diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 9cd8a0c5dae7..030a018344a9 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -99,7 +99,7 @@ qdel(S) continue - var/obj/effect/landmark/nuke_spawn = get_turf(locate(/obj/effect/landmark/spawner/nuclear_bomb)) + var/obj/effect/landmark/nuke_spawn = locate(/obj/effect/landmark/spawner/nuclear_bomb) var/nuke_code = rand(10000, 99999) var/leader_selected = 0 @@ -108,7 +108,7 @@ var/obj/machinery/nuclearbomb/syndicate/the_bomb if(nuke_spawn && length(synd_spawn)) - the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc) + the_bomb = new /obj/machinery/nuclearbomb/syndicate(get_turf(nuke_spawn)) the_bomb.r_code = nuke_code for(var/datum/mind/synd_mind in syndicates)