diff --git a/src/Perpetuum/Zones/Teleporting/Strategies/TrainingExitStrategy.cs b/src/Perpetuum/Zones/Teleporting/Strategies/TrainingExitStrategy.cs index 5909f7cdf..48084aac9 100644 --- a/src/Perpetuum/Zones/Teleporting/Strategies/TrainingExitStrategy.cs +++ b/src/Perpetuum/Zones/Teleporting/Strategies/TrainingExitStrategy.cs @@ -17,6 +17,7 @@ namespace Perpetuum.Zones.Teleporting.Strategies public class TrainingExitStrategy : ITeleportStrategy { private const double CHARACTER_START_CREDIT = 500000; //TODO: move to DB + private const double NIC_REWARD_PER_LEVEL = 125000; //TODO: move to DB private const int MAX_REWARD_LEVEL = 4; private TimeSpan WAIT_TIME_BEFORE_SENDING_MAIL = TimeSpan.FromSeconds(10); private TimeSpan WAIT_TIME_BEFORE_SENDING_WELCOME_MESSAGE = TimeSpan.FromSeconds(10); @@ -68,7 +69,7 @@ public void DoTeleport(Player player) character.RaceId = info.raceId; character.SchoolId = info.schoolId; character.SparkId = info.sparkId; - character.Credit = CHARACTER_START_CREDIT; + character.Credit = CHARACTER_START_CREDIT + (NIC_REWARD_PER_LEVEL * TrainingRewardLevel); character.DefaultCorporationEid = newCorporation.Eid; //add default extensions