Kinetic Fusillade MaxAPS calculation #9362
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Fixes Kinetic Fusillade max APS.
Description of the problem being solved:
Actual calculation of KF is taking account "server ticks". After a lot of poison test made by me and several reddit users, my calculator https://nemrod10.github.io/KF/ is accurate. Can add all sources if needed.
I adjusted calculation and added an information of number of projectiles lost.
To Do :
Add some information of how much atk speed add or remove for perfect breakpoint.
Steps taken to verify a working solution:
-Poison reflection test
-Several community poison test
-checked several case with different breakpoints
Link to a build that showcases this PR:
https://pobb.in/ROZkuZddzcuc
Before screenshot:
12 proj :

8 proj :

After screenshot:
12 proj :

8 proj :
