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Summary
Fast script Reload is a Unity Package allowing one to make code changes in play mode, without recompiling the whole domain. This allow effiencient play test. Even better, Parrelsync works with it, changes done in playmode are immediatly transferred to the other Unity editor instance.
I tried to push it further with an observerRpc but as expected it does not work with code involving networking. However, if code is purely client or server side (no rpcs or syncvars), then it should work well.
PR checklist
Pictures/Videos)
2024-09-12.22-19-49.mp4
Changes