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This causes the FixedScreens to react poorly in situations where the viewport does not match the resolution that was used while programming it. 256x240, assuming 16x16 tiles. when using 256x240 Fixed Screens works beautifully. I propose:
olcPixelGameEngine/utilities/olcUTIL_Camera2D.h
Line 256 in 147c25a
This causes the FixedScreens to react poorly in situations where the viewport does not match the resolution that was used while programming it. 256x240, assuming 16x16 tiles. when using 256x240 Fixed Screens works beautifully. I propose:
FIXED SCREENS for all resolutions!
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