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@Blitz54 Blitz54 commented Feb 11, 2025

Fixes # .

Description of the problem being solved:

"Electrocution" node on the passive tree gives enemy 20% increased damage taken if electrocuted. It seems PoB doesn't care about if "you" electrocuted the enemy, as shown by the curse code directly above.

Steps taken to verify a working solution:

Link to a build that showcases this PR:

Before screenshot:

After screenshot:

image

@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Feb 11, 2025
@LocalIdentity LocalIdentity merged commit 8bec3d2 into PathOfBuildingCommunity:dev Feb 11, 2025
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@Blitz54 Blitz54 deleted the enemies-you-electrocute branch February 11, 2025 05:23
Blitz54 added a commit to Blitz54/PathOfBuilding-PoE2 that referenced this pull request Feb 25, 2025
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2 participants