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8 changes: 4 additions & 4 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1671,7 +1671,7 @@ c["30% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSp
c["30% increased Pin Buildup"]={{}," Pin Buildup "}
c["30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently"]={{[1]={[1]={type="Condition",var="PinnedEnemyRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}}," Pin Buildup 5% increased "}
c["30% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=30}},nil}
c["30% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=30}}," against Electrocuted Enemies "}
c["30% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=30}},nil}
c["30% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=30}},nil}
c["30% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=30}},nil}
Expand Down Expand Up @@ -1817,7 +1817,7 @@ c["40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywo
c["40% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=40}},nil}
c["40% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="Defences",type="INC",value=40}},nil}
c["40% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=40}}," Electrocute Buildup 30% increased against Electrocuted Enemies "}
c["40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=40}}," Electrocute Buildup 30% increased "}
c["40% increased Elemental Ailment Threshold"]={{}," Elemental Ailment Threshold "}
c["40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You"]={{[1]={flags=0,keywordFlags=0,name="SelfAilmentDuration",type="INC",value=40}}," Elemental Ailment Threshold 10% reduced "}
c["40% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=40}},nil}
Expand Down Expand Up @@ -1971,7 +1971,7 @@ c["50% increased Damage with Hits against Frozen Enemies"]={{[1]={[1]={actor="en
c["50% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="Defences",type="INC",value=50}},nil}
c["50% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=50}}},nil}
c["50% increased Electrocute Buildup against Shocked Enemies"]={{}," Electrocute Buildup "}
c["50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}}," Electrocute Buildup 50% increased against Electrocuted Enemies "}
c["50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},[2]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}}," Electrocute Buildup 50% increased "}
c["50% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=50}},nil}
c["50% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=50}},nil}
c["50% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
Expand All @@ -1998,7 +1998,7 @@ c["50% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalD
c["50% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=50}},nil}
c["50% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Rarity of Items found when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}}," against Electrocuted Enemies "}
c["50% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}},nil}
c["50% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=50}},nil}
c["50% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["50% increased Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="INC",value=50}},nil}
Expand Down
1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1851,6 +1851,7 @@ local modTagList = {
["against burning enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Burning" } },
["against ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Ignited" } },
["to ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Ignited" } },
["against electrocuted enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Electrocuted" } },
["against shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
["you inflict on shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
["to shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
Expand Down