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To Do List
Last Updated - 4/25/2019
Bug fixing
add prisoner = no limit to Masquerade Breach event- add cool down on gehenna prophecies
- fix the spy-on option. Nerf it first, no more abductions/murder.
- Also, the society is... wonkie. Whenever I reach the last rank I just start sending the same artifact to my family-members/characters I want to help. Because I can just spam the decision and get a new artifact. Again and again.
- Have AI pick better marriages.
Exposure
- Add hunter attack character duel , not just and army spawn
- Weaken hunter attack armies on AI.
- Societies that increase exposure: Via Hyron, Via Peccati, Via Mutationis, Tariq el-Shai'tan, Derech Lilit, Code of Samiel, Order of the Sable Rose, Cainite Heresy
- Societies that decrease exposure: Via Caeli, Via Humanitas, Via Regalis, Via Bestiae, Tariq Umma, Tariq al-Sama, Via Sanguinus, Twilight Order, Order of Bitter Ashes, Path of the Eightfold Wheel
- Societies that are neutral on exposure: Via Ossium, Via Noctis, Via Paradoxi, Order of the Black Cross, Order of Saint Ladre, Path of the Watchful Gods,
- check imprison failures for Masquerade Breach event
- Free Casus Belli against neighboring realm with exposed liege. Winning decreases exposure.
Ennui
As vampire age, they lose interest with the world. Create a five tier trait of increasing penalties for ennui.
- Increasing Ennui modifier penalties for active elder vampires.
- Have torpor a % chance on decade pulse to remove step of ennui.
V5 Hunger
- Rename Blood Thirst to Hunger as that is the term V5 uses.
V5 Predatory Types:
- change cooldown on changing predator type to 50 or 100 years, not 10 years.
V5 Blood Resonance: Modify vampire feeding to give resonance draining characters with certain traits.
Choleric (Wroth, Envious, Proud, Zealous ) +1 combat_rating
- Bully Dyscrasis: Wroth: +1 combat_rating
- Envy Dyscrasis: Envious: +1 combat_rating
- Principled Dyscrasis: Zealous: +1 combat rating
- Vengeful Dyscrasis: (has rival or other high negative opinion modifier): +1 combat_rating
- Vicious Dyscrasis: Impaler, Cruel: +1 diplomacy
- Driving Dyscrasis: Maybe buy Celerity or Vigor
Melancholy (Depressed, Erudite, Craven, Genius, Quick, Scholar)
- In Mourning Dyscrasis:
- Lost Love Dyscrasis: +1 diplomacy
- Lost Relative Dyscrasis: +
- Massive Failure Dyscrasis:
- Nostalgic Dyscrasis: +1 learning
- Recalling Dyscrasis: May purchase Resilience or Obfuscate
Phlegmatic (Slothful, Patient, Content, Cynical, Gluttonous, Shy)
- Comfortably Numb Dyscrasis: Slothful +1 combat_rating
- Chill Dyscrasis: Content/Patient: Resistant to Frenzy
- Eating Your Emotions Dyscrasis: Gluttonous: Allows eating/digest food, -Masquerade Exposure
- Given Up Dyscrasis: less hunger
- Procrastinate:
- Lone Wolf: Shy: +1 Intrigue
Sanguine (Hedonist, Arbitrary, Drunkard, Gregarious )
Vampire Events
- Vaulderie
- AI Vampire Frenzy Event (Increase Exposure)
- Player Character Vampire Frenzy Event (Increase Exposure)
- Bad Hunting Event/Province Modifier (Increase Exposure)
- Good Hunting Event/Province Modifier (Decrease Exposure)
- Masquerade Improved Event/Province Modifier (Decrease Exposure)
- Witch Hunter Threat Subsides/Province Modifier (Decrease Exposure)
- Wight Appears in Your Domain Event (Increases Exposure)
- Destroying a Wight (Decrease exposure)
- Elysium Violation Event
- Grand Elysium Decision/Event Chain
- Unlanded Vampire Courtier Requests to Embrace Childe Event
- Unlanded Vampire Courtier Embraces Childe Without Permission Event (Greatly Increases Exposure)
- Unconquered Soul Diablerie Event Chain
- Unlanded Vampire Childe/Werewolf Requests to join Holy Order/Mercenary Band Event
- Vampire Blood Feast Event Chain
More Gehenna Events
- The Threefold Breaking
- The War of the Children: the Anarch Revolt
- The Rise and Return of the Dragon: Dracula
- The Making and Breaking of the Compact of Kindred
- The Martyred Innocence
- The Web of Power
- The Cracking of the World
- The Dancing Plague of Strasbourg, 1518
- First 14th Generation Vampire
- First 15th Generation Vampire
- Time of the Thin Blood
- The Red Star
- The Withering
- The Calling
- The Gehenna Crusade
Supernatural Hunter Events
- Witch Hunters Event/Province Modifier (Increase Exposure)
- Player Character Attacked By Witch Hunters Event
- Knows Too Much Mortal becomes Supe Hunter
- Knows Too Much Mortal exposes Vampire to Masquerade Breach
- Knows Too Much Mortal requests Ghouldom
- Knows Too Much Mortal requests Vampiric Embrace
- Knows Too Much Mortal attempts to black mail Prince
Decisions
- Animalism 2: Song of Serenity: pull a vampire from frenzy.
- Animalism 3: Beckoning: Get an animal familiar.
- Animalism 4: Subsume the Spirit: temporarily get an animal portrait and animal related stat buff.
- Animalism 5: Drawing Out the Beast. Force another vampire to frenzy. If invoker fails, they frenzy instead.
- Auspex power idea: Auspex 3+: Reveal Hidden: Targeted decision gives a % chance to find the hideout of a character in_hiding but not in torpor. Then assigns a temporary flag to targeted character that prevents their returning to hiding for a period of time. Level of obfuscate directly counters levels of auspex.
- Vicissitude 1: Malleable Visage: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
- Serpentis 2: Tongue of Asp: Create temporary character modifier/Combat Rating/Blood Thirst
- Serpentis 2: Typhonic Maw: Create temporary character modifier/Combat Rating/Blood Thirst
- Protean 2: Feral Claws: Create temporary character modifier/Combat Rating/Blood Thirst
- Obfuscate 3: Mask of a Thousand Faces: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
- Serpentis 3: Mummify: Better Torpor
- Serpentis 3: Serpent's Flesh: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Vicissitude 3: Bone Craft: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Obtenebration 3: Arms of the Abyss: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Serpentis 4: Typhonic Avatar; Combat Rating/Portrait/Blood Thirst
- Obtenebration 4: Black Metamorphosis: Combat Rating/Portrait/Blood Thirst
- Serpentis 4: The Form of the Cobra: Escape Prison/Portrait/In Hiding/Intrigue bonus/Dire Blood Thirst
- Serpentis 5: Heart of Darkness: Immune to Staking
- Auspex 2: Allow Court Seer Minor Title/Court Position?
- Auspex 3: Spirit's Touch: Scrying/Blood Thirst
- Chimerstry 3: Change appearance temporarily/Blood Thirst.
- Chimerstry 4: Change appearance permanently/Blood Thirst.
- Chimerstry 5: Horrid Reality: Targeted character becomes Lunatic/Blood Thirst.
- Prisoner Decision: Stake Vampire
- Prisoner Decision: Unstake Vampire
- Werewolf create klaive decision
- Train Hunter Endowments
Coding
- Rename "favor" to "boon" in localizations
- Thin bloods
- Thin Blood alchemy
- Potential combat event for Awaken the Dynast decision.
- Mid-Game Clan Objectives. To do: Caitiff and Lilim.
- Adapt mod for Holy Fury Shattered World/Random World
- Increase and specialize society powers
- Changes improvement values for VTM/DAV Independent Clan Disciplines (Serpentis, Necromancy, etc...)
- Revenant discipline assignment and training. Also fix disciplines for embraced revenants.
- Add revenant special troops.
- Set revenant mercenaries to use revenant special troops.
- Bloodlines (Dynasties/Societies): Danava, Daitya, Nagaraja, Wu Zao, Al-Amin, Salubri Warriors, Salubri Healers, Ravnos Jati, Impundulu, Bonsam, Ramanga
- Wan Kuei (Kuei-Jin) as a clan.
- Hunter endowments
Societies
- Justicar Archons (V:tM)
- Werewolf Totems (W:tA)
- Societies/Roads/Paths need to have powers.
- Give Celestial Chorus access to mortal monastic orders.
- Create societies for Hermetic Houses.
- Secret Religions for Mage Traditions.
Great Works
- Cathedral of Flesh: Tzimisce Yorak's pet project
- Ceoris: Clan Tremere's first chantry. Destroyed in the Gargoyle/Anarch Revolt.
- Vienna Chantry; Clan Tremere Prime Chantry, until destroyed by Second Inquisition
- Hunedoara Castle: Council of the Invictus, includes pact with demon
- The Masuloleum: Giovanni HQ in Venice
- Castel d'Ombro: Castle of Shadows, Lasombra HQ under Montano in the Dark Ages. Ruined in the Anarch Revolt.
- Kaymakli: Monastery of the All-Savior, Enegup. Cappadocian motherhouse of Erciyes. Then a tomb.
- Derinkyuyu: Another Cappadocian underground city near Kaymakli.
- Alamut: Eagles Nest. HQ of the Banu Haqim (Assamites).
- Heartsblood: A great magical well in Alamut.
- Sernog Monastery: Resting place of the Tzimisce antediluvian.
- Weeping Stone: Sacred relic and pilgrimage site of the Lost Tribe (Black Hand) in Iraq.
- Yiaros: Greek island domain of the Ventrue, Anushin-Rawan. An Elysium for Kindred.
- Wallbrook Mithraeum in London. Temple and Haven of the Ventrue, Mithras.
- Chorazin: Baali well.
- Mashkan-shapir: Baali city.
- Necropolis of Rome, see Iconic Locations of the Necropolis
- SchreckNet; Nosferatu Network
- Penetex Subsidaries and Projects
- Notable Havens
Founding Temples of Set
- Ombos, located at Naqada, former resting place of the Setite Antediluvian Palace of Veils, located at El Kharga, origin of the Cult of Taweret, resting place of an apocryphal childe of Set * Taweret, and under the leadership of her grandchilde Nebsem
- Arena of Thunder, located in Abu Simbel, origin of the Cohort of Wepwawet, resting place of an apocryphal childe of Set Wepwawet
- Court of Miracles, located in Alexandria, an all-female cult led by an unnamed methuselah (possibly Maatkare or Nefertiti), known for its impartiality in cult politics[3]
- Typhoneum, an abandoned temple of the Trismegistans also in Alexandria, still acts as a repository of ancient lore[1]
- Court of Steel and Sky, located at Aswan, one of the most modern Founding Temples
- Garden of Asps, located at Memphis, once a center of the Road of Sin under the stewardship of the methuselah Sekhemkare, largely deserted in modern nights
- Dream Court, located at Cairo, origin of the Path of Ecstasy and the House of Eclipse, resting place of the Sleeping Lord, and under the joined leadership of Kahina and Izzat al-Khunzir
- Fire Court, located at Luxor, center of Typhonian orthodoxy under the leadership of Neferu
- Red Temple, located in Thebes within modern Luxor, now largely deserted
- Court of Dust and Bones, located in Wadi El Natrun, originally a center for arcane mystics, recently vanished
- Crocodile Temple, located in Faiyum, origin of the Abd'al-Sobek, resting place of an apocryphal childe of Set Sobek
- Temple of Damballah, located at Oyo in modern Nigeria, origin of the Children of Damballah, semi-independent from the main Clan
- Cave of Apples, located in Naples, adopted homeplace of the Cult of Typhon Trismegistus
- Temple of Dogs, located at London, a joint venture of Eclipisan and Taweretan Setite to gain a foothold in the city
- A temple in Abydos, destroyed during the Persian occupation of Egypt by Assamites
Character History
- Convention of Thorns characters
- Interesting characters
Title History
- Title history for Convention of Thorns
Province History
- Move Khazakstan to Khazak culture after 1300.
Religion
- Raktasadhus (sect of Hindu Vampires: Daitya, Danava, Nagaraja, Ravnos and Salubri) replacing Mayaparisatya
- Infinite Thunder Courts (East India, Sri Lanka, Bangladesh)
- Tibet make Aksashic Brotherhood dominant for Mages, reducing Cult of Ecstasy and Euthanatoi.
- Black Tortoise Court (with the Mongols)
- White-Tiger Courts (Tibet)
- Remove vanilla religions?
Graphics
- Improve custom animations
- Animate Gargoyle unit model
- Final Nights/Jyhad Diaries unit models
- Tzimisce Vicissitude form portraits: Chiropteran, Dracul forms
- Obtenebration 4: Black Metamorphosis portrait
- Serpentis 4: The Form of the Cobra portrait
- Fix Changeling/Fae portraits for all cultures
- Werewolf Coat of Arms: Bone Gnawers, Black Furies, Children of Gaia
- Uncanon Coat of Arms for Canon characters
- Hunter Endowment traits
- Vozhd unit model
- Animated Skeleton model
- Szlachta model
- Formori model
Plots & Objectives
- Find Torpored Antediluvian Plot
- Diablerize Torpored Methuselah Plot
- Objective: Golconda
- Objective: Become Human
Werewolf Events
- Werewolf Moot Event Chain
Map
- New Map including North America
Off-Map Domains
- Storyteller off-map court
Vampire Realms
- Libertatia, Pirate Anarch Free State
- Laibon realms of Sub-Saharan Africa
- Raktasadhus, the Blood Brahmins of India, practicioners of Sadhana
- Sri Lanka court of Kartariya
- Wan Kuei Courts such as the Yellow Emperor Court / Quincunx
- Taiyō no shizoku (Clans of the Sun) the Gaki Uji of Nihon of the Azure Dragon Court of Japan led by House Bishamon and House Genji.
- Australia led by Prince Sarrasine of Sydney
- São Paulo, capital of Brazil, home of the Catedral da Sé. Largest city in South America. Rio de Janeiro and Slavador falls into its influence. Other large South American domains: Lima, Bogotá, Santiago, Caracas and Buenos Aires. The Amaganti Warren of Brasília.
Werewolf Realms
- Beast Courts
- Stargazers Caerns of Tibet
- Jindabyne Council of Australia, led by Kanakis in 1901.
- Den-Realms of the Balam
- Malfeas led by the Maeljin Incarna
- Vhujnka
- Abyss of the Fallen
- Arcadia led by the Sidhe House Danaan
- Stygia led by Charon and the Deathlords of the Legions
- Doissetep, Greatest Chantry of the Order of Hermes and later the Council of Nine Mystic Traditions
- City of Brass, led by Caliph al-Dimiryat.
- Autochthonia, a Shenti of Stasis controlled by the Technocracy, a gigantic manifestation of the Weaver
Underworld
- Stygia led by Charon and the Deathlords of the Legions
- Yellow Springs, the Dark Kingdom of Jade controlled by Yu Huang the shade of Qin Shihuang. It includes the hell of Feng-tu
- Karta, Dark Kingdom of Clay
- Bush of Ghosts, Dark Kingdom of Ivory, led by the Ivory Queen in Africa
- Bhuvar and Swar, City of Delights, the Indian SHadowlands.
- Amenti. Dark Kingdom of Sand, led by Osiris
- Islands of Flint in North America
- Flayed Lands, Dark Kingdom of Obsidian, in Mesoamerica
(Note Stygia, Neter-Khertet, Flayed Lands and Islands of Flint would appear as on map powers in a Wraith Bookmark)