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Deadeye Point blank and Far shot error throw #575

@Chichigami

Description

@Chichigami

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

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  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Windows

How is Path of Building expected to behave?

Allocating the nodes do not throw and show an error.

How does Path of Building behave?

Throws an error onto the screen.

How to reproduce the issue

  1. Open new tree.
  2. Set Ranger then Deadeye ascendancy
  3. Allocate Projectile Proximity Specialisation then Point Blank or Far Shot
  4. Hover over the other one and it should throw an error

Character build code

https://pobb.in/Y3bSVESpl4FS

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