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I'm a fan of being able to toggle these types of cosmetic settings in game
(to some extent). Can we add some kind of settings or toggles menu in the
future?
I also like the graphs idea. Perhaps just a small translucent line graph
displaying the last 60 seconds' performance.
One tangential idea this brings up is the ability to map and remap hotkeys.
WASD and arrow keys should probably be locked to movement, but being able
to remap other keys to stuff like team chat, private messages, or toggle
settings would be awesome. I think the simplest way would be for the server
to send a list of the user's hotkeys during the initial web-client setup.
On Wed, Aug 23, 2017 at 1:56 PM Sam A. Horvath-Hunt < ***@***.***> wrote:
This is also potentially pertinent to @OpenSourceCTF/website
<https://github.com/orgs/OpenSourceCTF/teams/website> but the feature is
really for the client hence it going here.
Including ping here as well despite it not being implemented yet.
I envisage 4 options for the perf block, assuming we tie FPS and ping
together:
- always off (default)
- always on counters
- counters on only when FPS drops below monitor's refresh rate / 60 or
when ping spikes
- graphs for both FPS and ping (this could be a stage 2 feature)
This option would either be saved in the user's profile on the website, or
be toggled in-game with a hotkey, or potentially both.
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.
An in-game settings menu would be excellent long-term.
As it stands I've coded the keybinds for movement to be extensible; that is by default it listens for WASD/arrows, but that can be modified. No reason users can't override that with IJKL or whatever other scheme they'd prefer.
This is also potentially pertinent to @OpenSourceCTF/website but the feature is really for the client hence it going here.
Including ping here as well despite it not being implemented yet.
I envisage 4 options for the perf block, assuming we tie FPS and ping together:
This option would either be saved in the user's profile on the website, or be toggled in-game with a hotkey, or potentially both.
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