From 8bd5c4f137962a203c4b7f067f573efbf9ff16e4 Mon Sep 17 00:00:00 2001 From: vTurbine Date: Tue, 18 Jul 2023 22:47:24 +0200 Subject: [PATCH] xrRender_R4: fix for DB validation error when MSAA is enabled --- src/Layers/xrRenderDX11/dx11SH_Texture.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/Layers/xrRenderDX11/dx11SH_Texture.cpp b/src/Layers/xrRenderDX11/dx11SH_Texture.cpp index 9938b0dc681..00085c50cb1 100644 --- a/src/Layers/xrRenderDX11/dx11SH_Texture.cpp +++ b/src/Layers/xrRenderDX11/dx11SH_Texture.cpp @@ -118,20 +118,20 @@ void CTexture::surface_set(ID3DBaseTexture* surf) { _RELEASE(srv_all); CHK_DX(HW.pDevice->CreateShaderResourceView(pSurface, &ViewDesc, &srv_all)); - } - else - srv_all = 0; - srv_per_slice.resize(desc.ArraySize); - for (int id = 0; id < desc.ArraySize; ++id) - { - _RELEASE(srv_per_slice[id]); + srv_per_slice.resize(desc.ArraySize); + for (int id = 0; id < desc.ArraySize; ++id) + { + _RELEASE(srv_per_slice[id]); - ViewDesc.Texture2DArray.ArraySize = 1; - ViewDesc.Texture2DArray.FirstArraySlice = id; - CHK_DX(HW.pDevice->CreateShaderResourceView(pSurface, &ViewDesc, &srv_per_slice[id])); + ViewDesc.Texture2DArray.ArraySize = 1; + ViewDesc.Texture2DArray.FirstArraySlice = id; + CHK_DX(HW.pDevice->CreateShaderResourceView(pSurface, &ViewDesc, &srv_per_slice[id])); + } + set_slice(-1); } - set_slice(-1); + else + srv_all = 0; } else {