@@ -897,12 +897,6 @@ return {
897897 { label = " Source Chaos" , textSize = 12 , notFlag = " attack" , haveOutput = " BleedChaosMax" , { format = " {0:output:BleedChaosMin} to {0:output:BleedChaosMax}" , { breakdown = " BleedChaos" }, }, },
898898 { label = " MH Source Chaos" , bgCol = colorCodes .MAINHANDBG , textSize = 12 , flag = " weapon1Attack" , haveOutput = " MainHand.BleedChaosMax" , { format = " {0:output:MainHand.BleedChaosMin} to {0:output:MainHand.BleedChaosMax}" , { breakdown = " MainHand.BleedChaos" }, }, },
899899 { label = " OH Source Chaos" , bgCol = colorCodes .OFFHANDBG , textSize = 12 , flag = " weapon2Attack" , haveOutput = " OffHand.BleedChaosMax" , { format = " {0:output:OffHand.BleedChaosMin} to {0:output:OffHand.BleedChaosMax}" , { breakdown = " OffHand.BleedChaos" }, }, },
900- -- { label = "Effective DPS Mod", flag = "effective", { format = "x {3:output:BleedEffMult}", { breakdown = "BleedEffMult" }, { label = "Enemy modifiers", modName = { "DamageTaken", "DamageTakenOverTime", "PhysicalDamageTaken", "PhysicalDamageTakenOverTime", "PhysicalDamageReduction" }, enemy = true, cfg = "bleed" }, }, },
901- -- { label = "Dmg. per Bleed", { format = "{1:output:BleedDamage}",
902- -- { breakdown = "MainHand.BleedDamage" },
903- -- { breakdown = "OffHand.BleedDamage" },
904- -- { breakdown = "BleedDamage" },
905- -- }, },
906900 { label = " Chance to Bleed" , { format = " {0:output:BleedChance}%" ,
907901 { breakdown = " MainHand.BleedChance" },
908902 { breakdown = " OffHand.BleedChance" },
@@ -921,12 +915,18 @@ return {
921915 { label = " Stack Potential" , { format = " {2:output:BleedStackPotential}" , { breakdown = " BleedStackPotential" } }},
922916 { label = " Average Bleed Roll" , { format = " {2:output:BleedRollAverage}%" , { breakdown = " BleedRollAverage" } }},
923917 { label = " Magnitude Effect" , { format = " x {2:output:BleedMagnitudeEffect}" , { modName = " AilmentMagnitude" , cfg = " bleed" }, }, },
918+ { label = " Effective DPS Mod" , flag = " effective" , { format = " x {3:output:BleedEffMult}" , { breakdown = " BleedEffMult" }, { label = " Enemy modifiers" , modName = { " DamageTaken" , " DamageTakenOverTime" , " PhysicalDamageTaken" , " PhysicalDamageTakenOverTime" , " PhysicalDamageReduction" }, enemy = true , cfg = " bleed" }, }, },
924919 { label = " Source Physical" , textSize = 12 , notFlag = " attack" , haveOutput = " BleedPhysicalMax" , { format = " {0:output:BleedPhysicalMin} to {0:output:BleedPhysicalMax}" , { breakdown = " BleedPhysical" }, }, },
925920 { label = " Bleed DPS" , { format = " {1:output:BleedDPS}" ,
926921 { breakdown = " BleedDPS" },
927922 { breakdown = " MainHand.BleedDPS" },
928923 { breakdown = " OffHand.BleedDPS" },
929924 }, },
925+ { label = " Dmg./Bleed Stack" , { format = " {1:output:BleedDamage}" ,
926+ { breakdown = " MainHand.BleedDamage" },
927+ { breakdown = " OffHand.BleedDamage" },
928+ { breakdown = " BleedDamage" },
929+ }, },
930930} }
931931} },
932932{ 1 , " Poison" , 1 , colorCodes .OFFENCE , {{ defaultCollapsed = false , label = " Poison" , data = {
@@ -947,15 +947,6 @@ return {
947947 { label = " MH Source Chaos" , bgCol = colorCodes .MAINHANDBG , textSize = 12 , flag = " weapon1Attack" , haveOutput = " MainHand.PoisonChaosMax" , { format = " {0:output:MainHand.PoisonChaosMin} to {0:output:MainHand.PoisonChaosMax}" , { breakdown = " MainHand.PoisonChaos" }, }, },
948948 { label = " OH Source Chaos" , bgCol = colorCodes .OFFHANDBG , textSize = 12 , flag = " weapon2Attack" , haveOutput = " OffHand.PoisonChaosMax" , { format = " {0:output:OffHand.PoisonChaosMin} to {0:output:OffHand.PoisonChaosMax}" , { breakdown = " OffHand.PoisonChaos" }, }, },
949949 { label = " Source Physical" , textSize = 12 , notFlag = " attack" , haveOutput = " PoisonPhysicalMax" , { format = " {0:output:PoisonPhysicalMin} to {0:output:PoisonPhysicalMax}" , { breakdown = " PoisonPhysical" }, }, },
950- -- { label = "Effective DPS Mod", flag = "effective", { format = "x {3:output:PoisonEffMult}",
951- -- { breakdown = "PoisonEffMult" },
952- -- { label = "Enemy modifiers", modName = { "ChaosResist", "DamageTaken", "DamageTakenOverTime", "ChaosDamageTaken", "ChaosDamageTakenOverTime" }, enemy = true },
953- -- }, },
954- -- { label = "Dmg. per Poison", { format = "{1:output:PoisonDamage}",
955- -- { breakdown = "MainHand.PoisonDamage" },
956- -- { breakdown = "OffHand.PoisonDamage" },
957- -- { breakdown = "PoisonDamage" },
958- -- }, },
959950 { label = " Chance to Poison" , { format = " {0:output:PoisonChance}%" ,
960951 { breakdown = " MainHand.PoisonChance" },
961952 { breakdown = " OffHand.PoisonChance" },
@@ -974,11 +965,20 @@ return {
974965 { label = " Stack Potential" , { format = " {2:output:PoisonStackPotential}" , { breakdown = " PoisonStackPotential" } }},
975966 { label = " Average Poison Roll" , { format = " {2:output:PoisonRollAverage}%" , { breakdown = " PoisonRollAverage" } }},
976967 { label = " Magnitude Effect" , { format = " x {2:output:PoisonMagnitudeEffect}" , { modName = " AilmentMagnitude" , cfg = " poison" }, }, },
968+ { label = " Effective DPS Mod" , flag = " effective" , { format = " x {3:output:PoisonEffMult}" ,
969+ { breakdown = " PoisonEffMult" },
970+ { label = " Enemy modifiers" , modName = { " ChaosResist" , " DamageTaken" , " DamageTakenOverTime" , " ChaosDamageTaken" , " ChaosDamageTakenOverTime" }, enemy = true },
971+ }, },
977972 { label = " Poison DPS" , { format = " {1:output:PoisonDPS}" ,
978973 { breakdown = " PoisonDPS" },
979974 { breakdown = " MainHand.PoisonDPS" },
980975 { breakdown = " OffHand.PoisonDPS" },
981976 }, },
977+ { label = " Dmg./Poison Stack" , { format = " {1:output:PoisonDamage}" ,
978+ { breakdown = " MainHand.PoisonDamage" },
979+ { breakdown = " OffHand.PoisonDamage" },
980+ { breakdown = " PoisonDamage" },
981+ }, },
982982 { label = " Caustic Ground" , haveOutput = " CausticGroundFromPoison" , { format = " {0:output:CausticGroundDPS}" , { breakdown = " CausticGroundDPS" } } },
983983} }
984984} },
@@ -1001,11 +1001,6 @@ return {
10011001 { label = " Source Chaos" , textSize = 12 , notFlag = " attack" , haveOutput = " IgniteChaosMax" , { format = " {0:output:IgniteChaosMin} to {0:output:IgniteChaosMax}" , { breakdown = " IgniteChaos" }, }, },
10021002 { label = " MH Source Chaos" , bgCol = colorCodes .MAINHANDBG , textSize = 12 , flag = " weapon1Attack" , haveOutput = " MainHand.IgniteChaosMax" , { format = " {0:output:MainHand.IgniteChaosMin} to {0:output:MainHand.IgniteChaosMax}" , { breakdown = " MainHand.IgniteChaos" }, }, },
10031003 { label = " OH Source Chaos" , bgCol = colorCodes .OFFHANDBG , textSize = 12 , flag = " weapon2Attack" , haveOutput = " OffHand.IgniteChaosMax" , { format = " {0:output:OffHand.IgniteChaosMin} to {0:output:OffHand.IgniteChaosMax}" , { breakdown = " OffHand.IgniteChaos" }, }, },
1004- -- { label = "Dmg. per Ignite", { format = "{1:output:IgniteDamage}",
1005- -- { breakdown = "MainHand.IgniteDamage" },
1006- -- { breakdown = "OffHand.IgniteDamage" },
1007- -- { breakdown = "IgniteDamage" },
1008- -- }, },
10091004 { label = " Chance to Ignite" , { format = " {0:output:IgniteChancePerHit}%" ,
10101005 { breakdown = " MainHand.IgniteChance" },
10111006 { breakdown = " OffHand.IgniteChance" },
@@ -1023,19 +1018,24 @@ return {
10231018 { label = " Stack Potential" , { format = " {2:output:IgniteStackPotential}" , { breakdown = " IgniteStackPotential" } }},
10241019 { label = " Average Ignite Roll" , { format = " {2:output:IgniteRollAverage}%" , { breakdown = " IgniteRollAverage" } }},
10251020 { label = " Magnitude Effect" , { format = " x {2:output:IgniteMagnitudeEffect}" , { modName = " AilmentMagnitude" , cfg = " ignite" }, }, },
1026- -- { label = "Effective DPS Mod", flag = "effective", notFlag = "igniteToChaos", { format = "x {3:output:IgniteEffMult}",
1027- -- { breakdown = "IgniteEffMult" },
1028- -- { label = "Enemy modifiers", modName = { "FireResist", "ElementalResist", "DamageTaken", "DamageTakenOverTime", "FireDamageTaken", "FireDamageTakenOverTime", "ElementalDamageTaken" }, enemy = true },
1029- -- }, },
1030- -- { label = "Effective DPS Mod", flagList = { "effective", "igniteToChaos" }, { format = "x {3:output:IgniteEffMult}",
1031- -- { breakdown = "IgniteEffMult" },
1032- -- { label = "Enemy modifiers", modName = { "ChaosResist", "DamageTaken", "DamageTakenOverTime", "ChaosDamageTaken", "ChaosDamageTakenOverTime" }, enemy = true },
1033- -- }, },
1021+ { label = " Effective DPS Mod" , flag = " effective" , notFlag = " igniteToChaos" , { format = " x {3:output:IgniteEffMult}" ,
1022+ { breakdown = " IgniteEffMult" },
1023+ { label = " Enemy modifiers" , modName = { " FireResist" , " ElementalResist" , " DamageTaken" , " DamageTakenOverTime" , " FireDamageTaken" , " FireDamageTakenOverTime" , " ElementalDamageTaken" }, enemy = true },
1024+ }, },
1025+ { label = " Effective DPS Mod" , flagList = { " effective" , " igniteToChaos" }, { format = " x {3:output:IgniteEffMult}" ,
1026+ { breakdown = " IgniteEffMult" },
1027+ { label = " Enemy modifiers" , modName = { " ChaosResist" , " DamageTaken" , " DamageTakenOverTime" , " ChaosDamageTaken" , " ChaosDamageTakenOverTime" }, enemy = true },
1028+ }, },
10341029 { label = " Ignite DPS" , { format = " {1:output:IgniteDPS}" ,
10351030 { breakdown = " IgniteDPS" },
10361031 { breakdown = " MainHand.IgniteDPS" },
10371032 { breakdown = " OffHand.IgniteDPS" },
10381033 }, },
1034+ { label = " Dmg./Ignite Stack" , { format = " {1:output:IgniteDamage}" ,
1035+ { breakdown = " MainHand.IgniteDamage" },
1036+ { breakdown = " OffHand.IgniteDamage" },
1037+ { breakdown = " IgniteDamage" },
1038+ }, },
10391039 { label = " Burning Ground" , haveOutput = " BurningGroundFromIgnite" , { format = " {0:output:BurningGroundDPS}" , { breakdown = " BurningGroundDPS" } } },
10401040} }
10411041} },
0 commit comments