From 2400887a02d5ab16ca8dad5687dc52ae5cf4f5c3 Mon Sep 17 00:00:00 2001 From: Ikko Eltociear Ashimine Date: Tue, 4 Apr 2023 02:49:47 +0900 Subject: [PATCH] Fix typo in CalcPerform.lua therefor -> therefore --- src/Modules/CalcPerform.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua index 036b33b06b..c5c1f18b4e 100644 --- a/src/Modules/CalcPerform.lua +++ b/src/Modules/CalcPerform.lua @@ -3280,7 +3280,7 @@ function calcs.perform(env, avoidCache) -- If the main skill can inflict the ailment, the ailment is inflicted with a hit, and we have a node allocated that checks what our highest damage is, then -- use the skill's ailment modifiers -- if not, use the generic modifiers - -- Scorch/Sap/Brittle do not have guaranteed sources from hits, and therefor will only end up in this bit of code if it's not supposed to apply the skillModList, which is bad + -- Scorch/Sap/Brittle do not have guaranteed sources from hits, and therefore will only end up in this bit of code if it's not supposed to apply the skillModList, which is bad if ailment ~= "Scorch" and ailment ~= "Sap" and ailment ~= "Brittle" and not env.player.mainSkill.skillModList:Flag(nil, "Cannot"..ailment) and env.player.mainSkill.skillFlags.hit and modDB:Flag(nil, "ChecksHighestDamage") then effect = effect * calcLib.mod(env.player.mainSkill.skillModList, nil, "Enemy"..ailment.."Effect") else