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5 changes: 5 additions & 0 deletions src/Data/Skills/other.lua
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@ skills["BleedingConcoctionPlayer"] = {
attack = true,
projectile = true,
unarmed = true,
area = true,
},
constantStats = {
{ "flask_throw_base_charges_used", 5 },
Expand Down Expand Up @@ -2120,6 +2121,7 @@ skills["ExplosiveConcoctionPlayer"] = {
projectile = true,
duration = true,
unarmed = true,
area = true,
},
constantStats = {
{ "flask_throw_base_charges_used", 5 },
Expand Down Expand Up @@ -2259,6 +2261,7 @@ skills["FulminatingConcoctionPlayer"] = {
projectile = true,
duration = true,
unarmed = true,
area = true,
},
constantStats = {
{ "flask_throw_base_charges_used", 5 },
Expand Down Expand Up @@ -3528,6 +3531,7 @@ skills["PoisonousConcoctionPlayer"] = {
attack = true,
projectile = true,
unarmed = true,
area = true,
},
constantStats = {
{ "flask_throw_base_charges_used", 5 },
Expand Down Expand Up @@ -4070,6 +4074,7 @@ skills["ShatteringConcoctionPlayer"] = {
projectile = true,
duration = true,
unarmed = true,
area = true,
},
constantStats = {
{ "flask_throw_base_charges_used", 5 },
Expand Down
10 changes: 5 additions & 5 deletions src/Export/Skills/other.txt
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ local skills, mod, flag, skill = ...
#from tree
#skill BleedingConcoctionPlayer
#set BleedingConcoctionPlayer
#flags attack projectile unarmed
#flags attack projectile unarmed area
statMap = {
["flask_throw_bleed_effect_+%_final"] = {
mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Bleed),
Expand Down Expand Up @@ -150,7 +150,7 @@ statMap = {
#from tree
#skill ExplosiveConcoctionPlayer
#set ExplosiveConcoctionPlayer
#flags attack projectile duration unarmed
#flags attack projectile duration unarmed area
statMap = {
["flask_throw_fire_exposure_ms"] = {
mod("FireExposureChance", "BASE", nil),
Expand All @@ -163,7 +163,7 @@ statMap = {
#from tree
#skill FulminatingConcoctionPlayer
#set FulminatingConcoctionPlayer
#flags attack projectile duration unarmed
#flags attack projectile duration unarmed area
statMap = {
["flask_throw_lightning_exposure_ms"] = {
mod("LightningExposureChance", "BASE", nil),
Expand Down Expand Up @@ -255,7 +255,7 @@ statMap = {
#from tree
#skill PoisonousConcoctionPlayer
#set PoisonousConcoctionPlayer
#flags attack projectile unarmed
#flags attack projectile unarmed area
statMap = {
["flask_throw_poison_effect_+%_final"] = {
mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Poison),
Expand Down Expand Up @@ -295,7 +295,7 @@ statMap = {
#from tree
#skill ShatteringConcoctionPlayer
#set ShatteringConcoctionPlayer
#flags attack projectile duration unarmed
#flags attack projectile duration unarmed area
statMap = {
["flask_throw_cold_exposure_ms"] = {
mod("ColdExposureChance", "BASE", nil),
Expand Down