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@Blitz54 Blitz54 commented Jan 27, 2025

Fixes # .

Description of the problem being solved:

Removed old PoE1 code for Glancing Blows keystone, as block chance now applies to both hits and spells in PoE2. Then parsed the new wording for the keystone.

I also removed the "Spell Block Chance" in the calcs page because it is no longer needed and shows 0 all the time. The actual calculations are still done but I don't want to break things.

Also added "while affected by any damaging ailment" that checks if the player is ignited, poisoned, or bleeding.

Steps taken to verify a working solution:

-Checked calc for block chance, it does double and is still properly capped to 75.
-Enabled all combinations of player ignited, poisoned, and bleeding in the config. Life regen increased when any one of them is true.

Link to a build that showcases this PR:

Before screenshot:

After screenshot:

image
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@Blitz54 Blitz54 marked this pull request as ready for review January 27, 2025 05:40
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Jan 27, 2025
@LocalIdentity LocalIdentity merged commit 1f653bf into PathOfBuildingCommunity:dev Jan 27, 2025
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@LocalIdentity LocalIdentity changed the title Parse Glancing Blows and Stand Ground Add support for Glancing Blows and Stand Ground Jan 27, 2025
@Blitz54 Blitz54 deleted the stuff1 branch January 27, 2025 10:17
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2 participants