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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
#-------------------------------------------------------------------------------------------
# I'm going to use vcpk in most cases for our install of 3rd party libs
# this is going to check the environment variable for CMAKE_TOOLCHAIN_FILE and this must point to where
# vcpkg.cmake is in the University this is set in your .bash_profile to
# export CMAKE_TOOLCHAIN_FILE=/public/devel/2020/vcpkg/scripts/buildsystems/vcpkg.cmake
#-------------------------------------------------------------------------------------------
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{CMAKE_TOOLCHAIN_FILE})
set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
endif()
# Name of the project
project(MassSpringBuild)
# This is the name of the Exe change this and it will change everywhere
set(TargetName MassSpring)
# This will include the file NGLConfig.cmake, you need to add the location to this either using
# -DCMAKE_PREFIX_PATH=~/NGL or as a system environment variable.
find_package(NGL CONFIG REQUIRED)
# Instruct CMake to run moc automatically when needed (Qt projects only)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOUIC_SEARCH_PATHS ${PROJECT_SOURCE_DIR}/ui)
# find Qt libs first we check for Version 6
find_package(Qt6 COMPONENTS OpenGL Widgets OpenGLWidgets QUIET )
if ( Qt6_FOUND )
message("Found Qt6 Using that")
else()
message("Found Qt5 Using that")
find_package(Qt5 COMPONENTS OpenGL Widgets REQUIRED)
endif()
# use C++ 17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
# Set the name of the executable we want to build
add_executable(${TargetName})
target_sources(${TargetName} PRIVATE ${PROJECT_SOURCE_DIR}/src/main.cpp
${PROJECT_SOURCE_DIR}/src/NGLScene.cpp
${PROJECT_SOURCE_DIR}/src/MainWindow.cpp
${PROJECT_SOURCE_DIR}/src/NGLSceneMouseControls.cpp
${PROJECT_SOURCE_DIR}/src/AbstractRK4Integrator.cpp
${PROJECT_SOURCE_DIR}/src/RK4Spring.cpp
${PROJECT_SOURCE_DIR}/include/AbstractRK4Integrator.h
${PROJECT_SOURCE_DIR}/include/RK4Spring.h
${PROJECT_SOURCE_DIR}/include/MainWindow.h
${PROJECT_SOURCE_DIR}/include/NGLScene.h
)
target_link_libraries(${TargetName} PRIVATE NGL Qt::Widgets Qt::OpenGL)
if ( Qt6_FOUND )
target_link_libraries(${TargetName} PRIVATE Qt::OpenGLWidgets )
endif()