Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

need to increase max number of patches from 10 #334

Closed
ckoven opened this issue Feb 14, 2018 · 1 comment · Fixed by #862
Closed

need to increase max number of patches from 10 #334

ckoven opened this issue Feb 14, 2018 · 1 comment · Fixed by #862

Comments

@ckoven
Copy link
Contributor

ckoven commented Feb 14, 2018

It would be good to increase the maximum number of patches. Currently this is 10, but this is an arbitrary number. I've played around with this a bit, but ran into errors from the HLM (at the time, was using fates-clm), which I believe were related to the urban model. Would be good to get this sorted out so that we can increase resolution as needed. Also want to see if doing this helps with the behavior in #323. We've talked about this a bit before (#214) but this ought to have a dedicated issue until fixed. Has anyone successfully run FATES with more than 10 patches per site?

@jenniferholm
Copy link
Contributor

I've increased the number of patches per site from 10 to 15, and everything was fine. I believe my longest simulation with 15 patches was 500 years. But, I was using ELM-FATES, so maybe there is something different with the urban model. I can look into this later. I also haven't done a nice side-by-side comparison of vegetation outputs using 10 vs. 15 patches, but this would be nice to investigate.

This was also only for a single site, ZF2. Are you running your tests for larger than a single point?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants