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@majochem majochem commented Sep 1, 2025

PoE2 (at least as of 0.3.0) allows more than 100% of Armour to apply to other damage types. CalcDefence previously capped this value at 100%.

Proof:

image

This item would make no sense if >100% didn't have an effect.

Screenshot after change:

image

@majochem majochem marked this pull request as ready for review September 1, 2025 14:55
@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Sep 1, 2025
@LocalIdentity LocalIdentity merged commit 8e89ba8 into PathOfBuildingCommunity:dev Sep 1, 2025
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