diff --git a/code/datums/looping_sounds/_looping_sound.dm b/code/datums/looping_sounds/_looping_sound.dm index 0cb4c797d317..d3310331482b 100644 --- a/code/datums/looping_sounds/_looping_sound.dm +++ b/code/datums/looping_sounds/_looping_sound.dm @@ -108,7 +108,7 @@ /datum/looping_sound/proc/start_sound_loop() loop_started = TRUE sound_loop() - timer_id = addtimer(CALLBACK(src, PROC_REF(sound_loop), world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP | TIMER_DELETE_ME, SSsound_loops) + timer_id = addtimer(CALLBACK(src, PROC_REF(sound_loop), world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP, SSsound_loops) /** * A simple proc handling the looping of the sound itself. @@ -225,7 +225,7 @@ if(start_sound && !skip_starting_sounds) play(start_sound, start_volume) start_wait = start_length - timer_id = addtimer(CALLBACK(src, PROC_REF(start_sound_loop)), start_wait, TIMER_CLIENT_TIME | TIMER_DELETE_ME | TIMER_STOPPABLE, SSsound_loops) + timer_id = addtimer(CALLBACK(src, PROC_REF(start_sound_loop)), start_wait, TIMER_CLIENT_TIME | TIMER_STOPPABLE, SSsound_loops) /// Simple proc that's executed when the looping sound is stopped, so that the `end_sound` can be played, if there's one. /datum/looping_sound/proc/on_stop()