice": "Цена", "Armor": "Броня", - "EraNvct": "Invictus", - "EraDrka": "Dark Ages", - "EraDdts": "Down Darker Trails", - "EraGlit": "Cthulhu by Gaslight", + "EraInvictus": "Invictus", + "EraDarkAges": "Dark Ages", + "EraDownDarkerTrails": "Down Darker Trails", + "EraGasLight": "Cthulhu by Gaslight", "Era1920": "1920s", "EraPulp": "Pulp Cthulhu", - "EraMdrn": "Modern", + "EraModern": "Modern", "Eras": "Cthulhu Flavors", "EraAvailability": "Доступность", "SkillNoAdjustments": "No adjustment", diff --git a/lang/sv.json b/lang/sv.json index ad1fdffcf..fd2bfd2d8 100644 --- a/lang/sv.json +++ b/lang/sv.json @@ -335,13 +335,13 @@ "CoC7.ItemPrice": "Pris", "CoC7.Armor": "Skydd", - "CoC7.EraNvct": "Invictus", - "CoC7.EraDrka": "Dark Ages", - "CoC7.EraDdts": "Down Darker Trails", - "CoC7.EraGlit": "Cthulhu by Gaslight", + "CoC7.EraInvictus": "Invictus", + "CoC7.EraDarkAges": "Dark Ages", + "CoC7.EraDownDarkerTrails": "Down Darker Trails", + "CoC7.EraGasLight": "Cthulhu by Gaslight", "CoC7.Era1920": "1920s", "CoC7.EraPulp": "Pulp Cthulhu", - "CoC7.EraMdrn": "Modern", + "CoC7.EraModern": "Modern", "CoC7.Eras": "Cthulhu-varianter", "CoC7.EraAvailability": "Tillgänglighet", @@ -386,10 +386,10 @@ "CoC7.NewBioSectionName": "Ny sektion", - "CoC7.DodgeSkillName": "Ducka", - "CoC7.CthulhuMythosName": "Cthulhumyten", - "CoC7.CreditRatingSkillName": "Levnadsstandard", - "CoC7.DriveAutoSkillName": "Köra bil", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "Ducka", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Cthulhumyten", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Levnadsstandard", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Köra bil", "CoC7.FightingSpecializationName": "Strid", "CoC7.FirearmSpecializationName": "Skjutvapen", "CoC7.DriveSpecializationName": "Chaufför", diff --git a/lang/zh-TW.json b/lang/zh-TW.json index c9ca18508..3ddb8a90c 100644 --- a/lang/zh-TW.json +++ b/lang/zh-TW.json @@ -192,13 +192,13 @@ "CoC7.WeaponSpecial": "特殊效果", "CoC7.ItemPrice": "價格", "CoC7.Armor": "護甲", - "CoC7.EraNvct": "克蘇魯不敗", - "CoC7.EraDrka": "克蘇魯黑暗時代", - "CoC7.EraDdts": "神秘冰島", - "CoC7.EraGlit": "克蘇魯煤氣燈", + "CoC7.EraInvictus": "克蘇魯不敗", + "CoC7.EraDarkAges": "克蘇魯黑暗時代", + "CoC7.EraDownDarkerTrails": "神秘冰島", + "CoC7.EraGasLight": "克蘇魯煤氣燈", "CoC7.Era1920": "1920s", "CoC7.EraPulp": "通俗克蘇魯", - "CoC7.EraMdrn": "現代", + "CoC7.EraModern": "現代", "CoC7.Eras": "克蘇魯年代", "CoC7.SkillNoAdjustments": "無調整", "CoC7.SkillNoXpGain": "無法成長", @@ -234,8 +234,8 @@ "CoC7.Validate": "套用", "CoC7.Apply": "套用", "CoC7.NewBioSectionName": "新增章節", - "CoC7.DodgeSkillName": "閃避", - "CoC7.CreditRatingSkillName": "信譽", + "CoC7.CoCIDFlag.keys.i.skill.dodge": "閃避", + "CoC7.CoCIDFlag.keys.i.skill.credit-rating": "信譽", "CoC7.FightingSpecializationName": "(戰鬥)近身", "CoC7.FirearmSpecializationName": "(戰鬥)射擊", "CoC7.AnySpecName": "任何", @@ -427,7 +427,7 @@ "CoC7.BonusSelectionWindowNamed": "選擇 {name}檢定的調整值", "CoC7.Value": "屬性%", "CoC7.WeaponProperyManeuver": "戰技", - "CoC7.CthulhuMythosName": "克蘇魯神話", + "CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "克蘇魯神話", "CoC7.SANCheckTitle": "損失SAN: {name} ({sanMin}/{sanMax})", "CoC7.LinkCheck": "{type} 檢定: {name} [{difficulty}/{modifier}]", "CoC7.LinkSanLoss": "損失SAN : ({sanMin}/{sanMax})", @@ -792,7 +792,7 @@ "CoC7.CastingSpell": "施放{spell}。", "CoC7.NoResponse": "無反應", "CoC7.InitiatorMissed": "{name}已錯過了。", - "CoC7.DriveAutoSkillName": "自動駕駛", + "CoC7.CoCIDFlag.keys.i.skill.drive-auto": "自動駕駛", "CoC7.SortBySkillName": "按技能名稱排序", "CoC7.SortBySkillValue": "按技能大小排序", "CoC7.UncommonSkillsShow": "顯示不常見的技能", diff --git a/module/actors/actor.js b/module/actors/actor.js index 0e0a3195a..e8e963015 100644 --- a/module/actors/actor.js +++ b/module/actors/actor.js @@ -9,6 +9,7 @@ import { PointSelectDialog } from '../apps/point-selection-dialog.js' import { CharacSelectDialog } from '../apps/char-selection-dialog.js' import { CharacRollDialog } from '../apps/char-roll-dialog.js' import { SkillSpecSelectDialog } from '../apps/skill-spec-select-dialog.js' +import { SkillSpecializationSelectDialog } from '../apps/skill-specialization-select-dialog.js' import { SkillValueDialog } from '../apps/skill-value-dialog.js' import { CoC7MeleeInitiator } from '../chat/combat/melee-initiator.js' import { CoC7RangeInitiator } from '../chat/rangecombat.js' @@ -896,9 +897,9 @@ export class CoCActor extends Actor { let baseCalculated = 0 let archetype = false let occupation = false - for (const data of dataArray) { + for (let data of dataArray) { switch (data.type) { - case 'skill': + case 'skill': { baseValue = data.system.base baseCalculated = await CoC7Item.calculateBase(this, data) if (this.type !== 'character') { @@ -929,10 +930,19 @@ export class CoCActor extends Actor { data.system.value = null } + let addThis = true + if (CoC7Item.isAnySpec(data)) { let skillList = [] + const group = game.system.api.cocid.guessGroup(data) + if (group) { + // Also check existing skills? CoC7.Skillpicknameonly + skillList = (await game.system.api.cocid.fromCoCIDRegexBest({ cocidRegExp: new RegExp('^' + CoC7Utilities.quoteRegExp(group) + '.+$'), type: 'i' })).filter(item => { + return !(item.system.properties?.special && !!(item.system.properties?.requiresname || item.system.properties?.picknameonly)) + }) + } if (data.system?.flags?.occupation || data.system?.flags?.archetype) { - skillList = this.skills.filter(el => { + const existingSkills = this.skills.filter(el => { if (!el.system.specialization) return false if ( data.system?.flags?.occupation && @@ -951,41 +961,105 @@ export class CoCActor extends Actor { el.system.specialization.toLocaleLowerCase() ) }) + if (existingSkills.length > 0) { + if (skillList.length > 0) { + for (let i = existingSkills.length - 1; i >= 0; i--) { + const found = skillList.findIndex(item => { + return item.name === existingSkills[i].name || item.flags?.CoC7?.cocidFlag?.id === existingSkills[i].flags?.CoC7?.cocidFlag?.id + }) + if (found > -1) { + skillList.splice(found, 1) + } + } + skillList = skillList.concat(existingSkills) + } else { + skillList = existingSkills + } + } } - const skillData = await SkillSpecSelectDialog.create( - skillList, - data.system.specialization, - baseCalculated - ) - if (skillData) { - baseCalculated = skillData.get('base-value') - data.system.value = baseCalculated - if (skillData.get('existing-skill')) { + if (skillList.length > 0) { + skillList.sort(CoC7Utilities.sortByNameKey) + } + const skillData = await SkillSpecializationSelectDialog.create({ + skills: skillList, + allowCustom: (data.system.properties?.requiresname ?? false), + fixedBaseValue: !(data.system.properties?.keepbasevalue ?? false), + specializationName: data.system.specialization, + label: data.name, + baseValue: data.system.base + }) + if (Object.prototype.hasOwnProperty.call(skillData, 'selected')) { + if (skillData.selected) { const existingItem = this.items.get( - skillData.get('existing-skill') + skillData.selected ) - for (const [key, value] of Object.entries(data.system.flags)) { - if (value) await existingItem.setItemFlag(key) + if (existingItem) { + const changes = {} + if (!(data.system.properties?.keepbasevalue ?? false)) { + if (skillData.baseValue !== '') { + baseCalculated = skillData.baseValue + changes['system.value'] = baseCalculated + } + } + for (const [key, value] of Object.entries(data.system.flags)) { + if (value) { + changes[`system.flags.${key}`] = true + } + } + if (Object.keys(changes).length > 0) { + changes._id = existingItem.id + await this.updateEmbeddedDocuments('Item', [changes]) + } + data.name = CoC7Item.getNameWithoutSpec(existingItem) + addThis = false + } else { + const existing = skillList.find(i => i.id === skillData.selected) + if (existing) { + const flags = data.system?.flags + data = duplicate(existing) + for (const [key, value] of Object.entries(flags)) { + if (value) { + data.system.flags[key] = true + } + } + if (!(data.system.properties?.keepbasevalue ?? false)) { + if (skillData.baseValue !== '') { + baseCalculated = skillData.baseValue + data.system.value = baseCalculated + } else { + baseValue = data.system.value + } + } + } } - data.name = CoC7Item.getNameWithoutSpec(existingItem) - return } else { const parts = CoC7Item.getNamePartsSpec( - skillData.get('new-skill-name'), + skillData.name, data.system.specialization ) + if (!(data.system.properties?.keepbasevalue ?? false)) { + if (skillData.baseValue !== '') { + baseCalculated = skillData.baseValue + data.system.value = baseCalculated + } else { + baseValue = data.system.value + } + } data.system.skillName = parts.skillName data.name = parts.name } } } - if (String(baseValue) !== String(baseCalculated)) { - data.system.base = baseCalculated - } + if (addThis) { + if (String(baseValue) !== String(baseCalculated)) { + data.system.base = baseCalculated + } - processedDataArray.push(duplicate(data)) + processedDataArray.push(duplicate(data)) + } break + } case 'weapon': { if (this.type !== 'container') { @@ -1124,8 +1198,10 @@ export class CoCActor extends Actor { }) } else return } - const skills = data.system.items.filter(it => it.type === 'skill') - const othersItems = data.system.items.filter(it => it.type !== 'skill') + const era = Object.entries(data.flags?.CoC7?.cocidFlag?.eras).filter(e => e[1]).map(e => e[0]) + const items = await game.system.api.cocid.expandItemArray({ itemList: data.system.items, era: (typeof era[0] !== 'undefined' ? era[0] : true) }) + const skills = items.filter(it => it.type === 'skill') + const othersItems = items.filter(it => it.type !== 'skill') await this.addUniqueItems(skills) await this.addItems(othersItems) if (game.settings.get('CoC7', 'oneBlockBackstory')) { @@ -1213,6 +1289,7 @@ export class CoCActor extends Actor { } // Add all skills + data.system.skills = await game.system.api.cocid.expandItemArray({ itemList: data.system.skills }) await this.addUniqueItems(data.system.skills, 'archetype') processedDataArray.push(duplicate(data)) @@ -1239,6 +1316,24 @@ export class CoCActor extends Actor { else return } + // Convert CoCIDs to items + data.system.skills = await game.system.api.cocid.expandItemArray({ itemList: data.system.skills }) + + if (Number(data.system.creditRating.max) > 0) { + // Occupations with a credit rating require a credit rating skill + const actorCreditRating = game.system.api.cocid.findCocIdInList('i.skill.credit-rating', data.system.skills) + if (actorCreditRating.length === 0) { + if (game.system.api.cocid.findCocIdInList('i.skill.credit-rating', this.items).length === 0) { + data.system.skills.push('i.skill.credit-rating') + data.system.skills = await game.system.api.cocid.expandItemArray({ itemList: data.system.skills }) + } + } else { + if (game.system.api.cocid.findCocIdInList('i.skill.credit-rating', this.items).length === 0) { + data.system.skills.push(actorCreditRating[0]) + } + } + } + // Select characteristic const pointsDialogData = {} pointsDialogData.characteristics = data.system.occupationSkillPoints @@ -1271,6 +1366,9 @@ export class CoCActor extends Actor { // Add optional skills for (let index = 0; index < data.system.groups.length; index++) { + // Convert CoCIds to items + data.system.groups[index].skills = await game.system.api.cocid.expandItemArray({ itemList: data.system.groups[index].skills }) + const dialogData = {} dialogData.skills = [] dialogData.type = 'occupation' @@ -1482,8 +1580,10 @@ export class CoCActor extends Actor { for (const value of this.items) { if ( - CoC7Item.getNameWithoutSpec(value).toLowerCase() === - name.toLowerCase() && + ( + CoC7Item.getNameWithoutSpec(value).toLowerCase() === name.toLowerCase() || + value.flags?.CoC7?.cocidFlag?.id === skillName + ) && value.type === 'skill' ) { skillList.push(value) @@ -1681,19 +1781,20 @@ export class CoCActor extends Actor { async addUniqueItems (skillList, flag = null) { const processed = [] - for (const skill of skillList) { + for (let skill of skillList) { + skill = duplicate(skill) + if (flag) { + if (!Object.prototype.hasOwnProperty.call(skill.system, 'flags')) { + skill.system.flags = {} + } + skill.system.flags[flag] = true + } if (CoC7Item.isAnySpec(skill)) { - if (!skill.system.flags) skill.system.flags = {} - if (flag) skill.system.flags[flag] = true - processed.push(duplicate(skill)) + processed.push(skill) } else { const itemId = this.getItemIdByName(skill.name) if (!itemId) { - if (flag) { - if (!skill.system.flags) skill.system.flags = {} - skill.system.flags[flag] = true - } - processed.push(duplicate(skill)) + processed.push(skill) } else if (flag) { const item = this.items.get(itemId) await item.setItemFlag(flag) @@ -3211,7 +3312,7 @@ export class CoCActor extends Actor { get dodgeSkill () { const skillList = this.getSkillsByName( - game.i18n.localize(COC7.dodgeSkillName) + game.i18n.localize('CoC7.CoCIDFlag.keys.i.skill.dodge') ) if (skillList.length !== 0) return skillList[0] return null @@ -3219,7 +3320,7 @@ export class CoCActor extends Actor { get creditRatingSkill () { const skillList = this.getSkillsByName( - game.i18n.localize(COC7.creditRatingSkillName) + game.i18n.localize('CoC7.CoCIDFlag.keys.i.skill.credit-rating') ) if (skillList.length !== 0) return skillList[0] return null @@ -3227,7 +3328,7 @@ export class CoCActor extends Actor { get cthulhuMythosSkill () { const skillList = this.getSkillsByName( - game.i18n.localize(COC7.CthulhuMythosName) + game.i18n.localize('CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos') ) if (skillList.length !== 0) return skillList[0] return null diff --git a/module/actors/sheets/base.js b/module/actors/sheets/base.js index 89c2f10f4..b83fedfbc 100644 --- a/module/actors/sheets/base.js +++ b/module/actors/sheets/base.js @@ -1,4 +1,5 @@ /* global $, ActorSheet, ChatMessage, CONST, Dialog, FormData, foundry, game, getProperty, Hooks, Item, mergeObject, Roll, TextEditor, ui */ +import { addCoCIDSheetHeaderButton } from '../../scripts/coc-id-button.js' import { RollDialog } from '../../apps/roll-dialog.js' import { CoC7ChatMessage } from '../../apps/coc7-chat-message.js' import { CoC7Check } from '../../check.js' @@ -20,6 +21,12 @@ import { CoC7Utilities } from '../../utilities.js' * Extend the basic ActorSheet with some very simple modifications */ export class CoC7ActorSheet extends ActorSheet { + _getHeaderButtons () { + const headerButtons = super._getHeaderButtons() + addCoCIDSheetHeaderButton(headerButtons, this) + return headerButtons + } + async getData () { const sheetData = await super.getData() @@ -1886,7 +1893,7 @@ export class CoC7ActorSheet extends ActorSheet { }) } } - if (game.i18n.localize(COC7.creditRatingSkillName) === item.name) { + if (game.i18n.localize('CoC7.CoCIDFlag.keys.i.skill.credit-rating') === item.name) { const creditValue = (item.value || 0) - (item.system.adjustments?.experience || 0) diff --git a/module/actors/sheets/container.js b/module/actors/sheets/container.js index d4240a5d1..a43d4f838 100644 --- a/module/actors/sheets/container.js +++ b/module/actors/sheets/container.js @@ -1,4 +1,5 @@ /* global $, ActorSheet, CONST, Dialog, FormData, game, mergeObject, TextEditor */ +import { addCoCIDSheetHeaderButton } from '../../scripts/coc-id-button.js' import { CoC7Parser } from '../../apps/parser.js' import { CoC7Utilities } from '../../utilities.js' @@ -47,6 +48,12 @@ export class CoC7ContainerSheet extends ActorSheet { onCloseSheet () {} + _getHeaderButtons () { + const headerButtons = super._getHeaderButtons() + addCoCIDSheetHeaderButton(headerButtons, this) + return headerButtons + } + async getData () { const sheetData = await super.getData() diff --git a/module/apps/coc-id-editor.js b/module/apps/coc-id-editor.js new file mode 100644 index 000000000..f429f68e4 --- /dev/null +++ b/module/apps/coc-id-editor.js @@ -0,0 +1,247 @@ +/* global $, CONFIG, flattenObject, FormApplication, game, mergeObject, TextEditor */ +import { COC7 } from '../config.js' +import { CoC7Utilities } from '../utilities.js' + +export class CoCIDEditor extends FormApplication { + static get defaultOptions () { + return mergeObject(super.defaultOptions, { + classes: ['coc7', 'dialog', 'coc-id-editor'], + template: 'systems/CoC7/templates/apps/coc-id-editor.hbs', + width: 900, + height: 'auto', + title: 'CoC7.CoCIDFlag.title', + closeOnSubmit: false, + submitOnClose: true, + submitOnChange: true + }) + } + + async getData () { + const sheetData = super.getData() + + sheetData.supportedLanguages = CONFIG.supportedLanguages + + this.options.editable = this.object.sheet.isEditable + + sheetData.guessCode = game.system.api.cocid.guessId(this.object) + sheetData.idPrefix = game.system.api.cocid.getPrefix(this.object) + + sheetData.cocidFlag = this.object.flags?.CoC7?.cocidFlag + + sheetData.id = sheetData.cocidFlag?.id || '' + sheetData.lang = sheetData.cocidFlag?.lang || game.i18n.lang + sheetData.priority = sheetData.cocidFlag?.priority || 0 + + sheetData.eras = [] + for (const [key, value] of Object.entries(COC7.eras)) { + sheetData.eras.push({ + id: key, + name: game.i18n.localize(value), + isEnabled: (sheetData.cocidFlag?.eras ?? {})[key] === true + }) + } + sheetData.eras.sort(CoC7Utilities.sortByNameKey) + + const CoCIDKeys = flattenObject(game.i18n.translations.CoC7.CoCIDFlag.keys ?? {}) + const prefix = new RegExp('^' + CoC7Utilities.quoteRegExp(sheetData.idPrefix)) + sheetData.existingKeys = Object.keys(CoCIDKeys).reduce((obj, k) => { + if (k.match(prefix)) { + obj.push({ k, name: CoCIDKeys[k] }) + } + return obj + }, []).sort(CoC7Utilities.sortByNameKey) + + sheetData.isSystemID = (typeof CoCIDKeys[sheetData.id] !== 'undefined') + const match = sheetData.id.match(/^([^\\.]+)\.([^\\.]*)\.(.+)/) + sheetData._existing = (match && typeof match[3] !== 'undefined' ? match[3] : '') + + if (sheetData.id && sheetData.lang) { + // Find out if there exists a duplicate CoCID + const worldDocuments = await game.system.api.cocid.fromCoCIDAll({ + cocid: sheetData.id, + lang: sheetData.lang, + scope: 'world' + }) + const usedEras = {} + const uniqueWorldPriority = {} + sheetData.worldDocumentInfo = worldDocuments.map((d) => { + if (d.flags.CoC7.cocidFlag.eras) { + Object.entries(d.flags.CoC7.cocidFlag.eras).filter(e => e[1]).map(e => { + if (!Object.prototype.hasOwnProperty.call(uniqueWorldPriority, d.flags.CoC7.cocidFlag.priority + '/' + e[0])) { + uniqueWorldPriority[d.flags.CoC7.cocidFlag.priority + '/' + e[0]] = 0 + } + uniqueWorldPriority[d.flags.CoC7.cocidFlag.priority + '/' + e[0]]++ + return false + }) + } else { + uniqueWorldPriority[d.flags.CoC7.cocidFlag.priority + '/*'] = 1 + } + const eras = (d.flags.CoC7.cocidFlag.eras ? Object.entries(d.flags.CoC7.cocidFlag.eras).filter(e => e[1]).map(e => e[0]).sort() : []) + for (const era of eras) { + usedEras[era] = COC7.eras[era] ?? '?' + } + return { + eras: eras.reduce(function (all, current) { + all[current] = true + return all + }, {}), + priority: d.flags.CoC7.cocidFlag.priority, + lang: d.flags.CoC7.cocidFlag.lang ?? 'en', + link: TextEditor.enrichHTML(d.link, { async: false }), + folder: d?.folder?.name + } + }) + if (Object.entries(uniqueWorldPriority).filter(c => c[1] > 1).length > 0) { + sheetData.warnDuplicateWorldPriority = true + } + sheetData.worldDuplicates = worldDocuments.length ?? 0 + + const compendiumDocuments = await game.system.api.cocid.fromCoCIDAll({ + cocid: sheetData.id, + lang: sheetData.lang, + scope: 'compendiums' + }) + const uniqueCompendiumPriority = {} + sheetData.compendiumDocumentInfo = compendiumDocuments.map((d) => { + if (d.flags.CoC7.cocidFlag.eras) { + Object.entries(d.flags.CoC7.cocidFlag.eras).filter(e => e[1]).map(e => { + if (!Object.prototype.hasOwnProperty.call(uniqueCompendiumPriority, d.flags.CoC7.cocidFlag.priority + '/' + e[0])) { + uniqueCompendiumPriority[d.flags.CoC7.cocidFlag.priority + '/' + e[0]] = 0 + } + uniqueCompendiumPriority[d.flags.CoC7.cocidFlag.priority + '/' + e[0]]++ + return false + }) + } else { + uniqueCompendiumPriority[d.flags.CoC7.cocidFlag.priority + '/*'] = 1 + } + const eras = (d.flags.CoC7.cocidFlag.eras ? Object.entries(d.flags.CoC7.cocidFlag.eras).filter(e => e[1]).map(e => e[0]).sort() : []) + for (const era of eras) { + usedEras[era] = COC7.eras[era] ?? '?' + } + return { + eras: eras.reduce(function (all, current) { + all[current] = true + return all + }, {}), + priority: d.flags.CoC7.cocidFlag.priority, + lang: d.flags.CoC7.cocidFlag.lang ?? 'en', + link: TextEditor.enrichHTML(d.link, { async: false }), + folder: d?.folder?.name ?? '' + } + }) + if (Object.entries(uniqueCompendiumPriority).filter(c => c[1] > 1).length > 0) { + sheetData.warnDuplicateCompendiumPriority = true + } + sheetData.compendiumDuplicates = compendiumDocuments.length ?? 0 + sheetData.usedEras = [] + for (const [key, value] of Object.entries(usedEras)) { + sheetData.usedEras.push({ + id: key, + name: game.i18n.localize(value) + }) + } + sheetData.usedEras.sort(CoC7Utilities.sortByNameKey) + } else { + sheetData.compendiumDocumentInfo = [] + sheetData.worldDocumentInfo = [] + sheetData.worldDuplicates = 0 + sheetData.compendiumDuplicates = 0 + sheetData.warnDuplicateWorldPriority = false + sheetData.warnDuplicateCompendiumPriority = false + } + return sheetData + } + + activateListeners (html) { + super.activateListeners(html) + + html.find('a.copy-to-clipboard').click(function (e) { + CoC7Utilities.copyToClipboard($(this).siblings('input').val()) + }) + + if (!this.object.sheet.isEditable) return + + html.find('.toggle-switch').click(this._onClickToggle.bind(this)) + + html.find('input[name=_existing').change(function (e) { + const obj = $(this) + const prefix = obj.data('prefix') + let value = obj.val() + if (value !== '') { + value = prefix + CoC7Utilities.toKebabCase(value) + } + html.find('input[name=id]').val(value).trigger('change') + }) + + html.find('select[name=known]').change(function (e) { + const obj = $(this) + html.find('input[name=id]').val(obj.val()) + }) + + html.find('a[data-guess]').click(async function (e) { + e.preventDefault() + const obj = $(this) + const guess = obj.data('guess') + html.find('input[name=id]').val(guess).trigger('change') + }) + } + + static async eraToggle (document, propertyId) { + if (document.type === 'setup') { + // Setups can only have one era to make sure the correct skills are populated via CoC ID + const update = { + [propertyId]: true + } + if (typeof document.flags?.CoC7?.cocidFlag?.eras !== 'undefined') { + for (const [key] of Object.entries(document.flags.CoC7.cocidFlag.eras)) { + if (key !== propertyId) { + update['-=' + key] = null + } + } + } + await document.update({ + 'flags.CoC7.cocidFlag.eras': update + }) + } else if (typeof document.flags?.CoC7?.cocidFlag?.eras[propertyId] === 'undefined') { + if (typeof document.flags?.CoC7?.cocidFlag?.eras === 'undefined') { + await document.update({ + 'flags.CoC7.cocidFlag.eras': { + [propertyId]: true + } + }) + } else { + await document.update({ + [`flags.CoC7.cocidFlag.eras.${propertyId}`]: true + }) + } + } else { + await document.update({ + [`flags.CoC7.cocidFlag.eras.-=${propertyId}`]: null + }) + } + } + + async _onClickToggle (event) { + event.preventDefault() + const propertyId = event.currentTarget.dataset.property + await CoCIDEditor.eraToggle(this.object, propertyId) + this.render() + } + + async _updateObject (event, formData) { + const id = formData.id || '' + await this.object.update({ + 'flags.CoC7.cocidFlag.id': id, + 'flags.CoC7.cocidFlag.lang': formData.lang || game.i18n.lang, + 'flags.CoC7.cocidFlag.priority': formData.priority || 0, + 'flags.CoC7.cocidFlag.eras': (this.object.flags?.CoC7?.cocidFlag?.eras ?? {}) + }) + const html = $(this.object.sheet.element).find('header.window-header a.header-button.edit-coc-id-warning,header.window-header a.header-button.edit-coc-id-exisiting') + if (html.length) { + html.css({ + color: (id ? 'var(--color-text-light-highlight)' : 'red') + }) + } + this.render() + } +} diff --git a/module/apps/drop-coc-id.js b/module/apps/drop-coc-id.js new file mode 100644 index 000000000..b76fef54f --- /dev/null +++ b/module/apps/drop-coc-id.js @@ -0,0 +1,47 @@ +/* global Dialog, duplicate, game */ +export class DropCoCID extends Dialog { + static processForm (response, element, resolve) { + if (element.find('input').is(':checked')) { + game.settings.set('CoC7', 'dropCoCID', (response ? 'Y' : 'N')) + } + resolve(response) + } + + static processItem (response, item) { + if (response && item.flags?.CoC7?.cocidFlag?.id) { + return item.flags.CoC7.cocidFlag.id + } + return duplicate(item) + } + + static async create () { + const dropCoCID = game.settings.get('CoC7', 'dropCoCID') + switch (dropCoCID) { + case '': + return new Promise(resolve => { + const dlg = new DropCoCID({ + title: game.i18n.format('CoC7.Settings.DropCoCID.Name'), + content: '' + game.i18n.format('CoC7.Settings.DropCoCID.Dialog') + '
', + classes: ['coc7', 'app', 'dialog'], + buttons: { + yes: { + icon: '', + label: game.i18n.localize('Yes'), + callback: (element) => { DropCoCID.processForm(true, element, resolve) } + }, + no: { + icon: '', + label: game.i18n.localize('No'), + callback: (element) => { DropCoCID.processForm(false, element, resolve) } + } + } + }) + dlg.render(true) + }) + case 'Y': + return true + case 'N': + return false + } + } +} diff --git a/module/apps/skill-specialization-select-dialog.js b/module/apps/skill-specialization-select-dialog.js new file mode 100644 index 000000000..4b41a4dbd --- /dev/null +++ b/module/apps/skill-specialization-select-dialog.js @@ -0,0 +1,77 @@ +/* global $, FormApplication, game, mergeObject */ + +export class SkillSpecializationSelectDialog extends FormApplication { + static get defaultOptions () { + return mergeObject(super.defaultOptions, { + classes: ['coc7', 'skill-name-dialog'], + title: '', + template: 'systems/CoC7/templates/apps/skill-specialization-select.hbs', + width: 400, + height: 'auto', + closeOnSubmit: false + }) + } + + get title () { + return game.i18n.format('CoC7.SkillSpecSelectTitle', { + specialization: this.object.specializationName + }) + } + + activateListeners (html) { + super.activateListeners(html) + + html.find('.submit-button').click(this._onClickSubmit.bind(this)) + html.find('[name=existing-skill]').change(this._onSelectChange.bind(this)) + } + + async _onSelectChange (event) { + this.object.selected = event.currentTarget.value + this.render(true) + } + + async _onClickSubmit (event) { + if (this.object.selected === '') { + const obj = $(event.currentTarget).closest('form') + this.object.name = (obj.find('input[name=new-skill-name]').val() ?? '') + this.object.baseValue = (obj.find('input[name=base-value]').val() ?? '') + } + if (this.object.selected === '' && this.object.name === '') { + return false + } + this.object.resolve({ + selected: this.object.selected, + name: this.object.name, + baseValue: this.object.baseValue + }) + this.close() + } + + async _updateObject (event, formData) { + } + + static async create ({ skills = [], allowCustom = false, fixedBaseValue = false, specializationName = '', label = '', baseValue = null } = {}) { + const select = [] + for (const skill of skills) { + select.push({ + id: skill.id, + name: skill.name, + base: skill.system.base + }) + } + return await new Promise(resolve => { + new SkillSpecializationSelectDialog({ + specializationName, + allowCustom, + fixedBaseValue, + allowSelect: skills.length > 0, + skills: select, + selected: '', + name: '', + label, + baseValue, + resolve + }, {}).render(true) + }) + } +} diff --git a/module/coc7.js b/module/coc7.js index 40c7525db..ac991bcf1 100644 --- a/module/coc7.js +++ b/module/coc7.js @@ -1,4 +1,4 @@ -/* global $, Combat, CONFIG, game, Hooks, ItemDirectory, tinyMCE */ +/* global $, Combat, CONFIG, game, Hooks, ItemDirectory */ import { CoC7NPCSheet } from './actors/sheets/npc-sheet.js' import { CoC7CreatureSheet } from './actors/sheets/creature-sheet.js' import { CoC7CharacterSheet } from './actors/sheets/character.js' @@ -136,6 +136,9 @@ Hooks.once('init', async function () { alwaysCrit: false, alwaysFumble: false } + }, + eras: (era, name) => { + COC7.eras[era] = name } } Combat.prototype.rollInitiative = rollInitiative @@ -291,9 +294,6 @@ Hooks.on('hotbarDrop', async (bar, data, slot) => { Hooks.on('renderChatLog', (app, html, data) => CoC7Chat.chatListeners(app, html, data) ) -Hooks.on('renderChatMessage', (app, html, data) => - CoC7Chat.renderMessageHook(app, html, data) -) Hooks.on('updateChatMessage', (chatMessage, chatData, diff, speaker) => CoC7Chat.onUpdateChatMessage(chatMessage, chatData, diff, speaker) ) @@ -307,8 +307,6 @@ Hooks.on('ready', async () => { // setGlobalCssVar() - configureTinyMCE() - game.CoC7.skillList = await game.packs.get('CoC7.skills')?.getDocuments() game.socket.on('system.CoC7', async data => { @@ -471,13 +469,6 @@ Hooks.on('getSceneControlButtons', (/* controls */) => { Hooks.on('renderItemSheet', CoC7Parser.ParseSheetContent) Hooks.on('renderJournalPageSheet', CoC7Parser.ParseSheetContent) Hooks.on('renderActorSheet', CoC7Parser.ParseSheetContent) -// Chat command processing -// Hooks.on('preCreateChatMessage', CoC7Parser.ParseMessage); -// Hooks.on('createChatMessage', CoC7Chat.createChatMessageHook); -Hooks.on('renderChatMessage', (app, html, data) => { - CoC7Chat.renderChatMessageHook(app, html, data) - CoC7Parser.ParseMessage(app, html, data) -}) // Sheet css options // Hooks.on('renderCoC7CharacterSheet', CoC7CharacterSheet.renderSheet); Hooks.on('renderActorSheet', CoC7CharacterSheet.renderSheet) @@ -498,42 +489,6 @@ function activateGlobalListener () { document.addEventListener('mousedown', _onLeftClick) } -/** - * Configuration of TinyMCE editor - */ -function configureTinyMCE () { - // Add on drop event to tinyMCE to hendle the links drop - tinyMCE.PluginManager.add('CoC7_Editor_OnDrop', function (editor) { - editor.on('drop', event => CoC7Parser.onEditorDrop(event, editor)) - }) - - // Add custom plugins to list of plugins. - // CONFIG.TinyMCE.plugins = `CoC7_Editor_OnInit CoC7_Editor_OnDrop ${CONFIG.TinyMCE.plugins}` - CONFIG.TinyMCE.plugins = `CoC7_Editor_OnDrop ${CONFIG.TinyMCE.plugins}` - // - // if (game.user.isGM) { - // // Define css and menu for keeper only blocks - // CONFIG.TinyMCE.content_css.push('/systems/CoC7/assets/mce.css') - // CONFIG.TinyMCE.style_formats.push({ - // title: 'CoC7', - // items: [ - // { - // title: 'Keeper Only', - // block: 'section', - // classes: 'keeper-only', - // wrapper: true - // } - // ] - // }) - // } else { - // // Prevent player to edit and view source code if settings is disabled - // if (!game.settings.get('CoC7', 'enablePlayerSourceCode')) - // CONFIG.TinyMCE.toolbar = CONFIG.TinyMCE.toolbar.replace(' code', '') - // // Hide keeper only blocks to players - // CONFIG.TinyMCE.content_style = '.keeper-only {display: none}' - // } -} - function _onLeftClick (event) { return event.shiftKey } diff --git a/module/config.js b/module/config.js index 411c60d2b..f95c0ce7d 100644 --- a/module/config.js +++ b/module/config.js @@ -9,13 +9,19 @@ export const COC7 = {} * @type {Object} */ COC7.eras = { - nvct: 'CoC7.EraNvct', - drka: 'CoC7.EraDrka', - ddts: 'CoC7.EraDdts', - glit: 'CoC7.EraGlit', - 1920: 'CoC7.Era1920', + standard: 'CoC7.Era1920', + modern: 'CoC7.EraModern', + modernPulp: 'CoC7.EraModernPulp', pulp: 'CoC7.EraPulp', - mdrn: 'CoC7.EraMdrn' + downDarkerTrails: 'CoC7.EraDownDarkerTrails', + downDarkerTrailsPulp: 'CoC7.EraDownDarkerTrailsPulp', + darkAges: 'CoC7.EraDarkAges', + darkAgesPulp: 'CoC7.EraDarkAgesPulp', + // Regency Cthulhu + // Regency Cthulhu Pulp + // Reign of Terror + gasLight: 'CoC7.EraGasLight', + invictus: 'CoC7.EraInvictus' } COC7.characteristics = { @@ -41,7 +47,10 @@ COC7.skillProperties = { push: 'CoC7.SkillPush', combat: 'CoC7.SkillCombat', fighting: 'CoC7.SkillFighting', - firearm: 'CoC7.SkillFirearm' + firearm: 'CoC7.SkillFirearm', + requiresname: 'CoC7.SkillRequiresName', + keepbasevalue: 'CoC7.SkillKeepBaseValue', + picknameonly: 'CoC7.SkillPickNameOnly' } COC7.weaponProperties = { @@ -146,9 +155,6 @@ COC7.newWeaponName = 'CoC7.NewWeaponName' COC7.creatureFightingSkill = 'CoC7.creatureFightingSkill' -COC7.dodgeSkillName = 'CoC7.DodgeSkillName' -COC7.creditRatingSkillName = 'CoC7.CreditRatingSkillName' -COC7.CthulhuMythosName = 'CoC7.CthulhuMythosName' COC7.fightingSpecializationName = 'CoC7.FightingSpecializationName' COC7.firearmSpecializationName = 'CoC7.FirearmSpecializationName' diff --git a/module/hooks/index.js b/module/hooks/index.js index c73160d85..c1c163bbe 100644 --- a/module/hooks/index.js +++ b/module/hooks/index.js @@ -7,6 +7,7 @@ import * as RenderChatMessage from './render-chat-message.js' import * as RenderDialog from './render-dialog.js' import * as RenderItemSheet from './render-item-sheet.js' import * as RenderPause from './render-pause.js' +import * as RenderPlayerList from './render-player-list.js' import * as RenderSettingsConfig from './render-settings-config.js' export const CoC7Hooks = { @@ -20,6 +21,7 @@ export const CoC7Hooks = { RenderPause.listen() DiceSoNiceReady.listen() DiceSoNiceRollStart.listen() + RenderPlayerList.listen() RenderSettingsConfig.listen() } } diff --git a/module/hooks/init.js b/module/hooks/init.js index 461e726b8..0ce1ae617 100644 --- a/module/hooks/init.js +++ b/module/hooks/init.js @@ -5,6 +5,7 @@ import { registerSettings } from '../scripts/register-settings.js' import { registerSheets } from '../scripts/register-sheets.js' import { handlebarsHelper } from '../scripts/handlebars-helper.js' import { compendiumFilter } from '../scripts/compendium-filter.js' +import { CoCID } from '../scripts/coc-id.js' export function listen () { Hooks.once('init', async () => { @@ -14,5 +15,6 @@ export function listen () { registerSheets() handlebarsHelper() compendiumFilter() + CoCID.init() }) } diff --git a/module/hooks/render-chat-message.js b/module/hooks/render-chat-message.js index 9a098a8fc..db064d1c1 100644 --- a/module/hooks/render-chat-message.js +++ b/module/hooks/render-chat-message.js @@ -1,4 +1,17 @@ /* global Hooks */ +import { CoC7Chat } from '../chat.js' +import { CoC7Parser } from '../apps/parser.js' + export function listen () { - Hooks.on('renderChatMessage', () => {}) + Hooks.on('renderChatMessage', (app, html, data) => { + CoC7Chat.renderMessageHook(app, html, data) + CoC7Chat.renderChatMessageHook(app, html, data) + CoC7Parser.ParseMessage(app, html, data) + html + .find('a.coc7-link') + .on('click', async event => await CoC7Parser._onCheck(event)) + html + .find('a.coc7-link') + .on('dragstart', event => CoC7Parser._onDragCoC7Link(event)) + }) } diff --git a/module/hooks/render-player-list.js b/module/hooks/render-player-list.js new file mode 100644 index 000000000..ca3888bd5 --- /dev/null +++ b/module/hooks/render-player-list.js @@ -0,0 +1,8 @@ +/* global $, game, Hooks */ +import { COC7 } from '../config.js' + +export function listen () { + Hooks.on('renderPlayerList', (playerList, html, data) => { + $('See the Call of Cthulhu - 7th Ed Core Rulebook
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"},"base":20,"properties":{"push":true},"skillName":"Drive Horse / Oxen","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.drive-horse-oxen","lang":"en","eras":{"darkAges":true,"darkAgesPulp":true,"invictus":true},"priority":0}}}} +{"_id":"rCJKGay6D0ucqgeg","name":"Lore (Any)","type":"skill","img":"systems/CoC7/assets/icons/skills/classical_knowledge.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":1,"properties":{"special":true,"requiresname":true,"rarity":true,"push":true},"skillName":"Any","specialization":"Lore"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.lore-any","lang":"en","eras":{"standard":true,"modern":true},"priority":0}}}} +{"_id":"rXBU2GofiO2qOsGv","name":"Psychoanalysis","type":"skill","img":"systems/CoC7/assets/icons/skills/psychoanalysis.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":1,"properties":{"push":true},"skillName":"Psychoanalysis","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.psychoanalysis","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true},"priority":0}}}} +{"_id":"rhJ1Q9OB3uTUZmjD","name":"Language (Own)","type":"skill","img":"systems/CoC7/assets/icons/skills/language.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":"@EDU","properties":{"push":true,"special":true,"requiresname":true,"keepbasevalue":true},"skillName":"Own","specialization":"Language"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.language-own","lang":"en","priority":0}}}} +{"_id":"sWt5Q3ZXd6NlwhXU","name":"Fighting (Throw)","type":"skill","img":"systems/CoC7/assets/icons/skills/fighting_throw.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":20,"properties":{"fighting":true,"combat":true,"special":true},"skillName":"Throw","specialization":"Fighting"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.fighting-throw","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true,"downDarkerTrails":true,"downDarkerTrailsPulp":true,"gasLight":true},"priority":0}}}} +{"_id":"sqenne0VZoF54W5k","name":"Drive Wagon / Coach","type":"skill","img":"systems/CoC7/assets/icons/skills/cartwheel.svg","system":{"description":{"value":"See the Down Darker Trails Rulebook
"},"base":20,"properties":{"push":true},"skillName":"Drive Wagon / Coach","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.drive-wagon-coach","lang":"en","eras":{"downDarkerTrails":true,"downDarkerTrailsPulp":true},"priority":0}}}} +{"_id":"t7uiYybrk8dHFdjp","name":"Empire","type":"skill","img":"systems/CoC7/assets/icons/skills/laurel_crown.svg","system":{"description":{"value":"See the Cthulhu Invictus
"},"base":25,"properties":{"push":true},"skillName":"Empire","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.empire","lang":"en","eras":{"invictus":true},"priority":0}}}} +{"_id":"uMzSNURmZqjxr7mU","name":"Persuade","type":"skill","img":"systems/CoC7/assets/icons/skills/persuade.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":10,"properties":{"push":true},"skillName":"Persuade","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.persuade","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true,"downDarkerTrails":true,"downDarkerTrailsPulp":true,"gasLight":true},"priority":0}}}} +{"_id":"uQsVn8K6XRXQmtaI","name":"Pilot (Any)","type":"skill","img":"systems/CoC7/assets/icons/skills/pilot_any.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":1,"properties":{"special":true,"requiresname":true,"push":true},"skillName":"Any","specialization":"Pilot"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.pilot-any","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true,"downDarkerTrails":true,"downDarkerTrailsPulp":true,"gasLight":true},"priority":0}}}} +{"_id":"vS8bsPWFlwgOecoB","name":"Fighting (Brawl)","type":"skill","img":"systems/CoC7/assets/icons/skills/fighting_brawl.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":25,"properties":{"fighting":true,"combat":true,"special":true},"skillName":"Brawl","specialization":"Fighting"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.fighting-brawl","lang":"en","priority":0}}}} +{"_id":"vYrJ5h9cIQBzvw8E","name":"Credit Rating","type":"skill","img":"systems/CoC7/assets/icons/skills/credit_rating.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":0,"properties":{"noxpgain":true,"push":true},"skillName":"Credit Rating","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.credit-rating","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true,"downDarkerTrails":true,"downDarkerTrailsPulp":true,"gasLight":true},"priority":0}}}} +{"_id":"w7hWVU14syjweIH2","name":"Science (Meteorology)","type":"skill","img":"systems/CoC7/assets/icons/skills/science_meteorology.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":1,"properties":{"special":true,"push":true},"skillName":"Meteorology","specialization":"Science"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.science-meteorology","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true},"priority":0}}}} +{"_id":"wK8XxNj9QwXlGFEb","name":"Dodge","type":"skill","img":"systems/CoC7/assets/icons/skills/dodge.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":"1/2*@DEX","skillName":"Dodge","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.dodge","lang":"en","priority":0}}}} +{"_id":"wOs3gryeGRPkGoWD","name":"Appraise","type":"skill","img":"systems/CoC7/assets/icons/skills/appraise.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":5,"properties":{"push":true},"skillName":"Appraise","specialization":""},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.appraise","lang":"en","priority":0}}}} +{"_id":"zcvnv8qY4GrVwwTL","name":"Art/Craft (Forgery)","type":"skill","img":"systems/CoC7/assets/icons/skills/art_craft_forgery.svg","system":{"description":{"value":"See the Call of Cthulhu - 7th Ed Core Rulebook
"},"base":5,"properties":{"special":true,"push":true},"skillName":"Forgery","specialization":"Art/Craft"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.art-craft-forgery","lang":"en","eras":{"standard":true,"modern":true,"modernPulp":true,"pulp":true,"gasLight":true},"priority":0}}}} +{"name":"Fighting (Any)","type":"skill","img":"systems/CoC7/assets/icons/skills/fighting_brawl.svg","system":{"base":0,"description":{"value":"Use in occupations / archetypes to prompt to select one Fighting skill
"},"properties":{"fighting":true,"combat":true,"special":true,"picknameonly":true},"skillName":"Any","specialization":"Fighting"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.fighting-any","lang":"en","priority":0}}},"_id":"4y7D44TpkHVKxA7s"} +{"name":"Firearms (Any)","type":"skill","img":"systems/CoC7/assets/icons/skills/firearms_handgun.svg","system":{"base":0,"description":{"value":"Use in occupations / archetypes to prompt to select one Firearms skill
"},"properties":{"firearm":true,"combat":true,"special":true,"picknameonly":true},"skillName":"Any","specialization":"Firearms"},"flags":{"CoC7":{"cocidFlag":{"id":"i.skill.firearms-any","lang":"en","priority":0}}},"_id":"YPiD2ubZensxjKGU"} \ No newline at end of file diff --git a/styles/sheets/sheet.less b/styles/sheets/sheet.less index 33e7ba067..82b7c46ce 100644 --- a/styles/sheets/sheet.less +++ b/styles/sheets/sheet.less @@ -5,33 +5,83 @@ top: 2.2rem; right: 1rem; } + .editor { width: 100%; height: 100%; } + .editor-content { height: 100%; overflow-y: auto; word-break: break-word; } } + +.coc7.coc-id-editor { + a.copy-to-clipboard { + flex: 0 0 20px; + align-self: center; + text-align: right; + } + + fieldset.item-sheet-properties { + label { + height: auto; + white-space: break-spaces; + } + + span.warning { + outline: 2px dashed rgba(255, 100, 0, 0.3); + background-color: rgba(255, 100, 0, 0.3); + } + + td.eracolumn { + width: 18px; + + a { + cursor: help; + } + + a:hover { + text-shadow: none; + } + } + + td.shorttext { + text-align: center; + } + } +} + +.sheetV2, +.sheet { + .header-button.edit-coc-id-warning { + color: red; + } +} + .coc7.sheet { .inventory { height: 100%; } + .inventory-list, .effects-list { list-style: none; margin: 0; padding: 0 5px; scrollbar-width: thin; + .item { line-height: 16px; padding: 0 2px; border-bottom: 1px solid @colorFaint; + &:last-child { border-bottom: none; } + .item-name { // cursor: pointer; max-height: 16px; @@ -39,38 +89,47 @@ text-overflow: ellipsis; overflow: hidden; } + .item-image { flex: 0 0 16px; background-size: 16px; margin: 0 5px 0 0; height: 16px; border: none; + &:hover { background-image: none !important; cursor: default; } } + h4 { margin: 0; white-space: nowrap; overflow: hidden; } + &.rollable:hover .item-image { background-image: url('/icons/svg/d20-grey.svg') !important; } + &.rollable .item-image:hover { background-image: url('/icons/svg/d20-black.svg') !important; } + i.attuned { color: @colorTan; } + .item-uses input { width: 24px; text-align: center; } + .item-properties { margin-top: 3px; } + .item-recharge { flex: 0 0 80px; text-align: right; @@ -79,6 +138,7 @@ white-space: nowrap; } } + .inventory-header, .items-header { margin: 2px 0; @@ -87,16 +147,19 @@ border: @borderGroove; font-weight: bold; line-height: 25px; + h3 { margin: 0 -5px 0 0; padding-left: 5px; font-size: 1.125em; border-bottom: none; } + .item-controls a.item-create { flex: 0 0 100%; } } + .item-detail { flex: 0 0 70px; font-size: 12px; @@ -106,38 +169,46 @@ word-break: break-word; white-space: nowrap; overflow: hidden; + &:last-child { border-right: none; } + &.item-action { flex: 0 0 100px; } } + .item-weight { flex: 0 0 60px; border-left: 1px solid @colorFaint; border-right: 1px solid @colorFaint; } + .item-list { list-style: none; margin: 0 0 10px; padding: 0; } + .item-controls { flex: 0 0 48px; .flexrow(); justify-content: flex-end; height: 16px; + a { flex: 0 0 16px; font-size: 10px; text-align: center; color: @colorTan; + &.effect-control { flex: 1; } } } + .item-summary { flex: 0 0 100%; font-size: 12px; @@ -146,6 +217,7 @@ border-top: @borderGroove; } } + nav.sheet-tabs a.item { line-height: 27px; font-size: 18px; diff --git a/styles/sheets/sheets.less b/styles/sheets/sheets.less index 5418a5e57..3843911d8 100644 --- a/styles/sheets/sheets.less +++ b/styles/sheets/sheets.less @@ -28,70 +28,72 @@ html { // line-height: 2rem; // } -.tabs { - display: flex; - flex-direction: row; - flex-wrap: wrap; - justify-content: flex-start; -} +.coc7 { + .tabs { + display: flex; + flex-direction: row; + flex-wrap: wrap; + justify-content: flex-start; + } -.tabs>* { - flex: 1; -} + .tabs>* { + flex: 1; + } -.tabs>.flex0 { - display: block; - flex: 0; -} + .tabs>.flex0 { + display: block; + flex: 0; + } -.tabs>.flex1 { - flex: 1; -} + .tabs>.flex1 { + flex: 1; + } -.tabs>.flex2 { - flex: 2; -} + .tabs>.flex2 { + flex: 2; + } -.tabs>.flex3 { - flex: 3; -} + .tabs>.flex3 { + flex: 3; + } -.tabs .item { - text-align: center; -} + .tabs .item { + text-align: center; + } -.tabs .item.active { - text-shadow: 0 0 10px red; -} + .tabs .item.active { + text-shadow: 0 0 10px red; + } -.tab[data-tab] { - display: none; -} + .tab[data-tab] { + display: none; + } -.tab[data-tab].active { - display: block; -} + .tab[data-tab].active { + display: block; + } -.tab[data-tab].active.flexrow, -.tab[data-tab].active.flexcol { - display: flex; -} + .tab[data-tab].active.flexrow, + .tab[data-tab].active.flexcol { + display: flex; + } -a.keeper-only-tab { - flex: 0 0 30px; - color: @colorGreen; -} + a.keeper-only-tab { + flex: 0 0 30px; + color: @colorGreen; + } -h3.keeper-only-tab i { - color: @colorGreen; -} + h3.keeper-only-tab i { + color: @colorGreen; + } -.permission-limited img { - height: auto !important; - width: 580px !important; - max-width: none !important; - margin: 0 !important; - flex: none !important; + .permission-limited img { + height: auto !important; + width: 580px !important; + max-width: none !important; + margin: 0 !important; + flex: none !important; + } } .sheetV2 { diff --git a/template.json b/template.json index f08d40812..38c2725da 100644 --- a/template.json +++ b/template.json @@ -352,7 +352,6 @@ "malfunction": null, "blastRadius": null, "properties": {}, - "eras": {}, "price": {} }, "skill": { @@ -375,7 +374,6 @@ "value": -1, "attributes": {}, "properties": {}, - "eras": {}, "flags": {} }, "occupation": { @@ -451,7 +449,6 @@ "personal": null, "attributes": {}, "properties": {}, - "eras": {}, "flags": {} }, "archetype": { @@ -486,7 +483,6 @@ "skills": [], "attributes": {}, "properties": {}, - "eras": {}, "flags": {} }, "setup": { @@ -531,7 +527,6 @@ "backstory": "", "attributes": {}, "properties": {}, - "eras": {}, "flags": {} }, "spell": { diff --git a/templates/actors/parts/character-development-v2.html b/templates/actors/parts/character-development-v2.html index a30212ffd..6cd4b4d11 100644 --- a/templates/actors/parts/character-development-v2.html +++ b/templates/actors/parts/character-development-v2.html @@ -22,7 +22,7 @@ {{/unless}} - {{#if skill.system.properties.special}}{{skill.system.specialization}} :{{/if}}{{skill.name}} + {{skill.name}}This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
",``` -##### CoC7.ClearAllConditions -``` "CoC7.ClearAllConditions": "Clear All Conditions",``` +##### CoC7.CoCIDFlag.documents-in-compendiums +``` "CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums",``` +##### CoC7.CoCIDFlag.documents-in-world +``` "CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world",``` +##### CoC7.CoCIDFlag.error.document-not-found +``` "CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.",``` +##### CoC7.CoCIDFlag.error.documents-not-found +``` "CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting.",``` +##### CoC7.CoCIDFlag.error.duplicate +``` "CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!",``` +##### CoC7.CoCIDFlag.error.incorrect.type +``` "CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.",``` +##### CoC7.CoCIDFlag.error.unknown-era +``` "CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"",``` +##### CoC7.CoCIDFlag.foundry-id +``` "CoC7.CoCIDFlag.foundry-id": "Foundry ID",``` +##### CoC7.CoCIDFlag.foundry-uuid +``` "CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID",``` +##### CoC7.CoCIDFlag.get-document-like-this +``` "CoC7.CoCIDFlag.get-document-like-this": "Get document like this",``` +##### CoC7.CoCIDFlag.get-this-document +``` "CoC7.CoCIDFlag.get-this-document": "Get this document",``` +##### CoC7.CoCIDFlag.guess +``` "CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.",``` +##### CoC7.CoCIDFlag.id +``` "CoC7.CoCIDFlag.id": "ID",``` +##### CoC7.CoCIDFlag.key +``` "CoC7.CoCIDFlag.key": "System ID (CoC ID)",``` +##### CoC7.CoCIDFlag.new +``` "CoC7.CoCIDFlag.new": "- Custom System ID -",``` +##### CoC7.CoCIDFlag.others +``` "CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)",``` +##### CoC7.CoCIDFlag.priority +``` "CoC7.CoCIDFlag.priority": "System ID Priority",``` +##### CoC7.CoCIDFlag.summary +``` "CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.",``` +##### CoC7.CoCIDFlag.title +``` "CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)",``` +##### CoC7.CustomSpecialisationLabel +``` "CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}",``` ##### CoC7.Damage ``` "CoC7.Damage": "Damage",``` -##### CoC7.DamageDealTo -``` "CoC7.DamageDealTo": "Damage {name} {damage}HP",``` -##### CoC7.DefinitelyInsane -``` "CoC7.DefinitelyInsane": "Good for the asylum",``` -##### CoC7.DholeHouseActorImporter -``` "CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON",``` -##### CoC7.DholeHouseActorImporterSource -``` "CoC7.DholeHouseActorImporterSource": "Imported from The Dhole's House Actor",``` -##### CoC7.DholeHouseActorImporterSummary -``` "CoC7.DholeHouseActorImporterSummary": "Export your DholeHouse's character as JSON and upload it here.",``` -##### CoC7.DholeHouseImportingName -``` "CoC7.DholeHouseImportingName": "About to import: ",``` -##### CoC7.DholeHouseInvalidActor -``` "CoC7.DholeHouseInvalidActor": "The selected JSON doesn't seem to be a valid Dhole's House exported character",``` -##### CoC7.DholeHousePickYourJSONFile -``` "CoC7.DholeHousePickYourJSONFile": "Pick the JSON file exported from The Dhole's House",``` -##### CoC7.Disable -``` "CoC7.Disable": "Disable",``` -##### CoC7.Duration -``` "CoC7.Duration": "Duration",``` -##### CoC7.EffectAppliedCantOverride -``` "CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.",``` -##### CoC7.EffectNew -``` "CoC7.EffectNew": "New effect",``` -##### CoC7.Enable -``` "CoC7.Enable": "Enable",``` -##### CoC7.ErrorActorHasNoWeaponNamed -``` "CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} has no weapon named {weaponName}",``` -##### CoC7.ErrorActorHasTooManyWeaponsNamed -``` "CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} has more than one weapon named {weaponName}. The first found will be used`",``` -##### CoC7.ErrorEvaluatingDamage -``` "CoC7.ErrorEvaluatingDamage": "Error evaluating damage",``` -##### CoC7.ErrorNoTokensSelected -``` "CoC7.ErrorNoTokensSelected": "No tokens selected",``` -##### CoC7.ErrorUnableToParseArmorFormula -``` "CoC7.ErrorUnableToParseArmorFormula": "Unable to process armor value: {value}. Ignoring armor.",``` -##### CoC7.ErrorUnableToParseFormula -``` "CoC7.ErrorUnableToParseFormula": "{value} is not a valid formula",``` -##### CoC7.ErrorUnableToParseSkillFormula -``` "CoC7.ErrorUnableToParseSkillFormula": "Unable to parse formula: {value} for skill {name}",``` -##### CoC7.ErrorUnexpectedSkillsText -``` "CoC7.ErrorUnexpectedSkillsText": "Unexpected skills text, please raise a bug report with the text you are attempting to import",``` -##### CoC7.ErrorUnexpectedWeaponText -``` "CoC7.ErrorUnexpectedWeaponText": "Unexpected weapons text, please raise a bug report with the text you are attempting to import",``` -##### CoC7.FINISH -``` "CoC7.FINISH": "--F-I-N-I-S-H--",``` +##### CoC7.EraDarkAgesPulp +``` "CoC7.EraDarkAgesPulp": "Dark Ages - Pulp",``` +##### CoC7.EraDownDarkerTrailsPulp +``` "CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp",``` +##### CoC7.EraModernPulp +``` "CoC7.EraModernPulp": "Modern - Pulp",``` ##### CoC7.FileUploadError ``` "CoC7.FileUploadError": "Unable to write image, file upload error",``` -##### CoC7.Initiative -``` "CoC7.Initiative": "Initiative",``` -##### CoC7.LuckNotEnough -``` "CoC7.LuckNotEnough": "{name} didn't have enough luck to pass the check",``` -##### CoC7.MessageRollingCharacteristic -``` "CoC7.MessageRollingCharacteristic": "Rolling characteristic {label}: {formula}",``` -##### CoC7.Migrate.ErrorActor -``` "CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}",``` -##### CoC7.Migrate.ErrorDocumentPack -``` "CoC7.Migrate.ErrorDocumentPack": "Failed CoC7 system migration for document {name} in pack {collection}: {message}",``` -##### CoC7.Migrate.ErrorItem -``` "CoC7.Migrate.ErrorItem": "Failed CoC7 system migration for Item {name}: {message}",``` -##### CoC7.Migrate.ErrorMacro -``` "CoC7.Migrate.ErrorMacro": "Failed CoC7 system migration for Macro {name}: {message}",``` -##### CoC7.Migrate.ErrorScene -``` "CoC7.Migrate.ErrorScene": "Failed CoC7 system migration for Scene {name}: {message}",``` -##### CoC7.Migrate.ErrorTable -``` "CoC7.Migrate.ErrorTable": "Failed CoC7 system migration for Table {name}: {message}",``` -##### CoC7.MovementAction -``` "CoC7.MovementAction": "Movement action",``` -##### CoC7.PenaltyDice -``` "CoC7.PenaltyDice": "Penalty Dice",``` -##### CoC7.PenaltyDieSelfReason -``` "CoC7.PenaltyDieSelfReason": "Add 1 penalty die (for being prone, restrained...)",``` -##### CoC7.PickDirectory -``` "CoC7.PickDirectory": "Pick Directory",``` ##### CoC7.RemoveParticipant ``` "CoC7.RemoveParticipant": "Remove participant",``` ##### CoC7.RemoveParticipantHint ``` "CoC7.RemoveParticipantHint": "Participant will be completely removed from the chase",``` -##### CoC7.Reset -``` "CoC7.Reset": "Reset",``` -##### CoC7.Restart -``` "CoC7.Restart": "Restart",``` ##### CoC7.RollDifficultyCriticalTitle ``` "CoC7.RollDifficultyCriticalTitle": "Critical difficulty",``` ##### CoC7.RollDifficultyExtremeTitle @@ -220,46 +123,42 @@ The following translations have more than 100 untranslated strings **cn**, **cs* ``` "CoC7.RollDifficultyHardTitle": "Hard difficulty",``` ##### CoC7.RollDifficultyRegularTitle ``` "CoC7.RollDifficultyRegularTitle": "Regular difficulty",``` -##### CoC7.Sane -``` "CoC7.Sane": "Sane",``` -##### CoC7.Settings.DholeUpload.Directory.Hint -``` "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.",``` -##### CoC7.Settings.DholeUpload.Directory.Name -``` "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory",``` -##### CoC7.SkillXpGainDisabled -``` "CoC7.SkillXpGainDisabled": "XP Gain disabled.",``` +##### CoC7.Settings.DropCoCID.Dialog +``` "CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.",``` +##### CoC7.Settings.DropCoCID.Hint +``` "CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item",``` +##### CoC7.Settings.DropCoCID.IgnoreCoCID +``` "CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID",``` +##### CoC7.Settings.DropCoCID.Name +``` "CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops",``` +##### CoC7.Settings.DropCoCID.Prompt +``` "CoC7.Settings.DropCoCID.Prompt": "Prompt each time",``` +##### CoC7.Settings.DropCoCID.Remember +``` "CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings",``` +##### CoC7.Settings.DropCoCID.UseCoCID +``` "CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible",``` +##### CoC7.Settings.WorldEra.Hint +``` "CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.",``` +##### CoC7.Settings.WorldEra.Name +``` "CoC7.Settings.WorldEra.Name": "Era for the world",``` +##### CoC7.SkillKeepBaseValue +``` "CoC7.SkillKeepBaseValue": "Keep Base Value",``` +##### CoC7.SkillPickNameOnly +``` "CoC7.SkillPickNameOnly": "Select Specialization",``` +##### CoC7.SkillRarityShort +``` "CoC7.SkillRarityShort": "[UC]",``` +##### CoC7.SkillRequiresName +``` "CoC7.SkillRequiresName": "Requires Name",``` ##### CoC7.TextFieldInvalidJSON ``` "CoC7.TextFieldInvalidJSON": "Unable to parse the JSON, please try again",``` -##### CoC7.UnableToUploadDholeImage -``` "CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.",``` ##### CoC7.UnarmedWeaponName ``` "CoC7.UnarmedWeaponName": "Unarmed",``` -##### CoC7.Update -``` "CoC7.Update": "Update",``` -##### CoC7.UpgradeSuccessWithLuck -``` "CoC7.UpgradeSuccessWithLuck": "Upgrade to {difficultyName} success for {luckToSpend} luck.",``` -##### CoC7.WeaponSkillMain -``` "CoC7.WeaponSkillMain": "Main skill",``` ##### CoC7.combatCard.automaticSuccess ``` "CoC7.combatCard.automaticSuccess": "Automatic Success",``` ##### CoC7.rangeCombatCard.SurprisedTargetTitle ``` "CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target",``` -##### SETTINGS.ChaseShowTokenMovement -``` "SETTINGS.ChaseShowTokenMovement": "Show token movement.",``` -##### SETTINGS.ChaseShowTokenMovementHint -``` "SETTINGS.ChaseShowTokenMovementHint": "Show movement on the grid when a token is moved to the next location.",``` ##### SETTINGS.DefaultDifficulty ``` "SETTINGS.DefaultDifficulty": "Default check difficulty",``` -##### SETTINGS.TitleChaseSettings -``` "SETTINGS.TitleChaseSettings": "Chase Settings",``` -##### SETTINGS.TrustedCanModfyChatCard -``` "SETTINGS.TrustedCanModfyChatCard": "Allow trusted user to modify chat card",``` -##### SETTINGS.TrustedCanModfyChatCardHint -``` "SETTINGS.TrustedCanModfyChatCardHint": "Enabling this setting will give permission to trusted users to select options on chat card. The GM only section will still not be visible to them",``` -##### SETTINGS.TrustedCanSeeChatCard -``` "SETTINGS.TrustedCanSeeChatCard": "Allow trusted user to see GM only sections",``` -##### SETTINGS.TrustedCanSeeChatCardHint -``` "SETTINGS.TrustedCanSeeChatCardHint": "Enabling this setting will give permission to trusted users to see GM only section on chat card. Use this with caution!",``` ##### SETTINGS.UseContextMenus ``` "SETTINGS.UseContextMenus": "Use context menus",``` ##### SETTINGS.UseContextMenusHint From 9aa27790a519d7e1bef04e9b8bbd88c552624d21 Mon Sep 17 00:00:00 2001 From: snap01This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
", @@ -609,6 +654,15 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.Maximize": "Maximize", "CoC7.Summarize": "Summarize", "CoC7.ClearAllConditions": "Clear All Conditions", @@ -670,10 +724,30 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.getTheExample": "Copy Example", "CoC7.Copied": "Copied the Example Text to Clipboard", "CoC7.EffectNew": "New effect", -"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." +"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", +"CoC7.CoCIDFlag.id": "ID", +"CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", +"CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", +"CoC7.CoCIDFlag.key": "System ID (CoC ID)", +"CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Drive Auto", +"CoC7.CoCIDFlag.new": "- Custom System ID -", +"CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", +"CoC7.CoCIDFlag.priority": "System ID Priority", +"CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", +"CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", +"CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", +"CoC7.CoCIDFlag.foundry-id": "Foundry ID", +"CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", +"CoC7.CoCIDFlag.get-this-document": "Get this document", +"CoC7.CoCIDFlag.get-document-like-this": "Get document like this", +"CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", +"CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"", +"CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", +"CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.", +"CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting." ``` ## es.json -214 untranslated strings +250 untranslated strings ``` "CoC7.ActorIsTokenHint": "Actor is a token", "CoC7.ActorDataLinked": "Actor data are linked", @@ -685,6 +759,7 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.FINISH": "--F-I-N-I-S-H--", "CoC7.days": "days(s)", "CoC7.months": "months(s)", +"CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}", "CoC7.Restart": "Restart", "CoC7.Reset": "Reset", "CoC7.Initiative": "Initiative", @@ -709,7 +784,14 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.CheckPassed": "Check passed", "CoC7.CheckMemoryRepressed": "Memory repressed", "CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target", +"CoC7.EraDarkAgesPulp": "Dark Ages - Pulp", +"CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", +"CoC7.EraModernPulp": "Modern - Pulp", "CoC7.SkillXpGainDisabled": "XP Gain disabled.", +"CoC7.SkillRarityShort": "[UC]", +"CoC7.SkillRequiresName": "Requires Name", +"CoC7.SkillKeepBaseValue": "Keep Base Value", +"CoC7.SkillPickNameOnly": "Select Specialization", "CoC7.ErrorInvalidCardType": "Card Type", "CoC7.ErrorInvalidRollType": "Roll Type", "CoC7.UnarmedWeaponName": "Unarmed", @@ -874,6 +956,15 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.ClearAllConditions": "Clear All Conditions", "CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.", "CoC7.ToolTipSanity": "This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
", @@ -1082,6 +1200,139 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", +"CoC7.ClearAllConditions": "Clear All Conditions", +"CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.", +"SETTINGS.TitleChaseSettings": "Chase Settings", +"SETTINGS.TrustedCanModfyChatCard": "Allow trusted user to modify chat card", +"SETTINGS.TrustedCanModfyChatCardHint": "Enabling this setting will give permission to trusted users to select options on chat card. The GM only section will still not be visible to them", +"SETTINGS.TrustedCanSeeChatCard": "Allow trusted user to see GM only sections", +"SETTINGS.TrustedCanSeeChatCardHint": "Enabling this setting will give permission to trusted users to see GM only section on chat card. Use this with caution!", +"SETTINGS.ChaseShowTokenMovement": "Show token movement.", +"SETTINGS.ChaseShowTokenMovementHint": "Show movement on the grid when a token is moved to the next location.", +"SETTINGS.UseContextMenus": "Use context menus", +"SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.", +"CoC7.EffectNew": "New effect", +"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", +"CoC7.CoCIDFlag.id": "ID", +"CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", +"CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", +"CoC7.CoCIDFlag.key": "System ID (CoC ID)", +"CoC7.CoCIDFlag.new": "- Custom System ID -", +"CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", +"CoC7.CoCIDFlag.priority": "System ID Priority", +"CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", +"CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", +"CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", +"CoC7.CoCIDFlag.foundry-id": "Foundry ID", +"CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", +"CoC7.CoCIDFlag.get-this-document": "Get this document", +"CoC7.CoCIDFlag.get-document-like-this": "Get document like this", +"CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", +"CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"", +"CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", +"CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.", +"CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting." +``` +## pt-BR.json +120 untranslated strings +``` +"CoC7.ActorIsTokenHint": "Actor is a token", +"CoC7.ActorDataLinked": "Actor data are linked", +"CoC7.ActorDataNotLinked": "Actor data are NOT linked", +"CoC7.ActorIsSyntheticActor": "Actor is a synthetic actor (instance of an actor)", +"CoC7.MovementAction": "Movement action", +"CoC7.AdjustedMovement": "Adjusted movement", +"CoC7.DefinitelyInsane": "Good for the asylum", +"CoC7.FINISH": "--F-I-N-I-S-H--", +"CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}", +"CoC7.Restart": "Restart", +"CoC7.Reset": "Reset", +"CoC7.Initiative": "Initiative", +"CoC7.PenaltyDice": "Penalty Dice", +"CoC7.LuckNotEnough": "{name} didn't have enough luck to pass the check", +"CoC7.UpgradeSuccessWithLuck": "Upgrade to {difficultyName} success for {luckToSpend} luck.", +"CoC7.BonusDieAssailantReason": "Add 1 bonus die (assailant is prone, restrained...)", +"CoC7.PenaltyDieSelfReason": "Add 1 penalty die (for being prone, restrained...)", +"CoC7.RollDifficultyRegularTitle": "Regular difficulty", +"CoC7.RollDifficultyHardTitle": "Hard difficulty", +"CoC7.RollDifficultyExtremeTitle": "Extreme difficulty", +"CoC7.RollDifficultyCriticalTitle": "Critical difficulty", +"CoC7.ArmorIgnored": "Armor Ignored", +"CoC7.combatCard.automaticSuccess": "Automatic Success", +"CoC7.Damage": "Damage", +"CoC7.CheckFailed": "Check failed", +"CoC7.CheckPassed": "Check passed", +"CoC7.CheckMemoryRepressed": "Memory repressed", +"CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target", +"CoC7.EraDarkAgesPulp": "Dark Ages - Pulp", +"CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", +"CoC7.EraModernPulp": "Modern - Pulp", +"CoC7.SkillXpGainDisabled": "XP Gain disabled.", +"CoC7.SkillRarityShort": "[UC]", +"CoC7.SkillRequiresName": "Requires Name", +"CoC7.SkillKeepBaseValue": "Keep Base Value", +"CoC7.SkillPickNameOnly": "Select Specialization", +"CoC7.UnarmedWeaponName": "Unarmed", +"CoC7.CleanSkillList": "Clean skill list", +"CoC7.CleanSkillListHint": "This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
", +"CoC7.WeaponSkillMain": "Main skill", +"CoC7.AlreadyEncounteredInformation": "Already encountered: {reason} lost {lost}/{max}", +"CoC7.RemoveParticipant": "Remove participant", +"CoC7.RemoveParticipantHint": "Participant will be completely removed from the chase", +"CoC7.Sane": "Sane", +"CoC7.ErrorUnableToParseFormula": "{value} is not a valid formula", +"CoC7.ErrorUnableToParseArmorFormula": "Unable to process armor value: {value}. Ignoring armor.", +"CoC7.ErrorUnableToParseSkillFormula": "Unable to parse formula: {value} for skill {name}", +"CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} has no weapon named {weaponName}", +"CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} has more than one weapon named {weaponName}. The first found will be used`", +"CoC7.ErrorUnexpectedWeaponText": "Unexpected weapons text, please raise a bug report with the text you are attempting to import", +"CoC7.ErrorUnexpectedSkillsText": "Unexpected skills text, please raise a bug report with the text you are attempting to import", +"CoC7.ErrorNoTokensSelected": "No tokens selected", +"CoC7.ErrorEvaluatingDamage": "Error evaluating damage", +"CoC7.MessageRollingCharacteristic": "Rolling characteristic {label}: {formula}", +"CoC7.DamageDealTo": "Damage {name} {damage}HP", +"CoC7.Add": "Add", +"CoC7.Update": "Update", +"CoC7.Enable": "Enable", +"CoC7.Disable": "Disable", +"CoC7.Duration": "Duration", +"CoC7.TextFieldInvalidJSON": "Unable to parse the JSON, please try again", +"CoC7.ActorImporterUploadError": "Import stopped, unable to write image", +"CoC7.FileUploadError": "Unable to write image, file upload error", +"CoC7.PickDirectory": "Pick Directory", +"CoC7.ActorImported": "New {actorType} imported: {actorName}", +"CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON", +"CoC7.DholeHouseActorImporterSummary": "Export your DholeHouse's character as JSON and upload it here.", +"CoC7.DholeHouseImportingName": "About to import: ", +"CoC7.DholeHousePickYourJSONFile": "Pick the JSON file exported from The Dhole's House", +"CoC7.DholeHouseActorImporterSource": "Imported from The Dhole's House Actor", +"CoC7.DholeHouseInvalidActor": "The selected JSON doesn't seem to be a valid Dhole's House exported character", +"CoC7.Migrate.ErrorDocumentPack": "Failed CoC7 system migration for document {name} in pack {collection}: {message}", +"CoC7.Migrate.ErrorScene": "Failed CoC7 system migration for Scene {name}: {message}", +"CoC7.Migrate.ErrorMacro": "Failed CoC7 system migration for Macro {name}: {message}", +"CoC7.Migrate.ErrorTable": "Failed CoC7 system migration for Table {name}: {message}", +"CoC7.Migrate.ErrorItem": "Failed CoC7 system migration for Item {name}: {message}", +"CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}", +"CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", +"CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.ClearAllConditions": "Clear All Conditions", "CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.", "SETTINGS.TitleChaseSettings": "Chase Settings", @@ -1094,10 +1345,29 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "SETTINGS.UseContextMenus": "Use context menus", "SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.", "CoC7.EffectNew": "New effect", -"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." +"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", +"CoC7.CoCIDFlag.id": "ID", +"CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", +"CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", +"CoC7.CoCIDFlag.key": "System ID (CoC ID)", +"CoC7.CoCIDFlag.new": "- Custom System ID -", +"CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", +"CoC7.CoCIDFlag.priority": "System ID Priority", +"CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", +"CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", +"CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", +"CoC7.CoCIDFlag.foundry-id": "Foundry ID", +"CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", +"CoC7.CoCIDFlag.get-this-document": "Get this document", +"CoC7.CoCIDFlag.get-document-like-this": "Get document like this", +"CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", +"CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"", +"CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", +"CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.", +"CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting." ``` ## ru.json -1079 untranslated strings +1115 untranslated strings ``` "CoC7.title": "Call of Cthulhu 7h Edition (Unofficial)", "CoC7.Entities.Character": "Character", @@ -1212,6 +1482,7 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.All": "All", "CoC7.Success": "Success", "CoC7.CustomLabel": "Custom label", +"CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}", "CoC7.SpecificLocations": "Specific locations", "CoC7.ArmourPlating": "Armour plating", "CoC7.Location": "Location", @@ -1442,13 +1713,16 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.WeaponSpecial": "Special", "CoC7.ItemPrice": "Price", "CoC7.Armor": "Armor", -"CoC7.EraNvct": "Invictus", -"CoC7.EraDrka": "Dark Ages", -"CoC7.EraDdts": "Down Darker Trails", -"CoC7.EraGlit": "Cthulhu by Gaslight", -"CoC7.Era1920": "1920s", +"CoC7.EraInvictus": "Invictus", +"CoC7.EraDarkAges": "Dark Ages - Standard", +"CoC7.EraDarkAgesPulp": "Dark Ages - Pulp", +"CoC7.EraDownDarkerTrails": "Down Darker Trails - Standard", +"CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", +"CoC7.EraGasLight": "Cthulhu by Gaslight", +"CoC7.Era1920": "1920s - Standard", "CoC7.EraPulp": "Pulp Cthulhu", -"CoC7.EraMdrn": "Modern", +"CoC7.EraModern": "Modern - Standard", +"CoC7.EraModernPulp": "Modern - Pulp", "CoC7.Eras": "Cthulhu Flavors", "CoC7.EraAvailability": "Availability", "CoC7.SkillNoAdjustments": "No adjustment", @@ -1456,10 +1730,14 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.SkillXpGainDisabled": "XP Gain disabled.", "CoC7.SkillSpecial": "Specialization", "CoC7.SkillRarity": "Uncommon", +"CoC7.SkillRarityShort": "[UC]", "CoC7.SkillPush": "Pushed", "CoC7.SkillCombat": "Combat", "CoC7.SkillFighting": "Fighting", "CoC7.SkillFirearm": "Firearms", +"CoC7.SkillRequiresName": "Requires Name", +"CoC7.SkillKeepBaseValue": "Keep Base Value", +"CoC7.SkillPickNameOnly": "Select Specialization", "CoC7.WeaponRngd": "Range", "CoC7.WeaponProperyManeuver": "Maneuver", "CoC7.WeaponTouch": "Touch", @@ -1489,10 +1767,6 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Validate": "Validate", "CoC7.Apply": "Apply", "CoC7.NewBioSectionName": "New Section", -"CoC7.DodgeSkillName": "Dodge", -"CoC7.CthulhuMythosName": "Cthulhu Mythos", -"CoC7.CreditRatingSkillName": "Credit Rating", -"CoC7.DriveAutoSkillName": "Drive Auto", "CoC7.FightingSpecializationName": "Fighting", "CoC7.UnarmedWeaponName": "Unarmed", "CoC7.FirearmSpecializationName": "Firearms", @@ -2030,6 +2304,15 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Settings.PulpRules.IgnoreMajorWounds.Hint": "", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.Maximize": "Maximize", "CoC7.Summarize": "Summarize", "CoC7.ClearAllConditions": "Clear All Conditions", @@ -2177,10 +2460,33 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.getTheExample": "Copy Example", "CoC7.Copied": "Copied the Example Text to Clipboard", "CoC7.EffectNew": "New effect", -"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." +"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", +"CoC7.CoCIDFlag.id": "ID", +"CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", +"CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", +"CoC7.CoCIDFlag.key": "System ID (CoC ID)", +"CoC7.CoCIDFlag.keys.i.skill.drive-auto": "Drive Auto", +"CoC7.CoCIDFlag.keys.i.skill.dodge": "Dodge", +"CoC7.CoCIDFlag.keys.i.skill.cthulhu-mythos": "Cthulhu Mythos", +"CoC7.CoCIDFlag.keys.i.skill.credit-rating": "Credit Rating", +"CoC7.CoCIDFlag.new": "- Custom System ID -", +"CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", +"CoC7.CoCIDFlag.priority": "System ID Priority", +"CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", +"CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", +"CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", +"CoC7.CoCIDFlag.foundry-id": "Foundry ID", +"CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", +"CoC7.CoCIDFlag.get-this-document": "Get this document", +"CoC7.CoCIDFlag.get-document-like-this": "Get document like this", +"CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", +"CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"", +"CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", +"CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.", +"CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting." ``` ## sv.json -200 untranslated strings +236 untranslated strings ``` "CoC7.ActorIsTokenHint": "Actor is a token", "CoC7.ActorDataLinked": "Actor data are linked", @@ -2190,6 +2496,7 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.AdjustedMovement": "Adjusted movement", "CoC7.DefinitelyInsane": "Good for the asylum", "CoC7.FINISH": "--F-I-N-I-S-H--", +"CoC7.CustomSpecialisationLabel": "Custom label - {specialisation}", "CoC7.Restart": "Restart", "CoC7.Reset": "Reset", "CoC7.Initiative": "Initiative", @@ -2209,7 +2516,14 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.CheckPassed": "Check passed", "CoC7.CheckMemoryRepressed": "Memory repressed", "CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target", +"CoC7.EraDarkAgesPulp": "Dark Ages - Pulp", +"CoC7.EraDownDarkerTrailsPulp": "Down Darker Trails - Pulp", +"CoC7.EraModernPulp": "Modern - Pulp", "CoC7.SkillXpGainDisabled": "XP Gain disabled.", +"CoC7.SkillRarityShort": "[UC]", +"CoC7.SkillRequiresName": "Requires Name", +"CoC7.SkillKeepBaseValue": "Keep Base Value", +"CoC7.SkillPickNameOnly": "Select Specialization", "CoC7.UnarmedWeaponName": "Unarmed", "CoC7.CleanSkillList": "Clean skill list", "CoC7.CleanSkillListHint": "This will Clean your skill list by removing specialization from skill name.
This will avoid to display skill as : 'specialization(specialization(skill))'
", @@ -2369,6 +2683,15 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}", "CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory", "CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.", +"CoC7.Settings.WorldEra.Name": "Era for the world", +"CoC7.Settings.WorldEra.Hint": "Skills can vary slightly between eras, please select the era for this world so system searches for skills find the correct ones.", +"CoC7.Settings.DropCoCID.Name": "Use CoC ID on item drops", +"CoC7.Settings.DropCoCID.Hint": "When dropping items with a CoC ID prompt to store the CoC ID instead of the item", +"CoC7.Settings.DropCoCID.Dialog": "Use the CoC ID for dropped items where possible? This allows the system to select the correct item for your world era.", +"CoC7.Settings.DropCoCID.Remember": "Remember this selection, you can change this under settings", +"CoC7.Settings.DropCoCID.Prompt": "Prompt each time", +"CoC7.Settings.DropCoCID.UseCoCID": "Use CoC ID Where Possible", +"CoC7.Settings.DropCoCID.IgnoreCoCID": "Do Not Use CoC ID", "CoC7.ClearAllConditions": "Clear All Conditions", "CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.", "SETTINGS.TitleChaseSettings": "Chase Settings", @@ -2381,5 +2704,24 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry "SETTINGS.UseContextMenus": "Use context menus", "SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.", "CoC7.EffectNew": "New effect", -"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value." +"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value.", +"CoC7.CoCIDFlag.id": "ID", +"CoC7.CoCIDFlag.title": "Edit System ID (CoC ID)", +"CoC7.CoCIDFlag.summary": "Set a group identifier that can be used to find the the most up to date version of this {type}. The System ID should use the English translation of the {type} to support localization across all languages.", +"CoC7.CoCIDFlag.key": "System ID (CoC ID)", +"CoC7.CoCIDFlag.new": "- Custom System ID -", +"CoC7.CoCIDFlag.guess": "Create System ID (CoC ID) based on current document.", +"CoC7.CoCIDFlag.priority": "System ID Priority", +"CoC7.CoCIDFlag.others": "Other documents with this CoC ID and language (excluding documents in other actors and items)", +"CoC7.CoCIDFlag.documents-in-world": "{count} documents in the world", +"CoC7.CoCIDFlag.documents-in-compendiums": "{count} documents in compendiums", +"CoC7.CoCIDFlag.foundry-id": "Foundry ID", +"CoC7.CoCIDFlag.foundry-uuid": "Foundry UUID", +"CoC7.CoCIDFlag.get-this-document": "Get this document", +"CoC7.CoCIDFlag.get-document-like-this": "Get document like this", +"CoC7.CoCIDFlag.error.duplicate": "Warning: Multiple System IDs with same priority!", +"CoC7.CoCIDFlag.error.unknown-era": "Unknown Era "{era}"", +"CoC7.CoCIDFlag.error.incorrect.type": "Tried to convert CoC ID with non existing document type. See console log.", +"CoC7.CoCIDFlag.error.document-not-found": "Document not found in world or Compendia matching the CoC ID "{cocid}", language "{lang}", and era "{era}". Please check your Era for the world setting.", +"CoC7.CoCIDFlag.error.documents-not-found": "Documents were not found in world or Compendia matching the CoC IDs ({cocids}), language "{lang}", and era "{era}". Please check your Era for the world setting." ``` From adb6c67760cfa025289641afe62d658e6344da8b Mon Sep 17 00:00:00 2001 From: snap01 <43982555+snap01@users.noreply.github.com> Date: Mon, 16 Jan 2023 16:26:54 +0000 Subject: [PATCH 11/78] separate link and parser logic, remove duplication for function, and fix v10 link issues --- module/actors/sheets/base.js | 41 +- module/actors/sheets/container.js | 4 +- module/actors/sheets/npc-sheet.js | 4 +- module/apps/canvas.js | 111 ++--- module/apps/coc7-chat-message.js | 66 +-- module/apps/coc7-content-link-dialog.js | 328 +++++++++++++ module/apps/coc7-link.js | 594 +++++++++++++++++++++++ module/apps/coc7-parser.js | 57 +++ module/apps/link-creation-dialog.js | 428 ----------------- module/apps/link.js | 514 -------------------- module/apps/parser.js | 595 ------------------------ module/chat.js | 8 +- module/coc7.js | 4 +- module/hooks/init.js | 2 + module/hooks/render-chat-message.js | 10 +- module/items/item.js | 2 +- module/menu.js | 4 +- module/utilities.js | 19 +- templates/apps/link-creation.html | 200 ++++---- 19 files changed, 1179 insertions(+), 1812 deletions(-) create mode 100644 module/apps/coc7-content-link-dialog.js create mode 100644 module/apps/coc7-link.js create mode 100644 module/apps/coc7-parser.js delete mode 100644 module/apps/link-creation-dialog.js delete mode 100644 module/apps/link.js delete mode 100644 module/apps/parser.js diff --git a/module/actors/sheets/base.js b/module/actors/sheets/base.js index b83fedfbc..6f5c75964 100644 --- a/module/actors/sheets/base.js +++ b/module/actors/sheets/base.js @@ -3,17 +3,16 @@ import { addCoCIDSheetHeaderButton } from '../../scripts/coc-id-button.js' import { RollDialog } from '../../apps/roll-dialog.js' import { CoC7ChatMessage } from '../../apps/coc7-chat-message.js' import { CoC7Check } from '../../check.js' +import { CoC7ContentLinkDialog } from '../../apps/coc7-content-link-dialog.js' import { COC7 } from '../../config.js' import { CoC7Item } from '../../items/item.js' import { CoC7MeleeInitiator } from '../../chat/combat/melee-initiator.js' import { CoC7RangeInitiator } from '../../chat/rangecombat.js' import { CoC7ConCheck } from '../../chat/concheck.js' import { chatHelper, isCtrlKey } from '../../chat/helper.js' -import { CoC7Parser } from '../../apps/parser.js' +import { CoC7Link } from '../../apps/coc7-link.js' import { DamageCard } from '../../chat/cards/damage.js' -import { CoC7LinkCreationDialog } from '../../apps/link-creation-dialog.js' import CoC7ActiveEffect from '../../active-effect.js' -import { CoC7Link } from '../../apps/link.js' import { CoC7ContextMenu } from '../../context-menu.js' import { CoC7Utilities } from '../../utilities.js' @@ -818,10 +817,7 @@ export class CoC7ActorSheet extends ActorSheet { } }) - html.find('a.coc7-link').on('click', event => CoC7Parser._onCheck(event)) - html - .find('a.coc7-link') - .on('dragstart', event => CoC7Parser._onDragCoC7Link(event)) + CoC7Link.bindEventsHandler(html) /** * This is used for dev purposes only ! @@ -1284,13 +1280,13 @@ export class CoC7ActorSheet extends ActorSheet { async _onDrop (event) { const dataString = event.dataTransfer.getData('text/plain') + if (dataString === '') { + return false + } const data = JSON.parse(dataString) - if (data.linkType === 'coc7-link') { - if (data.type === 'effect') { - const link = await CoC7Link.fromData(data) - if (link._linkData.effect) { - this.actor.createEmbeddedDocuments('ActiveEffect', [link._linkData.effect]) - } + if (data.type === 'CoC7Link') { + if (data.check === CoC7Link.CHECK_TYPE.EFFECT) { + CoC7Link._onLinkActorClick(this.actor, data) } } await super._onDrop(event) @@ -1456,7 +1452,7 @@ export class CoC7ActorSheet extends ActorSheet { div.append(props) li.append(div.hide()) - CoC7Parser.bindEventsHandler(div) + CoC7Link.bindEventsHandler(div) div.slideDown(200, () => li.toggleClass('expanded')) } // $(event.currentTarget).toggleClass('expanded'); @@ -1556,10 +1552,7 @@ export class CoC7ActorSheet extends ActorSheet { const effectId = event.currentTarget.closest('li').dataset.effectId const effect = this.actor.effects.get(effectId) if (isCtrlKey(event) && game.user.isGM) { - const link = new CoC7Link() - await link.setData({ type: 'effect', object: effect }) - const linkDialog = new CoC7LinkCreationDialog(link) - linkDialog.render(true) + CoC7ContentLinkDialog.create({ type: 'CoC7Link', check: CoC7Link.CHECK_TYPE.EFFECT, object: effect }) } } @@ -1584,16 +1577,10 @@ export class CoC7ActorSheet extends ActorSheet { if (isCtrlKey(event) && game.user.isGM) { const linkData = { - check: 'item', - type: 'weapon', - name: weapon.name, - hasPlayerOwner: this.actor.hasPlayerOwner, - actorKey: this.actor.actorKey + check: CoC7Link.CHECK_TYPE.ITEM, + name: weapon.name } - - CoC7LinkCreationDialog.fromLinkData(linkData).then(dlg => - dlg.render(true) - ) + CoC7ContentLinkDialog.create(linkData, { actors: [this.actor] }) } else { let proceedWithoutTarget if (game.user.targets.size <= 0) { diff --git a/module/actors/sheets/container.js b/module/actors/sheets/container.js index a43d4f838..91a6388c5 100644 --- a/module/actors/sheets/container.js +++ b/module/actors/sheets/container.js @@ -1,6 +1,6 @@ /* global $, ActorSheet, CONST, Dialog, FormData, game, mergeObject, TextEditor */ import { addCoCIDSheetHeaderButton } from '../../scripts/coc-id-button.js' -import { CoC7Parser } from '../../apps/parser.js' +import { CoC7Link } from '../../apps/coc7-link.js' import { CoC7Utilities } from '../../utilities.js' export class CoC7ContainerSheet extends ActorSheet { @@ -269,7 +269,7 @@ export class CoC7ContainerSheet extends ActorSheet { div.append(props) li.append(div.hide()) - CoC7Parser.bindEventsHandler(div) + CoC7Link.bindEventsHandler(div) div.slideDown(200) } li.toggleClass('expanded') diff --git a/module/actors/sheets/npc-sheet.js b/module/actors/sheets/npc-sheet.js index 3448ffb3f..65d0cbd9e 100644 --- a/module/actors/sheets/npc-sheet.js +++ b/module/actors/sheets/npc-sheet.js @@ -1,7 +1,7 @@ /* global game, mergeObject, TextEditor */ import { CoC7ActorSheet } from './base.js' import { RollDialog } from '../../apps/roll-dialog.js' -import { CoC7Parser } from '../../apps/parser.js' +import { CoC7Link } from '../../apps/coc7-link.js' import { chatHelper, isCtrlKey } from '../../chat/helper.js' import { SanCheckCard } from '../../chat/cards/san-check.js' import { CoC7ContextMenu } from '../../context-menu.js' @@ -175,7 +175,7 @@ export class CoC7NPCSheet extends CoC7ActorSheet { } if (typeof modifier !== 'undefined') linkData.modifier = modifier if (typeof difficulty !== 'undefined') linkData.difficulty = difficulty - const link = CoC7Parser.createCoC7Link(linkData) + const link = (new CoC7Link())._createDocumentLink(linkData) if (link) { chatHelper.createMessage( null, diff --git a/module/apps/canvas.js b/module/apps/canvas.js index f8c8825aa..789fddd5c 100644 --- a/module/apps/canvas.js +++ b/module/apps/canvas.js @@ -1,19 +1,17 @@ -/* global game, ui */ -import { chatHelper } from '../chat/helper.js' -import { CoC7Utilities } from '../utilities.js' -import { CoC7Link } from './link.js' +/* global game */ +import { CoC7Link } from './coc7-link.js' export class CoC7Canvas { static get COC7_TYPES_SUPPORTED () { - return ['link', 'chase'] + return ['CoC7Link'] } static async onDropSomething (canvas, data) { if ( - data.CoC7Type && - CoC7Canvas.COC7_TYPES_SUPPORTED.includes(data.CoC7Type) + data.type && + CoC7Canvas.COC7_TYPES_SUPPORTED.includes(data.type) ) { - const gridSize = canvas.scene.grid + const gridSize = canvas.scene.grid.size const x = data.x - gridSize / 2 const y = data.y - gridSize / 2 const height = gridSize @@ -26,80 +24,41 @@ export class CoC7Canvas { ) }) // Find drop target. if (!dropTargetTokens.length) dropTargetTokens = canvas.tokens.controlled // If no target whisper to selected token - switch (data.CoC7Type) { - case 'link': - { - const link = await CoC7Link.fromData(data) - if (!link.link) { - ui.notifications.error('Invalid link') - } - - const option = {} - option.speaker = { - alias: game.user.name - } - - if (link.is.effect) { - if (!dropTargetTokens.length) { - // Apply to everyone ? or only players ? or nobody - } else { - for (const t of dropTargetTokens) { - await t.actor.createEmbeddedDocuments('ActiveEffect', [ - link._linkData.effect - ]) - } + switch (data.type) { + case 'CoC7Link': + if (data.check === CoC7Link.CHECK_TYPE.EFFECT) { + if (dropTargetTokens.length) { + for (const token of dropTargetTokens) { + CoC7Link._onLinkActorClick(token.actor, data) } } else { - if (!dropTargetTokens.length) { - const whisperTargets = game.users.players.filter( - u => !!u.character - ) // User with at least a character - for (const u of whisperTargets) { - option.whisper = [u] - chatHelper.createMessage( - null, - game.i18n.format('CoC7.MessageTargetCheckRequested', { - name: u.character.name, - check: link.link - }), - option - ) - } - } else { - for (const t of dropTargetTokens) { - if (t.actor.hasPlayerOwner) { - option.whisper = t.actor.owners - chatHelper.createMessage( - null, - game.i18n.format('CoC7.MessageTargetCheckRequested', { - name: t.actor.name, - check: link.link - }), - option - ) - } - } - } + // Apply to everyone ? or only players ? or nobody } + } else if (dropTargetTokens.length) { + CoC7Link.toWhisperMessage(data, dropTargetTokens.filter(t => t.actor.owners.length).map(t => t.actor)) + } else { + CoC7Link.toWhisperMessage(data, game.users.players.filter(u => !!u.character).map(u => u.character)) } break - default: - if (data.docUuid && data.callBack) { - const doc = CoC7Utilities.SfromUuid(data.docUuid) - if ( - doc[data.callBack] && - typeof doc[data.callBack] === 'function' - ) { - try { - data.scene = canvas.scene.uuid - doc[data.callBack](data) - } catch (error) { - console.warn(error.message) - } - } - } - break + // This does not appear to be called in FoundryVTT v10, remove if not needed + // COC7_TYPES_SUPPORTED chase has been removed because of this + // default: + // if (data.docUuid && data.callBack) { + // const doc = CoC7Utilities.SfromUuid(data.docUuid) + // if ( + // doc[data.callBack] && + // typeof doc[data.callBack] === 'function' + // ) { + // try { + // data.scene = canvas.scene.uuid + // doc[data.callBack](data) + // } catch (error) { + // console.warn(error.message) + // } + // } + // } + // break } } } diff --git a/module/apps/coc7-chat-message.js b/module/apps/coc7-chat-message.js index 539dbfd28..f1fd17dfc 100644 --- a/module/apps/coc7-chat-message.js +++ b/module/apps/coc7-chat-message.js @@ -1,13 +1,14 @@ /* global game, ui */ import { CoC7Check } from '../check.js' -import { CoC7LinkCreationDialog } from './link-creation-dialog.js' +import { CoC7ContentLinkDialog } from './coc7-content-link-dialog.js' import { isCtrlKey } from '../chat/helper.js' import { RollDialog } from './roll-dialog.js' import { CombinedCheckCard } from '../chat/cards/combined-roll.js' import { OpposedCheckCard } from '../chat/cards/opposed-roll.js' import { SanCheckCard } from '../chat/cards/san-check.js' import { SanDataDialog } from './sandata-dialog.js' -import { CoC7Link } from './link.js' +import { CoC7Link } from './coc7-link.js' +import { CoC7Utilities } from '../utilities.js' export class CoC7ChatMessage { static get ROLL_TYPE_ATTRIBUTE () { @@ -356,54 +357,35 @@ export class CoC7ChatMessage { case CoC7ChatMessage.ROLL_TYPE_ENCOUNTER: { const linkData = { - check: 'check', - type: '', - name: '', - hasPlayerOwner: config.options.hasPlayerOwner, - actorKey: config.options.actor.actorKey, - forceModifiers: config.options.shiftKey + type: 'CoC7Link' } - if ( - config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_SKILL - ) { - linkData.type = 'skill' - linkData.name = config.options.actor.items.get( - config.options.skillId - )?.shortName + if (config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_SKILL) { + linkData.check = CoC7Link.CHECK_TYPE.CHECK + linkData.linkType = CoC7Link.LINK_TYPE.SKILL + linkData.name = config.options.actor.items.get(config.options.skillId)?.shortName if (!linkData.name) return - } else if ( - config.dialogOptions.rollType === - CoC7ChatMessage.ROLL_TYPE_CHARACTERISTIC - ) { - linkData.type = 'characteristic' + } else if (config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_CHARACTERISTIC) { + linkData.check = CoC7Link.CHECK_TYPE.CHECK + linkData.linkType = CoC7Link.LINK_TYPE.CHARACTERISTIC linkData.name = config.options.characteristic - } else if ( - config.dialogOptions.rollType === - CoC7ChatMessage.ROLL_TYPE_ATTRIBUTE - ) { + } else if (config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_ATTRIBUTE) { if ((config.options.altKey || config.options.createEncounter) && config.options.attribute === 'san') { - linkData.check = 'sanloss' + linkData.check = CoC7Link.CHECK_TYPE.SANLOSS } else { - linkData.type = 'attribute' + linkData.check = CoC7Link.CHECK_TYPE.CHECK + linkData.linkType = CoC7Link.LINK_TYPE.ATTRIBUTE linkData.name = config.options.attribute } - } else if ( - config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_COMBAT - ) { - linkData.check = 'item' - linkData.type = 'weapon' + } else if (config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_COMBAT) { + linkData.check = CoC7Link.CHECK_TYPE.ITEM linkData.name = config.options.weaponName - } else if ( - config.dialogOptions.rollType === - CoC7ChatMessage.ROLL_TYPE_ENCOUNTER - ) { - linkData.check = 'sanloss' + } else if (config.dialogOptions.rollType === CoC7ChatMessage.ROLL_TYPE_ENCOUNTER) { + linkData.check = CoC7Link.CHECK_TYPE.SANLOSS linkData.sanMin = config.options.actor?.system?.special?.sanLoss?.checkPassed linkData.sanMax = config.options.actor?.system?.special?.sanLoss?.checkFailled linkData.sanReason = config.options.actor.system.infos.type?.length ? config.options.actor.system.infos.type : config.options.actor.name - linkData.tokenKey = config.options.actor.actorKey } else { return } @@ -411,13 +393,13 @@ export class CoC7ChatMessage { linkData.blind = true } if (config.options.sendToChat) { - CoC7Link.fromData(linkData).then(link => link.sendToChat()) + CoC7Link.toChatMessage(linkData) } else if (config.options.sendToClipboard) { - CoC7Link.fromData(linkData).then(link => link.sendToClipboard()) + CoC7Link.fromDropData(linkData).then(link => { + CoC7Utilities.copyToClipboard(link.link) + }) } else { - CoC7LinkCreationDialog.fromLinkData(linkData).then(dlg => - dlg.render(true) - ) + CoC7ContentLinkDialog.create(linkData, { actors: [config.options.actor].filter(a => a.owners.length), hasModifiers: config.options.shiftKey }) } } break diff --git a/module/apps/coc7-content-link-dialog.js b/module/apps/coc7-content-link-dialog.js new file mode 100644 index 000000000..ae7a367ac --- /dev/null +++ b/module/apps/coc7-content-link-dialog.js @@ -0,0 +1,328 @@ +/* global canvas, CONST, FormApplication, game, mergeObject, ui */ +import { CoCActor } from '../actors/actor.js' +import { CoC7Check } from '../check.js' +import { CoC7Link } from './coc7-link.js' +import { CoC7Utilities } from '../utilities.js' + +export class CoC7ContentLinkDialog extends FormApplication { + static get defaultOptions () { + return mergeObject(super.defaultOptions, { + id: 'link-creation', + classes: ['coc7', 'active-effect-sheet'], + title: game.i18n.localize('CoC7.CreateLink'), + dragDrop: [{ dragSelector: null, dropSelector: '.container' }], + template: 'systems/CoC7/templates/apps/link-creation.html', + closeOnSubmit: false, + width: 560, + height: 'auto', + tabs: [ + { + navSelector: '.tabs', + contentSelector: '.effect-options', + initial: 'details' + } + ] + }) + } + + async getData () { + const sheetData = await super.getData() + + // Prepare check type + sheetData.checkType = [ + { + key: CoC7Link.CHECK_TYPE.CHECK, + label: game.i18n.localize('CoC7.Check') + }, + { + key: CoC7Link.CHECK_TYPE.SANLOSS, + label: game.i18n.localize('CoC7.SanityCheck') + }, + { + key: CoC7Link.CHECK_TYPE.ITEM, + label: game.i18n.localize('CoC7.ItemWeapon') + }, + { + key: CoC7Link.CHECK_TYPE.EFFECT, + label: game.i18n.localize('EFFECT.TabEffects') + } + ] + + // Prepare 'check' link type + sheetData.linkType = [ + { + key: CoC7Link.LINK_TYPE.CHARACTERISTIC, + label: game.i18n.localize('CoC7.Characteristic') + }, + { + key: CoC7Link.LINK_TYPE.ATTRIBUTE, + label: game.i18n.localize('CoC7.Attribute') + }, + { + key: CoC7Link.LINK_TYPE.SKILL, + label: game.i18n.localize('CoC7.Skill') + } + ] + + // Prepare 'check' 'attribute' types + sheetData.attributeType = [ + { + key: 'lck', + label: game.i18n.localize('CoC7.Luck') + }, + { + key: 'san', + label: game.i18n.localize('CoC7.Sanity') + } + ] + + // Prepare effect mode types + sheetData.effectModes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce( + (obj, e) => { + obj[e[1]] = game.i18n.localize('EFFECT.MODE_' + e[0]) + return obj + }, + {} + ) + + // Prepare 'check' 'characteristic' types + sheetData.characteristicType = CoCActor.getCharacteristicDefinition() + + sheetData.link = sheetData.object.link + + sheetData.fromGame = sheetData.link.isItemCheck || sheetData.link.isSkillCheck + + sheetData.fromDirectory = (sheetData.object.hasID === 'fromDirectory') + sheetData.fromCompendium = (sheetData.object.hasID === 'fromCompendium') + + sheetData.isSetFromGame = (sheetData.link.id && (sheetData.fromDirectory || sheetData.fromCompendium)) + + sheetData.difficultyLevel = CoC7Check.difficultyLevel + + sheetData.actorNames = sheetData.object.actors.map(a => a.name).join(', ') + + return sheetData + } + + activateListeners (html) { + super.activateListeners(html) + + html + .find('select[name=type],select[name=check],select[name=attributeKey],select[name=characteristicKey],input[type=checkbox]') + .change(this._onChangeSubmit.bind(this)) + + // Handling effects + html.find('.effect-control').click(this._onEffectControl.bind(this)) + } + + _onChangeSubmit (event) { + switch (event.currentTarget.name) { + case 'fromCompendium': + case 'fromDirectory': + this.object.hasID = (event.currentTarget.name === this.object.hasID ? '' : event.currentTarget.name) + break + } + this._onSubmit(event) + } + + _onEffectControl (event) { + event.preventDefault() + const button = event.currentTarget + switch (button.dataset.action) { + case 'add': + return this._addEffectChange() + case 'delete': + button.closest('.effect-change').remove() + this._onSubmit(event) + } + } + + async _addEffectChange () { + const idx = this.object.link.effect.changes.length + return this.submit({ + preventClose: true, + updateData: { + [`effect.changes.${idx}`]: { + key: '', + mode: CONST.ACTIVE_EFFECT_MODES.ADD, + value: '' + } + } + }) + } + + async _updateObject (event, formData) { + let hasEffect = false + const effect = { + duration: {}, + changes: [] + } + for (const key in formData) { + switch (key) { + case 'checkName': + this.object.link.setValue('name', formData.checkName) + break + case 'blind': + case 'difficulty': + case 'displayName': + case 'icon': + case 'id': + case 'modifier': + case 'pack': + case 'sanMin': + case 'sanMax': + case 'sanReason': + this.object.link.setValue(key, formData[key]) + break + case 'hasModifiers': + case 'hasLabel': + case 'hasIcon': + this.object[key] = formData[key] + break + case 'effect.label': + effect.label = formData[key] + hasEffect = true + break + case 'effect.icon': + effect.icon = formData[key] + hasEffect = true + break + case 'effect.tint': + effect.tint = formData[key] + hasEffect = true + break + case 'effect.disabled': + effect.disabled = formData[key] + hasEffect = true + break + case 'effect.duration.seconds': + effect.duration.seconds = formData[key] + hasEffect = true + break + case 'effect.duration.rounds': + effect.duration.rounds = formData[key] + hasEffect = true + break + case 'effect.duration.turns': + effect.duration.turns = formData[key] + hasEffect = true + break + default: { + const match = key.match(/^effect\.changes\.(\d+)\.key$/) + if (match) { + effect.changes.push({ + key: formData[key], + mode: formData['effect.changes.' + match[1] + '.mode'], + value: formData['effect.changes.' + match[1] + '.value'] + }) + hasEffect = true + } + } + } + } + if (hasEffect) { + this.object.link.setValue('object', effect) + } + const target = event.currentTarget + if (target) { + switch (target.name) { + case 'type': + this.object.link.setValue('check', target.value) + break + case 'check': + this.object.link.setValue('linkType', target.value) + break + case 'attributeKey': + case 'characteristicKey': + this.object.link.setValue('name', target.value) + break + } + if (event.type === 'submit') { + switch (event.submitter.dataset.action) { + case 'clipboard': + CoC7Utilities.copyToClipboard(this.object.link.link) + break + case 'chat': + CoC7Link.toChatMessage(this.object.link.object) + break + case 'whisper-owner': + CoC7Link.toWhisperMessage(this.object.link.object, this.object.actors) + break + case 'whisper-selected': + if (!canvas.tokens.controlled.length) { + ui.notifications.warn( + game.i18n.localize('CoC7.ErrorNoTokensSelected') + ) + return + } + CoC7Link.toWhisperMessage(this.object.link.object, canvas.tokens.controlled.filter(t => t.actor.owners.length).map(t => t.actor)) + break + } + return + } + } + this.render(true) + } + + async _onDrop (event) { + const dataString = event.dataTransfer.getData('text/plain') + const data = JSON.parse(dataString) + if (data.type === 'CoC7Link') { + this.setLink(await CoC7Link.fromDropData(data)) + this.render(true) + } else { + if ((data.type === 'Folder' && data.documentName === 'Actor') || ['Item', 'Actor'].includes(data.type)) { + const dataList = await CoC7Utilities.getDataFromDropEvent(event, data.documentName ?? data.type) + if (data.documentName ?? data.type === 'Actor') { + this.object.actors = dataList.filter(a => a.owners.length) + this.render(true) + } else if (dataList.length === 1) { + if (['skill', 'weapon'].includes(dataList[0].type)) { + if (dataList[0].pack) { + this.object.hasID = 'fromCompendium' + this.object.link.setValue('pack', dataList[0].pack) + } else { + this.object.hasID = 'fromDirectory' + } + this.object.link.setValue('id', dataList[0].id) + this.object.link.setValue('name', dataList[0].name) + this.render(true) + } + } + } + } + } + + setLink (link) { + this.object.link = link + if (link.pack !== '') { + this.object.hasID = 'fromCompendium' + } else if (link.id !== '') { + this.object.hasID = 'fromDirectory' + } + if (link.difficulty !== CoC7Check.difficultyLevel.regular || parseInt(link.modifier, 10) !== 0) { + this.object.hasModifiers = true + } + if (link.displayName !== '') { + this.object.hasLabel = true + } + if (link.icon !== '') { + this.object.hasIcon = true + } + return '' + } + + static async create (linkData = {}, option = {}) { + const object = mergeObject({ + link: null, + hasID: '', + hasModifiers: false, + hasLabel: false, + hasIcon: false, + actors: [] + }, option) + const dialog = new CoC7ContentLinkDialog(object, {}) + dialog.setLink(await CoC7Link.fromDropData(linkData)) + dialog.render(true) + } +} diff --git a/module/apps/coc7-link.js b/module/apps/coc7-link.js new file mode 100644 index 000000000..7f54340c9 --- /dev/null +++ b/module/apps/coc7-link.js @@ -0,0 +1,594 @@ +/* global canvas, ChatMessage, CONFIG, CONST, duplicate, game, mergeObject, ui */ +import { CoCActor } from '../actors/actor.js' +import { CoC7Check } from '../check.js' +import { CoC7ContentLinkDialog } from './coc7-content-link-dialog.js' +import { CoC7Utilities } from '../utilities.js' +import { SanCheckCard } from '../chat/cards/san-check.js' +import { chatHelper, isCtrlKey } from '../chat/helper.js' + +/** + * Allow for parsing of CoC7 elements in chat message and sheets. + * Format is : + * @coc7.TYPE_OF_REQUEST[OPTIONS]{DISPLAYED_NAME} + * TYPE_OF_REQUEST : + * - sanloss: trigger a san check, upon failure will propose to deduct the corresponding SAN. + * - check: trigger a check depending on the options. + * - item: Trigger a weapon check + * - effect: Add an effect + * + * OPTIONS: [] = optional + * sanloss: + * sanMax: max SAN loss + * sanMin: min SAN loss + * sanReason: Reason + * check: + * type: type of check (characteristic, skill, attrib). + * name: name of the skill/characteristic. + * [difficulty]: ? (blind), 0 (regular), + (hard), ++ (extreme), +++ (critical). + * [modifier]: -x (x penalty dice), +x (x bonus dice), 0 (no modifier). + * [icon]: icon tu use (font awsome). + * [blind]: will trigger a blind roll. + * + * [DISPLAYED_NAME: name to display.] + * + * To add/edit a new link update these sections + * fromDropData => Add all defaults here + * _createLink => Create HTML from document data + * _createDocumentLink => Create @link from document data + * _onLinkActorClick => Process link + */ +export class CoC7Link { + static get CHECK_TYPE () { + return { + CHECK: 'check', + SANLOSS: 'sanloss', + ITEM: 'item', + EFFECT: 'effect' + } + } + + static get LINK_TYPE () { + return { + CHARACTERISTIC: 'characteristic', + ATTRIBUTE: 'attribute', + SKILL: 'skill' + } + } + + static init () { + CONFIG.CoC7Link = { + documentClass: CoC7Link + } + } + + static bindEventsHandler (html) { + html + .find('a.coc7-link') + .on('click', event => CoC7Link._onLinkClick(event)) + html + .find('a.coc7-link') + .on('dragstart', event => CoC7Link._onDragCoC7Link(event)) + } + + static _linkFromEvent (event) { + const a = event.currentTarget + const i = a.querySelector('[data-link-icon]') + const data = duplicate(a.dataset) + + const oldType = data.type + + data.type = 'CoC7Link' + data.icon = null + + if (oldType) { + data.linkType = oldType + } + + if ( + data.object && + (typeof data.object === 'string' || data.object instanceof String) + ) { + data.object = JSON.parse(data.object) + // data.linkType = CoC7Link.LINK_TYPE.EFFECT + } + + if ( + i.dataset && + i.dataset.linkIcon && + i.dataset.linkIcon !== 'fas fa-dice' + ) { + data.icon = i.dataset.linkIcon + } + data.displayName = a.dataset.displayName ? a.innerText : null + if (data.difficulty) { + data.difficulty = CoC7Utilities.convertDifficulty(data.difficulty) + } + return data + } + + static _onDragCoC7Link (event) { + const data = CoC7Link._linkFromEvent(event) + event.originalEvent.dataTransfer.setData('text/plain', JSON.stringify(data)) + } + + /** + * A helper function to handle obtaining the relevant Document from dropped data provided via a DataTransfer event. + * The dropped data could have: + * 1. A data object explicitly provided + * @memberof ClientDocumentMixin + * + * @param {object} data The data object extracted from a DataTransfer event + * @param {object} options Additional options which affect drop data behavior + * @returns {Promise