<?xml version="1.0" encoding="utf-8"?> <project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd"> <!-- _________________________ Application Settings _________________________ --> <app title="Undertale Battle Engine" file="UTBSE" main="Main" version="0.0.1" company="YoPhlox" /> <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> <app preloader="flixel.system.FlxPreloader" /> <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> <set name="SWF_VERSION" value="11.8" /> <!-- ____________________________ Window Settings ___________________________ --> <!--These window settings apply to all targets--> <window width="1280" height="720" fps="30" orientation="landscape" background="#000000" hardware="true" vsync="false" resizable="false" /> <window if="mobile || switch" fullscreen="true" /> <!-- _____________________________ Path Settings ____________________________ --> <set name="BUILD_DIR" value="export/debug" if="debug" /> <set name="BUILD_DIR" value="export/release" unless="debug" /> <source path="source" /> <assets path="assets/data" embed='true'/> <assets path="assets/fonts" embed='true'/> <assets path="assets/images" embed='true'/> <assets path="assets/music" embed='true'/> <assets path="assets/sounds" embed='true'/> <!-- _______________________________ Libraries ______________________________ --> <haxelib name="flixel" /> <!--In case you want to use the addons package--> <haxelib name="flixel-addons" /> <!--In case you want to use the ui package--> <!--<haxelib name="flixel-ui" />--> <!--In case you want to use nape with flixel--> <!--<haxelib name="nape-haxe4" />--> <!-- Discord RPC --> <haxelib name="discord_rpc" if="desktop" /> <!-- ______________________________ Haxedefines _____________________________ --> <!--Enable the Flixel core recording system--> <!--<haxedef name="FLX_RECORD" />--> <!--Disable the right and middle mouse buttons--> <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> <!--Disable the native cursor API on Flash--> <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> <haxedef name="FLX_NO_MOUSE" if="mobile" /> <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> <haxedef name="FLX_NO_TOUCH" if="desktop" /> <!--<haxedef name="FLX_NO_GAMEPAD" />--> <!--Disable the Flixel core sound tray--> <!--<haxedef name="FLX_NO_SOUND_TRAY" />--> <!--Disable the Flixel sound management code--> <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> <!--Disable the Flixel core focus lost screen--> <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> <haxedef name="FLX_NO_DEBUG" unless="debug" /> <!--Enable this for Nape release builds for a serious peformance improvement--> <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> <!-- _________________________________ Custom _______________________________ --> <haxedef name='no-deprecation-warnings' /> <icon path="art/icons/icon16.png" size='16'/> <icon path="art/icons/icon32.png" size='32'/> <icon path="art/icons/icon64.png" size='64'/> <icon path="art/icons/icon.png"/> <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> </project>