diff --git a/code/game/machinery/turret_control.dm b/code/game/machinery/turret_control.dm index 8d028ffe09e6..a341de01742f 100644 --- a/code/game/machinery/turret_control.dm +++ b/code/game/machinery/turret_control.dm @@ -243,11 +243,11 @@ //if the turret is on, the EMP no matter how severe disables the turret for a while //and scrambles its settings, with a slight chance of having an emag effect - check_arrest = pick(0, 1) - check_records = pick(0, 1) - check_weapons = pick(0, 1) - check_access = pick(0, 0, 0, 0, 1) // check_access is a pretty big deal, so it's least likely to get turned on - check_anomalies = pick(0, 1) + check_arrest = prob(50) + check_records = prob(50) + check_weapons = prob(50) + check_access = prob(20) // check_access is a pretty big deal, so it's least likely to get turned on + check_anomalies = prob(50) enabled=0 updateTurrets()