diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index d8c4ae4fbbd3..713a38d9bd52 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -10,7 +10,7 @@ /obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage name = "beanbag slug" damage = 5 - stamina = 80 + stamina = 40 /obj/item/projectile/bullet/weakbullet/booze @@ -80,8 +80,17 @@ /obj/item/projectile/bullet/pellet/rubber name = "rubber pellet" damage = 3 - stamina = 25 + stamina = 12.5 icon_state = "bullet-r" + armour_penetration = -10 + +/obj/item/projectile/bullet/pellet/rubber/on_hit(atom/target, blocked = 0) + . = ..() + if(!ishuman(target)) + return + var/mob/living/carbon/human/H = target + if(H.getStaminaLoss() >= 60) + H.KnockDown(8 SECONDS) /obj/item/projectile/bullet/pellet/weak tile_dropoff = 0.55 //Come on it does 6 damage don't be like that.