Mass Entity State System (MESS) is a robust ECS (Entity-Component-System) library for Flutter designed to manage large-scale entities and their states. MESS enables developers to build complex systems with a clear architecture, ensuring high performance and scalability.
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Supports Large-Scale Entities: Optimized to handle hundreds or thousands of objects efficiently.
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Component-Based Design: Simplifies logic integration using components and systems.
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Event-Driven Architecture: Built-in subscriptions and event handling for seamless data synchronization.
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High Performance: Efficient memory usage and fast state operations.
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Flexibility: Suitable for both gaming projects and complex UI applications.
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Flutter Integration: Fully compatible with the Flutter ecosystem, including widget management via ECS.
Add MESS to your project by updating your pubspec.yaml
:
dependencies:
mess: <version>
Then, fetch the package:
flutter pub get
- Simplified Development of Complex Systems: Clear architecture reduces code coupling and improves scalability.
- Dynamic Logic Updates: Add or remove components or systems at runtime.
- High Performance: Optimized update cycles for handling numerous entities.
- Full Flutter Compatibility: Seamlessly integrates with existing widgets and application architecture.
We aim to establish MESS as the go-to ECS solution for Flutter. Your contributions, suggestions, and bug reports are always welcome!
- GitHub: Repository Link
- Issues: Report bugs or suggest improvements via Issues.
- Pull Requests: We welcome your code and ideas!
MESS is distributed under the MIT license. See the LICENSE file for more details.