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Chuy haciendo jueguito #1477
Chuy haciendo jueguito #1477
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Original file line number | Diff line number | Diff line change |
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@@ -2747,6 +2747,24 @@ export const desafios = [ | |
</xml>` | ||
}, | ||
{ | ||
id: 'nuevo2', | ||
nombre: 'ChuyHaciendoJueguito', | ||
escena: 'ChuyHaciendoJueguito', | ||
bloques: ['Avanzar', 'Volver', 'Retroceder', 'RecogerPulpito', 'RebotarPiePulpito', 'RevolearPulpito', 'Repetir', 'Procedimiento'], | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ¿Puede ser que no sea necesario el Volver/Retroceder? Si hacen cosas diferentes, creo que sería mejor que tengan diferentes iconos porque me dio la sensación de que hacen lo mismo. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. En realidad los bloques volver y retroceder ya existian y los estoy usando. Como que el ejercicio termina con el bloque volver. El avanzar y retroceder los uso para que entre en calor... |
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expectations: { | ||
simpleRepetition: false | ||
} | ||
}, | ||
{ | ||
id: 'nuevo3', | ||
nombre: 'NoMeCansoDeRebotar', | ||
escena: 'NoMeCansoDeRebotar', | ||
bloques: ['RebotarUnaVezPingPong', 'Procedimiento', 'Repetir'], | ||
expectations: { | ||
decomposition: false | ||
} | ||
}, | ||
{ | ||
id: 'nuevo4', | ||
nombre: 'ManicEnElCielo', | ||
escena: `new EscenaManic("\ | ||
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@@ -16,6 +16,7 @@ lie: Lie down | |
standUp: Stand up | ||
return: Return | ||
advance: Move forward | ||
back: Move backward | ||
dream: Dream | ||
jump: Jump | ||
goToLeftBorder: Go to left border | ||
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@@ -51,6 +52,9 @@ blowUpBallon: Pinch the balloon | |
kickBall: Kick the ball | ||
kickFootballBall: Kick the football ball | ||
bounceRubberBall: Bounce the rubber ball | ||
volleyRubberBall: Volley the rubber ball | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Me suena rara la traducción 'volley', ¿podría ser There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. el ingles, se los dejo... la realidad es que revolear pelota en ingles es precisamente volley ball jajajaj ! pero podemos poner que sea tirar la pelota para arriba... no hay problema. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Jajajajajj mirá vos, claro, volley. |
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pickRubberBall: Pick the rubber ball | ||
bounceFootRubberBall: Bounce with foot the rubber ball | ||
move1Km: Move 1 Km forward | ||
changeLightColor: Change spotlight color | ||
moveNextLight: Move to next spotlight | ||
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No se llega a ver la cantidad de veces que rebotó, queda siempre el mensaje
Rebotando...
, ¿se puede usar el mismo comportamiento que tiene el ejercicio original?SaltarHablando
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Revisar https://github.com/Program-AR/pilas-bloques-exercises/blob/master/src/comportamientos/SaltarHablando.ts y modificar el personaje si es necesario
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@dlopezalvas @asanzo Respecto al tema de los rebotes, hice un cambio en exercises porque este comportamiento de SaltarHablando es para el actor, en ese caso, el Gato (GatoAnimado). Y lo que hace es mover hacia arriba al Gato con una velocidad inicial, una altura, velocidad y cantidad de pasos. En este caso con Chuy es distinto, porque la animacion es la de rebotar la pelota de ping pong con la paleta que es una animacion propia de Chuy y no es Chuy saltando o rebotando. Entonces, lo que hice fue modificar el mensaje antes de crear el globo en la preAnimacion del comportamiento PingPongAnimado y de esa forma, en lugar de ver la palabra Rebotando... se ve la cantidad que lleva de rebotes. Me pareció que esta era una buena solucion.
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Genial, yo aprovecharía la resolución de conflictos para hacer bump de la versión de exercises.