-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. Weβll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue/Bug] AIMBot in memory while Triggerbot #73
Comments
noticed about this, and your #72 merge has been aproved. Dexterion will be Revmaped at repo: kernel-dexterion, recode will be made to avoid future bugs. |
will watch this kernel version <3 |
Hum, I saw all Dexterion is "sleeping" between the mouse event, so the ESP is "freezing" too (as you can see on video) |
ye we know. |
I understand...no solution about this ? Because, this is causing the aimbot bug I guess |
ye we're going to make a code revmap |
maybe its a render issue, or reading mem issue, also dont forget about multi-threads we can add this to remove a lots of delay i think ( didnt tested), also a saw a thread talking about delay on external they said that if we got fewer enetenities may cause lag 9 ddint tested in dexterion tho) |
Btw most of this are performance issue |
not a only a render issue, it's look like Dexterion main is on sleep too during the |
Do not distribut any thirdpatry links. |
bro stop sapmming a virus |
bro ur link |
π Is there already an issue for your problem?
βΉ Environment / Computer Info
π Description
Hm, just saw a weird bug where AFTER the triggerbot delay, Dexterion keep AIMBot to work, so if you triggersomeone, you watch around right after...slowly approach to the enemy and zam your player will "force aim" to enemy... which is quite flagged on replay/spectator
Will dig into it
Video to show ;
Triggerbot.into.AIMbot.bug.mp4
βοΈ Configuration Files
With or without player lock..still same result
πΈ Screenshots
No response
The text was updated successfully, but these errors were encountered: