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@pauloday pauloday commented Jan 25, 2025

Description of the problem being solved:

Change the note for stack potential to explain what it is, and display it as a percent instead of a float.

Move the note about using a weighted formula to the roll average breakdown, since that's where it's calculated. Also clarify when the weighted average is used.

Steps taken to verify a working solution:

  • Ensure stack potential for ignite/bleed/poison are 0.95%/9.09%/1.75% in provided build
  • Ensure stack potential breakdown has "The percentage of your max stacks that are applied on average if you are attacking constantly" as the only line at the top in green text
  • Ensure average roll breakdown has "Uses weighted average formula when stack potential is over 100%" as the second green line

Link to a build that showcases this PR:

https://maxroll.gg/poe2/pob/1kmu90yp

Before screenshot:

Screenshot_20250125_104530

Screenshot_20250125_103549
Screenshot_20250125_103528

After screenshot:

Screenshot_20250125_104643

Screenshot_20250125_103656
Screenshot_20250125_103620

Change the note for stack potential to explain what it is, and display
it as a percent instead of a float.

Move the note about using a weighted formula to the roll average
breakdown, since that's where it's calculated. Also
clarify when the weighted average is used.
@deathbeam deathbeam added the user-interface Changes that only affect the UI label Jan 26, 2025
@LocalIdentity LocalIdentity merged commit 7573848 into PathOfBuildingCommunity:dev Jan 27, 2025
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3 participants