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Game Terminology
Temporary article, might be moved or deleted in the future. It's incomplete and possibly incorrect.
We do know that the game is related to the Sith Engine.
Furthermore, filenames for assert()
reveal some terms. Example: "D:\devel.QA5\pc_gnome\SpecPlat\rdroid_gnome\Jones3D\Libs\Std\Win95\stdDisplay.c"
There are many hints to "Rover" in the game files and binary, which was probably the projectname for SWE1R.
The "data/default.mat" file is in a Sith Engine file format as seen in "Star Wars: Jedi Knight - Dark Forces II"
Possibly a codename for the Windows version of SWE1R? Where the N64 version just says "VERSION" the PC version says "GNOME VERSION"
This probably stands for "RenderDroid" as claimed by this website in the "ENGINE FEATURES" section; according to the same website section, this is the 3D renderer engine of the game. This interview also confirms the name to stand for "Renderdroid".
This probably refers to the engine used for "Indiana Jones and the Infernal Machine". That games binary is called "JONES3D.EXE"
The interview from the previous section also confirms inclusion of the previously mentioned r_droid in "Indiana Jones and the Infernal Machine" and a stronger relation to "Jedi Knight" than "Grim Fandango" and "Escape from Monkey Island". This suggests that out of the games from the era, "Indiana Jones and the Infernal Machine" is probably the closest to the engine in SWE1R.
A lot of the original source code filenames start with "elf". We are not sure what this stands for.
Name | Description |
---|---|
Comp | Compressed data. Only found in N64 version. |
Modl | |
Part | Upgrade part. |
Pupp | Probably stands for "Puppet" and refers to a character model |
Anim | Animation data. |
AltN | |
HEnd | |
Trak | Track. |
Podd | Podracer. |
Scen | |
MAlt | 3D Model. |
Data | Contains model type specific data. |
LStr | Found in the Data chunk for tracks. Probably stands for "Light Streaks", and refers to the lensflare effect for lamps. |
Name | Description |
---|---|
Elmo | |
Toss | |
Trig | |
Jdge | |
Scen | |
cMan | Could stand for "Camera Manager" but it seems to do more than that. |
Test | A podracer. |
Toss | |
Smok | |
Trig | |
Chsr |
Name | Description |
---|---|
Deth | cMan related. |
CBut | cMan related. |
Shak | cMan related. |
NAsn | cMan related. |
ccf1 | cMan related. F1 key pressed? |
ccf2 | cMan related. F2 key pressed? |
ccf3 | cMan related. F3 key pressed? |
ccf4 | cMan related. F4 key pressed? |
RSet | cMan related. |
Swee | cMan related. Camera sweep animation before race? |
Begn | Scen related. |
Slep | Scen related. Probably stands for "Sleep". |
Wake | Scen related. Probably stands for "Wakeup". |
Fini | Probably stands for "Finish". |
Abrt | Probably stands for "Abort". |
Stop | |
Paws | Probably stands for "Pause". Something with pause menu. |
Qery | Probably stands for "Query". |
RmCn | |
RmLc | |
RmTh | |
Snap | |
sLOD | |
Go!! | |
Load | |
Modl | Probably stands for "Model" |
Hitt | Signals a collision. There's many different sub types : |
T201 (Collision with a specific track hazard on track 201 probably, also seen on other tracks though, but always "T201") | |
VhLT | |
KPow | |
LtFt (Left Front) | |
RtFt (Right Front) | |
LtSd (Left Side) | |
RtSd (Right Side) | |
Aloc | Probably stands for "Allocate". Allocate memory. |
Free | Free memory. |
Name | Description |
---|---|
ctrl | Found in network code. |
plap | Found in network code. Player finished a lap |
quit | Found in network code. |
prxy | Found in network code. |
rejn | Found in network code. |
taun | Found in network code. |
trig | Found in network code. Has to do with map triggers for track hazards. |
lost | Found in network code. |
hell | Found in network code. |
fini | Found in network code. |
Sprk | Found in network code. A spark was created. |
flam | Found in network code. |