Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Install fast script reload #1454

Merged
merged 2 commits into from
Sep 30, 2024
Merged

Conversation

stilnat
Copy link
Contributor

@stilnat stilnat commented Sep 12, 2024

Summary

Fast script Reload is a Unity Package allowing one to make code changes in play mode, without recompiling the whole domain. This allow effiencient play test. Even better, Parrelsync works with it, changes done in playmode are immediatly transferred to the other Unity editor instance.

I tried to push it further with an observerRpc but as expected it does not work with code involving networking. However, if code is purely client or server side (no rpcs or syncvars), then it should work well.

PR checklist

  • The game builds properly without errors.
  • No unrelated changes are present.
  • No "trash" files are committed.
  • Relevant code is documented.
  • Update the related GitBook document, or create a new one if needed.

Pictures/Videos)

2024-09-12.22-19-49.mp4

Changes

  • added FSR package

@joaoburatto joaoburatto merged commit 7487e83 into RE-SS3D:develop Sep 30, 2024
2 checks passed
@stilnat stilnat deleted the add-hot-reload branch November 25, 2024 16:26
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants