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Recovery rate mods in PoE 2 are additive with regeneration rate mods instead of multiplicative in PoE 1
Fixes #617

Recovery rate mods in PoE 2 are additive with regeneration rate mods instead of multiplicative in PoE 1
@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Apr 14, 2025
@LocalIdentity LocalIdentity merged commit 33c3754 into dev Apr 14, 2025
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@LocalIdentity LocalIdentity deleted the fix_recovery-rate branch April 14, 2025 07:48
@Blitz54 Blitz54 mentioned this pull request Aug 26, 2025
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bug: calculation Numerical differences

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Arcane Blossom calculates way too much regen.

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