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Flint edited this page May 1, 2019 · 161 revisions

Last Updated - 4/25/2019

Bug fixing

  • add prisoner = no limit to Masquerade Breach event
  • add cool down on gehenna prophecies
  • fix the spy-on option. Nerf it first, no more abductions/murder.
  • Also, the society is... wonkie. Whenever I reach the last rank I just start sending the same artifact to my family-members/characters I want to help. Because I can just spam the decision and get a new artifact. Again and again.
  • Have AI pick better marriages.

Exposure

  • Add hunter attack character duel , not just and army spawn
  • Weaken hunter attack armies on AI.
  • Societies that increase exposure: Via Hyron, Via Peccati, Via Mutationis, Tariq el-Shai'tan, Derech Lilit, Code of Samiel, Order of the Sable Rose, Cainite Heresy
  • Societies that decrease exposure: Via Caeli, Via Humanitas, Via Regalis, Via Bestiae, Tariq Umma, Tariq al-Sama, Via Sanguinus, Twilight Order, Order of Bitter Ashes, Path of the Eightfold Wheel
  • Societies that are neutral on exposure: Via Ossium, Via Noctis, Via Paradoxi, Order of the Black Cross, Order of Saint Ladre, Path of the Watchful Gods,
  • check imprison failures for Masquerade Breach event
  • Free Casus Belli against neighboring realm with exposed liege. Winning decreases exposure.

Ennui

As vampire age, they lose interest with the world. Create a five tier trait of increasing penalties for ennui.

  • Increasing Ennui modifier penalties for active elder vampires.
  • Have torpor a % chance on decade pulse to remove step of ennui.

V5 Hunger

  • Rename Blood Thirst to Hunger as that is the term V5 uses.

V5 Predatory Types:

  • change cooldown on changing predator type to 50 or 100 years, not 10 years.

V5 Blood Resonance: Modify vampire feeding to give resonance draining characters with certain traits.

Choleric (Wroth, Envious, Proud, Zealous ) +1 combat_rating

  • Bully Dyscrasis: Wroth: +1 combat_rating
  • Envy Dyscrasis: Envious: +1 combat_rating
  • Principled Dyscrasis: Zealous: +1 combat rating
  • Vengeful Dyscrasis: (has rival or other high negative opinion modifier): +1 combat_rating
  • Vicious Dyscrasis: Impaler, Cruel: +1 diplomacy
  • Driving Dyscrasis: Maybe buy Celerity or Vigor

Melancholy (Depressed, Erudite, Craven, Genius, Quick, Scholar)

  • In Mourning Dyscrasis:
  • Lost Love Dyscrasis: +1 diplomacy
  • Lost Relative Dyscrasis: +
  • Massive Failure Dyscrasis:
  • Nostalgic Dyscrasis: +1 learning
  • Recalling Dyscrasis: May purchase Resilience or Obfuscate

Phlegmatic (Slothful, Patient, Content, Cynical, Gluttonous, Shy)

  • Comfortably Numb Dyscrasis: Slothful +1 combat_rating
  • Chill Dyscrasis: Content/Patient: Resistant to Frenzy
  • Eating Your Emotions Dyscrasis: Gluttonous: Allows eating/digest food, -Masquerade Exposure
  • Given Up Dyscrasis: less hunger
  • Procrastinate:
  • Lone Wolf: Shy: +1 Intrigue

Sanguine (Hedonist, Arbitrary, Drunkard, Gregarious )

Vampire Events

  • Vaulderie
  • AI Vampire Frenzy Event (Increase Exposure)
  • Player Character Vampire Frenzy Event (Increase Exposure)
  • Bad Hunting Event/Province Modifier (Increase Exposure)
  • Good Hunting Event/Province Modifier (Decrease Exposure)
  • Masquerade Improved Event/Province Modifier (Decrease Exposure)
  • Witch Hunter Threat Subsides/Province Modifier (Decrease Exposure)
  • Wight Appears in Your Domain Event (Increases Exposure)
  • Destroying a Wight (Decrease exposure)
  • Elysium Violation Event
  • Grand Elysium Decision/Event Chain
  • Unlanded Vampire Courtier Requests to Embrace Childe Event
  • Unlanded Vampire Courtier Embraces Childe Without Permission Event (Greatly Increases Exposure)
  • Unconquered Soul Diablerie Event Chain
  • Unlanded Vampire Childe/Werewolf Requests to join Holy Order/Mercenary Band Event
  • Vampire Blood Feast Event Chain

More Gehenna Events

  • The Threefold Breaking
  • The War of the Children: the Anarch Revolt
  • The Rise and Return of the Dragon: Dracula
  • The Making and Breaking of the Compact of Kindred
  • The Martyred Innocence
  • The Web of Power
  • The Cracking of the World
  • The Dancing Plague of Strasbourg, 1518
  • First 14th Generation Vampire
  • First 15th Generation Vampire
  • Time of the Thin Blood
  • The Red Star
  • The Withering
  • The Calling
  • The Gehenna Crusade

Supernatural Hunter Events

  • Witch Hunters Event/Province Modifier (Increase Exposure)
  • Player Character Attacked By Witch Hunters Event
  • Knows Too Much Mortal becomes Supe Hunter
  • Knows Too Much Mortal exposes Vampire to Masquerade Breach
  • Knows Too Much Mortal requests Ghouldom
  • Knows Too Much Mortal requests Vampiric Embrace
  • Knows Too Much Mortal attempts to black mail Prince

Decisions

  • Animalism 2: Song of Serenity: pull a vampire from frenzy.
  • Animalism 3: Beckoning: Get an animal familiar.
  • Animalism 4: Subsume the Spirit: temporarily get an animal portrait and animal related stat buff.
  • Animalism 5: Drawing Out the Beast. Force another vampire to frenzy. If invoker fails, they frenzy instead.
  • Auspex power idea: Auspex 3+: Reveal Hidden: Targeted decision gives a % chance to find the hideout of a character in_hiding but not in torpor. Then assigns a temporary flag to targeted character that prevents their returning to hiding for a period of time. Level of obfuscate directly counters levels of auspex.
  • Vicissitude 1: Malleable Visage: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
  • Serpentis 2: Tongue of Asp: Create temporary character modifier/Combat Rating/Blood Thirst
  • Serpentis 2: Typhonic Maw: Create temporary character modifier/Combat Rating/Blood Thirst
  • Protean 2: Feral Claws: Create temporary character modifier/Combat Rating/Blood Thirst
  • Obfuscate 3: Mask of a Thousand Faces: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
  • Serpentis 3: Mummify: Better Torpor
  • Serpentis 3: Serpent's Flesh: Create non-transferable Artifact/Combat Rating/Blood Thirst
  • Vicissitude 3: Bone Craft: Create non-transferable Artifact/Combat Rating/Blood Thirst
  • Obtenebration 3: Arms of the Abyss: Create non-transferable Artifact/Combat Rating/Blood Thirst
  • Serpentis 4: Typhonic Avatar; Combat Rating/Portrait/Blood Thirst
  • Obtenebration 4: Black Metamorphosis: Combat Rating/Portrait/Blood Thirst
  • Serpentis 4: The Form of the Cobra: Escape Prison/Portrait/In Hiding/Intrigue bonus/Dire Blood Thirst
  • Serpentis 5: Heart of Darkness: Immune to Staking
  • Auspex 2: Allow Court Seer Minor Title/Court Position?
  • Auspex 3: Spirit's Touch: Scrying/Blood Thirst
  • Chimerstry 3: Change appearance temporarily/Blood Thirst.
  • Chimerstry 4: Change appearance permanently/Blood Thirst.
  • Chimerstry 5: Horrid Reality: Targeted character becomes Lunatic/Blood Thirst.
  • Prisoner Decision: Stake Vampire
  • Prisoner Decision: Unstake Vampire
  • Werewolf create klaive decision
  • Train Hunter Endowments

Coding

  • Rename "favor" to "boon" in localizations
  • Thin bloods
  • Thin Blood alchemy
  • Potential combat event for Awaken the Dynast decision.
  • Mid-Game Clan Objectives. To do: Caitiff and Lilim.
  • Adapt mod for Holy Fury Shattered World/Random World
  • Increase and specialize society powers
  • Changes improvement values for VTM/DAV Independent Clan Disciplines (Serpentis, Necromancy, etc...)
  • Revenant discipline assignment and training. Also fix disciplines for embraced revenants.
  • Add revenant special troops.
  • Set revenant mercenaries to use revenant special troops.
  • Bloodlines (Dynasties/Societies): Danava, Daitya, Nagaraja, Wu Zao, Al-Amin, Salubri Warriors, Salubri Healers, Ravnos Jati, Impundulu, Bonsam, Ramanga
  • Wan Kuei (Kuei-Jin) as a clan.
  • Hunter endowments

Societies

  • Justicar Archons (V:tM)
  • Werewolf Totems (W:tA)
  • Societies/Roads/Paths need to have powers.
  • Give Celestial Chorus access to mortal monastic orders.
  • Create societies for Hermetic Houses.
  • Secret Religions for Mage Traditions.

Great Works

Founding Temples of Set

  • Ombos, located at Naqada, former resting place of the Setite Antediluvian Palace of Veils, located at El Kharga, origin of the Cult of Taweret, resting place of an apocryphal childe of Set * Taweret, and under the leadership of her grandchilde Nebsem
  • Arena of Thunder, located in Abu Simbel, origin of the Cohort of Wepwawet, resting place of an apocryphal childe of Set Wepwawet
  • Court of Miracles, located in Alexandria, an all-female cult led by an unnamed methuselah (possibly Maatkare or Nefertiti), known for its impartiality in cult politics[3]
  • Typhoneum, an abandoned temple of the Trismegistans also in Alexandria, still acts as a repository of ancient lore[1]
  • Court of Steel and Sky, located at Aswan, one of the most modern Founding Temples
  • Garden of Asps, located at Memphis, once a center of the Road of Sin under the stewardship of the methuselah Sekhemkare, largely deserted in modern nights
  • Dream Court, located at Cairo, origin of the Path of Ecstasy and the House of Eclipse, resting place of the Sleeping Lord, and under the joined leadership of Kahina and Izzat al-Khunzir
  • Fire Court, located at Luxor, center of Typhonian orthodoxy under the leadership of Neferu
  • Red Temple, located in Thebes within modern Luxor, now largely deserted
  • Court of Dust and Bones, located in Wadi El Natrun, originally a center for arcane mystics, recently vanished
  • Crocodile Temple, located in Faiyum, origin of the Abd'al-Sobek, resting place of an apocryphal childe of Set Sobek
  • Temple of Damballah, located at Oyo in modern Nigeria, origin of the Children of Damballah, semi-independent from the main Clan
  • Cave of Apples, located in Naples, adopted homeplace of the Cult of Typhon Trismegistus
  • Temple of Dogs, located at London, a joint venture of Eclipisan and Taweretan Setite to gain a foothold in the city
  • A temple in Abydos, destroyed during the Persian occupation of Egypt by Assamites

Character History

  • Convention of Thorns characters
  • Interesting characters

Title History

  • Title history for Convention of Thorns

Province History

  • Move Khazakstan to Khazak culture after 1300.

Religion

  • Raktasadhus (sect of Hindu Vampires: Daitya, Danava, Nagaraja, Ravnos and Salubri) replacing Mayaparisatya
  • Infinite Thunder Courts (East India, Sri Lanka, Bangladesh)
  • Tibet make Aksashic Brotherhood dominant for Mages, reducing Cult of Ecstasy and Euthanatoi.
  • Black Tortoise Court (with the Mongols)
  • White-Tiger Courts (Tibet)
  • Remove vanilla religions?

Graphics

  • Improve custom animations
  • Animate Gargoyle unit model
  • Final Nights/Jyhad Diaries unit models
  • Tzimisce Vicissitude form portraits: Chiropteran, Dracul forms
  • Obtenebration 4: Black Metamorphosis portrait
  • Serpentis 4: The Form of the Cobra portrait
  • Fix Changeling/Fae portraits for all cultures
  • Werewolf Coat of Arms: Bone Gnawers, Black Furies, Children of Gaia
  • Uncanon Coat of Arms for Canon characters
  • Hunter Endowment traits
  • Vozhd unit model
  • Animated Skeleton model
  • Szlachta model
  • Formori model

Plots & Objectives

  • Find Torpored Antediluvian Plot
  • Diablerize Torpored Methuselah Plot
  • Objective: Golconda
  • Objective: Become Human

Werewolf Events

  • Werewolf Moot Event Chain

Map

  • New Map including North America

Off-Map Domains

  • Storyteller off-map court

Vampire Realms

Werewolf Realms

Umbra realms

Underworld

(Note Stygia, Neter-Khertet, Flayed Lands and Islands of Flint would appear as on map powers in a Wraith Bookmark)

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