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I'm not 100% certain if this is the correct way to handle them or if we should just make them additive with curse / aura effect
`The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.`
This makes it sound to me that it's multiplicative with AuraEffect but all the stats internally use "curse_effect_+%" or "aura_effect_+%" so I don't really know anymore
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+7-9Lines changed: 7 additions & 9 deletions
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@@ -3065,8 +3065,8 @@ c["80% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritC
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c["80% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
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c["80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
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c["80% increased Damage with Hits against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=80}},nil}
@@ -4119,13 +4119,11 @@ c["Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
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c["Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element"]={{[1]={[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=50},[2]={[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=50},[3]={[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=50}},nil}
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c["Attribute Requirements of Gems can be satisified by your highest Attribute"]={{[1]={flags=0,keywordFlags=0,name="GemAttributeRequirementsSatisfiedByHighestAttribute",type="FLAG",value=true}},nil}
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c["Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve"]={{[1]={[1]={skillType=39,type="SkillType"},[2]={div=2,stat="ManaReservedPercent",type="PerStat"},flags=0,keywordFlags=0,name="AuraEffect",type="MORE",value=1}},nil}
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c["Aura Skills have 10% increased Magnitudes"]={{}," Magnitudes "}
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c["Aura Skills have 10% increased Magnitudes +10 to Intelligence"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Int",type="INC",value=10}}," Magnitudes +10 to "}
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c["Aura Skills have 12% increased Magnitudes"]={{}," Magnitudes "}
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c["Aura Skills have 14% increased Magnitudes"]={{}," Magnitudes "}
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c["Aura Skills have 14% increased Magnitudes Your Aura Buffs do not affect Allies"]={{}," Magnitudes Your Aura Buffs do not affect Allies "}
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c["Aura Skills have 5% increased Magnitudes"]={{}," Magnitudes "}
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c["Aura Skills have 6% increased Magnitudes"]={{}," Magnitudes "}
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c["Aura Skills have 10% increased Magnitudes"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Magnitude",type="INC",value=10}},nil}
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c["Aura Skills have 12% increased Magnitudes"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Magnitude",type="INC",value=12}},nil}
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c["Aura Skills have 14% increased Magnitudes"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Magnitude",type="INC",value=14}},nil}
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c["Aura Skills have 5% increased Magnitudes"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Magnitude",type="INC",value=5}},nil}
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c["Aura Skills have 6% increased Magnitudes"]={{[1]={[1]={skillType=39,type="SkillType"},flags=0,keywordFlags=0,name="Magnitude",type="INC",value=6}},nil}
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c["Auras from your Skills can only affect you"]={{[1]={flags=0,keywordFlags=0,name="SelfAurasOnlyAffectYou",type="FLAG",value=true}},nil}
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c["Banner Buffs linger on you for 2 seconds after you leave the Area"]={nil,"Banner Buffs linger on you for 2 seconds after you leave the Area "}
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c["Banner Skills have 12% increased Aura Magnitudes"]={{[1]={[1]={skillType=88,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=12}},nil}
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