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BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet c…

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+----------------------------------------+
| BtOgre - Simple Bullet-Ogre connection |
+----------------------------------------+

BtOgre is a simple Bullet-Ogre connection.

To build the demo, edit 'premake.lua' to suit your setup, and run premake v3.7
(http://premake.sourceforge.net/download) on it.

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BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet c…

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