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Error Log : System.NullReferenceException: Object reference not set to an instance of an object
Server stack trace:
at Il2CppDumper.Il2CppExecutor..ctor (Il2CppDumper.Metadata metadata, Il2CppDumper.Il2Cpp il2Cpp) [0x00076] in <7e1a6209b8134311a761968f80a7e8bc>:0
at Il2CppDumper.Il2CppDumper.PerformDump (System.String gameAssemblyPath, System.String metadataDatPath, System.String outputDirectoryPath, Il2CppDumper.Config config, System.Action`1[T] reportProgressAction) [0x0001a] in <7e1a6209b8134311a761968f80a7e8bc>:0
at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener) [0x000df] in <77655fcba4994a7992a13485f2050a0e>:0
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&)
Exception rethrown at [0]:
at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x00063] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.Preloader.Run () [0x001e9] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.UnityPreloaderRunner.PreloaderMain (System.String[] args) [0x00093] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.DoorstopEntrypoint.Main (System.String[] args) [0x00055] in <77655fcba4994a7992a13485f2050a0e>:0
The text was updated successfully, but these errors were encountered:
Error Log : System.NullReferenceException: Object reference not set to an instance of an object
Server stack trace:
at Il2CppDumper.Il2CppExecutor..ctor (Il2CppDumper.Metadata metadata, Il2CppDumper.Il2Cpp il2Cpp) [0x00076] in <7e1a6209b8134311a761968f80a7e8bc>:0
at Il2CppDumper.Il2CppDumper.PerformDump (System.String gameAssemblyPath, System.String metadataDatPath, System.String outputDirectoryPath, Il2CppDumper.Config config, System.Action`1[T] reportProgressAction) [0x0001a] in <7e1a6209b8134311a761968f80a7e8bc>:0
at BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal (BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainListener listener) [0x000df] in <77655fcba4994a7992a13485f2050a0e>:0
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper xdomain-dispatch) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(object,byte[]&,byte[]&)
Exception rethrown at [0]:
at (wrapper xdomain-invoke) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at (wrapper remoting-invoke-with-check) BepInEx.IL2CPP.ProxyAssemblyGenerator+AppDomainRunner.GenerateAssembliesInternal(BepInEx.IL2CPP.ProxyAssemblyGenerator/AppDomainListener)
at BepInEx.IL2CPP.ProxyAssemblyGenerator.GenerateAssemblies () [0x00063] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.Preloader.Run () [0x001e9] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.UnityPreloaderRunner.PreloaderMain (System.String[] args) [0x00093] in <77655fcba4994a7992a13485f2050a0e>:0
at BepInEx.IL2CPP.DoorstopEntrypoint.Main (System.String[] args) [0x00055] in <77655fcba4994a7992a13485f2050a0e>:0
The text was updated successfully, but these errors were encountered: