- Add
Camera3d
as a required component (new feature of Bevy 0.15) ofPanOrbitCamera
, so it doesn't need to be added manually
- Update to Bevy 0.15
- Update docs, explaining that setting sensitivity values to 0 will disable the respective control
- Change
zoom_lower_limit
fromOption<f32>
tof32
, defaulting to0.05
, and remove the hard coded lower zoom limit of0.05
. This allows the lower limit to be lowered below 0.05, in case there is a need to work at very small scales.
- Update
bevy_egui
to 0.30 in order to resolve an issue withbevy-inspector-egui
0.27 (#85)
- Re-fix bug that was fixed in 0.19.1 (see below for explanation).
- Update
bevy_egui
dependency to 0.29
- Fix bug with how egui feature deals with egui side panels and immovable windows. It should now act more naturally - if you start dragging in the viewport, dragging over egui will continue to control the camera. If you start the drag in any egui area, the camera won't be affected, even if the cursor leaves the egui area. Thanks @thmxv!
- Fix panic if egui context for window doesn't exist. For example if a new window is created after startup.
- Update to Bevy 0.14
Check GitHub releases for details