From 36af1cf5064f84aa4707f101cc8c9ca312252e88 Mon Sep 17 00:00:00 2001 From: Nostrademous Date: Mon, 1 Sep 2025 09:52:11 -0400 Subject: [PATCH] Fix Lead Me Through Grace... parsing --- src/Modules/ModParser.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 96f6fb445a..8479c65b0c 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -1465,8 +1465,8 @@ local modTagList = { ["per (%d+) maximum energy shield on helmet"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnHelmet", div = num } } end, ["per (%d+) evasion rating on body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end, ["per (%d+) evasion rating on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end, - ["for every (%d+) evasion rating on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end, - ["for every (%d+) energy shield on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnBody Armour", div = num } } end, + ["for every (%d+) (i?t?e?m? ?)evasion rating on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end, + ["for every (%d+) (i?t?e?m? ?)energy shield on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnBody Armour", div = num } } end, ["per (%d+) armour on equipped shield"] = function(num) return { tag = { type = "PerStat", stat = "ArmourOnWeapon 2", div = num } } end, ["per (%d+) armour or evasion rating on shield"] = function(num) return { tag = { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num } } end, ["per (%d+) armour or evasion rating on equipped shield"] = function(num) return { tag = { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num } } end,