--------------------------- GLEW Extension Info --------------------------- GLEW version 2.1.0 Reporting capabilities of display , visual 0x4bf Running on a Quadro RTX 6000/PCIe/SSE2 from NVIDIA Corporation OpenGL version 1.4 (4.6.0 NVIDIA 471.41) is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK GL_VERSION_1_2_1: OK ----------------- GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK GL_VERSION_2_1: OK --------------- glUniformMatrix2x3fv: OK glUniformMatrix2x4fv: OK glUniformMatrix3x2fv: OK glUniformMatrix3x4fv: OK glUniformMatrix4x2fv: OK glUniformMatrix4x3fv: OK GL_VERSION_3_0: OK --------------- glBeginConditionalRender: OK glBeginTransformFeedback: OK glBindFragDataLocation: OK glClampColor: OK glClearBufferfi: OK glClearBufferfv: OK glClearBufferiv: OK glClearBufferuiv: OK glColorMaski: OK glDisablei: OK glEnablei: OK glEndConditionalRender: OK glEndTransformFeedback: OK glGetBooleani_v: OK glGetFragDataLocation: OK glGetStringi: OK glGetTexParameterIiv: OK glGetTexParameterIuiv: OK glGetTransformFeedbackVarying: OK glGetUniformuiv: OK glGetVertexAttribIiv: OK glGetVertexAttribIuiv: OK glIsEnabledi: OK glTexParameterIiv: OK glTexParameterIuiv: OK glTransformFeedbackVaryings: OK glUniform1ui: OK glUniform1uiv: OK glUniform2ui: OK glUniform2uiv: OK glUniform3ui: OK glUniform3uiv: OK glUniform4ui: OK glUniform4uiv: OK glVertexAttribI1i: OK glVertexAttribI1iv: OK glVertexAttribI1ui: OK glVertexAttribI1uiv: OK glVertexAttribI2i: OK glVertexAttribI2iv: OK glVertexAttribI2ui: OK glVertexAttribI2uiv: OK glVertexAttribI3i: OK glVertexAttribI3iv: OK glVertexAttribI3ui: OK glVertexAttribI3uiv: OK glVertexAttribI4bv: OK glVertexAttribI4i: OK glVertexAttribI4iv: OK glVertexAttribI4sv: OK glVertexAttribI4ubv: OK glVertexAttribI4ui: OK glVertexAttribI4uiv: OK glVertexAttribI4usv: OK glVertexAttribIPointer: OK GL_VERSION_3_1: OK --------------- glDrawArraysInstanced: OK glDrawElementsInstanced: OK glPrimitiveRestartIndex: OK glTexBuffer: OK GL_VERSION_3_2: OK --------------- glFramebufferTexture: OK glGetBufferParameteri64v: OK glGetInteger64i_v: OK GL_VERSION_3_3: OK --------------- glVertexAttribDivisor: OK GL_VERSION_4_0: OK --------------- glBlendEquationSeparatei: OK glBlendEquationi: OK glBlendFuncSeparatei: OK glBlendFunci: OK glMinSampleShading: OK GL_VERSION_4_1: MISSING --------------- GL_VERSION_4_2: MISSING --------------- GL_VERSION_4_3: MISSING --------------- GL_VERSION_4_4: MISSING --------------- GL_VERSION_4_5: OK --------------- glGetGraphicsResetStatus: OK glGetnCompressedTexImage: OK glGetnTexImage: OK glGetnUniformdv: OK GL_VERSION_4_6: OK --------------- glMultiDrawArraysIndirectCount: OK glMultiDrawElementsIndirectCount: OK glSpecializeShader: OK GL_3DFX_multisample: MISSING -------------------- GL_3DFX_tbuffer: OK [MISSING] ---------------- glTbufferMask3DFX: OK GL_3DFX_texture_compression_FXT1: MISSING --------------------------------- GL_AMD_blend_minmax_factor: MISSING --------------------------- GL_AMD_compressed_3DC_texture: MISSING ------------------------------ GL_AMD_compressed_ATC_texture: MISSING ------------------------------ GL_AMD_conservative_depth: MISSING -------------------------- GL_AMD_debug_output: OK [MISSING] -------------------- glDebugMessageCallbackAMD: OK glDebugMessageEnableAMD: OK glDebugMessageInsertAMD: OK glGetDebugMessageLogAMD: OK GL_AMD_depth_clamp_separate: MISSING ---------------------------- GL_AMD_draw_buffers_blend: OK [MISSING] -------------------------- glBlendEquationIndexedAMD: OK glBlendEquationSeparateIndexedAMD: OK glBlendFuncIndexedAMD: OK glBlendFuncSeparateIndexedAMD: OK GL_AMD_framebuffer_sample_positions: OK [MISSING] ------------------------------------ glFramebufferSamplePositionsfvAMD: OK glGetFramebufferParameterfvAMD: OK glGetNamedFramebufferParameterfvAMD: OK glNamedFramebufferSamplePositionsfvAMD: OK GL_AMD_gcn_shader: MISSING ------------------ GL_AMD_gpu_shader_half_float: MISSING ----------------------------- GL_AMD_gpu_shader_int16: MISSING ------------------------ GL_AMD_gpu_shader_int64: MISSING ------------------------ GL_AMD_interleaved_elements: OK [MISSING] ---------------------------- glVertexAttribParameteriAMD: OK GL_AMD_multi_draw_indirect: OK [MISSING] --------------------------- glMultiDrawArraysIndirectAMD: OK glMultiDrawElementsIndirectAMD: OK GL_AMD_name_gen_delete: OK [MISSING] ----------------------- glDeleteNamesAMD: OK glGenNamesAMD: OK glIsNameAMD: OK GL_AMD_occlusion_query_event: OK [MISSING] ----------------------------- glQueryObjectParameteruiAMD: OK GL_AMD_performance_monitor: OK [MISSING] --------------------------- glBeginPerfMonitorAMD: OK glDeletePerfMonitorsAMD: OK glEndPerfMonitorAMD: OK glGenPerfMonitorsAMD: OK glGetPerfMonitorCounterDataAMD: OK glGetPerfMonitorCounterInfoAMD: OK glGetPerfMonitorCounterStringAMD: OK glGetPerfMonitorCountersAMD: OK glGetPerfMonitorGroupStringAMD: OK glGetPerfMonitorGroupsAMD: OK glSelectPerfMonitorCountersAMD: OK GL_AMD_pinned_memory: MISSING --------------------- GL_AMD_program_binary_Z400: MISSING --------------------------- GL_AMD_query_buffer_object: MISSING --------------------------- GL_AMD_sample_positions: OK [MISSING] ------------------------ glSetMultisamplefvAMD: OK GL_AMD_seamless_cubemap_per_texture: MISSING ------------------------------------ GL_AMD_shader_atomic_counter_ops: MISSING --------------------------------- GL_AMD_shader_ballot: MISSING --------------------- GL_AMD_shader_explicit_vertex_parameter: MISSING ---------------------------------------- GL_AMD_shader_stencil_export: MISSING ----------------------------- GL_AMD_shader_stencil_value_export: MISSING ----------------------------------- GL_AMD_shader_trinary_minmax: MISSING ----------------------------- GL_AMD_sparse_texture: OK [MISSING] ---------------------- glTexStorageSparseAMD: OK glTextureStorageSparseAMD: OK GL_AMD_stencil_operation_extended: OK [MISSING] ---------------------------------- glStencilOpValueAMD: OK GL_AMD_texture_gather_bias_lod: MISSING ------------------------------- GL_AMD_texture_texture4: MISSING ------------------------ GL_AMD_transform_feedback3_lines_triangles: MISSING ------------------------------------------- GL_AMD_transform_feedback4: MISSING --------------------------- GL_AMD_vertex_shader_layer: MISSING --------------------------- GL_AMD_vertex_shader_tessellator: OK [MISSING] --------------------------------- glTessellationFactorAMD: OK glTessellationModeAMD: OK GL_AMD_vertex_shader_viewport_index: MISSING ------------------------------------ GL_ANDROID_extension_pack_es31a: MISSING -------------------------------- GL_ANGLE_depth_texture: MISSING ----------------------- GL_ANGLE_framebuffer_blit: OK [MISSING] -------------------------- glBlitFramebufferANGLE: OK GL_ANGLE_framebuffer_multisample: OK [MISSING] --------------------------------- glRenderbufferStorageMultisampleANGLE: OK GL_ANGLE_instanced_arrays: OK [MISSING] -------------------------- glDrawArraysInstancedANGLE: OK glDrawElementsInstancedANGLE: OK glVertexAttribDivisorANGLE: OK GL_ANGLE_pack_reverse_row_order: MISSING -------------------------------- GL_ANGLE_program_binary: MISSING ------------------------ GL_ANGLE_texture_compression_dxt1: MISSING ---------------------------------- GL_ANGLE_texture_compression_dxt3: MISSING ---------------------------------- GL_ANGLE_texture_compression_dxt5: MISSING ---------------------------------- GL_ANGLE_texture_usage: MISSING ----------------------- GL_ANGLE_timer_query: OK [MISSING] --------------------- glBeginQueryANGLE: OK glDeleteQueriesANGLE: OK glEndQueryANGLE: OK glGenQueriesANGLE: OK glGetQueryObjecti64vANGLE: OK glGetQueryObjectivANGLE: OK glGetQueryObjectui64vANGLE: OK glGetQueryObjectuivANGLE: OK glGetQueryivANGLE: OK glIsQueryANGLE: OK glQueryCounterANGLE: OK GL_ANGLE_translated_shader_source: OK [MISSING] ---------------------------------- glGetTranslatedShaderSourceANGLE: OK GL_APPLE_aux_depth_stencil: MISSING --------------------------- GL_APPLE_client_storage: MISSING ------------------------ GL_APPLE_clip_distance: MISSING ----------------------- GL_APPLE_color_buffer_packed_float: MISSING ----------------------------------- GL_APPLE_copy_texture_levels: OK [MISSING] ----------------------------- glCopyTextureLevelsAPPLE: OK GL_APPLE_element_array: OK [MISSING] ----------------------- glDrawElementArrayAPPLE: OK glDrawRangeElementArrayAPPLE: OK glElementPointerAPPLE: OK glMultiDrawElementArrayAPPLE: OK glMultiDrawRangeElementArrayAPPLE: OK GL_APPLE_fence: OK [MISSING] --------------- glDeleteFencesAPPLE: OK glFinishFenceAPPLE: OK glFinishObjectAPPLE: OK glGenFencesAPPLE: OK glIsFenceAPPLE: OK glSetFenceAPPLE: OK glTestFenceAPPLE: OK glTestObjectAPPLE: OK GL_APPLE_float_pixels: MISSING ---------------------- GL_APPLE_flush_buffer_range: OK [MISSING] ---------------------------- glBufferParameteriAPPLE: OK glFlushMappedBufferRangeAPPLE: OK GL_APPLE_framebuffer_multisample: OK [MISSING] --------------------------------- glRenderbufferStorageMultisampleAPPLE: OK glResolveMultisampleFramebufferAPPLE: OK GL_APPLE_object_purgeable: OK [MISSING] -------------------------- glGetObjectParameterivAPPLE: OK glObjectPurgeableAPPLE: OK glObjectUnpurgeableAPPLE: OK GL_APPLE_pixel_buffer: MISSING ---------------------- GL_APPLE_rgb_422: MISSING ----------------- GL_APPLE_row_bytes: MISSING ------------------- GL_APPLE_specular_vector: MISSING ------------------------- GL_APPLE_sync: OK [MISSING] -------------- glClientWaitSyncAPPLE: OK glDeleteSyncAPPLE: OK glFenceSyncAPPLE: OK glGetInteger64vAPPLE: OK glGetSyncivAPPLE: OK glIsSyncAPPLE: OK glWaitSyncAPPLE: OK GL_APPLE_texture_2D_limited_npot: MISSING --------------------------------- GL_APPLE_texture_format_BGRA8888: MISSING --------------------------------- GL_APPLE_texture_max_level: MISSING --------------------------- GL_APPLE_texture_packed_float: MISSING ------------------------------ GL_APPLE_texture_range: OK [MISSING] ----------------------- glGetTexParameterPointervAPPLE: OK glTextureRangeAPPLE: OK GL_APPLE_transform_hint: MISSING ------------------------ GL_APPLE_vertex_array_object: OK [MISSING] ----------------------------- glBindVertexArrayAPPLE: OK glDeleteVertexArraysAPPLE: OK glGenVertexArraysAPPLE: OK glIsVertexArrayAPPLE: OK GL_APPLE_vertex_array_range: OK [MISSING] ---------------------------- glFlushVertexArrayRangeAPPLE: OK glVertexArrayParameteriAPPLE: OK glVertexArrayRangeAPPLE: OK GL_APPLE_vertex_program_evaluators: OK [MISSING] ----------------------------------- glDisableVertexAttribAPPLE: OK glEnableVertexAttribAPPLE: OK glIsVertexAttribEnabledAPPLE: OK glMapVertexAttrib1dAPPLE: OK glMapVertexAttrib1fAPPLE: OK glMapVertexAttrib2dAPPLE: OK glMapVertexAttrib2fAPPLE: OK GL_APPLE_ycbcr_422: MISSING ------------------- GL_ARB_ES2_compatibility: OK [MISSING] ------------------------- glClearDepthf: OK glDepthRangef: OK glGetShaderPrecisionFormat: OK glReleaseShaderCompiler: OK glShaderBinary: OK GL_ARB_ES3_1_compatibility: OK [MISSING] --------------------------- glMemoryBarrierByRegion: OK GL_ARB_ES3_2_compatibility: OK [MISSING] --------------------------- glPrimitiveBoundingBoxARB: OK GL_ARB_ES3_compatibility: MISSING ------------------------- GL_ARB_arrays_of_arrays: MISSING ------------------------ GL_ARB_base_instance: OK [MISSING] --------------------- glDrawArraysInstancedBaseInstance: OK glDrawElementsInstancedBaseInstance: OK glDrawElementsInstancedBaseVertexBaseInstance: OK GL_ARB_bindless_texture: OK [MISSING] ------------------------ glGetImageHandleARB: OK glGetTextureHandleARB: OK glGetTextureSamplerHandleARB: OK glGetVertexAttribLui64vARB: OK glIsImageHandleResidentARB: OK glIsTextureHandleResidentARB: OK glMakeImageHandleNonResidentARB: OK glMakeImageHandleResidentARB: OK glMakeTextureHandleNonResidentARB: OK glMakeTextureHandleResidentARB: OK glProgramUniformHandleui64ARB: OK glProgramUniformHandleui64vARB: OK glUniformHandleui64ARB: OK glUniformHandleui64vARB: OK glVertexAttribL1ui64ARB: OK glVertexAttribL1ui64vARB: OK GL_ARB_blend_func_extended: OK [MISSING] --------------------------- glBindFragDataLocationIndexed: OK glGetFragDataIndex: OK GL_ARB_buffer_storage: OK [MISSING] ---------------------- glBufferStorage: OK GL_ARB_cl_event: OK [MISSING] ---------------- glCreateSyncFromCLeventARB: OK GL_ARB_clear_buffer_object: OK [MISSING] --------------------------- glClearBufferData: OK glClearBufferSubData: OK glClearNamedBufferDataEXT: OK glClearNamedBufferSubDataEXT: OK GL_ARB_clear_texture: OK [MISSING] --------------------- glClearTexImage: OK glClearTexSubImage: OK GL_ARB_clip_control: OK [MISSING] -------------------- glClipControl: OK GL_ARB_color_buffer_float: OK [MISSING] -------------------------- glClampColorARB: OK GL_ARB_compatibility: MISSING --------------------- GL_ARB_compressed_texture_pixel_storage: MISSING ---------------------------------------- GL_ARB_compute_shader: OK [MISSING] ---------------------- glDispatchCompute: OK glDispatchComputeIndirect: OK GL_ARB_compute_variable_group_size: OK [MISSING] ----------------------------------- glDispatchComputeGroupSizeARB: OK GL_ARB_conditional_render_inverted: MISSING ----------------------------------- GL_ARB_conservative_depth: MISSING -------------------------- GL_ARB_copy_buffer: OK [MISSING] ------------------- glCopyBufferSubData: OK GL_ARB_copy_image: OK [MISSING] ------------------ glCopyImageSubData: OK GL_ARB_cull_distance: MISSING --------------------- GL_ARB_debug_output: OK [MISSING] -------------------- glDebugMessageCallbackARB: OK glDebugMessageControlARB: OK glDebugMessageInsertARB: OK glGetDebugMessageLogARB: OK GL_ARB_depth_buffer_float: MISSING -------------------------- GL_ARB_depth_clamp: MISSING ------------------- GL_ARB_depth_texture: OK --------------------- GL_ARB_derivative_control: MISSING -------------------------- GL_ARB_direct_state_access: OK [MISSING] --------------------------- glBindTextureUnit: OK glBlitNamedFramebuffer: OK glCheckNamedFramebufferStatus: OK glClearNamedBufferData: OK glClearNamedBufferSubData: OK glClearNamedFramebufferfi: OK glClearNamedFramebufferfv: OK glClearNamedFramebufferiv: OK glClearNamedFramebufferuiv: OK glCompressedTextureSubImage1D: OK glCompressedTextureSubImage2D: OK glCompressedTextureSubImage3D: OK glCopyNamedBufferSubData: OK glCopyTextureSubImage1D: OK glCopyTextureSubImage2D: OK glCopyTextureSubImage3D: OK glCreateBuffers: OK glCreateFramebuffers: OK glCreateProgramPipelines: OK glCreateQueries: OK glCreateRenderbuffers: OK glCreateSamplers: OK glCreateTextures: OK glCreateTransformFeedbacks: OK glCreateVertexArrays: OK glDisableVertexArrayAttrib: OK glEnableVertexArrayAttrib: OK glFlushMappedNamedBufferRange: OK glGenerateTextureMipmap: OK glGetCompressedTextureImage: OK glGetNamedBufferParameteri64v: OK glGetNamedBufferParameteriv: OK glGetNamedBufferPointerv: OK glGetNamedBufferSubData: OK glGetNamedFramebufferAttachmentParameteriv: OK glGetNamedFramebufferParameteriv: OK glGetNamedRenderbufferParameteriv: OK glGetQueryBufferObjecti64v: OK glGetQueryBufferObjectiv: OK glGetQueryBufferObjectui64v: OK glGetQueryBufferObjectuiv: OK glGetTextureImage: OK glGetTextureLevelParameterfv: OK glGetTextureLevelParameteriv: OK glGetTextureParameterIiv: OK glGetTextureParameterIuiv: OK glGetTextureParameterfv: OK glGetTextureParameteriv: OK glGetTransformFeedbacki64_v: OK glGetTransformFeedbacki_v: OK glGetTransformFeedbackiv: OK glGetVertexArrayIndexed64iv: OK glGetVertexArrayIndexediv: OK glGetVertexArrayiv: OK glInvalidateNamedFramebufferData: OK glInvalidateNamedFramebufferSubData: OK glMapNamedBuffer: OK glMapNamedBufferRange: OK glNamedBufferData: OK glNamedBufferStorage: OK glNamedBufferSubData: OK glNamedFramebufferDrawBuffer: OK glNamedFramebufferDrawBuffers: OK glNamedFramebufferParameteri: OK glNamedFramebufferReadBuffer: OK glNamedFramebufferRenderbuffer: OK glNamedFramebufferTexture: OK glNamedFramebufferTextureLayer: OK glNamedRenderbufferStorage: OK glNamedRenderbufferStorageMultisample: OK glTextureBuffer: OK glTextureBufferRange: OK glTextureParameterIiv: OK glTextureParameterIuiv: OK glTextureParameterf: OK glTextureParameterfv: OK glTextureParameteri: OK glTextureParameteriv: OK glTextureStorage1D: OK glTextureStorage2D: OK glTextureStorage2DMultisample: OK glTextureStorage3D: OK glTextureStorage3DMultisample: OK glTextureSubImage1D: OK glTextureSubImage2D: OK glTextureSubImage3D: OK glTransformFeedbackBufferBase: OK glTransformFeedbackBufferRange: OK glUnmapNamedBuffer: OK glVertexArrayAttribBinding: OK glVertexArrayAttribFormat: OK glVertexArrayAttribIFormat: OK glVertexArrayAttribLFormat: OK glVertexArrayBindingDivisor: OK glVertexArrayElementBuffer: OK glVertexArrayVertexBuffer: OK glVertexArrayVertexBuffers: OK GL_ARB_draw_buffers: OK -------------------- glDrawBuffersARB: OK GL_ARB_draw_buffers_blend: OK [MISSING] -------------------------- glBlendEquationSeparateiARB: OK glBlendEquationiARB: OK glBlendFuncSeparateiARB: OK glBlendFunciARB: OK GL_ARB_draw_elements_base_vertex: OK [MISSING] --------------------------------- glDrawElementsBaseVertex: OK glDrawElementsInstancedBaseVertex: OK glDrawRangeElementsBaseVertex: OK glMultiDrawElementsBaseVertex: OK GL_ARB_draw_indirect: OK [MISSING] --------------------- glDrawArraysIndirect: OK glDrawElementsIndirect: OK GL_ARB_draw_instanced: MISSING ---------------------- GL_ARB_enhanced_layouts: MISSING ------------------------ GL_ARB_explicit_attrib_location: MISSING -------------------------------- GL_ARB_explicit_uniform_location: MISSING --------------------------------- GL_ARB_fragment_coord_conventions: MISSING ---------------------------------- GL_ARB_fragment_layer_viewport: MISSING ------------------------------- GL_ARB_fragment_program: OK ------------------------ GL_ARB_fragment_program_shadow: OK ------------------------------- GL_ARB_fragment_shader: MISSING ----------------------- GL_ARB_fragment_shader_interlock: MISSING --------------------------------- GL_ARB_framebuffer_no_attachments: OK [MISSING] ---------------------------------- glFramebufferParameteri: OK glGetFramebufferParameteriv: OK glGetNamedFramebufferParameterivEXT: OK glNamedFramebufferParameteriEXT: OK GL_ARB_framebuffer_object: OK [MISSING] -------------------------- glBindFramebuffer: OK glBindRenderbuffer: OK glBlitFramebuffer: OK glCheckFramebufferStatus: OK glDeleteFramebuffers: OK glDeleteRenderbuffers: OK glFramebufferRenderbuffer: OK glFramebufferTexture1D: OK glFramebufferTexture2D: OK glFramebufferTexture3D: OK glFramebufferTextureLayer: OK glGenFramebuffers: OK glGenRenderbuffers: OK glGenerateMipmap: OK glGetFramebufferAttachmentParameteriv: OK glGetRenderbufferParameteriv: OK glIsFramebuffer: OK glIsRenderbuffer: OK glRenderbufferStorage: OK glRenderbufferStorageMultisample: OK GL_ARB_framebuffer_sRGB: MISSING ------------------------ GL_ARB_geometry_shader4: OK [MISSING] ------------------------ glFramebufferTextureARB: OK glFramebufferTextureFaceARB: OK glFramebufferTextureLayerARB: OK glProgramParameteriARB: OK GL_ARB_get_program_binary: OK [MISSING] -------------------------- glGetProgramBinary: OK glProgramBinary: OK glProgramParameteri: OK GL_ARB_get_texture_sub_image: OK [MISSING] ----------------------------- glGetCompressedTextureSubImage: OK glGetTextureSubImage: OK GL_ARB_gl_spirv: OK [MISSING] ---------------- glSpecializeShaderARB: OK GL_ARB_gpu_shader5: MISSING ------------------- GL_ARB_gpu_shader_fp64: OK [MISSING] ----------------------- glGetUniformdv: OK glUniform1d: OK glUniform1dv: OK glUniform2d: OK glUniform2dv: OK glUniform3d: OK glUniform3dv: OK glUniform4d: OK glUniform4dv: OK glUniformMatrix2dv: OK glUniformMatrix2x3dv: OK glUniformMatrix2x4dv: OK glUniformMatrix3dv: OK glUniformMatrix3x2dv: OK glUniformMatrix3x4dv: OK glUniformMatrix4dv: OK glUniformMatrix4x2dv: OK glUniformMatrix4x3dv: OK GL_ARB_gpu_shader_int64: OK [MISSING] ------------------------ glGetUniformi64vARB: OK glGetUniformui64vARB: OK glGetnUniformi64vARB: OK glGetnUniformui64vARB: OK glProgramUniform1i64ARB: OK glProgramUniform1i64vARB: OK glProgramUniform1ui64ARB: OK glProgramUniform1ui64vARB: OK glProgramUniform2i64ARB: OK glProgramUniform2i64vARB: OK glProgramUniform2ui64ARB: OK glProgramUniform2ui64vARB: OK glProgramUniform3i64ARB: OK glProgramUniform3i64vARB: OK glProgramUniform3ui64ARB: OK glProgramUniform3ui64vARB: OK glProgramUniform4i64ARB: OK glProgramUniform4i64vARB: OK glProgramUniform4ui64ARB: OK glProgramUniform4ui64vARB: OK glUniform1i64ARB: OK glUniform1i64vARB: OK glUniform1ui64ARB: OK glUniform1ui64vARB: OK glUniform2i64ARB: OK glUniform2i64vARB: OK glUniform2ui64ARB: OK glUniform2ui64vARB: OK glUniform3i64ARB: OK glUniform3i64vARB: OK glUniform3ui64ARB: OK glUniform3ui64vARB: OK glUniform4i64ARB: OK glUniform4i64vARB: OK glUniform4ui64ARB: OK glUniform4ui64vARB: OK GL_ARB_half_float_pixel: MISSING ------------------------ GL_ARB_half_float_vertex: MISSING ------------------------- GL_ARB_imaging: OK --------------- glBlendEquation: OK glColorSubTable: OK glColorTable: OK glColorTableParameterfv: OK glColorTableParameteriv: OK glConvolutionFilter1D: OK glConvolutionFilter2D: OK glConvolutionParameterf: OK glConvolutionParameterfv: OK glConvolutionParameteri: OK glConvolutionParameteriv: OK glCopyColorSubTable: OK glCopyColorTable: OK glCopyConvolutionFilter1D: OK glCopyConvolutionFilter2D: OK glGetColorTable: OK glGetColorTableParameterfv: OK glGetColorTableParameteriv: OK glGetConvolutionFilter: OK glGetConvolutionParameterfv: OK glGetConvolutionParameteriv: OK glGetHistogram: OK glGetHistogramParameterfv: OK glGetHistogramParameteriv: OK glGetMinmax: OK glGetMinmaxParameterfv: OK glGetMinmaxParameteriv: OK glGetSeparableFilter: OK glHistogram: OK glMinmax: OK glResetHistogram: OK glResetMinmax: OK glSeparableFilter2D: OK GL_ARB_indirect_parameters: OK [MISSING] --------------------------- glMultiDrawArraysIndirectCountARB: OK glMultiDrawElementsIndirectCountARB: OK GL_ARB_instanced_arrays: OK [MISSING] ------------------------ glDrawArraysInstancedARB: OK glDrawElementsInstancedARB: OK glVertexAttribDivisorARB: OK GL_ARB_internalformat_query: OK [MISSING] ---------------------------- glGetInternalformativ: OK GL_ARB_internalformat_query2: OK [MISSING] ----------------------------- glGetInternalformati64v: OK GL_ARB_invalidate_subdata: OK [MISSING] -------------------------- glInvalidateBufferData: OK glInvalidateBufferSubData: OK glInvalidateFramebuffer: OK glInvalidateSubFramebuffer: OK glInvalidateTexImage: OK glInvalidateTexSubImage: OK GL_ARB_map_buffer_alignment: MISSING ---------------------------- GL_ARB_map_buffer_range: OK [MISSING] ------------------------ glFlushMappedBufferRange: OK glMapBufferRange: OK GL_ARB_matrix_palette: OK [MISSING] ---------------------- glCurrentPaletteMatrixARB: OK glMatrixIndexPointerARB: OK glMatrixIndexubvARB: OK glMatrixIndexuivARB: OK glMatrixIndexusvARB: OK GL_ARB_multi_bind: OK [MISSING] ------------------ glBindBuffersBase: OK glBindBuffersRange: OK glBindImageTextures: OK glBindSamplers: OK glBindTextures: OK glBindVertexBuffers: OK GL_ARB_multi_draw_indirect: OK [MISSING] --------------------------- glMultiDrawArraysIndirect: OK glMultiDrawElementsIndirect: OK GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK GL_ARB_occlusion_query: OK ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK GL_ARB_occlusion_query2: MISSING ------------------------ GL_ARB_parallel_shader_compile: OK [MISSING] ------------------------------- glMaxShaderCompilerThreadsARB: OK GL_ARB_pipeline_statistics_query: MISSING --------------------------------- GL_ARB_pixel_buffer_object: MISSING --------------------------- GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK GL_ARB_point_sprite: OK -------------------- GL_ARB_polygon_offset_clamp: OK [MISSING] ---------------------------- glPolygonOffsetClamp: OK GL_ARB_post_depth_coverage: MISSING --------------------------- GL_ARB_program_interface_query: OK [MISSING] ------------------------------- glGetProgramInterfaceiv: OK glGetProgramResourceIndex: OK glGetProgramResourceLocation: OK glGetProgramResourceLocationIndex: OK glGetProgramResourceName: OK glGetProgramResourceiv: OK GL_ARB_provoking_vertex: OK [MISSING] ------------------------ glProvokingVertex: OK GL_ARB_query_buffer_object: MISSING --------------------------- GL_ARB_robust_buffer_access_behavior: MISSING ------------------------------------- GL_ARB_robustness: OK [MISSING] ------------------ glGetGraphicsResetStatusARB: OK glGetnColorTableARB: OK glGetnCompressedTexImageARB: OK glGetnConvolutionFilterARB: OK glGetnHistogramARB: OK glGetnMapdvARB: OK glGetnMapfvARB: OK glGetnMapivARB: OK glGetnMinmaxARB: OK glGetnPixelMapfvARB: OK glGetnPixelMapuivARB: OK glGetnPixelMapusvARB: OK glGetnPolygonStippleARB: OK glGetnSeparableFilterARB: OK glGetnTexImageARB: OK glGetnUniformdvARB: OK glGetnUniformfvARB: OK glGetnUniformivARB: OK glGetnUniformuivARB: OK glReadnPixelsARB: OK GL_ARB_robustness_application_isolation: MISSING ---------------------------------------- GL_ARB_robustness_share_group_isolation: MISSING ---------------------------------------- GL_ARB_sample_locations: OK [MISSING] ------------------------ glFramebufferSampleLocationsfvARB: OK glNamedFramebufferSampleLocationsfvARB: OK GL_ARB_sample_shading: OK [MISSING] ---------------------- glMinSampleShadingARB: OK GL_ARB_sampler_objects: OK [MISSING] ----------------------- glBindSampler: OK glDeleteSamplers: OK glGenSamplers: OK glGetSamplerParameterIiv: OK glGetSamplerParameterIuiv: OK glGetSamplerParameterfv: OK glGetSamplerParameteriv: OK glIsSampler: OK glSamplerParameterIiv: OK glSamplerParameterIuiv: OK glSamplerParameterf: OK glSamplerParameterfv: OK glSamplerParameteri: OK glSamplerParameteriv: OK GL_ARB_seamless_cube_map: MISSING ------------------------- GL_ARB_seamless_cubemap_per_texture: MISSING ------------------------------------ GL_ARB_separate_shader_objects: OK [MISSING] ------------------------------- glActiveShaderProgram: OK glBindProgramPipeline: OK glCreateShaderProgramv: OK glDeleteProgramPipelines: OK glGenProgramPipelines: OK glGetProgramPipelineInfoLog: OK glGetProgramPipelineiv: OK glIsProgramPipeline: OK glProgramUniform1d: OK glProgramUniform1dv: OK glProgramUniform1f: OK glProgramUniform1fv: OK glProgramUniform1i: OK glProgramUniform1iv: OK glProgramUniform1ui: OK glProgramUniform1uiv: OK glProgramUniform2d: OK glProgramUniform2dv: OK glProgramUniform2f: OK glProgramUniform2fv: OK glProgramUniform2i: OK glProgramUniform2iv: OK glProgramUniform2ui: OK glProgramUniform2uiv: OK glProgramUniform3d: OK glProgramUniform3dv: OK glProgramUniform3f: OK glProgramUniform3fv: OK glProgramUniform3i: OK glProgramUniform3iv: OK glProgramUniform3ui: OK glProgramUniform3uiv: OK glProgramUniform4d: OK glProgramUniform4dv: OK glProgramUniform4f: OK glProgramUniform4fv: OK glProgramUniform4i: OK glProgramUniform4iv: OK glProgramUniform4ui: OK glProgramUniform4uiv: OK glProgramUniformMatrix2dv: OK glProgramUniformMatrix2fv: OK glProgramUniformMatrix2x3dv: OK glProgramUniformMatrix2x3fv: OK glProgramUniformMatrix2x4dv: OK glProgramUniformMatrix2x4fv: OK glProgramUniformMatrix3dv: OK glProgramUniformMatrix3fv: OK glProgramUniformMatrix3x2dv: OK glProgramUniformMatrix3x2fv: OK glProgramUniformMatrix3x4dv: OK glProgramUniformMatrix3x4fv: OK glProgramUniformMatrix4dv: OK glProgramUniformMatrix4fv: OK glProgramUniformMatrix4x2dv: OK glProgramUniformMatrix4x2fv: OK glProgramUniformMatrix4x3dv: OK glProgramUniformMatrix4x3fv: OK glUseProgramStages: OK glValidateProgramPipeline: OK GL_ARB_shader_atomic_counter_ops: MISSING --------------------------------- GL_ARB_shader_atomic_counters: OK [MISSING] ------------------------------ glGetActiveAtomicCounterBufferiv: OK GL_ARB_shader_ballot: MISSING --------------------- GL_ARB_shader_bit_encoding: MISSING --------------------------- GL_ARB_shader_clock: MISSING -------------------- GL_ARB_shader_draw_parameters: MISSING ------------------------------ GL_ARB_shader_group_vote: MISSING ------------------------- GL_ARB_shader_image_load_store: OK [MISSING] ------------------------------- glBindImageTexture: OK glMemoryBarrier: OK GL_ARB_shader_image_size: MISSING ------------------------- GL_ARB_shader_objects: OK [MISSING] ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK GL_ARB_shader_precision: MISSING ------------------------ GL_ARB_shader_stencil_export: MISSING ----------------------------- GL_ARB_shader_storage_buffer_object: OK [MISSING] ------------------------------------ glShaderStorageBlockBinding: OK GL_ARB_shader_subroutine: OK [MISSING] ------------------------- glGetActiveSubroutineName: OK glGetActiveSubroutineUniformName: OK glGetActiveSubroutineUniformiv: OK glGetProgramStageiv: OK glGetSubroutineIndex: OK glGetSubroutineUniformLocation: OK glGetUniformSubroutineuiv: OK glUniformSubroutinesuiv: OK GL_ARB_shader_texture_image_samples: MISSING ------------------------------------ GL_ARB_shader_texture_lod: MISSING -------------------------- GL_ARB_shader_viewport_layer_array: MISSING ----------------------------------- GL_ARB_shading_language_100: MISSING ---------------------------- GL_ARB_shading_language_420pack: MISSING -------------------------------- GL_ARB_shading_language_include: OK [MISSING] -------------------------------- glCompileShaderIncludeARB: OK glDeleteNamedStringARB: OK glGetNamedStringARB: OK glGetNamedStringivARB: OK glIsNamedStringARB: OK glNamedStringARB: OK GL_ARB_shading_language_packing: MISSING -------------------------------- GL_ARB_shadow: OK -------------- GL_ARB_shadow_ambient: MISSING ---------------------- GL_ARB_sparse_buffer: OK [MISSING] --------------------- glBufferPageCommitmentARB: OK GL_ARB_sparse_texture: OK [MISSING] ---------------------- glTexPageCommitmentARB: OK GL_ARB_sparse_texture2: MISSING ----------------------- GL_ARB_sparse_texture_clamp: MISSING ---------------------------- GL_ARB_spirv_extensions: MISSING ------------------------ GL_ARB_stencil_texturing: MISSING ------------------------- GL_ARB_sync: OK [MISSING] ------------ glClientWaitSync: OK glDeleteSync: OK glFenceSync: OK glGetInteger64v: OK glGetSynciv: OK glIsSync: OK glWaitSync: OK GL_ARB_tessellation_shader: OK [MISSING] --------------------------- glPatchParameterfv: OK glPatchParameteri: OK GL_ARB_texture_barrier: OK [MISSING] ----------------------- glTextureBarrier: OK GL_ARB_texture_border_clamp: OK ---------------------------- GL_ARB_texture_buffer_object: OK [MISSING] ----------------------------- glTexBufferARB: OK GL_ARB_texture_buffer_object_rgb32: MISSING ----------------------------------- GL_ARB_texture_buffer_range: OK [MISSING] ---------------------------- glTexBufferRange: OK glTextureBufferRangeEXT: OK GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK GL_ARB_texture_compression_bptc: MISSING -------------------------------- GL_ARB_texture_compression_rgtc: MISSING -------------------------------- GL_ARB_texture_cube_map: OK ------------------------ GL_ARB_texture_cube_map_array: MISSING ------------------------------ GL_ARB_texture_env_add: OK ----------------------- GL_ARB_texture_env_combine: OK --------------------------- GL_ARB_texture_env_crossbar: OK ---------------------------- GL_ARB_texture_env_dot3: OK ------------------------ GL_ARB_texture_filter_anisotropic: OK ---------------------------------- GL_ARB_texture_filter_minmax: MISSING ----------------------------- GL_ARB_texture_float: MISSING --------------------- GL_ARB_texture_gather: MISSING ---------------------- GL_ARB_texture_mirror_clamp_to_edge: MISSING ------------------------------------ GL_ARB_texture_mirrored_repeat: OK ------------------------------- GL_ARB_texture_multisample: OK [MISSING] --------------------------- glGetMultisamplefv: OK glSampleMaski: OK glTexImage2DMultisample: OK glTexImage3DMultisample: OK GL_ARB_texture_non_power_of_two: OK -------------------------------- GL_ARB_texture_query_levels: MISSING ---------------------------- GL_ARB_texture_query_lod: MISSING ------------------------- GL_ARB_texture_rectangle: OK ------------------------- GL_ARB_texture_rg: MISSING ------------------ GL_ARB_texture_rgb10_a2ui: MISSING -------------------------- GL_ARB_texture_stencil8: MISSING ------------------------ GL_ARB_texture_storage: OK [MISSING] ----------------------- glTexStorage1D: OK glTexStorage2D: OK glTexStorage3D: OK GL_ARB_texture_storage_multisample: OK [MISSING] ----------------------------------- glTexStorage2DMultisample: OK glTexStorage3DMultisample: OK glTextureStorage2DMultisampleEXT: OK glTextureStorage3DMultisampleEXT: OK GL_ARB_texture_swizzle: MISSING ----------------------- GL_ARB_texture_view: OK [MISSING] -------------------- glTextureView: OK GL_ARB_timer_query: OK [MISSING] ------------------- glGetQueryObjecti64v: OK glGetQueryObjectui64v: OK glQueryCounter: OK GL_ARB_transform_feedback2: OK [MISSING] --------------------------- glBindTransformFeedback: OK glDeleteTransformFeedbacks: OK glDrawTransformFeedback: OK glGenTransformFeedbacks: OK glIsTransformFeedback: OK glPauseTransformFeedback: OK glResumeTransformFeedback: OK GL_ARB_transform_feedback3: OK [MISSING] --------------------------- glBeginQueryIndexed: OK glDrawTransformFeedbackStream: OK glEndQueryIndexed: OK glGetQueryIndexediv: OK GL_ARB_transform_feedback_instanced: OK [MISSING] ------------------------------------ glDrawTransformFeedbackInstanced: OK glDrawTransformFeedbackStreamInstanced: OK GL_ARB_transform_feedback_overflow_query: MISSING ----------------------------------------- GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK GL_ARB_uniform_buffer_object: OK [MISSING] ----------------------------- glBindBufferBase: OK glBindBufferRange: OK glGetActiveUniformBlockName: OK glGetActiveUniformBlockiv: OK glGetActiveUniformName: OK glGetActiveUniformsiv: OK glGetIntegeri_v: OK glGetUniformBlockIndex: OK glGetUniformIndices: OK glUniformBlockBinding: OK GL_ARB_vertex_array_bgra: MISSING ------------------------- GL_ARB_vertex_array_object: OK [MISSING] --------------------------- glBindVertexArray: OK glDeleteVertexArrays: OK glGenVertexArrays: OK glIsVertexArray: OK GL_ARB_vertex_attrib_64bit: OK [MISSING] --------------------------- glGetVertexAttribLdv: OK glVertexAttribL1d: OK glVertexAttribL1dv: OK glVertexAttribL2d: OK glVertexAttribL2dv: OK glVertexAttribL3d: OK glVertexAttribL3dv: OK glVertexAttribL4d: OK glVertexAttribL4dv: OK glVertexAttribLPointer: OK GL_ARB_vertex_attrib_binding: OK [MISSING] ----------------------------- glBindVertexBuffer: OK glVertexArrayBindVertexBufferEXT: OK glVertexArrayVertexAttribBindingEXT: OK glVertexArrayVertexAttribFormatEXT: OK glVertexArrayVertexAttribIFormatEXT: OK glVertexArrayVertexAttribLFormatEXT: OK glVertexArrayVertexBindingDivisorEXT: OK glVertexAttribBinding: OK glVertexAttribFormat: OK glVertexAttribIFormat: OK glVertexAttribLFormat: OK glVertexBindingDivisor: OK GL_ARB_vertex_blend: OK [MISSING] -------------------- glVertexBlendARB: OK glWeightPointerARB: OK glWeightbvARB: OK glWeightdvARB: OK glWeightfvARB: OK glWeightivARB: OK glWeightsvARB: OK glWeightubvARB: OK glWeightuivARB: OK glWeightusvARB: OK GL_ARB_vertex_buffer_object: OK [MISSING] ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK GL_ARB_vertex_shader: OK [MISSING] --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK GL_ARB_vertex_type_10f_11f_11f_rev: MISSING ----------------------------------- GL_ARB_vertex_type_2_10_10_10_rev: OK [MISSING] ---------------------------------- glColorP3ui: OK glColorP3uiv: OK glColorP4ui: OK glColorP4uiv: OK glMultiTexCoordP1ui: OK glMultiTexCoordP1uiv: OK glMultiTexCoordP2ui: OK glMultiTexCoordP2uiv: OK glMultiTexCoordP3ui: OK glMultiTexCoordP3uiv: OK glMultiTexCoordP4ui: OK glMultiTexCoordP4uiv: OK glNormalP3ui: OK glNormalP3uiv: OK glSecondaryColorP3ui: OK glSecondaryColorP3uiv: OK glTexCoordP1ui: OK glTexCoordP1uiv: OK glTexCoordP2ui: OK glTexCoordP2uiv: OK glTexCoordP3ui: OK glTexCoordP3uiv: OK glTexCoordP4ui: OK glTexCoordP4uiv: OK glVertexAttribP1ui: OK glVertexAttribP1uiv: OK glVertexAttribP2ui: OK glVertexAttribP2uiv: OK glVertexAttribP3ui: OK glVertexAttribP3uiv: OK glVertexAttribP4ui: OK glVertexAttribP4uiv: OK glVertexP2ui: OK glVertexP2uiv: OK glVertexP3ui: OK glVertexP3uiv: OK glVertexP4ui: OK glVertexP4uiv: OK GL_ARB_viewport_array: OK [MISSING] ---------------------- glDepthRangeArrayv: OK glDepthRangeIndexed: OK glGetDoublei_v: OK glGetFloati_v: OK glScissorArrayv: OK glScissorIndexed: OK glScissorIndexedv: OK glViewportArrayv: OK glViewportIndexedf: OK glViewportIndexedfv: OK GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK GL_ARM_mali_program_binary: MISSING --------------------------- GL_ARM_mali_shader_binary: MISSING -------------------------- GL_ARM_rgba8: MISSING ------------- GL_ARM_shader_framebuffer_fetch: MISSING -------------------------------- GL_ARM_shader_framebuffer_fetch_depth_stencil: MISSING ---------------------------------------------- GL_ATIX_point_sprites: MISSING ---------------------- GL_ATIX_texture_env_combine3: MISSING ----------------------------- GL_ATIX_texture_env_route: MISSING -------------------------- GL_ATIX_vertex_shader_output_point_size: MISSING ---------------------------------------- GL_ATI_draw_buffers: OK -------------------- glDrawBuffersATI: OK GL_ATI_element_array: OK [MISSING] --------------------- glDrawElementArrayATI: OK glDrawRangeElementArrayATI: OK glElementPointerATI: OK GL_ATI_envmap_bumpmap: OK [MISSING] ---------------------- glGetTexBumpParameterfvATI: OK glGetTexBumpParameterivATI: OK glTexBumpParameterfvATI: OK glTexBumpParameterivATI: OK GL_ATI_fragment_shader: OK [MISSING] ----------------------- glAlphaFragmentOp1ATI: OK glAlphaFragmentOp2ATI: OK glAlphaFragmentOp3ATI: OK glBeginFragmentShaderATI: OK glBindFragmentShaderATI: OK glColorFragmentOp1ATI: OK glColorFragmentOp2ATI: OK glColorFragmentOp3ATI: OK glDeleteFragmentShaderATI: OK glEndFragmentShaderATI: OK glGenFragmentShadersATI: OK glPassTexCoordATI: OK glSampleMapATI: OK glSetFragmentShaderConstantATI: OK GL_ATI_map_object_buffer: OK [MISSING] ------------------------- glMapObjectBufferATI: OK glUnmapObjectBufferATI: OK GL_ATI_meminfo: MISSING --------------- GL_ATI_pn_triangles: OK [MISSING] -------------------- glPNTrianglesfATI: OK glPNTrianglesiATI: OK GL_ATI_separate_stencil: OK [MISSING] ------------------------ glStencilFuncSeparateATI: OK glStencilOpSeparateATI: OK GL_ATI_shader_texture_lod: MISSING -------------------------- GL_ATI_text_fragment_shader: MISSING ---------------------------- GL_ATI_texture_compression_3dc: MISSING ------------------------------- GL_ATI_texture_env_combine3: MISSING ---------------------------- GL_ATI_texture_float: MISSING --------------------- GL_ATI_texture_mirror_once: OK --------------------------- GL_ATI_vertex_array_object: OK [MISSING] --------------------------- glArrayObjectATI: OK glFreeObjectBufferATI: OK glGetArrayObjectfvATI: OK glGetArrayObjectivATI: OK glGetObjectBufferfvATI: OK glGetObjectBufferivATI: OK glGetVariantArrayObjectfvATI: OK glGetVariantArrayObjectivATI: OK glIsObjectBufferATI: OK glNewObjectBufferATI: OK glUpdateObjectBufferATI: OK glVariantArrayObjectATI: OK GL_ATI_vertex_attrib_array_object: OK [MISSING] ---------------------------------- glGetVertexAttribArrayObjectfvATI: OK glGetVertexAttribArrayObjectivATI: OK glVertexAttribArrayObjectATI: OK GL_ATI_vertex_streams: OK [MISSING] ---------------------- glClientActiveVertexStreamATI: OK glNormalStream3bATI: OK glNormalStream3bvATI: OK glNormalStream3dATI: OK glNormalStream3dvATI: OK glNormalStream3fATI: OK glNormalStream3fvATI: OK glNormalStream3iATI: OK glNormalStream3ivATI: OK glNormalStream3sATI: OK glNormalStream3svATI: OK glVertexBlendEnvfATI: OK glVertexBlendEnviATI: OK glVertexStream1dATI: OK glVertexStream1dvATI: OK glVertexStream1fATI: OK glVertexStream1fvATI: OK glVertexStream1iATI: OK glVertexStream1ivATI: OK glVertexStream1sATI: OK glVertexStream1svATI: OK glVertexStream2dATI: OK glVertexStream2dvATI: OK glVertexStream2fATI: OK glVertexStream2fvATI: OK glVertexStream2iATI: OK glVertexStream2ivATI: OK glVertexStream2sATI: OK glVertexStream2svATI: OK glVertexStream3dATI: OK glVertexStream3dvATI: OK glVertexStream3fATI: OK glVertexStream3fvATI: OK glVertexStream3iATI: OK glVertexStream3ivATI: OK glVertexStream3sATI: OK glVertexStream3svATI: OK glVertexStream4dATI: OK glVertexStream4dvATI: OK glVertexStream4fATI: OK glVertexStream4fvATI: OK glVertexStream4iATI: OK glVertexStream4ivATI: OK glVertexStream4sATI: OK glVertexStream4svATI: OK GL_EGL_KHR_context_flush_control: MISSING --------------------------------- GL_EGL_NV_robustness_video_memory_purge: MISSING ---------------------------------------- GL_EXT_422_pixels: MISSING ------------------ GL_EXT_Cg_shader: MISSING ----------------- GL_EXT_EGL_image_array: MISSING ----------------------- GL_EXT_YUV_target: MISSING ------------------ GL_EXT_abgr: OK ------------ GL_EXT_base_instance: OK [MISSING] --------------------- glDrawArraysInstancedBaseInstanceEXT: OK glDrawElementsInstancedBaseInstanceEXT: OK glDrawElementsInstancedBaseVertexBaseInstanceEXT: OK GL_EXT_bgra: OK ------------ GL_EXT_bindable_uniform: OK [MISSING] ------------------------ glGetUniformBufferSizeEXT: OK glGetUniformOffsetEXT: OK glUniformBufferEXT: OK GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK GL_EXT_blend_func_extended: OK [MISSING] --------------------------- glBindFragDataLocationIndexedEXT: OK glGetFragDataIndexEXT: OK glGetProgramResourceLocationIndexEXT: OK GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK GL_EXT_blend_logic_op: MISSING ---------------------- GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK GL_EXT_blend_subtract: OK ---------------------- GL_EXT_buffer_storage: OK [MISSING] ---------------------- glBufferStorageEXT: OK glNamedBufferStorageEXT: OK GL_EXT_clear_texture: OK [MISSING] --------------------- glClearTexImageEXT: OK glClearTexSubImageEXT: OK GL_EXT_clip_cull_distance: MISSING -------------------------- GL_EXT_clip_volume_hint: MISSING ------------------------ GL_EXT_cmyka: MISSING ------------- GL_EXT_color_buffer_float: MISSING -------------------------- GL_EXT_color_buffer_half_float: MISSING ------------------------------- GL_EXT_color_subtable: OK [MISSING] ---------------------- glColorSubTableEXT: OK glCopyColorSubTableEXT: OK GL_EXT_compiled_vertex_array: OK [MISSING] ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK GL_EXT_compressed_ETC1_RGB8_sub_texture: MISSING ---------------------------------------- GL_EXT_conservative_depth: MISSING -------------------------- GL_EXT_convolution: OK [MISSING] ------------------- glConvolutionFilter1DEXT: OK glConvolutionFilter2DEXT: OK glConvolutionParameterfEXT: OK glConvolutionParameterfvEXT: OK glConvolutionParameteriEXT: OK glConvolutionParameterivEXT: OK glCopyConvolutionFilter1DEXT: OK glCopyConvolutionFilter2DEXT: OK glGetConvolutionFilterEXT: OK glGetConvolutionParameterfvEXT: OK glGetConvolutionParameterivEXT: OK glGetSeparableFilterEXT: OK glSeparableFilter2DEXT: OK GL_EXT_coordinate_frame: OK [MISSING] ------------------------ glBinormalPointerEXT: OK glTangentPointerEXT: OK GL_EXT_copy_image: OK [MISSING] ------------------ glCopyImageSubDataEXT: OK GL_EXT_copy_texture: OK [MISSING] -------------------- glCopyTexImage1DEXT: OK glCopyTexImage2DEXT: OK glCopyTexSubImage1DEXT: OK glCopyTexSubImage2DEXT: OK glCopyTexSubImage3DEXT: OK GL_EXT_cull_vertex: OK [MISSING] ------------------- glCullParameterdvEXT: OK glCullParameterfvEXT: OK GL_EXT_debug_label: OK [MISSING] ------------------- glGetObjectLabelEXT: OK glLabelObjectEXT: OK GL_EXT_debug_marker: OK [MISSING] -------------------- glInsertEventMarkerEXT: OK glPopGroupMarkerEXT: OK glPushGroupMarkerEXT: OK GL_EXT_depth_bounds_test: OK [MISSING] ------------------------- glDepthBoundsEXT: OK GL_EXT_direct_state_access: OK [MISSING] --------------------------- glBindMultiTextureEXT: OK glCheckNamedFramebufferStatusEXT: OK glClientAttribDefaultEXT: OK glCompressedMultiTexImage1DEXT: OK glCompressedMultiTexImage2DEXT: OK glCompressedMultiTexImage3DEXT: OK glCompressedMultiTexSubImage1DEXT: OK glCompressedMultiTexSubImage2DEXT: OK glCompressedMultiTexSubImage3DEXT: OK glCompressedTextureImage1DEXT: OK glCompressedTextureImage2DEXT: OK glCompressedTextureImage3DEXT: OK glCompressedTextureSubImage1DEXT: OK glCompressedTextureSubImage2DEXT: OK glCompressedTextureSubImage3DEXT: OK glCopyMultiTexImage1DEXT: OK glCopyMultiTexImage2DEXT: OK glCopyMultiTexSubImage1DEXT: OK glCopyMultiTexSubImage2DEXT: OK glCopyMultiTexSubImage3DEXT: OK glCopyTextureImage1DEXT: OK glCopyTextureImage2DEXT: OK glCopyTextureSubImage1DEXT: OK glCopyTextureSubImage2DEXT: OK glCopyTextureSubImage3DEXT: OK glDisableClientStateIndexedEXT: OK glDisableClientStateiEXT: OK glDisableVertexArrayAttribEXT: OK glDisableVertexArrayEXT: OK glEnableClientStateIndexedEXT: OK glEnableClientStateiEXT: OK glEnableVertexArrayAttribEXT: OK glEnableVertexArrayEXT: OK glFlushMappedNamedBufferRangeEXT: OK glFramebufferDrawBufferEXT: OK glFramebufferDrawBuffersEXT: OK glFramebufferReadBufferEXT: OK glGenerateMultiTexMipmapEXT: OK glGenerateTextureMipmapEXT: OK glGetCompressedMultiTexImageEXT: OK glGetCompressedTextureImageEXT: OK glGetDoubleIndexedvEXT: OK glGetDoublei_vEXT: OK glGetFloatIndexedvEXT: OK glGetFloati_vEXT: OK glGetFramebufferParameterivEXT: OK glGetMultiTexEnvfvEXT: OK glGetMultiTexEnvivEXT: OK glGetMultiTexGendvEXT: OK glGetMultiTexGenfvEXT: OK glGetMultiTexGenivEXT: OK glGetMultiTexImageEXT: OK glGetMultiTexLevelParameterfvEXT: OK glGetMultiTexLevelParameterivEXT: OK glGetMultiTexParameterIivEXT: OK glGetMultiTexParameterIuivEXT: OK glGetMultiTexParameterfvEXT: OK glGetMultiTexParameterivEXT: OK glGetNamedBufferParameterivEXT: OK glGetNamedBufferPointervEXT: OK glGetNamedBufferSubDataEXT: OK glGetNamedFramebufferAttachmentParameterivEXT: OK glGetNamedProgramLocalParameterIivEXT: OK glGetNamedProgramLocalParameterIuivEXT: OK glGetNamedProgramLocalParameterdvEXT: OK glGetNamedProgramLocalParameterfvEXT: OK glGetNamedProgramStringEXT: OK glGetNamedProgramivEXT: OK glGetNamedRenderbufferParameterivEXT: OK glGetPointerIndexedvEXT: OK glGetPointeri_vEXT: OK glGetTextureImageEXT: OK glGetTextureLevelParameterfvEXT: OK glGetTextureLevelParameterivEXT: OK glGetTextureParameterIivEXT: OK glGetTextureParameterIuivEXT: OK glGetTextureParameterfvEXT: OK glGetTextureParameterivEXT: OK glGetVertexArrayIntegeri_vEXT: OK glGetVertexArrayIntegervEXT: OK glGetVertexArrayPointeri_vEXT: OK glGetVertexArrayPointervEXT: OK glMapNamedBufferEXT: OK glMapNamedBufferRangeEXT: OK glMatrixFrustumEXT: OK glMatrixLoadIdentityEXT: OK glMatrixLoadTransposedEXT: OK glMatrixLoadTransposefEXT: OK glMatrixLoaddEXT: OK glMatrixLoadfEXT: OK glMatrixMultTransposedEXT: OK glMatrixMultTransposefEXT: OK glMatrixMultdEXT: OK glMatrixMultfEXT: OK glMatrixOrthoEXT: OK glMatrixPopEXT: OK glMatrixPushEXT: OK glMatrixRotatedEXT: OK glMatrixRotatefEXT: OK glMatrixScaledEXT: OK glMatrixScalefEXT: OK glMatrixTranslatedEXT: OK glMatrixTranslatefEXT: OK glMultiTexBufferEXT: OK glMultiTexCoordPointerEXT: OK glMultiTexEnvfEXT: OK glMultiTexEnvfvEXT: OK glMultiTexEnviEXT: OK glMultiTexEnvivEXT: OK glMultiTexGendEXT: OK glMultiTexGendvEXT: OK glMultiTexGenfEXT: OK glMultiTexGenfvEXT: OK glMultiTexGeniEXT: OK glMultiTexGenivEXT: OK glMultiTexImage1DEXT: OK glMultiTexImage2DEXT: OK glMultiTexImage3DEXT: OK glMultiTexParameterIivEXT: OK glMultiTexParameterIuivEXT: OK glMultiTexParameterfEXT: OK glMultiTexParameterfvEXT: OK glMultiTexParameteriEXT: OK glMultiTexParameterivEXT: OK glMultiTexRenderbufferEXT: OK glMultiTexSubImage1DEXT: OK glMultiTexSubImage2DEXT: OK glMultiTexSubImage3DEXT: OK glNamedBufferDataEXT: OK glNamedBufferSubDataEXT: OK glNamedCopyBufferSubDataEXT: OK glNamedFramebufferRenderbufferEXT: OK glNamedFramebufferTexture1DEXT: OK glNamedFramebufferTexture2DEXT: OK glNamedFramebufferTexture3DEXT: OK glNamedFramebufferTextureEXT: OK glNamedFramebufferTextureFaceEXT: OK glNamedFramebufferTextureLayerEXT: OK glNamedProgramLocalParameter4dEXT: OK glNamedProgramLocalParameter4dvEXT: OK glNamedProgramLocalParameter4fEXT: OK glNamedProgramLocalParameter4fvEXT: OK glNamedProgramLocalParameterI4iEXT: OK glNamedProgramLocalParameterI4ivEXT: OK glNamedProgramLocalParameterI4uiEXT: OK glNamedProgramLocalParameterI4uivEXT: OK glNamedProgramLocalParameters4fvEXT: OK glNamedProgramLocalParametersI4ivEXT: OK glNamedProgramLocalParametersI4uivEXT: OK glNamedProgramStringEXT: OK glNamedRenderbufferStorageEXT: OK glNamedRenderbufferStorageMultisampleCoverageEXT: OK glNamedRenderbufferStorageMultisampleEXT: OK glProgramUniform1fEXT: OK glProgramUniform1fvEXT: OK glProgramUniform1iEXT: OK glProgramUniform1ivEXT: OK glProgramUniform1uiEXT: OK glProgramUniform1uivEXT: OK glProgramUniform2fEXT: OK glProgramUniform2fvEXT: OK glProgramUniform2iEXT: OK glProgramUniform2ivEXT: OK glProgramUniform2uiEXT: OK glProgramUniform2uivEXT: OK glProgramUniform3fEXT: OK glProgramUniform3fvEXT: OK glProgramUniform3iEXT: OK glProgramUniform3ivEXT: OK glProgramUniform3uiEXT: OK glProgramUniform3uivEXT: OK glProgramUniform4fEXT: OK glProgramUniform4fvEXT: OK glProgramUniform4iEXT: OK glProgramUniform4ivEXT: OK glProgramUniform4uiEXT: OK glProgramUniform4uivEXT: OK glProgramUniformMatrix2fvEXT: OK glProgramUniformMatrix2x3fvEXT: OK glProgramUniformMatrix2x4fvEXT: OK glProgramUniformMatrix3fvEXT: OK glProgramUniformMatrix3x2fvEXT: OK glProgramUniformMatrix3x4fvEXT: OK glProgramUniformMatrix4fvEXT: OK glProgramUniformMatrix4x2fvEXT: OK glProgramUniformMatrix4x3fvEXT: OK glPushClientAttribDefaultEXT: OK glTextureBufferEXT: OK glTextureImage1DEXT: OK glTextureImage2DEXT: OK glTextureImage3DEXT: OK glTextureParameterIivEXT: OK glTextureParameterIuivEXT: OK glTextureParameterfEXT: OK glTextureParameterfvEXT: OK glTextureParameteriEXT: OK glTextureParameterivEXT: OK glTextureRenderbufferEXT: OK glTextureSubImage1DEXT: OK glTextureSubImage2DEXT: OK glTextureSubImage3DEXT: OK glUnmapNamedBufferEXT: OK glVertexArrayColorOffsetEXT: OK glVertexArrayEdgeFlagOffsetEXT: OK glVertexArrayFogCoordOffsetEXT: OK glVertexArrayIndexOffsetEXT: OK glVertexArrayMultiTexCoordOffsetEXT: OK glVertexArrayNormalOffsetEXT: OK glVertexArraySecondaryColorOffsetEXT: OK glVertexArrayTexCoordOffsetEXT: OK glVertexArrayVertexAttribDivisorEXT: OK glVertexArrayVertexAttribIOffsetEXT: OK glVertexArrayVertexAttribOffsetEXT: OK glVertexArrayVertexOffsetEXT: OK GL_EXT_discard_framebuffer: OK [MISSING] --------------------------- glDiscardFramebufferEXT: OK GL_EXT_draw_buffers: OK [MISSING] -------------------- glDrawBuffersEXT: OK GL_EXT_draw_buffers2: OK [MISSING] --------------------- glColorMaskIndexedEXT: OK glDisableIndexedEXT: OK glEnableIndexedEXT: OK glGetBooleanIndexedvEXT: OK glGetIntegerIndexedvEXT: OK glIsEnabledIndexedEXT: OK GL_EXT_draw_buffers_indexed: OK [MISSING] ---------------------------- glBlendEquationSeparateiEXT: OK glBlendEquationiEXT: OK glBlendFuncSeparateiEXT: OK glBlendFunciEXT: OK glColorMaskiEXT: OK glDisableiEXT: OK glEnableiEXT: OK glIsEnablediEXT: OK GL_EXT_draw_elements_base_vertex: OK [MISSING] --------------------------------- glDrawElementsBaseVertexEXT: OK glDrawElementsInstancedBaseVertexEXT: OK glDrawRangeElementsBaseVertexEXT: OK glMultiDrawElementsBaseVertexEXT: OK GL_EXT_draw_instanced: OK [MISSING] ---------------------- glDrawArraysInstancedEXT: OK glDrawElementsInstancedEXT: OK GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK GL_EXT_external_buffer: OK [MISSING] ----------------------- glBufferStorageExternalEXT: OK glNamedBufferStorageExternalEXT: OK GL_EXT_float_blend: MISSING ------------------- GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK GL_EXT_frag_depth: MISSING ------------------ GL_EXT_fragment_lighting: OK [MISSING] ------------------------- glFragmentColorMaterialEXT: OK glFragmentLightModelfEXT: OK glFragmentLightModelfvEXT: OK glFragmentLightModeliEXT: OK glFragmentLightModelivEXT: OK glFragmentLightfEXT: OK glFragmentLightfvEXT: OK glFragmentLightiEXT: OK glFragmentLightivEXT: OK glFragmentMaterialfEXT: OK glFragmentMaterialfvEXT: OK glFragmentMaterialiEXT: OK glFragmentMaterialivEXT: OK glGetFragmentLightfvEXT: OK glGetFragmentLightivEXT: OK glGetFragmentMaterialfvEXT: OK glGetFragmentMaterialivEXT: OK glLightEnviEXT: OK GL_EXT_framebuffer_blit: OK [MISSING] ------------------------ glBlitFramebufferEXT: OK GL_EXT_framebuffer_multisample: OK [MISSING] ------------------------------- glRenderbufferStorageMultisampleEXT: OK GL_EXT_framebuffer_multisample_blit_scaled: MISSING ------------------------------------------- GL_EXT_framebuffer_object: OK -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK GL_EXT_framebuffer_sRGB: MISSING ------------------------ GL_EXT_geometry_point_size: MISSING --------------------------- GL_EXT_geometry_shader: MISSING ----------------------- GL_EXT_geometry_shader4: OK [MISSING] ------------------------ glFramebufferTextureEXT: OK glFramebufferTextureFaceEXT: OK glProgramParameteriEXT: OK GL_EXT_gpu_program_parameters: OK [MISSING] ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK GL_EXT_gpu_shader4: OK [MISSING] ------------------- glBindFragDataLocationEXT: OK glGetFragDataLocationEXT: OK glGetUniformuivEXT: OK glGetVertexAttribIivEXT: OK glGetVertexAttribIuivEXT: OK glUniform1uiEXT: OK glUniform1uivEXT: OK glUniform2uiEXT: OK glUniform2uivEXT: OK glUniform3uiEXT: OK glUniform3uivEXT: OK glUniform4uiEXT: OK glUniform4uivEXT: OK glVertexAttribI1iEXT: OK glVertexAttribI1ivEXT: OK glVertexAttribI1uiEXT: OK glVertexAttribI1uivEXT: OK glVertexAttribI2iEXT: OK glVertexAttribI2ivEXT: OK glVertexAttribI2uiEXT: OK glVertexAttribI2uivEXT: OK glVertexAttribI3iEXT: OK glVertexAttribI3ivEXT: OK glVertexAttribI3uiEXT: OK glVertexAttribI3uivEXT: OK glVertexAttribI4bvEXT: OK glVertexAttribI4iEXT: OK glVertexAttribI4ivEXT: OK glVertexAttribI4svEXT: OK glVertexAttribI4ubvEXT: OK glVertexAttribI4uiEXT: OK glVertexAttribI4uivEXT: OK glVertexAttribI4usvEXT: OK glVertexAttribIPointerEXT: OK GL_EXT_gpu_shader5: MISSING ------------------- GL_EXT_histogram: OK [MISSING] ----------------- glGetHistogramEXT: OK glGetHistogramParameterfvEXT: OK glGetHistogramParameterivEXT: OK glGetMinmaxEXT: OK glGetMinmaxParameterfvEXT: OK glGetMinmaxParameterivEXT: OK glHistogramEXT: OK glMinmaxEXT: OK glResetHistogramEXT: OK glResetMinmaxEXT: OK GL_EXT_index_array_formats: MISSING --------------------------- GL_EXT_index_func: OK [MISSING] ------------------ glIndexFuncEXT: OK GL_EXT_index_material: OK [MISSING] ---------------------- glIndexMaterialEXT: OK GL_EXT_index_texture: MISSING --------------------- GL_EXT_instanced_arrays: OK [MISSING] ------------------------ glVertexAttribDivisorEXT: OK GL_EXT_light_texture: OK [MISSING] --------------------- glApplyTextureEXT: OK glTextureLightEXT: OK glTextureMaterialEXT: OK GL_EXT_map_buffer_range: OK [MISSING] ------------------------ glFlushMappedBufferRangeEXT: OK glMapBufferRangeEXT: OK GL_EXT_memory_object: OK [MISSING] --------------------- glBufferStorageMemEXT: OK glCreateMemoryObjectsEXT: OK glDeleteMemoryObjectsEXT: OK glGetMemoryObjectParameterivEXT: OK glGetUnsignedBytei_vEXT: OK glGetUnsignedBytevEXT: OK glIsMemoryObjectEXT: OK glMemoryObjectParameterivEXT: OK glNamedBufferStorageMemEXT: OK glTexStorageMem1DEXT: OK glTexStorageMem2DEXT: OK glTexStorageMem2DMultisampleEXT: OK glTexStorageMem3DEXT: OK glTexStorageMem3DMultisampleEXT: OK glTextureStorageMem1DEXT: OK glTextureStorageMem2DEXT: OK glTextureStorageMem2DMultisampleEXT: OK glTextureStorageMem3DEXT: OK glTextureStorageMem3DMultisampleEXT: OK GL_EXT_memory_object_fd: OK [MISSING] ------------------------ glImportMemoryFdEXT: OK GL_EXT_memory_object_win32: OK [MISSING] --------------------------- glImportMemoryWin32HandleEXT: OK glImportMemoryWin32NameEXT: OK GL_EXT_misc_attribute: MISSING ---------------------- GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK GL_EXT_multi_draw_indirect: OK [MISSING] --------------------------- glMultiDrawArraysIndirectEXT: OK glMultiDrawElementsIndirectEXT: OK GL_EXT_multiple_textures: MISSING ------------------------- GL_EXT_multisample: OK [MISSING] ------------------- glSampleMaskEXT: OK glSamplePatternEXT: OK GL_EXT_multisample_compatibility: MISSING --------------------------------- GL_EXT_multisampled_render_to_texture: OK [MISSING] -------------------------------------- glFramebufferTexture2DMultisampleEXT: OK GL_EXT_multisampled_render_to_texture2: MISSING --------------------------------------- GL_EXT_multiview_draw_buffers: OK [MISSING] ------------------------------ glDrawBuffersIndexedEXT: OK glGetIntegeri_vEXT: OK glReadBufferIndexedEXT: OK GL_EXT_packed_depth_stencil: MISSING ---------------------------- GL_EXT_packed_float: MISSING -------------------- GL_EXT_packed_pixels: OK --------------------- GL_EXT_paletted_texture: OK [MISSING] ------------------------ glColorTableEXT: OK glGetColorTableEXT: OK glGetColorTableParameterfvEXT: OK glGetColorTableParameterivEXT: OK GL_EXT_pixel_buffer_object: MISSING --------------------------- GL_EXT_pixel_transform: OK [MISSING] ----------------------- glGetPixelTransformParameterfvEXT: OK glGetPixelTransformParameterivEXT: OK glPixelTransformParameterfEXT: OK glPixelTransformParameterfvEXT: OK glPixelTransformParameteriEXT: OK glPixelTransformParameterivEXT: OK GL_EXT_pixel_transform_color_table: MISSING ----------------------------------- GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK GL_EXT_polygon_offset: OK [MISSING] ---------------------- glPolygonOffsetEXT: OK GL_EXT_polygon_offset_clamp: OK [MISSING] ---------------------------- glPolygonOffsetClampEXT: OK GL_EXT_post_depth_coverage: MISSING --------------------------- GL_EXT_provoking_vertex: OK [MISSING] ------------------------ glProvokingVertexEXT: OK GL_EXT_pvrtc_sRGB: MISSING ------------------ GL_EXT_raster_multisample: OK [MISSING] -------------------------- glCoverageModulationNV: OK glCoverageModulationTableNV: OK glGetCoverageModulationTableNV: OK glRasterSamplesEXT: OK GL_EXT_read_format_bgra: MISSING ------------------------ GL_EXT_render_snorm: MISSING -------------------- GL_EXT_rescale_normal: OK ---------------------- GL_EXT_sRGB: MISSING ------------ GL_EXT_sRGB_write_control: MISSING -------------------------- GL_EXT_scene_marker: OK [MISSING] -------------------- glBeginSceneEXT: OK glEndSceneEXT: OK GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK GL_EXT_semaphore: OK [MISSING] ----------------- glDeleteSemaphoresEXT: OK glGenSemaphoresEXT: OK glGetSemaphoreParameterui64vEXT: OK glIsSemaphoreEXT: OK glSemaphoreParameterui64vEXT: OK glSignalSemaphoreEXT: OK glWaitSemaphoreEXT: OK GL_EXT_semaphore_fd: OK [MISSING] -------------------- glImportSemaphoreFdEXT: OK GL_EXT_semaphore_win32: OK [MISSING] ----------------------- glImportSemaphoreWin32HandleEXT: OK glImportSemaphoreWin32NameEXT: OK GL_EXT_separate_shader_objects: OK [MISSING] ------------------------------- glActiveProgramEXT: OK glCreateShaderProgramEXT: OK glUseShaderProgramEXT: OK GL_EXT_separate_specular_color: OK ------------------------------- GL_EXT_shader_framebuffer_fetch: MISSING -------------------------------- GL_EXT_shader_group_vote: MISSING ------------------------- GL_EXT_shader_image_load_formatted: MISSING ----------------------------------- GL_EXT_shader_image_load_store: OK [MISSING] ------------------------------- glBindImageTextureEXT: OK glMemoryBarrierEXT: OK GL_EXT_shader_implicit_conversions: MISSING ----------------------------------- GL_EXT_shader_integer_mix: MISSING -------------------------- GL_EXT_shader_io_blocks: MISSING ------------------------ GL_EXT_shader_non_constant_global_initializers: MISSING ----------------------------------------------- GL_EXT_shader_pixel_local_storage: MISSING ---------------------------------- GL_EXT_shader_pixel_local_storage2: OK [MISSING] ----------------------------------- glClearPixelLocalStorageuiEXT: OK glFramebufferPixelLocalStorageSizeEXT: OK glGetFramebufferPixelLocalStorageSizeEXT: OK GL_EXT_shader_texture_lod: MISSING -------------------------- GL_EXT_shadow_funcs: OK -------------------- GL_EXT_shadow_samplers: MISSING ----------------------- GL_EXT_shared_texture_palette: MISSING ------------------------------ GL_EXT_sparse_texture: OK [MISSING] ---------------------- glTexPageCommitmentEXT: OK glTexturePageCommitmentEXT: OK GL_EXT_sparse_texture2: MISSING ----------------------- GL_EXT_stencil_clear_tag: MISSING ------------------------- GL_EXT_stencil_two_side: OK ------------------------ glActiveStencilFaceEXT: OK GL_EXT_stencil_wrap: OK -------------------- GL_EXT_subtexture: OK [MISSING] ------------------ glTexSubImage1DEXT: OK glTexSubImage2DEXT: OK glTexSubImage3DEXT: OK GL_EXT_texture: MISSING --------------- GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK GL_EXT_texture_array: OK [MISSING] --------------------- glFramebufferTextureLayerEXT: OK GL_EXT_texture_buffer_object: OK [MISSING] ----------------------------- glTexBufferEXT: OK GL_EXT_texture_compression_astc_decode_mode: MISSING -------------------------------------------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING --------------------------------------------------- GL_EXT_texture_compression_bptc: MISSING -------------------------------- GL_EXT_texture_compression_dxt1: OK -------------------------------- GL_EXT_texture_compression_latc: MISSING -------------------------------- GL_EXT_texture_compression_rgtc: MISSING -------------------------------- GL_EXT_texture_compression_s3tc: OK -------------------------------- GL_EXT_texture_cube_map: MISSING ------------------------ GL_EXT_texture_cube_map_array: MISSING ------------------------------ GL_EXT_texture_edge_clamp: OK -------------------------- GL_EXT_texture_env: MISSING ------------------- GL_EXT_texture_env_add: OK ----------------------- GL_EXT_texture_env_combine: OK --------------------------- GL_EXT_texture_env_dot3: OK ------------------------ GL_EXT_texture_filter_anisotropic: OK ---------------------------------- GL_EXT_texture_filter_minmax: MISSING ----------------------------- GL_EXT_texture_format_BGRA8888: MISSING ------------------------------- GL_EXT_texture_integer: OK [MISSING] ----------------------- glClearColorIiEXT: OK glClearColorIuiEXT: OK glGetTexParameterIivEXT: OK glGetTexParameterIuivEXT: OK glTexParameterIivEXT: OK glTexParameterIuivEXT: OK GL_EXT_texture_lod_bias: OK ------------------------ GL_EXT_texture_mirror_clamp: OK ---------------------------- GL_EXT_texture_norm16: MISSING ---------------------- GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK GL_EXT_texture_perturb_normal: OK [MISSING] ------------------------------ glTextureNormalEXT: OK GL_EXT_texture_rectangle: OK ------------------------- GL_EXT_texture_rg: MISSING ------------------ GL_EXT_texture_sRGB: MISSING -------------------- GL_EXT_texture_sRGB_R8: MISSING ----------------------- GL_EXT_texture_sRGB_RG8: MISSING ------------------------ GL_EXT_texture_sRGB_decode: MISSING --------------------------- GL_EXT_texture_shared_exponent: MISSING ------------------------------- GL_EXT_texture_snorm: MISSING --------------------- GL_EXT_texture_storage: OK [MISSING] ----------------------- glTexStorage1DEXT: OK glTexStorage2DEXT: OK glTexStorage3DEXT: OK glTextureStorage1DEXT: OK glTextureStorage2DEXT: OK glTextureStorage3DEXT: OK GL_EXT_texture_swizzle: MISSING ----------------------- GL_EXT_texture_type_2_10_10_10_REV: MISSING ----------------------------------- GL_EXT_texture_view: OK [MISSING] -------------------- glTextureViewEXT: OK GL_EXT_timer_query: OK [MISSING] ------------------- glGetQueryObjecti64vEXT: OK glGetQueryObjectui64vEXT: OK GL_EXT_transform_feedback: OK [MISSING] -------------------------- glBeginTransformFeedbackEXT: OK glBindBufferBaseEXT: OK glBindBufferOffsetEXT: OK glBindBufferRangeEXT: OK glEndTransformFeedbackEXT: OK glGetTransformFeedbackVaryingEXT: OK glTransformFeedbackVaryingsEXT: OK GL_EXT_unpack_subimage: MISSING ----------------------- GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK GL_EXT_vertex_array_bgra: MISSING ------------------------- GL_EXT_vertex_array_setXXX: OK [MISSING] --------------------------- glBindArraySetEXT: OK glCreateArraySetExt: OK glDeleteArraySetsEXT: OK GL_EXT_vertex_attrib_64bit: OK [MISSING] --------------------------- glGetVertexAttribLdvEXT: OK glVertexArrayVertexAttribLOffsetEXT: OK glVertexAttribL1dEXT: OK glVertexAttribL1dvEXT: OK glVertexAttribL2dEXT: OK glVertexAttribL2dvEXT: OK glVertexAttribL3dEXT: OK glVertexAttribL3dvEXT: OK glVertexAttribL4dEXT: OK glVertexAttribL4dvEXT: OK glVertexAttribLPointerEXT: OK GL_EXT_vertex_shader: OK [MISSING] --------------------- glBeginVertexShaderEXT: OK glBindLightParameterEXT: OK glBindMaterialParameterEXT: OK glBindParameterEXT: OK glBindTexGenParameterEXT: OK glBindTextureUnitParameterEXT: OK glBindVertexShaderEXT: OK glDeleteVertexShaderEXT: OK glDisableVariantClientStateEXT: OK glEnableVariantClientStateEXT: OK glEndVertexShaderEXT: OK glExtractComponentEXT: OK glGenSymbolsEXT: OK glGenVertexShadersEXT: OK glGetInvariantBooleanvEXT: OK glGetInvariantFloatvEXT: OK glGetInvariantIntegervEXT: OK glGetLocalConstantBooleanvEXT: OK glGetLocalConstantFloatvEXT: OK glGetLocalConstantIntegervEXT: OK glGetVariantBooleanvEXT: OK glGetVariantFloatvEXT: OK glGetVariantIntegervEXT: OK glGetVariantPointervEXT: OK glInsertComponentEXT: OK glIsVariantEnabledEXT: OK glSetInvariantEXT: OK glSetLocalConstantEXT: OK glShaderOp1EXT: OK glShaderOp2EXT: OK glShaderOp3EXT: OK glSwizzleEXT: OK glVariantPointerEXT: OK glVariantbvEXT: OK glVariantdvEXT: OK glVariantfvEXT: OK glVariantivEXT: OK glVariantsvEXT: OK glVariantubvEXT: OK glVariantuivEXT: OK glVariantusvEXT: OK glWriteMaskEXT: OK GL_EXT_vertex_weighting: OK [MISSING] ------------------------ glVertexWeightPointerEXT: OK glVertexWeightfEXT: OK glVertexWeightfvEXT: OK GL_EXT_win32_keyed_mutex: OK [MISSING] ------------------------- glAcquireKeyedMutexWin32EXT: OK glReleaseKeyedMutexWin32EXT: OK GL_EXT_window_rectangles: OK [MISSING] ------------------------- glWindowRectanglesEXT: OK GL_EXT_x11_sync_object: OK [MISSING] ----------------------- glImportSyncEXT: OK GL_GREMEDY_frame_terminator: OK [MISSING] ---------------------------- glFrameTerminatorGREMEDY: OK GL_GREMEDY_string_marker: OK [MISSING] ------------------------- glStringMarkerGREMEDY: OK GL_HP_convolution_border_modes: MISSING ------------------------------- GL_HP_image_transform: OK [MISSING] ---------------------- glGetImageTransformParameterfvHP: OK glGetImageTransformParameterivHP: OK glImageTransformParameterfHP: OK glImageTransformParameterfvHP: OK glImageTransformParameteriHP: OK glImageTransformParameterivHP: OK GL_HP_occlusion_test: MISSING --------------------- GL_HP_texture_lighting: MISSING ----------------------- GL_IBM_cull_vertex: MISSING ------------------- GL_IBM_multimode_draw_arrays: OK [MISSING] ----------------------------- glMultiModeDrawArraysIBM: OK glMultiModeDrawElementsIBM: OK GL_IBM_rasterpos_clip: MISSING ---------------------- GL_IBM_static_data: MISSING ------------------- GL_IBM_texture_mirrored_repeat: OK ------------------------------- GL_IBM_vertex_array_lists: OK [MISSING] -------------------------- glColorPointerListIBM: OK glEdgeFlagPointerListIBM: OK glFogCoordPointerListIBM: OK glIndexPointerListIBM: OK glNormalPointerListIBM: OK glSecondaryColorPointerListIBM: OK glTexCoordPointerListIBM: OK glVertexPointerListIBM: OK GL_INGR_color_clamp: MISSING -------------------- GL_INGR_interlace_read: MISSING ----------------------- GL_INTEL_conservative_rasterization: MISSING ------------------------------------ GL_INTEL_fragment_shader_ordering: MISSING ---------------------------------- GL_INTEL_framebuffer_CMAA: MISSING -------------------------- GL_INTEL_map_texture: OK [MISSING] --------------------- glMapTexture2DINTEL: OK glSyncTextureINTEL: OK glUnmapTexture2DINTEL: OK GL_INTEL_parallel_arrays: OK [MISSING] ------------------------- glColorPointervINTEL: OK glNormalPointervINTEL: OK glTexCoordPointervINTEL: OK glVertexPointervINTEL: OK GL_INTEL_performance_query: OK [MISSING] --------------------------- glBeginPerfQueryINTEL: OK glCreatePerfQueryINTEL: OK glDeletePerfQueryINTEL: OK glEndPerfQueryINTEL: OK glGetFirstPerfQueryIdINTEL: OK glGetNextPerfQueryIdINTEL: OK glGetPerfCounterInfoINTEL: OK glGetPerfQueryDataINTEL: OK glGetPerfQueryIdByNameINTEL: OK glGetPerfQueryInfoINTEL: OK GL_INTEL_texture_scissor: OK [MISSING] ------------------------- glTexScissorFuncINTEL: OK glTexScissorINTEL: OK GL_KHR_blend_equation_advanced: OK [MISSING] ------------------------------- glBlendBarrierKHR: OK GL_KHR_blend_equation_advanced_coherent: MISSING ---------------------------------------- GL_KHR_context_flush_control: MISSING ----------------------------- GL_KHR_debug: OK [MISSING] ------------- glDebugMessageCallback: OK glDebugMessageControl: OK glDebugMessageInsert: OK glGetDebugMessageLog: OK glGetObjectLabel: OK glGetObjectPtrLabel: OK glObjectLabel: OK glObjectPtrLabel: OK glPopDebugGroup: OK glPushDebugGroup: OK GL_KHR_no_error: MISSING ---------------- GL_KHR_parallel_shader_compile: OK [MISSING] ------------------------------- glMaxShaderCompilerThreadsKHR: OK GL_KHR_robust_buffer_access_behavior: MISSING ------------------------------------- GL_KHR_robustness: OK [MISSING] ------------------ glGetnUniformfv: OK glGetnUniformiv: OK glGetnUniformuiv: OK glReadnPixels: OK GL_KHR_texture_compression_astc_hdr: MISSING ------------------------------------ GL_KHR_texture_compression_astc_ldr: MISSING ------------------------------------ GL_KHR_texture_compression_astc_sliced_3d: MISSING ------------------------------------------ GL_KTX_buffer_region: OK [MISSING] --------------------- glBufferRegionEnabled: OK glDeleteBufferRegion: OK glDrawBufferRegion: OK glNewBufferRegion: OK glReadBufferRegion: OK GL_MESAX_texture_stack: MISSING ----------------------- GL_MESA_pack_invert: MISSING -------------------- GL_MESA_resize_buffers: OK [MISSING] ----------------------- glResizeBuffersMESA: OK GL_MESA_shader_integer_functions: MISSING --------------------------------- GL_MESA_window_pos: OK [MISSING] ------------------- glWindowPos2dMESA: OK glWindowPos2dvMESA: OK glWindowPos2fMESA: OK glWindowPos2fvMESA: OK glWindowPos2iMESA: OK glWindowPos2ivMESA: OK glWindowPos2sMESA: OK glWindowPos2svMESA: OK glWindowPos3dMESA: OK glWindowPos3dvMESA: OK glWindowPos3fMESA: OK glWindowPos3fvMESA: OK glWindowPos3iMESA: OK glWindowPos3ivMESA: OK glWindowPos3sMESA: OK glWindowPos3svMESA: OK glWindowPos4dMESA: OK glWindowPos4dvMESA: OK glWindowPos4fMESA: OK glWindowPos4fvMESA: OK glWindowPos4iMESA: OK glWindowPos4ivMESA: OK glWindowPos4sMESA: OK glWindowPos4svMESA: OK GL_MESA_ycbcr_texture: MISSING ---------------------- GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING -------------------------------------------------- GL_NVX_conditional_render: OK [MISSING] -------------------------- glBeginConditionalRenderNVX: OK glEndConditionalRenderNVX: OK GL_NVX_gpu_memory_info: MISSING ----------------------- GL_NVX_linked_gpu_multicast: OK [MISSING] ---------------------------- glLGPUCopyImageSubDataNVX: OK glLGPUInterlockNVX: OK glLGPUNamedBufferSubDataNVX: OK GL_NV_3dvision_settings: OK [MISSING] ------------------------ glStereoParameterfNV: OK glStereoParameteriNV: OK GL_NV_EGL_stream_consumer_external: MISSING ----------------------------------- GL_NV_alpha_to_coverage_dither_control: MISSING --------------------------------------- GL_NV_bgr: MISSING ---------- GL_NV_bindless_multi_draw_indirect: OK [MISSING] ----------------------------------- glMultiDrawArraysIndirectBindlessNV: OK glMultiDrawElementsIndirectBindlessNV: OK GL_NV_bindless_multi_draw_indirect_count: OK [MISSING] ----------------------------------------- glMultiDrawArraysIndirectBindlessCountNV: OK glMultiDrawElementsIndirectBindlessCountNV: OK GL_NV_bindless_texture: OK [MISSING] ----------------------- glGetImageHandleNV: OK glGetTextureHandleNV: OK glGetTextureSamplerHandleNV: OK glIsImageHandleResidentNV: OK glIsTextureHandleResidentNV: OK glMakeImageHandleNonResidentNV: OK glMakeImageHandleResidentNV: OK glMakeTextureHandleNonResidentNV: OK glMakeTextureHandleResidentNV: OK glProgramUniformHandleui64NV: OK glProgramUniformHandleui64vNV: OK glUniformHandleui64NV: OK glUniformHandleui64vNV: OK GL_NV_blend_equation_advanced: OK [MISSING] ------------------------------ glBlendBarrierNV: OK glBlendParameteriNV: OK GL_NV_blend_equation_advanced_coherent: MISSING --------------------------------------- GL_NV_blend_minmax_factor: MISSING -------------------------- GL_NV_blend_square: OK ------------------- GL_NV_clip_space_w_scaling: OK [MISSING] --------------------------- glViewportPositionWScaleNV: OK GL_NV_command_list: OK [MISSING] ------------------- glCallCommandListNV: OK glCommandListSegmentsNV: OK glCompileCommandListNV: OK glCreateCommandListsNV: OK glCreateStatesNV: OK glDeleteCommandListsNV: OK glDeleteStatesNV: OK glDrawCommandsAddressNV: OK glDrawCommandsNV: OK glDrawCommandsStatesAddressNV: OK glDrawCommandsStatesNV: OK glGetCommandHeaderNV: OK glGetStageIndexNV: OK glIsCommandListNV: OK glIsStateNV: OK glListDrawCommandsStatesClientNV: OK glStateCaptureNV: OK GL_NV_compute_program5: MISSING ----------------------- GL_NV_conditional_render: OK [MISSING] ------------------------- glBeginConditionalRenderNV: OK glEndConditionalRenderNV: OK GL_NV_conservative_raster: OK [MISSING] -------------------------- glSubpixelPrecisionBiasNV: OK GL_NV_conservative_raster_dilate: OK [MISSING] --------------------------------- glConservativeRasterParameterfNV: OK GL_NV_conservative_raster_pre_snap_triangles: OK [MISSING] --------------------------------------------- glConservativeRasterParameteriNV: OK GL_NV_copy_buffer: OK [MISSING] ------------------ glCopyBufferSubDataNV: OK GL_NV_copy_depth_to_color: MISSING -------------------------- GL_NV_copy_image: OK [MISSING] ----------------- glCopyImageSubDataNV: OK GL_NV_deep_texture3D: MISSING --------------------- GL_NV_depth_buffer_float: OK [MISSING] ------------------------- glClearDepthdNV: OK glDepthBoundsdNV: OK glDepthRangedNV: OK GL_NV_depth_clamp: OK ------------------ GL_NV_depth_range_unclamped: MISSING ---------------------------- GL_NV_draw_buffers: OK [MISSING] ------------------- glDrawBuffersNV: OK GL_NV_draw_instanced: OK [MISSING] --------------------- glDrawArraysInstancedNV: OK glDrawElementsInstancedNV: OK GL_NV_draw_texture: OK [MISSING] ------------------- glDrawTextureNV: OK GL_NV_draw_vulkan_image: OK [MISSING] ------------------------ glDrawVkImageNV: OK glGetVkProcAddrNV: OK glSignalVkFenceNV: OK glSignalVkSemaphoreNV: OK glWaitVkSemaphoreNV: OK GL_NV_evaluators: OK [MISSING] ----------------- glEvalMapsNV: OK glGetMapAttribParameterfvNV: OK glGetMapAttribParameterivNV: OK glGetMapControlPointsNV: OK glGetMapParameterfvNV: OK glGetMapParameterivNV: OK glMapControlPointsNV: OK glMapParameterfvNV: OK glMapParameterivNV: OK GL_NV_explicit_attrib_location: MISSING ------------------------------- GL_NV_explicit_multisample: OK [MISSING] --------------------------- glGetMultisamplefvNV: OK glSampleMaskIndexedNV: OK glTexRenderbufferNV: OK GL_NV_fbo_color_attachments: MISSING ---------------------------- GL_NV_fence: OK [MISSING] ------------ glDeleteFencesNV: OK glFinishFenceNV: OK glGenFencesNV: OK glGetFenceivNV: OK glIsFenceNV: OK glSetFenceNV: OK glTestFenceNV: OK GL_NV_fill_rectangle: MISSING --------------------- GL_NV_float_buffer: MISSING ------------------- GL_NV_fog_distance: OK ------------------- GL_NV_fragment_coverage_to_color: OK [MISSING] --------------------------------- glFragmentCoverageColorNV: OK GL_NV_fragment_program: OK [MISSING] ----------------------- glGetProgramNamedParameterdvNV: OK glGetProgramNamedParameterfvNV: OK glProgramNamedParameter4dNV: OK glProgramNamedParameter4dvNV: OK glProgramNamedParameter4fNV: OK glProgramNamedParameter4fvNV: OK GL_NV_fragment_program2: OK ------------------------ GL_NV_fragment_program4: OK [MISSING] ------------------------ GL_NV_fragment_program_option: OK ------------------------------ GL_NV_fragment_shader_interlock: MISSING -------------------------------- GL_NV_framebuffer_blit: OK [MISSING] ----------------------- glBlitFramebufferNV: OK GL_NV_framebuffer_mixed_samples: MISSING -------------------------------- GL_NV_framebuffer_multisample: OK [MISSING] ------------------------------ glRenderbufferStorageMultisampleNV: OK GL_NV_framebuffer_multisample_coverage: OK [MISSING] --------------------------------------- glRenderbufferStorageMultisampleCoverageNV: OK GL_NV_generate_mipmap_sRGB: MISSING --------------------------- GL_NV_geometry_program4: OK [MISSING] ------------------------ glProgramVertexLimitNV: OK GL_NV_geometry_shader4: MISSING ----------------------- GL_NV_geometry_shader_passthrough: MISSING ---------------------------------- GL_NV_gpu_multicast: OK [MISSING] -------------------- glMulticastBarrierNV: OK glMulticastBlitFramebufferNV: OK glMulticastBufferSubDataNV: OK glMulticastCopyBufferSubDataNV: OK glMulticastCopyImageSubDataNV: OK glMulticastFramebufferSampleLocationsfvNV: OK glMulticastGetQueryObjecti64vNV: OK glMulticastGetQueryObjectivNV: OK glMulticastGetQueryObjectui64vNV: OK glMulticastGetQueryObjectuivNV: OK glMulticastWaitSyncNV: OK glRenderGpuMaskNV: OK GL_NV_gpu_program4: OK [MISSING] ------------------- glProgramEnvParameterI4iNV: OK glProgramEnvParameterI4ivNV: OK glProgramEnvParameterI4uiNV: OK glProgramEnvParameterI4uivNV: OK glProgramEnvParametersI4ivNV: OK glProgramEnvParametersI4uivNV: OK glProgramLocalParameterI4iNV: OK glProgramLocalParameterI4ivNV: OK glProgramLocalParameterI4uiNV: OK glProgramLocalParameterI4uivNV: OK glProgramLocalParametersI4ivNV: OK glProgramLocalParametersI4uivNV: OK GL_NV_gpu_program5: MISSING ------------------- GL_NV_gpu_program5_mem_extended: MISSING -------------------------------- GL_NV_gpu_program_fp64: MISSING ----------------------- GL_NV_gpu_shader5: OK [MISSING] ------------------ glGetUniformi64vNV: OK glGetUniformui64vNV: OK glProgramUniform1i64NV: OK glProgramUniform1i64vNV: OK glProgramUniform1ui64NV: OK glProgramUniform1ui64vNV: OK glProgramUniform2i64NV: OK glProgramUniform2i64vNV: OK glProgramUniform2ui64NV: OK glProgramUniform2ui64vNV: OK glProgramUniform3i64NV: OK glProgramUniform3i64vNV: OK glProgramUniform3ui64NV: OK glProgramUniform3ui64vNV: OK glProgramUniform4i64NV: OK glProgramUniform4i64vNV: OK glProgramUniform4ui64NV: OK glProgramUniform4ui64vNV: OK glUniform1i64NV: OK glUniform1i64vNV: OK glUniform1ui64NV: OK glUniform1ui64vNV: OK glUniform2i64NV: OK glUniform2i64vNV: OK glUniform2ui64NV: OK glUniform2ui64vNV: OK glUniform3i64NV: OK glUniform3i64vNV: OK glUniform3ui64NV: OK glUniform3ui64vNV: OK glUniform4i64NV: OK glUniform4i64vNV: OK glUniform4ui64NV: OK glUniform4ui64vNV: OK GL_NV_half_float: OK [MISSING] ----------------- glColor3hNV: OK glColor3hvNV: OK glColor4hNV: OK glColor4hvNV: OK glFogCoordhNV: OK glFogCoordhvNV: OK glMultiTexCoord1hNV: OK glMultiTexCoord1hvNV: OK glMultiTexCoord2hNV: OK glMultiTexCoord2hvNV: OK glMultiTexCoord3hNV: OK glMultiTexCoord3hvNV: OK glMultiTexCoord4hNV: OK glMultiTexCoord4hvNV: OK glNormal3hNV: OK glNormal3hvNV: OK glSecondaryColor3hNV: OK glSecondaryColor3hvNV: OK glTexCoord1hNV: OK glTexCoord1hvNV: OK glTexCoord2hNV: OK glTexCoord2hvNV: OK glTexCoord3hNV: OK glTexCoord3hvNV: OK glTexCoord4hNV: OK glTexCoord4hvNV: OK glVertex2hNV: OK glVertex2hvNV: OK glVertex3hNV: OK glVertex3hvNV: OK glVertex4hNV: OK glVertex4hvNV: OK glVertexAttrib1hNV: OK glVertexAttrib1hvNV: OK glVertexAttrib2hNV: OK glVertexAttrib2hvNV: OK glVertexAttrib3hNV: OK glVertexAttrib3hvNV: OK glVertexAttrib4hNV: OK glVertexAttrib4hvNV: OK glVertexAttribs1hvNV: OK glVertexAttribs2hvNV: OK glVertexAttribs3hvNV: OK glVertexAttribs4hvNV: OK glVertexWeighthNV: OK glVertexWeighthvNV: OK GL_NV_image_formats: MISSING -------------------- GL_NV_instanced_arrays: OK [MISSING] ----------------------- glVertexAttribDivisorNV: OK GL_NV_internalformat_sample_query: OK [MISSING] ---------------------------------- glGetInternalformatSampleivNV: OK GL_NV_light_max_exponent: OK ------------------------- GL_NV_multisample_coverage: MISSING --------------------------- GL_NV_multisample_filter_hint: OK ------------------------------ GL_NV_non_square_matrices: OK [MISSING] -------------------------- glUniformMatrix2x3fvNV: OK glUniformMatrix2x4fvNV: OK glUniformMatrix3x2fvNV: OK glUniformMatrix3x4fvNV: OK glUniformMatrix4x2fvNV: OK glUniformMatrix4x3fvNV: OK GL_NV_occlusion_query: OK [MISSING] ---------------------- glBeginOcclusionQueryNV: OK glDeleteOcclusionQueriesNV: OK glEndOcclusionQueryNV: OK glGenOcclusionQueriesNV: OK glGetOcclusionQueryivNV: OK glGetOcclusionQueryuivNV: OK glIsOcclusionQueryNV: OK GL_NV_pack_subimage: MISSING -------------------- GL_NV_packed_depth_stencil: MISSING --------------------------- GL_NV_packed_float: MISSING ------------------- GL_NV_packed_float_linear: MISSING -------------------------- GL_NV_parameter_buffer_object: OK [MISSING] ------------------------------ glProgramBufferParametersIivNV: OK glProgramBufferParametersIuivNV: OK glProgramBufferParametersfvNV: OK GL_NV_parameter_buffer_object2: MISSING ------------------------------- GL_NV_path_rendering: OK [MISSING] --------------------- glCopyPathNV: OK glCoverFillPathInstancedNV: OK glCoverFillPathNV: OK glCoverStrokePathInstancedNV: OK glCoverStrokePathNV: OK glDeletePathsNV: OK glGenPathsNV: OK glGetPathColorGenfvNV: OK glGetPathColorGenivNV: OK glGetPathCommandsNV: OK glGetPathCoordsNV: OK glGetPathDashArrayNV: OK glGetPathLengthNV: OK glGetPathMetricRangeNV: OK glGetPathMetricsNV: OK glGetPathParameterfvNV: OK glGetPathParameterivNV: OK glGetPathSpacingNV: OK glGetPathTexGenfvNV: OK glGetPathTexGenivNV: OK glGetProgramResourcefvNV: OK glInterpolatePathsNV: OK glIsPathNV: OK glIsPointInFillPathNV: OK glIsPointInStrokePathNV: OK glMatrixLoad3x2fNV: OK glMatrixLoad3x3fNV: OK glMatrixLoadTranspose3x3fNV: OK glMatrixMult3x2fNV: OK glMatrixMult3x3fNV: OK glMatrixMultTranspose3x3fNV: OK glPathColorGenNV: OK glPathCommandsNV: OK glPathCoordsNV: OK glPathCoverDepthFuncNV: OK glPathDashArrayNV: OK glPathFogGenNV: OK glPathGlyphIndexArrayNV: OK glPathGlyphIndexRangeNV: OK glPathGlyphRangeNV: OK glPathGlyphsNV: OK glPathMemoryGlyphIndexArrayNV: OK glPathParameterfNV: OK glPathParameterfvNV: OK glPathParameteriNV: OK glPathParameterivNV: OK glPathStencilDepthOffsetNV: OK glPathStencilFuncNV: OK glPathStringNV: OK glPathSubCommandsNV: OK glPathSubCoordsNV: OK glPathTexGenNV: OK glPointAlongPathNV: OK glProgramPathFragmentInputGenNV: OK glStencilFillPathInstancedNV: OK glStencilFillPathNV: OK glStencilStrokePathInstancedNV: OK glStencilStrokePathNV: OK glStencilThenCoverFillPathInstancedNV: OK glStencilThenCoverFillPathNV: OK glStencilThenCoverStrokePathInstancedNV: OK glStencilThenCoverStrokePathNV: OK glTransformPathNV: OK glWeightPathsNV: OK GL_NV_path_rendering_shared_edge: MISSING --------------------------------- GL_NV_pixel_buffer_object: MISSING -------------------------- GL_NV_pixel_data_range: OK [MISSING] ----------------------- glFlushPixelDataRangeNV: OK glPixelDataRangeNV: OK GL_NV_platform_binary: MISSING ---------------------- GL_NV_point_sprite: OK ------------------- glPointParameteriNV: OK glPointParameterivNV: OK GL_NV_polygon_mode: OK [MISSING] ------------------- glPolygonModeNV: OK GL_NV_present_video: OK [MISSING] -------------------- glGetVideoi64vNV: OK glGetVideoivNV: OK glGetVideoui64vNV: OK glGetVideouivNV: OK glPresentFrameDualFillNV: OK glPresentFrameKeyedNV: OK GL_NV_primitive_restart: OK [MISSING] ------------------------ glPrimitiveRestartIndexNV: OK glPrimitiveRestartNV: OK GL_NV_read_depth: MISSING ----------------- GL_NV_read_depth_stencil: MISSING ------------------------- GL_NV_read_stencil: MISSING ------------------- GL_NV_register_combiners: OK [MISSING] ------------------------- glCombinerInputNV: OK glCombinerOutputNV: OK glCombinerParameterfNV: OK glCombinerParameterfvNV: OK glCombinerParameteriNV: OK glCombinerParameterivNV: OK glFinalCombinerInputNV: OK glGetCombinerInputParameterfvNV: OK glGetCombinerInputParameterivNV: OK glGetCombinerOutputParameterfvNV: OK glGetCombinerOutputParameterivNV: OK glGetFinalCombinerInputParameterfvNV: OK glGetFinalCombinerInputParameterivNV: OK GL_NV_register_combiners2: OK [MISSING] -------------------------- glCombinerStageParameterfvNV: OK glGetCombinerStageParameterfvNV: OK GL_NV_robustness_video_memory_purge: MISSING ------------------------------------ GL_NV_sRGB_formats: MISSING ------------------- GL_NV_sample_locations: OK [MISSING] ----------------------- glFramebufferSampleLocationsfvNV: OK glNamedFramebufferSampleLocationsfvNV: OK GL_NV_sample_mask_override_coverage: MISSING ------------------------------------ GL_NV_shader_atomic_counters: MISSING ----------------------------- GL_NV_shader_atomic_float: MISSING -------------------------- GL_NV_shader_atomic_float64: MISSING ---------------------------- GL_NV_shader_atomic_fp16_vector: MISSING -------------------------------- GL_NV_shader_atomic_int64: MISSING -------------------------- GL_NV_shader_buffer_load: OK [MISSING] ------------------------- glGetBufferParameterui64vNV: OK glGetIntegerui64vNV: OK glGetNamedBufferParameterui64vNV: OK glIsBufferResidentNV: OK glIsNamedBufferResidentNV: OK glMakeBufferNonResidentNV: OK glMakeBufferResidentNV: OK glMakeNamedBufferNonResidentNV: OK glMakeNamedBufferResidentNV: OK glProgramUniformui64NV: OK glProgramUniformui64vNV: OK glUniformui64NV: OK glUniformui64vNV: OK GL_NV_shader_noperspective_interpolation: MISSING ----------------------------------------- GL_NV_shader_storage_buffer_object: MISSING ----------------------------------- GL_NV_shader_thread_group: MISSING -------------------------- GL_NV_shader_thread_shuffle: MISSING ---------------------------- GL_NV_shadow_samplers_array: MISSING ---------------------------- GL_NV_shadow_samplers_cube: MISSING --------------------------- GL_NV_stereo_view_rendering: MISSING ---------------------------- GL_NV_tessellation_program5: MISSING ---------------------------- GL_NV_texgen_emboss: MISSING -------------------- GL_NV_texgen_reflection: OK ------------------------ GL_NV_texture_array: OK [MISSING] -------------------- glCompressedTexImage3DNV: OK glCompressedTexSubImage3DNV: OK glCopyTexSubImage3DNV: OK glFramebufferTextureLayerNV: OK glTexImage3DNV: OK glTexSubImage3DNV: OK GL_NV_texture_barrier: OK [MISSING] ---------------------- glTextureBarrierNV: OK GL_NV_texture_border_clamp: MISSING --------------------------- GL_NV_texture_compression_latc: MISSING ------------------------------- GL_NV_texture_compression_s3tc: MISSING ------------------------------- GL_NV_texture_compression_s3tc_update: MISSING -------------------------------------- GL_NV_texture_compression_vtc: OK ------------------------------ GL_NV_texture_env_combine4: OK --------------------------- GL_NV_texture_expand_normal: MISSING ---------------------------- GL_NV_texture_multisample: OK [MISSING] -------------------------- glTexImage2DMultisampleCoverageNV: OK glTexImage3DMultisampleCoverageNV: OK glTextureImage2DMultisampleCoverageNV: OK glTextureImage2DMultisampleNV: OK glTextureImage3DMultisampleCoverageNV: OK glTextureImage3DMultisampleNV: OK GL_NV_texture_npot_2D_mipmap: MISSING ----------------------------- GL_NV_texture_rectangle: OK ------------------------ GL_NV_texture_rectangle_compressed: MISSING ----------------------------------- GL_NV_texture_shader: MISSING --------------------- GL_NV_texture_shader2: MISSING ---------------------- GL_NV_texture_shader3: MISSING ---------------------- GL_NV_transform_feedback: OK [MISSING] ------------------------- glActiveVaryingNV: OK glBeginTransformFeedbackNV: OK glBindBufferBaseNV: OK glBindBufferOffsetNV: OK glBindBufferRangeNV: OK glEndTransformFeedbackNV: OK glGetActiveVaryingNV: OK glGetTransformFeedbackVaryingNV: OK glGetVaryingLocationNV: OK glTransformFeedbackAttribsNV: OK glTransformFeedbackVaryingsNV: OK GL_NV_transform_feedback2: OK [MISSING] -------------------------- glBindTransformFeedbackNV: OK glDeleteTransformFeedbacksNV: OK glDrawTransformFeedbackNV: OK glGenTransformFeedbacksNV: OK glIsTransformFeedbackNV: OK glPauseTransformFeedbackNV: OK glResumeTransformFeedbackNV: OK GL_NV_uniform_buffer_unified_memory: MISSING ------------------------------------ GL_NV_vdpau_interop: OK [MISSING] -------------------- glVDPAUFiniNV: OK glVDPAUGetSurfaceivNV: OK glVDPAUInitNV: OK glVDPAUIsSurfaceNV: OK glVDPAUMapSurfacesNV: OK glVDPAURegisterOutputSurfaceNV: OK glVDPAURegisterVideoSurfaceNV: OK glVDPAUSurfaceAccessNV: OK glVDPAUUnmapSurfacesNV: OK glVDPAUUnregisterSurfaceNV: OK GL_NV_vertex_array_range: OK [MISSING] ------------------------- glFlushVertexArrayRangeNV: OK glVertexArrayRangeNV: OK GL_NV_vertex_array_range2: MISSING -------------------------- GL_NV_vertex_attrib_integer_64bit: OK [MISSING] ---------------------------------- glGetVertexAttribLi64vNV: OK glGetVertexAttribLui64vNV: OK glVertexAttribL1i64NV: OK glVertexAttribL1i64vNV: OK glVertexAttribL1ui64NV: OK glVertexAttribL1ui64vNV: OK glVertexAttribL2i64NV: OK glVertexAttribL2i64vNV: OK glVertexAttribL2ui64NV: OK glVertexAttribL2ui64vNV: OK glVertexAttribL3i64NV: OK glVertexAttribL3i64vNV: OK glVertexAttribL3ui64NV: OK glVertexAttribL3ui64vNV: OK glVertexAttribL4i64NV: OK glVertexAttribL4i64vNV: OK glVertexAttribL4ui64NV: OK glVertexAttribL4ui64vNV: OK glVertexAttribLFormatNV: OK GL_NV_vertex_buffer_unified_memory: OK [MISSING] ----------------------------------- glBufferAddressRangeNV: OK glColorFormatNV: OK glEdgeFlagFormatNV: OK glFogCoordFormatNV: OK glGetIntegerui64i_vNV: OK glIndexFormatNV: OK glNormalFormatNV: OK glSecondaryColorFormatNV: OK glTexCoordFormatNV: OK glVertexAttribFormatNV: OK glVertexAttribIFormatNV: OK glVertexFormatNV: OK GL_NV_vertex_program: OK [MISSING] --------------------- glAreProgramsResidentNV: OK glBindProgramNV: OK glDeleteProgramsNV: OK glExecuteProgramNV: OK glGenProgramsNV: OK glGetProgramParameterdvNV: OK glGetProgramParameterfvNV: OK glGetProgramStringNV: OK glGetProgramivNV: OK glGetTrackMatrixivNV: OK glGetVertexAttribPointervNV: OK glGetVertexAttribdvNV: OK glGetVertexAttribfvNV: OK glGetVertexAttribivNV: OK glIsProgramNV: OK glLoadProgramNV: OK glProgramParameter4dNV: OK glProgramParameter4dvNV: OK glProgramParameter4fNV: OK glProgramParameter4fvNV: OK glProgramParameters4dvNV: OK glProgramParameters4fvNV: OK glRequestResidentProgramsNV: OK glTrackMatrixNV: OK glVertexAttrib1dNV: OK glVertexAttrib1dvNV: OK glVertexAttrib1fNV: OK glVertexAttrib1fvNV: OK glVertexAttrib1sNV: OK glVertexAttrib1svNV: OK glVertexAttrib2dNV: OK glVertexAttrib2dvNV: OK glVertexAttrib2fNV: OK glVertexAttrib2fvNV: OK glVertexAttrib2sNV: OK glVertexAttrib2svNV: OK glVertexAttrib3dNV: OK glVertexAttrib3dvNV: OK glVertexAttrib3fNV: OK glVertexAttrib3fvNV: OK glVertexAttrib3sNV: OK glVertexAttrib3svNV: OK glVertexAttrib4dNV: OK glVertexAttrib4dvNV: OK glVertexAttrib4fNV: OK glVertexAttrib4fvNV: OK glVertexAttrib4sNV: OK glVertexAttrib4svNV: OK glVertexAttrib4ubNV: OK glVertexAttrib4ubvNV: OK glVertexAttribPointerNV: OK glVertexAttribs1dvNV: OK glVertexAttribs1fvNV: OK glVertexAttribs1svNV: OK glVertexAttribs2dvNV: OK glVertexAttribs2fvNV: OK glVertexAttribs2svNV: OK glVertexAttribs3dvNV: OK glVertexAttribs3fvNV: OK glVertexAttribs3svNV: OK glVertexAttribs4dvNV: OK glVertexAttribs4fvNV: OK glVertexAttribs4svNV: OK glVertexAttribs4ubvNV: OK GL_NV_vertex_program1_1: MISSING ------------------------ GL_NV_vertex_program2: MISSING ---------------------- GL_NV_vertex_program2_option: OK ----------------------------- GL_NV_vertex_program3: OK ---------------------- GL_NV_vertex_program4: OK [MISSING] ---------------------- GL_NV_video_capture: OK [MISSING] -------------------- glBeginVideoCaptureNV: OK glBindVideoCaptureStreamBufferNV: OK glBindVideoCaptureStreamTextureNV: OK glEndVideoCaptureNV: OK glGetVideoCaptureStreamdvNV: OK glGetVideoCaptureStreamfvNV: OK glGetVideoCaptureStreamivNV: OK glGetVideoCaptureivNV: OK glVideoCaptureNV: OK glVideoCaptureStreamParameterdvNV: OK glVideoCaptureStreamParameterfvNV: OK glVideoCaptureStreamParameterivNV: OK GL_NV_viewport_array: OK [MISSING] --------------------- glDepthRangeArrayfvNV: OK glDepthRangeIndexedfNV: OK glDisableiNV: OK glEnableiNV: OK glGetFloati_vNV: OK glIsEnablediNV: OK glScissorArrayvNV: OK glScissorIndexedNV: OK glScissorIndexedvNV: OK glViewportArrayvNV: OK glViewportIndexedfNV: OK glViewportIndexedfvNV: OK GL_NV_viewport_array2: MISSING ---------------------- GL_NV_viewport_swizzle: OK [MISSING] ----------------------- glViewportSwizzleNV: OK GL_OES_byte_coordinates: MISSING ------------------------ GL_OML_interlace: MISSING ----------------- GL_OML_resample: MISSING ---------------- GL_OML_subsample: MISSING ----------------- GL_OVR_multiview: OK [MISSING] ----------------- glFramebufferTextureMultiviewOVR: OK GL_OVR_multiview2: MISSING ------------------ GL_OVR_multiview_multisampled_render_to_texture: OK [MISSING] ------------------------------------------------ glFramebufferTextureMultisampleMultiviewOVR: OK GL_PGI_misc_hints: MISSING ------------------ GL_PGI_vertex_hints: MISSING -------------------- GL_QCOM_alpha_test: OK [MISSING] ------------------- glAlphaFuncQCOM: OK GL_QCOM_binning_control: MISSING ------------------------ GL_QCOM_driver_control: OK [MISSING] ----------------------- glDisableDriverControlQCOM: OK glEnableDriverControlQCOM: OK glGetDriverControlStringQCOM: OK glGetDriverControlsQCOM: OK GL_QCOM_extended_get: OK [MISSING] --------------------- glExtGetBufferPointervQCOM: OK glExtGetBuffersQCOM: OK glExtGetFramebuffersQCOM: OK glExtGetRenderbuffersQCOM: OK glExtGetTexLevelParameterivQCOM: OK glExtGetTexSubImageQCOM: OK glExtGetTexturesQCOM: OK glExtTexObjectStateOverrideiQCOM: OK GL_QCOM_extended_get2: OK [MISSING] ---------------------- glExtGetProgramBinarySourceQCOM: OK glExtGetProgramsQCOM: OK glExtGetShadersQCOM: OK glExtIsProgramBinaryQCOM: OK GL_QCOM_framebuffer_foveated: OK [MISSING] ----------------------------- glFramebufferFoveationConfigQCOM: OK glFramebufferFoveationParametersQCOM: OK GL_QCOM_perfmon_global_mode: MISSING ---------------------------- GL_QCOM_shader_framebuffer_fetch_noncoherent: OK [MISSING] --------------------------------------------- glFramebufferFetchBarrierQCOM: OK GL_QCOM_tiled_rendering: OK [MISSING] ------------------------ glEndTilingQCOM: OK glStartTilingQCOM: OK GL_QCOM_writeonly_rendering: MISSING ---------------------------- GL_REGAL_ES1_0_compatibility: OK [MISSING] ----------------------------- glAlphaFuncx: OK glClearColorx: OK glClearDepthx: OK glColor4x: OK glDepthRangex: OK glFogx: OK glFogxv: OK glFrustumf: OK glFrustumx: OK glLightModelx: OK glLightModelxv: OK glLightx: OK glLightxv: OK glLineWidthx: OK glLoadMatrixx: OK glMaterialx: OK glMaterialxv: OK glMultMatrixx: OK glMultiTexCoord4x: OK glNormal3x: OK glOrthof: OK glOrthox: OK glPointSizex: OK glPolygonOffsetx: OK glRotatex: OK glSampleCoveragex: OK glScalex: OK glTexEnvx: OK glTexEnvxv: OK glTexParameterx: OK glTranslatex: OK GL_REGAL_ES1_1_compatibility: OK [MISSING] ----------------------------- glClipPlanef: OK glClipPlanex: OK glGetClipPlanef: OK glGetClipPlanex: OK glGetFixedv: OK glGetLightxv: OK glGetMaterialxv: OK glGetTexEnvxv: OK glGetTexParameterxv: OK glPointParameterx: OK glPointParameterxv: OK glPointSizePointerOES: OK glTexParameterxv: OK GL_REGAL_enable: MISSING ---------------- GL_REGAL_error_string: OK [MISSING] ---------------------- glErrorStringREGAL: OK GL_REGAL_extension_query: OK [MISSING] ------------------------- glGetExtensionREGAL: OK glIsSupportedREGAL: OK GL_REGAL_log: OK [MISSING] ------------- glLogMessageCallbackREGAL: OK GL_REGAL_proc_address: OK [MISSING] ---------------------- glGetProcAddressREGAL: OK GL_REND_screen_coordinates: MISSING --------------------------- GL_S3_s3tc: MISSING ----------- GL_SGIS_clip_band_hint: MISSING ----------------------- GL_SGIS_color_range: MISSING -------------------- GL_SGIS_detail_texture: OK [MISSING] ----------------------- glDetailTexFuncSGIS: OK glGetDetailTexFuncSGIS: OK GL_SGIS_fog_function: OK [MISSING] --------------------- glFogFuncSGIS: OK glGetFogFuncSGIS: OK GL_SGIS_generate_mipmap: OK ------------------------ GL_SGIS_line_texgen: MISSING -------------------- GL_SGIS_multisample: OK [MISSING] -------------------- glSampleMaskSGIS: OK glSamplePatternSGIS: OK GL_SGIS_multitexture: OK [MISSING] --------------------- glInterleavedTextureCoordSetsSGIS: OK glSelectTextureCoordSetSGIS: OK glSelectTextureSGIS: OK glSelectTextureTransformSGIS: OK GL_SGIS_pixel_texture: MISSING ---------------------- GL_SGIS_point_line_texgen: MISSING -------------------------- GL_SGIS_shared_multisample: OK [MISSING] --------------------------- glMultisampleSubRectPosSGIS: OK GL_SGIS_sharpen_texture: OK [MISSING] ------------------------ glGetSharpenTexFuncSGIS: OK glSharpenTexFuncSGIS: OK GL_SGIS_texture4D: OK [MISSING] ------------------ glTexImage4DSGIS: OK glTexSubImage4DSGIS: OK GL_SGIS_texture_border_clamp: OK ----------------------------- GL_SGIS_texture_edge_clamp: OK --------------------------- GL_SGIS_texture_filter4: OK [MISSING] ------------------------ glGetTexFilterFuncSGIS: OK glTexFilterFuncSGIS: OK GL_SGIS_texture_lod: OK -------------------- GL_SGIS_texture_select: MISSING ----------------------- GL_SGIX_async: OK [MISSING] -------------- glAsyncMarkerSGIX: OK glDeleteAsyncMarkersSGIX: OK glFinishAsyncSGIX: OK glGenAsyncMarkersSGIX: OK glIsAsyncMarkerSGIX: OK glPollAsyncSGIX: OK GL_SGIX_async_histogram: MISSING ------------------------ GL_SGIX_async_pixel: MISSING -------------------- GL_SGIX_bali_g_instruments: MISSING --------------------------- GL_SGIX_bali_r_instruments: MISSING --------------------------- GL_SGIX_bali_timer_instruments: MISSING ------------------------------- GL_SGIX_blend_alpha_minmax: MISSING --------------------------- GL_SGIX_blend_cadd: MISSING ------------------- GL_SGIX_blend_cmultiply: MISSING ------------------------ GL_SGIX_calligraphic_fragment: MISSING ------------------------------ GL_SGIX_clipmap: MISSING ---------------- GL_SGIX_color_matrix_accuracy: MISSING ------------------------------ GL_SGIX_color_table_index_mode: MISSING ------------------------------- GL_SGIX_complex_polar: MISSING ---------------------- GL_SGIX_convolution_accuracy: MISSING ----------------------------- GL_SGIX_cube_map: MISSING ----------------- GL_SGIX_cylinder_texgen: MISSING ------------------------ GL_SGIX_datapipe: OK [MISSING] ----------------- glAddressSpace: OK glDataPipe: OK GL_SGIX_decimation: MISSING ------------------- GL_SGIX_depth_pass_instrument: MISSING ------------------------------ GL_SGIX_depth_texture: OK ---------------------- GL_SGIX_dvc: MISSING ------------ GL_SGIX_flush_raster: OK [MISSING] --------------------- glFlushRasterSGIX: OK GL_SGIX_fog_blend: MISSING ------------------ GL_SGIX_fog_factor_to_alpha: MISSING ---------------------------- GL_SGIX_fog_layers: OK [MISSING] ------------------- glFogLayersSGIX: OK glGetFogLayersSGIX: OK GL_SGIX_fog_offset: MISSING ------------------- GL_SGIX_fog_patchy: MISSING ------------------- GL_SGIX_fog_scale: MISSING ------------------ GL_SGIX_fog_texture: OK [MISSING] -------------------- glTextureFogSGIX: OK GL_SGIX_fragment_lighting_space: MISSING -------------------------------- GL_SGIX_fragment_specular_lighting: OK [MISSING] ----------------------------------- glFragmentColorMaterialSGIX: OK glFragmentLightModelfSGIX: OK glFragmentLightModelfvSGIX: OK glFragmentLightModeliSGIX: OK glFragmentLightModelivSGIX: OK glFragmentLightfSGIX: OK glFragmentLightfvSGIX: OK glFragmentLightiSGIX: OK glFragmentLightivSGIX: OK glFragmentMaterialfSGIX: OK glFragmentMaterialfvSGIX: OK glFragmentMaterialiSGIX: OK glFragmentMaterialivSGIX: OK glGetFragmentLightfvSGIX: OK glGetFragmentLightivSGIX: OK glGetFragmentMaterialfvSGIX: OK glGetFragmentMaterialivSGIX: OK GL_SGIX_fragments_instrument: MISSING ----------------------------- GL_SGIX_framezoom: OK [MISSING] ------------------ glFrameZoomSGIX: OK GL_SGIX_icc_texture: MISSING -------------------- GL_SGIX_igloo_interface: OK [MISSING] ------------------------ glIglooInterfaceSGIX: OK GL_SGIX_image_compression: MISSING -------------------------- GL_SGIX_impact_pixel_texture: MISSING ----------------------------- GL_SGIX_instrument_error: MISSING ------------------------- GL_SGIX_interlace: MISSING ------------------ GL_SGIX_ir_instrument1: MISSING ----------------------- GL_SGIX_line_quality_hint: MISSING -------------------------- GL_SGIX_list_priority: MISSING ---------------------- GL_SGIX_mpeg1: OK [MISSING] -------------- glAllocMPEGPredictorsSGIX: OK glDeleteMPEGPredictorsSGIX: OK glGenMPEGPredictorsSGIX: OK glGetMPEGParameterfvSGIX: OK glGetMPEGParameterivSGIX: OK glGetMPEGPredictorSGIX: OK glGetMPEGQuantTableubv: OK glIsMPEGPredictorSGIX: OK glMPEGPredictorSGIX: OK glMPEGQuantTableubv: OK glSwapMPEGPredictorsSGIX: OK GL_SGIX_mpeg2: MISSING -------------- GL_SGIX_nonlinear_lighting_pervertex: OK [MISSING] ------------------------------------- glGetNonlinLightfvSGIX: OK glGetNonlinMaterialfvSGIX: OK glNonlinLightfvSGIX: OK glNonlinMaterialfvSGIX: OK GL_SGIX_nurbs_eval: MISSING ------------------- GL_SGIX_occlusion_instrument: MISSING ----------------------------- GL_SGIX_packed_6bytes: MISSING ---------------------- GL_SGIX_pixel_texture: OK [MISSING] ---------------------- glPixelTexGenSGIX: OK GL_SGIX_pixel_texture_bits: MISSING --------------------------- GL_SGIX_pixel_texture_lod: MISSING -------------------------- GL_SGIX_pixel_tiles: MISSING -------------------- GL_SGIX_polynomial_ffd: OK [MISSING] ----------------------- glDeformSGIX: OK glLoadIdentityDeformationMapSGIX: OK GL_SGIX_quad_mesh: OK [MISSING] ------------------ glMeshBreadthSGIX: OK glMeshStrideSGIX: OK GL_SGIX_reference_plane: OK [MISSING] ------------------------ glReferencePlaneSGIX: OK GL_SGIX_resample: MISSING ----------------- GL_SGIX_scalebias_hint: MISSING ----------------------- GL_SGIX_shadow: OK --------------- GL_SGIX_shadow_ambient: MISSING ----------------------- GL_SGIX_slim: MISSING ------------- GL_SGIX_spotlight_cutoff: MISSING ------------------------- GL_SGIX_sprite: OK [MISSING] --------------- glSpriteParameterfSGIX: OK glSpriteParameterfvSGIX: OK glSpriteParameteriSGIX: OK glSpriteParameterivSGIX: OK GL_SGIX_subdiv_patch: MISSING --------------------- GL_SGIX_subsample: MISSING ------------------ GL_SGIX_tag_sample_buffer: OK [MISSING] -------------------------- glTagSampleBufferSGIX: OK GL_SGIX_texture_add_env: MISSING ------------------------ GL_SGIX_texture_coordinate_clamp: MISSING --------------------------------- GL_SGIX_texture_lod_bias: MISSING ------------------------- GL_SGIX_texture_mipmap_anisotropic: MISSING ----------------------------------- GL_SGIX_texture_multi_buffer: MISSING ----------------------------- GL_SGIX_texture_phase: MISSING ---------------------- GL_SGIX_texture_range: MISSING ---------------------- GL_SGIX_texture_scale_bias: MISSING --------------------------- GL_SGIX_texture_supersample: MISSING ---------------------------- GL_SGIX_vector_ops: OK [MISSING] ------------------- glGetVectorOperationSGIX: OK glVectorOperationSGIX: OK GL_SGIX_vertex_array_object: OK [MISSING] ---------------------------- glAreVertexArraysResidentSGIX: OK glBindVertexArraySGIX: OK glDeleteVertexArraysSGIX: OK glGenVertexArraysSGIX: OK glIsVertexArraySGIX: OK glPrioritizeVertexArraysSGIX: OK GL_SGIX_vertex_preclip: MISSING ----------------------- GL_SGIX_vertex_preclip_hint: MISSING ---------------------------- GL_SGIX_ycrcb: MISSING -------------- GL_SGIX_ycrcb_subsample: MISSING ------------------------ GL_SGIX_ycrcba: MISSING --------------- GL_SGI_color_matrix: MISSING -------------------- GL_SGI_color_table: OK [MISSING] ------------------- glColorTableParameterfvSGI: OK glColorTableParameterivSGI: OK glColorTableSGI: OK glCopyColorTableSGI: OK glGetColorTableParameterfvSGI: OK glGetColorTableParameterivSGI: OK glGetColorTableSGI: OK GL_SGI_complex: MISSING --------------- GL_SGI_complex_type: MISSING -------------------- GL_SGI_fft: OK [MISSING] ----------- glGetPixelTransformParameterfvSGI: OK glGetPixelTransformParameterivSGI: OK glPixelTransformParameterfSGI: OK glPixelTransformParameterfvSGI: OK glPixelTransformParameteriSGI: OK glPixelTransformParameterivSGI: OK glPixelTransformSGI: OK GL_SGI_texture_color_table: MISSING --------------------------- GL_SUNX_constant_data: OK [MISSING] ---------------------- glFinishTextureSUNX: OK GL_SUN_convolution_border_modes: MISSING -------------------------------- GL_SUN_global_alpha: OK [MISSING] -------------------- glGlobalAlphaFactorbSUN: OK glGlobalAlphaFactordSUN: OK glGlobalAlphaFactorfSUN: OK glGlobalAlphaFactoriSUN: OK glGlobalAlphaFactorsSUN: OK glGlobalAlphaFactorubSUN: OK glGlobalAlphaFactoruiSUN: OK glGlobalAlphaFactorusSUN: OK GL_SUN_mesh_array: MISSING ------------------ GL_SUN_read_video_pixels: OK [MISSING] ------------------------- glReadVideoPixelsSUN: OK GL_SUN_slice_accum: OK ------------------- GL_SUN_triangle_list: OK [MISSING] --------------------- glReplacementCodePointerSUN: OK glReplacementCodeubSUN: OK glReplacementCodeubvSUN: OK glReplacementCodeuiSUN: OK glReplacementCodeuivSUN: OK glReplacementCodeusSUN: OK glReplacementCodeusvSUN: OK GL_SUN_vertex: OK [MISSING] -------------- glColor3fVertex3fSUN: OK glColor3fVertex3fvSUN: OK glColor4fNormal3fVertex3fSUN: OK glColor4fNormal3fVertex3fvSUN: OK glColor4ubVertex2fSUN: OK glColor4ubVertex2fvSUN: OK glColor4ubVertex3fSUN: OK glColor4ubVertex3fvSUN: OK glNormal3fVertex3fSUN: OK glNormal3fVertex3fvSUN: OK glReplacementCodeuiColor3fVertex3fSUN: OK glReplacementCodeuiColor3fVertex3fvSUN: OK glReplacementCodeuiColor4fNormal3fVertex3fSUN: OK glReplacementCodeuiColor4fNormal3fVertex3fvSUN: OK glReplacementCodeuiColor4ubVertex3fSUN: OK glReplacementCodeuiColor4ubVertex3fvSUN: OK glReplacementCodeuiNormal3fVertex3fSUN: OK glReplacementCodeuiNormal3fVertex3fvSUN: OK glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: OK glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: OK glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: OK glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: OK glReplacementCodeuiTexCoord2fVertex3fSUN: OK glReplacementCodeuiTexCoord2fVertex3fvSUN: OK glReplacementCodeuiVertex3fSUN: OK glReplacementCodeuiVertex3fvSUN: OK glTexCoord2fColor3fVertex3fSUN: OK glTexCoord2fColor3fVertex3fvSUN: OK glTexCoord2fColor4fNormal3fVertex3fSUN: OK glTexCoord2fColor4fNormal3fVertex3fvSUN: OK glTexCoord2fColor4ubVertex3fSUN: OK glTexCoord2fColor4ubVertex3fvSUN: OK glTexCoord2fNormal3fVertex3fSUN: OK glTexCoord2fNormal3fVertex3fvSUN: OK glTexCoord2fVertex3fSUN: OK glTexCoord2fVertex3fvSUN: OK glTexCoord4fColor4fNormal3fVertex4fSUN: OK glTexCoord4fColor4fNormal3fVertex4fvSUN: OK glTexCoord4fVertex4fSUN: OK glTexCoord4fVertex4fvSUN: OK GL_WIN_phong_shading: MISSING --------------------- GL_WIN_scene_markerXXX: MISSING ----------------------- GL_WIN_specular_fog: MISSING -------------------- GL_WIN_swap_hint: OK [MISSING] ----------------- glAddSwapHintRectWIN: OK GLX_VERSION_1_2: OK ---------------- glXGetCurrentDisplay: OK GLX_VERSION_1_3: OK ---------------- glXChooseFBConfig: OK glXCreateNewContext: OK glXCreatePbuffer: OK glXCreatePixmap: OK glXCreateWindow: OK glXDestroyPbuffer: OK glXDestroyPixmap: OK glXDestroyWindow: OK glXGetCurrentReadDrawable: OK glXGetFBConfigAttrib: OK glXGetFBConfigs: OK glXGetSelectedEvent: OK glXGetVisualFromFBConfig: OK glXMakeContextCurrent: OK glXQueryContext: OK glXQueryDrawable: OK glXSelectEvent: OK GLX_VERSION_1_4: OK ---------------- GLX_3DFX_multisample: MISSING --------------------- GLX_AMD_gpu_association: OK [MISSING] ------------------------ glXBlitContextFramebufferAMD: OK glXCreateAssociatedContextAMD: OK glXCreateAssociatedContextAttribsAMD: OK glXDeleteAssociatedContextAMD: OK glXGetContextGPUIDAMD: OK glXGetCurrentAssociatedContextAMD: OK glXGetGPUIDsAMD: OK glXGetGPUInfoAMD: OK glXMakeAssociatedContextCurrentAMD: OK GLX_ARB_context_flush_control: OK ------------------------------ GLX_ARB_create_context: OK ----------------------- glXCreateContextAttribsARB: OK GLX_ARB_create_context_no_error: OK -------------------------------- GLX_ARB_create_context_profile: OK ------------------------------- GLX_ARB_create_context_robustness: OK ---------------------------------- GLX_ARB_fbconfig_float: OK ----------------------- GLX_ARB_framebuffer_sRGB: OK ------------------------- GLX_ARB_get_proc_address: OK ------------------------- GLX_ARB_multisample: OK -------------------- GLX_ARB_robustness_application_isolation: MISSING ----------------------------------------- GLX_ARB_robustness_share_group_isolation: MISSING ----------------------------------------- GLX_ARB_vertex_buffer_object: MISSING ----------------------------- GLX_ATI_pixel_format_float: MISSING --------------------------- GLX_ATI_render_texture: OK [MISSING] ----------------------- glXBindTexImageATI: OK glXDrawableAttribATI: OK glXReleaseTexImageATI: OK GLX_EXT_buffer_age: OK ------------------- GLX_EXT_create_context_es2_profile: OK ----------------------------------- GLX_EXT_create_context_es_profile: OK ---------------------------------- GLX_EXT_fbconfig_packed_float: OK ------------------------------ GLX_EXT_framebuffer_sRGB: OK ------------------------- GLX_EXT_import_context: OK ----------------------- glXFreeContextEXT: OK glXGetContextIDEXT: OK glXImportContextEXT: OK glXQueryContextInfoEXT: OK GLX_EXT_libglvnd: MISSING ----------------- GLX_EXT_scene_marker: MISSING --------------------- GLX_EXT_stereo_tree: MISSING -------------------- GLX_EXT_swap_control: OK --------------------- glXSwapIntervalEXT: OK GLX_EXT_swap_control_tear: OK -------------------------- GLX_EXT_texture_from_pixmap: OK ---------------------------- glXBindTexImageEXT: OK glXReleaseTexImageEXT: OK GLX_EXT_visual_info: OK -------------------- GLX_EXT_visual_rating: OK ---------------------- GLX_INTEL_swap_event: OK --------------------- GLX_MESA_agp_offset: OK [MISSING] -------------------- glXGetAGPOffsetMESA: OK GLX_MESA_copy_sub_buffer: OK ------------------------- glXCopySubBufferMESA: OK GLX_MESA_pixmap_colormap: OK [MISSING] ------------------------- glXCreateGLXPixmapMESA: OK GLX_MESA_query_renderer: OK ------------------------ glXQueryCurrentRendererIntegerMESA: OK glXQueryCurrentRendererStringMESA: OK glXQueryRendererIntegerMESA: OK glXQueryRendererStringMESA: OK GLX_MESA_release_buffers: OK [MISSING] ------------------------- glXReleaseBuffersMESA: OK GLX_MESA_set_3dfx_mode: OK [MISSING] ----------------------- glXSet3DfxModeMESA: OK GLX_MESA_swap_control: OK ---------------------- glXGetSwapIntervalMESA: OK glXSwapIntervalMESA: OK GLX_NV_copy_buffer: OK [MISSING] ------------------- glXCopyBufferSubDataNV: OK glXNamedCopyBufferSubDataNV: OK GLX_NV_copy_image: OK [MISSING] ------------------ glXCopyImageSubDataNV: OK GLX_NV_delay_before_swap: OK [MISSING] ------------------------- glXDelayBeforeSwapNV: OK GLX_NV_float_buffer: MISSING -------------------- GLX_NV_multisample_coverage: MISSING ---------------------------- GLX_NV_present_video: OK [MISSING] --------------------- glXBindVideoDeviceNV: OK glXEnumerateVideoDevicesNV: OK GLX_NV_robustness_video_memory_purge: MISSING ------------------------------------- GLX_NV_swap_group: OK [MISSING] ------------------ glXBindSwapBarrierNV: OK glXJoinSwapGroupNV: OK glXQueryFrameCountNV: OK glXQueryMaxSwapGroupsNV: OK glXQuerySwapGroupNV: OK glXResetFrameCountNV: OK GLX_NV_vertex_array_range: OK [MISSING] -------------------------- glXAllocateMemoryNV: OK glXFreeMemoryNV: OK GLX_NV_video_capture: OK [MISSING] --------------------- glXBindVideoCaptureDeviceNV: OK glXEnumerateVideoCaptureDevicesNV: OK glXLockVideoCaptureDeviceNV: OK glXQueryVideoCaptureDeviceNV: OK glXReleaseVideoCaptureDeviceNV: OK GLX_NV_video_out: OK [MISSING] ----------------- glXBindVideoImageNV: OK glXGetVideoDeviceNV: OK glXGetVideoInfoNV: OK glXReleaseVideoDeviceNV: OK glXReleaseVideoImageNV: OK glXSendPbufferToVideoNV: OK GLX_OML_swap_method: OK -------------------- GLX_OML_sync_control: OK --------------------- glXGetMscRateOML: OK glXGetSyncValuesOML: OK glXSwapBuffersMscOML: OK glXWaitForMscOML: OK glXWaitForSbcOML: OK GLX_SGIS_blended_overlay: MISSING ------------------------- GLX_SGIS_color_range: MISSING --------------------- GLX_SGIS_multisample: OK --------------------- GLX_SGIS_shared_multisample: MISSING ---------------------------- GLX_SGIX_fbconfig: OK ------------------ glXChooseFBConfigSGIX: OK glXCreateContextWithConfigSGIX: OK glXCreateGLXPixmapWithConfigSGIX: OK glXGetFBConfigAttribSGIX: OK glXGetFBConfigFromVisualSGIX: OK glXGetVisualFromFBConfigSGIX: OK GLX_SGIX_hyperpipe: OK [MISSING] ------------------- glXBindHyperpipeSGIX: OK glXDestroyHyperpipeConfigSGIX: OK glXHyperpipeAttribSGIX: OK glXHyperpipeConfigSGIX: OK glXQueryHyperpipeAttribSGIX: OK glXQueryHyperpipeBestAttribSGIX: OK glXQueryHyperpipeConfigSGIX: OK glXQueryHyperpipeNetworkSGIX: OK GLX_SGIX_pbuffer: OK ----------------- glXCreateGLXPbufferSGIX: OK glXDestroyGLXPbufferSGIX: OK glXGetSelectedEventSGIX: OK glXQueryGLXPbufferSGIX: OK glXSelectEventSGIX: OK GLX_SGIX_swap_barrier: OK [MISSING] ---------------------- glXBindSwapBarrierSGIX: OK glXQueryMaxSwapBarriersSGIX: OK GLX_SGIX_swap_group: OK [MISSING] -------------------- glXJoinSwapGroupSGIX: OK GLX_SGIX_video_resize: OK [MISSING] ---------------------- glXBindChannelToWindowSGIX: OK glXChannelRectSGIX: OK glXChannelRectSyncSGIX: OK glXQueryChannelDeltasSGIX: OK glXQueryChannelRectSGIX: OK GLX_SGIX_visual_select_group: OK ----------------------------- GLX_SGI_cushion: OK [MISSING] ---------------- glXCushionSGI: OK GLX_SGI_make_current_read: OK -------------------------- glXGetCurrentReadDrawableSGI: OK glXMakeCurrentReadSGI: OK GLX_SGI_swap_control: OK --------------------- glXSwapIntervalSGI: OK GLX_SGI_video_sync: OK ------------------- glXGetVideoSyncSGI: OK glXWaitVideoSyncSGI: OK GLX_SUN_get_transparent_index: OK [MISSING] ------------------------------ glXGetTransparentIndexSUN: OK GLX_SUN_video_resize: OK [MISSING] --------------------- glXGetVideoResizeSUN: OK glXVideoResizeSUN: OK